/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.2 TestCase { id: testCase width: 400 height: 400 visible: true when: windowShown name: "RangeSlider" Component { id: signalSpy SignalSpy { } } Component { id: sliderComponent RangeSlider { id: slider Component.onCompleted: { first.handle.objectName = "firstHandle" second.handle.objectName = "secondHandle" } Text { text: "1" parent: slider.first.handle anchors.centerIn: parent } Text { text: "2" parent: slider.second.handle anchors.centerIn: parent } } } function test_defaults() { var control = createTemporaryObject(sliderComponent, testCase) verify(control) compare(control.stepSize, 0) compare(control.snapMode, RangeSlider.NoSnap) compare(control.orientation, Qt.Horizontal) compare(control.horizontal, true) compare(control.vertical, false) } function test_values() { var control = createTemporaryObject(sliderComponent, testCase) verify(control) compare(control.first.value, 0.0) compare(control.second.value, 1.0) control.first.value = 0.5 compare(control.first.value, 0.5) control.first.value = 1.0 compare(control.first.value, 1.0) control.first.value = -1.0 compare(control.first.value, 0.0) control.first.value = 2.0 compare(control.first.value, 1.0) control.first.value = 0 compare(control.first.value, 0.0) control.second.value = 0.5 compare(control.second.value, 0.5) control.first.value = 1 compare(control.first.value, 0.5) control.second.value = 0 compare(control.second.value, 0.5) } function test_range() { var control = createTemporaryObject(sliderComponent, testCase, { from: 0, to: 100, "first.value": 50, "second.value": 100 }) verify(control) compare(control.from, 0) compare(control.to, 100) compare(control.first.value, 50) compare(control.second.value, 100) compare(control.first.position, 0.5) compare(control.second.position, 1.0) control.first.value = 1000 compare(control.first.value, 100) compare(control.first.position, 1.0) control.first.value = -1 compare(control.first.value, 0) compare(control.first.position, 0) control.from = 25 compare(control.from, 25) compare(control.first.value, 25) compare(control.first.position, 0) control.to = 75 compare(control.to, 75) compare(control.second.value, 75) compare(control.second.position, 1.0) control.first.value = 50 compare(control.first.value, 50) compare(control.first.position, 0.5) } function test_setValues() { var control = createTemporaryObject(sliderComponent, testCase) verify(control) compare(control.from, 0) compare(control.to, 1) compare(control.first.value, 0) compare(control.second.value, 1) compare(control.first.position, 0.0) compare(control.second.position, 1.0) control.setValues(100, 200) compare(control.first.value, 1) compare(control.second.value, 1) compare(control.first.position, 1.0) compare(control.second.position, 1.0) control.to = 300; control.setValues(100, 200) compare(control.first.value, 100) compare(control.second.value, 200) compare(control.first.position, 0.333333) compare(control.second.position, 0.666666) } function test_inverted() { var control = createTemporaryObject(sliderComponent, testCase, { from: 1.0, to: -1.0 }) verify(control) compare(control.from, 1.0) compare(control.to, -1.0) compare(control.first.value, 0.0) compare(control.first.position, 0.5) compare(control.second.value, 0.0); compare(control.second.position, 0.5); control.first.value = 2.0 compare(control.first.value, 1.0) compare(control.first.position, 0.0) compare(control.second.value, 0.0); compare(control.second.position, 0.5); control.first.value = -2.0 compare(control.first.value, 0.0) compare(control.first.position, 0.5) compare(control.second.value, 0.0); compare(control.second.position, 0.5); control.first.value = 0.0 compare(control.first.value, 0.0) compare(control.first.position, 0.5) compare(control.second.value, 0.0); compare(control.second.position, 0.5); } function test_visualPosition() { var control = createTemporaryObject(sliderComponent, testCase) verify(control) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.first.visualPosition, 0.0) compare(control.second.value, 1.0) compare(control.second.position, 1.0) compare(control.second.visualPosition, 1.0) control.first.value = 0.25 compare(control.first.value, 0.25) compare(control.first.position, 0.25) compare(control.first.visualPosition, 0.25) compare(control.second.value, 1.0) compare(control.second.position, 1.0) compare(control.second.visualPosition, 1.0) // RTL locale control.locale = Qt.locale("ar_EG") compare(control.first.visualPosition, 0.75) compare(control.second.visualPosition, 0.0) // RTL locale + LayoutMirroring control.LayoutMirroring.enabled = true compare(control.first.visualPosition, 0.75) compare(control.second.visualPosition, 0.0) // LTR locale + LayoutMirroring control.locale = Qt.locale("en_US") compare(control.first.visualPosition, 0.75) compare(control.second.visualPosition, 0.0) // LTR locale control.LayoutMirroring.enabled = false compare(control.first.visualPosition, 0.25) compare(control.second.visualPosition, 1.0) // LayoutMirroring control.LayoutMirroring.enabled = true compare(control.first.visualPosition, 0.75) compare(control.second.visualPosition, 0.0) } function test_orientation() { var control = createTemporaryObject(sliderComponent, testCase) verify(control) compare(control.orientation, Qt.Horizontal) compare(control.horizontal, true) compare(control.vertical, false) verify(control.width > control.height) control.orientation = Qt.Vertical