/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.1 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "Button" Component { id: button Button { } } Component { id: signalSequenceSpy SignalSequenceSpy { signals: ["pressed", "released", "canceled", "clicked", "doubleClicked", "pressedChanged", "downChanged", "checkedChanged"] } } Component { id: signalSpy SignalSpy { } } function test_text() { var control = button.createObject(testCase) verify(control) compare(control.text, "") control.text = "Button" compare(control.text, "Button") control.text = "" compare(control.text, "") control.destroy() } function test_mouse() { var control = button.createObject(testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // click sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, false) verify(sequenceSpy.success) // release outside sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }]] mouseMove(control, control.width * 2, control.height * 2, 0, Qt.LeftButton) compare(control.pressed, false) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["canceled", { "pressed": false }]] mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) compare(control.pressed, false) verify(sequenceSpy.success) // right button sequenceSpy.expectedSequence = [] mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) verify(sequenceSpy.success) // double click sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked", ["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", "doubleClicked", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked"] mouseDoubleClickSequence(control, control.width / 2, control.height / 2, Qt.LeftButton) verify(sequenceSpy.success) control.destroy() } function test_keys() { var control = button.createObject(testCase) verify(control) control.forceActiveFocus() verify(control.activeFocus) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // click sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked"] keyClick(Qt.Key_Space) verify(sequenceSpy.success) // no change sequenceSpy.expectedSequence = [] var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { sequenceSpy.reset() keyClick(keys[i]) verify(sequenceSpy.success) } control.destroy() } function eventErrorMessage(actual, expected) { return "actual event:" + JSON.stringify(actual) + ", expected event:" + JSON.stringify(expected) } function test_autoRepeat() { var control = button.createObject(testCase) verify(control) compare(control.autoRepeat, false) control.autoRepeat = true compare(control.autoRepeat, true) control.forceActiveFocus() verify(control.activeFocus) var clickSpy = signalSpy.createObject(control, {target: control, signalName: "clicked"}) verify(clickSpy.valid) var pressSpy = signalSpy.createObject(control, {target: control, signalName: "pressed"}) verify(pressSpy.valid) var releaseSpy = signalSpy.createObject(control, {target: control, signalName: "released"}) verify(releaseSpy.valid) // auto-repeat mouse click mousePress(control) compare(control.pressed, true) clickSpy.wait() clickSpy.wait() compare(pressSpy.count, clickSpy.count + 1) compare(releaseSpy.count, clickSpy.count) mouseRelease(control) compare(control.pressed, false) compare(clickSpy.count, pressSpy.count) compare(releaseSpy.count, pressSpy.count) clickSpy.clear() pressSpy.clear() releaseSpy.clear() // auto-repeat key click keyPress(Qt.Key_Space) compare(control.pressed, true) clickSpy.wait() clickSpy.wait() compare(pressSpy.count, clickSpy.count + 1) compare(releaseSpy.count, clickSpy.count) keyRelease(Qt.Key_Space) compare(control.pressed, false) compare(clickSpy.count, pressSpy.count) compare(releaseSpy.count, pressSpy.count) clickSpy.clear() pressSpy.clear() releaseSpy.clear() mousePress(control) compare(control.pressed, true) clickSpy.wait() compare(pressSpy.count, clickSpy.count + 1) compare(releaseSpy.count, clickSpy.count) // move inside during repeat -> continue repeat mouseMove(control, control.width / 4, control.height / 4) clickSpy.wait() compare(pressSpy.count, clickSpy.count + 1) compare(releaseSpy.count, clickSpy.count) clickSpy.clear() pressSpy.clear() releaseSpy.clear() // move outside during repeat -> stop repeat mouseMove(control, -1, -1) // NOTE: The following wait() is NOT a reliable way to test that the // auto-repeat timer is not running, but there's no way dig into the // private APIs from QML. If this test ever fails in the future, it // indicates that the auto-repeat timer logic is broken. wait(125) compare(clickSpy.count, 0) compare(pressSpy.count, 0) compare(releaseSpy.count, 0) mouseRelease(control, -1, -1) compare(control.pressed, false) compare(clickSpy.count, 0) compare(pressSpy.count, 0) compare(releaseSpy.count, 0) control.destroy() } function test_baseline() { var control = button.createObject(testCase) verify(control) compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset) control.destroy() } function test_checkable() { var control = button.createObject(testCase) verify(control) verify(control.hasOwnProperty("checkable")) verify(!control.checkable) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked"] mouseClick(control) verify(!control.checked) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": true }], "released", "clicked"] control.checkable = true mouseClick(control) verify(control.checked) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": false }], "released", "clicked"] mouseClick(control) verify(!control.checked) verify(sequenceSpy.success) control.destroy() } function test_highlighted() { var control = button.createObject(testCase) verify(control) verify(!control.highlighted) control.highlighted = true verify(control.highlighted) control.destroy() } }