/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtTest import QtQuick.Controls TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "CheckBox" Component { id: checkBox CheckBox { } } Component { id: signalSequenceSpy SignalSequenceSpy { signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged", "checkStateChanged"] } } function test_text() { var control = createTemporaryObject(checkBox, testCase) verify(control) compare(control.text, "") control.text = "CheckBox" compare(control.text, "CheckBox") control.text = "" compare(control.text, "") } function test_checked() { var control = createTemporaryObject(checkBox, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) sequenceSpy.expectedSequence = [] compare(control.checked, false) compare(control.checkState, Qt.Unchecked) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }], ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]] control.checked = true compare(control.checked, true) compare(control.checkState, Qt.Checked) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }], ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]] control.checked = false compare(control.checked, false) compare(control.checkState, Qt.Unchecked) verify(sequenceSpy.success) } function test_checkState() { var control = createTemporaryObject(checkBox, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) sequenceSpy.expectedSequence = [] compare(control.checked, false) compare(control.checkState, Qt.Unchecked) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }], ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]] control.checkState = Qt.Checked compare(control.checked, true) compare(control.checkState, Qt.Checked) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }], ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]] control.checkState = Qt.Unchecked compare(control.checked, false) compare(control.checkState, Qt.Unchecked) verify(sequenceSpy.success) } function test_mouse() { var control = createTemporaryObject(checkBox, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], "toggled", "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.checked, true) compare(control.checkState, Qt.Checked) compare(control.pressed, false) verify(sequenceSpy.success) // uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], "toggled", "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.checked, false) compare(control.checkState, Qt.Unchecked) compare(control.pressed, false) verify(sequenceSpy.success) // release outside sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] mouseMove(control, control.width * 2, control.height * 2, 0) compare(control.pressed, false) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) compare(control.checked, false) compare(control.checkState, Qt.Unchecked) compare(control.pressed, false) verify(sequenceSpy.success) // right button sequenceSpy.expectedSequence = [] mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.checked, false) compare(control.checkState, Qt.Unchecked) compare(control.pressed, false) verify(sequenceSpy.success) } function test_touch() { var control = createTemporaryObject(checkBox, testCase) verify(control) var touch = touchEvent(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], "toggled", "released", "clicked"] touch.release(0, control, control.width / 2, control.height / 2).commit() compare(control.checked, true) compare(control.checkState, Qt.Checked) compare(control.pressed, false) verify(sequenceSpy.success) // uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], "toggled", "released", "clicked"] touch.release(0, control, control.width / 2, control.height / 2).commit() compare(control.checked, false) compare(control.checkState, Qt.Unchecked) compare(control.pressed, false) verify(sequenceSpy.success) // release outside sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] touch.move(0, control, control.width * 2, control.height * 2).commit() compare(control.pressed, false) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] touch.release(0, control, control.width * 2, control.height * 2).commit() compare(control.checked, false) compare(control.checkState, Qt.Unchecked) compare(control.pressed, false) verify(sequenceSpy.success) } function test_keys() { var control = createTemporaryObject(checkBox, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) sequenceSpy.expectedSequence = [] control.forceActiveFocus() verify(control.activeFocus) verify(sequenceSpy.success) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], "pressed", ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], "toggled", "released", "clicked"] keyClick(Qt.Key_Space) compare(control.checked, true) compare(control.checkState, Qt.Checked) verify(sequenceSpy.success) // uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], "pressed", ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], "toggled", "released", "clicked"] keyClick(Qt.Key_Space) compare(control.checked, false) compare(control.checkState, Qt.Unchecked) verify(sequenceSpy.success) // no change sequenceSpy.expectedSequence = [] var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { sequenceSpy.reset() keyClick(keys[i]) compare(control.checked, false) verify(sequenceSpy.success) } } Component { id: checkedBoundBoxes Item { property CheckBox cb1: CheckBox { id: cb1 } property CheckBox cb2: CheckBox { id: cb2; checked: cb1.checked; enabled: false } } } function test_checked_binding() { var container = createTemporaryObject(checkedBoundBoxes, testCase) verify(container) compare(container.cb1.checked, false) compare(container.cb1.checkState, Qt.Unchecked) compare(container.cb2.checked, false) compare(container.cb2.checkState, Qt.Unchecked) container.cb1.checked = true compare(container.cb1.checked, true) compare(container.cb1.checkState, Qt.Checked) compare(container.cb2.checked, true) compare(container.cb2.checkState, Qt.Checked) container.cb1.checked = false compare(container.cb1.checked, false) compare(container.cb1.checkState, Qt.Unchecked) compare(container.cb2.checked, false) compare(container.cb2.checkState, Qt.Unchecked) } Component { id: checkStateBoundBoxes Item { property CheckBox cb1: CheckBox { id: cb1 } property CheckBox cb2: CheckBox { id: cb2; checkState: cb1.checkState; enabled: false } } } function test_checkState_binding() { var container = createTemporaryObject(checkStateBoundBoxes, testCase) verify(container) compare(container.cb1.checked, false) compare(container.cb1.checkState, Qt.Unchecked) compare(container.cb2.checked, false) compare(container.cb2.checkState, Qt.Unchecked) container.cb1.checkState = Qt.Checked compare(container.cb1.checked, true) compare(container.cb1.checkState, Qt.Checked) compare(container.cb2.checked, true) compare(container.cb2.checkState, Qt.Checked) container.cb1.checkState = Qt.Unchecked compare(container.cb1.checked, false) compare(container.cb1.checkState, Qt.Unchecked) compare(container.cb2.checked, false) compare(container.cb2.checkState, Qt.Unchecked) compare(container.cb1.tristate, false) compare(container.cb2.tristate, false) container.cb1.checkState = Qt.PartiallyChecked compare(container.cb1.checked, false) compare(container.cb1.checkState, Qt.PartiallyChecked) compare(container.cb2.checked, false) compare(container.cb2.checkState, Qt.PartiallyChecked) // note: since Qt Quick Controls 2.4 (Qt 5.11), CheckBox does not // force tristate when checkState is set to Qt.PartiallyChecked compare(container.cb1.tristate, false) compare(container.cb2.tristate, false) } function test_tristate() { var control = createTemporaryObject(checkBox, testCase, {tristate: true}) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) sequenceSpy.expectedSequence = [] control.forceActiveFocus() verify(control.activeFocus) compare(control.tristate, true) compare(control.checked, false) compare(control.checkState, Qt.Unchecked) sequenceSpy.expectedSequence = [["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }]] control.checkState = Qt.PartiallyChecked compare(control.checked, false) compare(control.checkState, Qt.PartiallyChecked) verify(sequenceSpy.success) // key: partial -> checked sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }], "pressed", ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], "released", "clicked"] keyClick(Qt.Key_Space) compare(control.checked, true) compare(control.checkState, Qt.Checked) verify(sequenceSpy.success) // key: checked -> unchecked sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], "pressed", ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], "released", "clicked"] keyClick(Qt.Key_Space) compare(control.checked, false) compare(control.checkState, Qt.Unchecked) verify(sequenceSpy.success) // key: unchecked -> partial sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], "pressed", ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], "released", "clicked"] keyClick(Qt.Key_Space) compare(control.checked, false) compare(control.checkState, Qt.PartiallyChecked) verify(sequenceSpy.success) // mouse: partial -> checked sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }], "pressed", ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], "released", "clicked"] mouseClick(control) compare(control.checked, true) compare(control.checkState, Qt.Checked) verify(sequenceSpy.success) // mouse: checked -> unchecked sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], "pressed", ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], "released", "clicked"] mouseClick(control) compare(control.checked, false) compare(control.checkState, Qt.Unchecked) verify(sequenceSpy.success) // mouse: unchecked -> partial sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], "pressed", ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], "released", "clicked"] mouseClick(control) compare(control.checked, false) compare(control.checkState, Qt.PartiallyChecked) verify(sequenceSpy.success) } function test_baseline() { var control = createTemporaryObject(checkBox, testCase) verify(control) compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset) } Component { id: nextCheckStateBox CheckBox { tristate: true nextCheckState: function() { if (checkState === Qt.Checked) return Qt.Unchecked else return Qt.Checked } } } function test_nextCheckState_data() { return [ { tag: "unchecked", checkState: Qt.Unchecked, expectedState: Qt.Checked }, { tag: "partially-checked", checkState: Qt.PartiallyChecked, expectedState: Qt.Checked }, { tag: "checked", checkState: Qt.Checked, expectedState: Qt.Unchecked } ] } function test_nextCheckState(data) { var control = createTemporaryObject(nextCheckStateBox, testCase) verify(control) // mouse control.checkState = data.checkState compare(control.checkState, data.checkState) mouseClick(control) compare(control.checkState, data.expectedState) // touch control.checkState = data.checkState compare(control.checkState, data.checkState) var touch = touchEvent(control) touch.press(0, control).commit().release(0, control).commit() compare(control.checkState, data.expectedState) // keyboard control.forceActiveFocus() tryCompare(control, "activeFocus", true) control.checkState = data.checkState compare(control.checkState, data.checkState) keyClick(Qt.Key_Space) compare(control.checkState, data.expectedState) } }