compare(control.orientation, Qt.Vertical) compare(control.horizontal, false) compare(control.vertical, true) verify(control.width < control.height) } function test_mouse_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, live: false }, { tag: "vertical", orientation: Qt.Vertical, live: false }, { tag: "horizontal:live", orientation: Qt.Horizontal, live: true }, { tag: "vertical:live", orientation: Qt.Vertical, live: true } ] } function test_mouse(data) { var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live }) verify(control) var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"}) verify(firstPressedSpy.valid) var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"}) verify(secondPressedSpy.valid) mousePress(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton) compare(firstPressedSpy.count, 1) compare(secondPressedSpy.count, 0) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) mouseRelease(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton) compare(firstPressedSpy.count, 2) compare(secondPressedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) mousePress(control, control.width - control.rightPadding, control.topPadding, Qt.LeftButton) compare(firstPressedSpy.count, 2) compare(secondPressedSpy.count, 1) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, true) compare(control.second.value, 1.0) compare(control.second.position, 1.0) mouseRelease(control, control.width - control.rightPadding, control.topPadding, Qt.LeftButton) compare(firstPressedSpy.count, 2) compare(secondPressedSpy.count, 2) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) mousePress(control, 0, control.height, Qt.LeftButton) compare(firstPressedSpy.count, 3) compare(secondPressedSpy.count, 2) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) mouseRelease(control, 0, control.height, Qt.LeftButton) compare(firstPressedSpy.count, 4) compare(secondPressedSpy.count, 2) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) mousePress(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton) compare(firstPressedSpy.count, 5) compare(secondPressedSpy.count, 2) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) var horizontal = control.orientation === Qt.Horizontal var toX = horizontal ? control.width * 0.5 : control.first.handle.x var toY = horizontal ? control.first.handle.y : control.height * 0.5 mouseMove(control, toX, toY) compare(firstPressedSpy.count, 5) compare(secondPressedSpy.count, 2) compare(control.first.pressed, true) compare(control.first.value, data.live ? 0.5 : 0.0) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) compare(control.second.visualPosition, horizontal ? 1.0 : 0.0) mouseRelease(control, toX, toY, Qt.LeftButton) compare(firstPressedSpy.count, 6) compare(secondPressedSpy.count, 2) compare(control.first.pressed, false) compare(control.first.value, 0.5) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) compare(control.second.visualPosition, horizontal ? 1.0 : 0.0) } function test_touch_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, live: false }, { tag: "vertical", orientation: Qt.Vertical, live: false }, { tag: "horizontal:live", orientation: Qt.Horizontal, live: true }, { tag: "vertical:live", orientation: Qt.Vertical, live: true } ] } function test_touch(data) { var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live }) verify(control) var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"}) verify(firstPressedSpy.valid) var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"}) verify(secondPressedSpy.valid) var touch = touchEvent(control) touch.press(0, control, control.width * 0.25, control.height * 0.75).commit() compare(firstPressedSpy.count, 1) compare(secondPressedSpy.count, 0) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) touch.release(0, control, control.width * 0.25, control.height * 0.75).commit() compare(firstPressedSpy.count, 2) compare(secondPressedSpy.count, 0) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) touch.press(0, control, control.width * 0.75, control.height * 0.25).commit() compare(firstPressedSpy.count, 2) compare(secondPressedSpy.count, 1) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, true) compare(control.second.value, 1.0) compare(control.second.position, 1.0) touch.release(0, control, control.width * 0.75, control.height * 0.25).commit() compare(firstPressedSpy.count, 2) compare(secondPressedSpy.count, 2) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) touch.press(0, control, 0, control.height).commit() compare(firstPressedSpy.count, 3) compare(secondPressedSpy.count, 2) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) touch.release(0, control, 0, control.height).commit() compare(firstPressedSpy.count, 4) compare(secondPressedSpy.count, 2) compare(control.first.pressed, false) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) touch.press(0, control, control.first.handle.x, control.first.handle.y).commit() compare(firstPressedSpy.count, 5) compare(secondPressedSpy.count, 2) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) var horizontal = control.orientation === Qt.Horizontal var toX = horizontal ? control.width * 0.5 : control.first.handle.x var toY = horizontal ? control.first.handle.y : control.height * 0.5 touch.move(0, control, toX, toY).commit() compare(firstPressedSpy.count, 5) compare(secondPressedSpy.count, 2) compare(control.first.pressed, true) compare(control.first.value, data.live ? 