/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtTest import QtQuick.Controls TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "RadioButton" Component { id: radioButton RadioButton { } } Component { id: signalSequenceSpy SignalSequenceSpy { signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged"] } } function test_text() { var control = createTemporaryObject(radioButton, testCase) verify(control) compare(control.text, "") control.text = "RadioButton" compare(control.text, "RadioButton") control.text = "" compare(control.text, "") } function test_checked() { var control = createTemporaryObject(radioButton, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) sequenceSpy.expectedSequence = [] // No change expected compare(control.checked, false) verify(sequenceSpy.success) sequenceSpy.expectedSequence = ["checkedChanged"] control.checked = true compare(control.checked, true) verify(sequenceSpy.success) sequenceSpy.reset() control.checked = false compare(control.checked, false) verify(sequenceSpy.success) } function test_mouse() { var control = createTemporaryObject(radioButton, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], ["checkedChanged", { "pressed": false, "checked": true }], "toggled", "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.checked, true) compare(control.pressed, false) verify(sequenceSpy.success) // attempt uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.checked, true) compare(control.pressed, false) verify(sequenceSpy.success) // release outside sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }]] mouseMove(control, control.width * 2, control.height * 2, 0) compare(control.pressed, false) sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": true }]] mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) compare(control.checked, true) compare(control.pressed, false) verify(sequenceSpy.success) // right button sequenceSpy.expectedSequence = [] mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) verify(sequenceSpy.success) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.checked, true) compare(control.pressed, false) verify(sequenceSpy.success) } function test_touch() { var control = createTemporaryObject(radioButton, testCase) verify(control) var touch = touchEvent(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], ["checkedChanged", { "pressed": false, "checked": true }], "toggled", "released", "clicked"] touch.release(0, control, control.width / 2, control.height / 2).commit() compare(control.checked, true) compare(control.pressed, false) verify(sequenceSpy.success) // attempt uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], "released", "clicked"] touch.release(0, control, control.width / 2, control.height / 2).commit() compare(control.checked, true) compare(control.pressed, false) verify(sequenceSpy.success) // release outside sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed"] touch.press(0, control, control.width / 2, control.height / 2).commit() compare(control.pressed, true) verify(sequenceSpy.success) sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }]] touch.move(0, control, control.width * 2, control.height * 2).commit() compare(control.pressed, false) sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": true }]] touch.release(0, control, control.width * 2, control.height * 2).commit() compare(control.checked, true) compare(control.pressed, false) verify(sequenceSpy.success) } function test_keys() { var control = createTemporaryObject(radioButton, testCase) verify(control) var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) sequenceSpy.expectedSequence = [] control.forceActiveFocus() verify(control.activeFocus) verify(sequenceSpy.success) // check sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], "pressed", ["pressedChanged", { "pressed": false, "checked": false }], ["checkedChanged", { "pressed": false, "checked": true }], "toggled", "released", "clicked"] keyClick(Qt.Key_Space) compare(control.checked, true) verify(sequenceSpy.success) // attempt uncheck sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed", ["pressedChanged", { "pressed": false, "checked": true }], "released", "clicked"] keyClick(Qt.Key_Space) compare(control.checked, true) verify(sequenceSpy.success) // no change sequenceSpy.expectedSequence = [] var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { sequenceSpy.reset() keyClick(keys[i]) compare(control.checked, true) verify(sequenceSpy.success) } } Component { id: twoRadioButtons Item { property RadioButton rb1: RadioButton { id: rb1 } property RadioButton rb2: RadioButton { id: rb2; checked: rb1.checked; enabled: false } } } function test_binding() { var container = createTemporaryObject(twoRadioButtons, testCase) verify(container) compare(container.rb1.checked, false) compare(container.rb2.checked, false) container.rb1.checked = true compare(container.rb1.checked, true) compare(container.rb2.checked, true) container.rb1.checked = false compare(container.rb1.checked, false) compare(container.rb2.checked, false) } Component { id: radioButtonGroup Column { // auto-exclusive buttons behave as if they were in their own exclusive group RadioButton { } RadioButton { } // explicitly grouped buttons are only exclusive with each other, not with // auto-exclusive buttons, and the autoExclusive property is ignored ButtonGroup { id: eg } RadioButton { ButtonGroup.group: eg } RadioButton { ButtonGroup.group: eg; autoExclusive: false } ButtonGroup { id: eg2 } RadioButton { id: rb1; Component.onCompleted: eg2.addButton(rb1) } RadioButton { id: rb2; Component.onCompleted: eg2.addButton(rb2) } // non-exclusive buttons don't affect the others RadioButton { autoExclusive: false } RadioButton { autoExclusive: false } } } function test_autoExclusive() { var container = createTemporaryObject(radioButtonGroup, testCase) compare(container.children.length, 8) var checkStates = [false, false, false, false, false, false, false, false] for (var i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[0].checked = true checkStates[0] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[1].checked = true checkStates[0] = false checkStates[1] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[2].checked = true checkStates[2] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[3].checked = true checkStates[2] = false checkStates[3] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[4].checked = true checkStates[4] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[5].checked = true checkStates[4] = false checkStates[5] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[6].checked = true checkStates[6] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[7].checked = true checkStates[7] = true for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) container.children[0].checked = true checkStates[0] = true checkStates[1] = false for (i = 0; i < 8; ++i) compare(container.children[i].checked, checkStates[i]) } function test_baseline() { var control = createTemporaryObject(radioButton, testCase) verify(control) compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset) } }