/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.1 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "DialogButtonBox" Component { id: buttonBox DialogButtonBox { } } Component { id: button Button { } } Component { id: signalSpy SignalSpy { } } function test_defaults() { var control = buttonBox.createObject(testCase) verify(control) compare(control.count, 0) verify(control.delegate) compare(control.standardButtons, 0) control.destroy() } function test_standardButtons() { var control = buttonBox.createObject(testCase) compare(control.count, 0) control.standardButtons = DialogButtonBox.Ok compare(control.count, 1) var okButton = control.itemAt(0) verify(okButton) compare(okButton.text.toUpperCase(), "OK") control.standardButtons = DialogButtonBox.Cancel compare(control.count, 1) var cancelButton = control.itemAt(0) verify(cancelButton) compare(cancelButton.text.toUpperCase(), "CANCEL") control.standardButtons = DialogButtonBox.Ok | DialogButtonBox.Cancel compare(control.count, 2) if (control.itemAt(0).text.toUpperCase() === "OK") { okButton = control.itemAt(0) cancelButton = control.itemAt(1) } else { okButton = control.itemAt(1) cancelButton = control.itemAt(0) } verify(okButton) verify(cancelButton) compare(okButton.text.toUpperCase(), "OK") compare(cancelButton.text.toUpperCase(), "CANCEL") control.standardButtons = 0 compare(control.count, 0) control.destroy() } function test_attached() { var control = buttonBox.createObject(testCase) control.standardButtons = DialogButtonBox.Ok var okButton = control.itemAt(0) compare(okButton.DialogButtonBox.buttonBox, control) compare(okButton.DialogButtonBox.buttonRole, DialogButtonBox.AcceptRole) var saveButton = button.createObject(control, {text: "Save"}) compare(saveButton.DialogButtonBox.buttonBox, control) compare(saveButton.DialogButtonBox.buttonRole, DialogButtonBox.InvalidRole) saveButton.DialogButtonBox.buttonRole = DialogButtonBox.AcceptRole compare(saveButton.DialogButtonBox.buttonRole, DialogButtonBox.AcceptRole) var closeButton = button.createObject(null, {text: "Save"}) compare(closeButton.DialogButtonBox.buttonBox, null) compare(closeButton.DialogButtonBox.buttonRole, DialogButtonBox.InvalidRole) closeButton.DialogButtonBox.buttonRole = DialogButtonBox.DestructiveRole compare(closeButton.DialogButtonBox.buttonRole, DialogButtonBox.DestructiveRole) control.addItem(closeButton) compare(closeButton.DialogButtonBox.buttonBox, control) control.contentModel.clear() compare(okButton.DialogButtonBox.buttonBox, null) compare(saveButton.DialogButtonBox.buttonBox, null) compare(closeButton.DialogButtonBox.buttonBox, null) control.destroy() } function test_signals_data() { return [ { tag: "Ok", standardButton: DialogButtonBox.Ok, buttonRole: DialogButtonBox.AcceptRole, signalName: "accepted" }, { tag: "Open", standardButton: DialogButtonBox.Open, buttonRole: DialogButtonBox.AcceptRole, signalName: "accepted" }, { tag: "Save", standardButton: DialogButtonBox.Save, buttonRole: DialogButtonBox.AcceptRole, signalName: "accepted" }, { tag: "Cancel", standardButton: DialogButtonBox.Cancel, buttonRole: DialogButtonBox.RejectRole, signalName: "rejected" }, { tag: "Close", standardButton: DialogButtonBox.Close, buttonRole: DialogButtonBox.RejectRole, signalName: "rejected" }, { tag: "Discard", standardButton: DialogButtonBox.Discard, buttonRole: DialogButtonBox.DestructiveRole }, { tag: "Apply", standardButton: DialogButtonBox.Apply, buttonRole: DialogButtonBox.ApplyRole }, { tag: "Reset", standardButton: DialogButtonBox.Reset, buttonRole: DialogButtonBox.ResetRole }, { tag: "RestoreDefaults", standardButton: DialogButtonBox.RestoreDefaults, buttonRole: DialogButtonBox.ResetRole }, { tag: "Help", standardButton: DialogButtonBox.Help, buttonRole: DialogButtonBox.HelpRole, signalName: "helpRequested" }, { tag: "SaveAll", standardButton: DialogButtonBox.SaveAll, buttonRole: DialogButtonBox.AcceptRole, signalName: "accepted" }, { tag: "Yes", standardButton: DialogButtonBox.Yes, buttonRole: DialogButtonBox.YesRole, signalName: "accepted" }, { tag: "YesToAll", standardButton: DialogButtonBox.YesToAll, buttonRole: DialogButtonBox.YesRole, signalName: "accepted" }, { tag: "No", standardButton: DialogButtonBox.No, buttonRole: DialogButtonBox.NoRole, signalName: "rejected" }, { tag: "NoToAll", standardButton: DialogButtonBox.NoToAll, buttonRole: DialogButtonBox.NoRole, signalName: "rejected" }, { tag: "Abort", standardButton: DialogButtonBox.Abort, buttonRole: DialogButtonBox.RejectRole, signalName: "rejected" }, { tag: "Retry", standardButton: DialogButtonBox.Retry, buttonRole: DialogButtonBox.AcceptRole, signalName: "accepted" }, { tag: "Ignore", standardButton: DialogButtonBox.Ignore, buttonRole: DialogButtonBox.AcceptRole, signalName: "accepted" } ] } function test_signals(data) { var control = buttonBox.createObject(testCase) control.standardButtons = data.standardButton compare(control.count, 1) var button = control.itemAt(0) verify(button) compare(button.DialogButtonBox.buttonRole, data.buttonRole) var clickedSpy = signalSpy.createObject(control, {target: control, signalName: "clicked"}) verify(clickedSpy.valid) var roleSpy = signalSpy.createObject(control, {target: control, signalName: data.signalName}) compare(roleSpy.valid, !!data.signalName) button.clicked() compare(clickedSpy.count, 1) compare(clickedSpy.signalArguments[0][0], button) compare(roleSpy.count, !!data.signalName ? 1 : 0) control.destroy() } }