0.5 : 0.0) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) compare(control.second.visualPosition, horizontal ? 1.0 : 0.0) touch.release(0, control, toX, toY).commit() compare(firstPressedSpy.count, 6) compare(secondPressedSpy.count, 2) compare(control.first.pressed, false) compare(control.first.value, 0.5) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) compare(control.second.pressed, false) compare(control.second.value, 1.0) compare(control.second.position, 1.0) compare(control.second.visualPosition, horizontal ? 1.0 : 0.0) } function test_multiTouch() { var control1 = createTemporaryObject(sliderComponent, testCase) verify(control1) // press and move the first handle of the first slider var touch = touchEvent(control1) touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width / 2, control1.height / 2).commit() compare(control1.first.pressed, true) compare(control1.first.position, 0.5) compare(control1.second.pressed, false) compare(control1.second.position, 1.0) // press and move the second handle of the first slider touch.stationary(0).press(1, control1, control1.width, control1.height).commit() touch.stationary(0).move(1, control1, control1.width / 2, control1.height / 2).commit() compare(control1.first.pressed, true) compare(control1.first.position, 0.5) compare(control1.second.pressed, true) compare(control1.second.position, 0.5) var control2 = createTemporaryObject(sliderComponent, testCase, {y: control1.height}) verify(control2) // press and move the first handle of the second slider touch.stationary(0).stationary(1).press(2, control2, 0, 0).commit() touch.stationary(0).stationary(1).move(2, control2, control2.width / 2, control2.height / 2).commit() compare(control1.first.pressed, true) compare(control1.first.position, 0.5) compare(control1.second.pressed, true) compare(control1.second.position, 0.5) compare(control2.first.pressed, true) compare(control2.first.position, 0.5) compare(control2.second.pressed, false) compare(control2.second.position, 1.0) // press and move the second handle of the second slider touch.stationary(0).stationary(1).stationary(2).press(3, control2, control2.width, control2.height).commit() touch.stationary(0).stationary(1).stationary(2).move(3, control2, control2.width / 2, control2.height / 2).commit() compare(control1.first.pressed, true) compare(control1.first.position, 0.5) compare(control1.second.pressed, true) compare(control1.second.position, 0.5) compare(control2.first.pressed, true) compare(control2.first.position, 0.5) compare(control2.second.pressed, true) compare(control2.second.position, 0.5) // release the both handles of the both sliders touch.release(0, control1).release(1, control1).release(2, control2).release(3, control2).commit() compare(control1.first.pressed, false) compare(control1.first.position, 0.5) compare(control1.second.pressed, false) compare(control1.second.position, 0.5) compare(control2.first.pressed, false) compare(control2.first.position, 0.5) compare(control2.second.pressed, false) compare(control2.second.position, 0.5) } function test_overlappingHandles() { var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation }) verify(control) // By default, we force the second handle to be after the first in // terms of stacking order *and* z value. compare(control.second.handle.z, 1) compare(control.first.handle.z, 0) control.first.value = 0 control.second.value = 0 // Both are at the same position, so it doesn't matter whose coordinates we use. mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton) verify(control.second.pressed) compare(control.second.handle.z, 1) compare(control.first.handle.z, 0) // Move the second handle out of the way. mouseMove(control, control.width, control.first.handle.y) mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton) verify(!control.second.pressed) compare(control.second.value, 1.0) compare(control.second.handle.z, 1) compare(control.first.handle.z, 0) // Move the first handle on top of the second. mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton) verify(control.first.pressed) compare(control.first.handle.z, 1) compare(control.second.handle.z, 0) mouseMove(control, control.width, control.first.handle.y) mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton) verify(!control.first.pressed) compare(control.first.handle.z, 1) compare(control.second.handle.z, 0) // The most recently pressed handle (the first) should have the higher z value. mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton) verify(control.first.pressed) compare(control.first.handle.z, 1) compare(control.second.handle.z, 0) mouseRelease(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton) verify(!control.first.pressed) compare(control.first.handle.z, 1) compare(control.second.handle.z, 0) } function test_keys_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right }, { tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up } ] } function test_keys(data) { var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation }) verify(control) var pressedCount = 0 var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"}) verify(firstPressedSpy.valid) control.first.handle.forceActiveFocus() verify(control.first.handle.activeFocus) control.first.value = 0.5 for (var d1 = 1; d1 <= 10; ++d1) { keyPress(data.decrease) compare(control.first.pressed, true) compare(firstPressedSpy.count, ++pressedCount) compare(control.first.value, Math.max(0.0, 0.5 - d1 * 