/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtTest 1.0 import QtQuick.Controls 2.12 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "DelayButton" Component { id: delayButton DelayButton { delay: 200 } } Component { id: signalSequenceSpy SignalSequenceSpy { signals: ["pressed", "released", "canceled", "clicked", "toggled", "doubleClicked", "pressedChanged", "downChanged", "checkedChanged", "activated"] } } Component { id: signalSpy SignalSpy { } } function test_mouse() { var control = createTemporaryObject(delayButton, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // click sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked"] mouseClick(control) verify(sequenceSpy.success) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", "activated"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) tryVerify(function() { return sequenceSpy.success}) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": true }], "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, false) verify(sequenceSpy.success) // uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": false }], "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, false) verify(sequenceSpy.success) // release outside sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }]] mouseMove(control, control.width * 2, control.height * 2, 0) compare(control.pressed, false) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["canceled", { "pressed": false }]] mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) compare(control.pressed, false) verify(sequenceSpy.success) // right button sequenceSpy.expectedSequence = [] mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) verify(sequenceSpy.success) // double click sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked", ["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", "doubleClicked", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released"] mouseDoubleClickSequence(control, control.width / 2, control.height / 2, Qt.LeftButton) verify(sequenceSpy.success) } function test_touch() { var control = createTemporaryObject(delayButton, testCase) verify(control) var touch = touchEvent(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // click sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked"] touch.press(0, control).commit() touch.release(0, control).commit() verify(sequenceSpy.success) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", "activated"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) tryVerify(function() { return sequenceSpy.success}) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": true }], "released", "clicked"] touch.release(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, false) verify(sequenceSpy.success) // uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": false }], "released", "clicked"] touch.release(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, false) verify(sequenceSpy.success) // release outside sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }]] touch.move(0, control, control.width * 2, control.height * 2).commit() compare(control.pressed, false) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["canceled", { "pressed": false }]] touch.release(0, control, control.width * 2, control.height * 2).commit() compare(control.pressed, false) verify(sequenceSpy.success) } function test_keys() { var control = createTemporaryObject(delayButton, testCase) verify(control) control.forceActiveFocus() verify(control.activeFocus) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // click sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], "released", "clicked"] keyClick(Qt.Key_Space) verify(sequenceSpy.success) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", "activated"] keyPress(Qt.Key_Space) tryVerify(function() { return sequenceSpy.success}) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": true }], "released", "clicked"] keyRelease(Qt.Key_Space) verify(sequenceSpy.success) // uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], ["downChanged", { "down": true }], "pressed", ["pressedChanged", { "pressed": false }], ["downChanged", { "down": false }], ["checkedChanged", { "checked": false }], "released", "clicked"] keyClick(Qt.Key_Space) verify(sequenceSpy.success) // no change sequenceSpy.expectedSequence = [] var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { sequenceSpy.reset() keyClick(keys[i]) verify(sequenceSpy.success) } } function test_progress() { var control = createTemporaryObject(delayButton, testCase) verify(control) var progressSpy = signalSpy.createObject(control, {target: control, signalName: "progressChanged"}) verify(progressSpy.valid) compare(control.progress, 0.0) mousePress(control) tryCompare(control, "progress", 1.0) verify(progressSpy.count > 0) } function test_baseline() { var control = createTemporaryObject(delayButton, testCase) verify(control) compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset) } }