0.1)) compare(control.first.value, control.first.position) keyRelease(data.decrease) compare(control.first.pressed, false) compare(firstPressedSpy.count, ++pressedCount) } for (var i1 = 1; i1 <= 20; ++i1) { keyPress(data.increase) compare(control.first.pressed, true) compare(firstPressedSpy.count, ++pressedCount) compare(control.first.value, Math.min(1.0, 0.0 + i1 * 0.1)) compare(control.first.value, control.first.position) keyRelease(data.increase) compare(control.first.pressed, false) compare(firstPressedSpy.count, ++pressedCount) } control.first.value = 0; control.stepSize = 0.25 pressedCount = 0; var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"}) verify(secondPressedSpy.valid) control.second.handle.forceActiveFocus() verify(control.second.handle.activeFocus) for (var d2 = 1; d2 <= 10; ++d2) { keyPress(data.decrease) compare(control.second.pressed, true) compare(secondPressedSpy.count, ++pressedCount) compare(control.second.value, Math.max(0.0, 1.0 - d2 * 0.25)) compare(control.second.value, control.second.position) keyRelease(data.decrease) compare(control.second.pressed, false) compare(secondPressedSpy.count, ++pressedCount) } for (var i2 = 1; i2 <= 10; ++i2) { keyPress(data.increase) compare(control.second.pressed, true) compare(secondPressedSpy.count, ++pressedCount) compare(control.second.value, Math.min(1.0, 0.0 + i2 * 0.25)) compare(control.second.value, control.second.position) keyRelease(data.increase) compare(control.second.pressed, false) compare(secondPressedSpy.count, ++pressedCount) } } function test_padding() { // test with "unbalanced" paddings (left padding != right padding) to ensure // that the slider position calculation is done taking padding into account // ==> the position is _not_ 0.5 in the middle of the control var control = createTemporaryObject(sliderComponent, testCase, { leftPadding: 10, rightPadding: 20, live: false }) verify(control) var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"}) verify(firstPressedSpy.valid) mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton) compare(firstPressedSpy.count, 1) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.first.visualPosition, 0.0) mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0) compare(firstPressedSpy.count, 1) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) mouseMove(control, control.width * 0.5, control.height * 0.5, 0) compare(firstPressedSpy.count, 1) compare(control.first.pressed, true) compare(control.first.value, 0.0) verify(control.first.position > 0.5) verify(control.first.visualPosition > 0.5) mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton) compare(firstPressedSpy.count, 2) compare(control.first.pressed, false) compare(control.first.value, 0.5) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) // RTL control.first.value = 0 control.locale = Qt.locale("ar_EG") mousePress(control, control.first.handle.x + control.first.handle.width / 2, control.first.handle.y + control.first.handle.height / 2, Qt.LeftButton) compare(firstPressedSpy.count, 3) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.0) compare(control.first.visualPosition, 1.0) mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0) compare(firstPressedSpy.count, 3) compare(control.first.pressed, true) compare(control.first.value, 0.0) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) mouseMove(control, control.width * 0.5, control.height * 0.5, 0) compare(firstPressedSpy.count, 3) compare(control.first.pressed, true) compare(control.first.value, 0.0) verify(control.first.position < 0.5) verify(control.first.visualPosition > 0.5) mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton) compare(firstPressedSpy.count, 4) compare(control.first.pressed, false) compare(control.first.value, 0.5) compare(control.first.position, 0.5) compare(control.first.visualPosition, 0.5) } function test_snapMode_data(immediate) { return [ { tag: "NoSnap", snapMode: RangeSlider.NoSnap, from: 0, to: 2, values: [0, 0, 0.25], positions: [0, 0.1, 0.1] }, { tag: "SnapAlways (0..2)", snapMode: RangeSlider.SnapAlways, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapAlways (1..3)", snapMode: RangeSlider.SnapAlways, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapAlways (-1..1)", snapMode: RangeSlider.SnapAlways, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }, { tag: "SnapAlways (1..-1)", snapMode: RangeSlider.SnapAlways, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }, { tag: "SnapOnRelease (0..2)", snapMode: RangeSlider.SnapOnRelease, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapOnRelease (1..3)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapOnRelease (-1..1)", snapMode: RangeSlider.SnapOnRelease, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }, { tag: "SnapOnRelease (1..-1)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] } ] } function test_snapMode_mouse_data() { return test_snapMode_data(true) } function test_snapMode_mouse(data) { var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false}) verify(control) control.first.value = 0 control.second.value = data.to var fuzz = 0.05 mousePress(control, control.leftPadding) compare(control.first.pressed, true) compare(control.first.value, data.values[0]) compare(control.first.position, data.positions[0]) mouseMove(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)) compare(control.first.pressed, true) fuzzyCompare(control.first.value, data.values[1], fuzz) fuzzyCompare(control.first.position, data.positions[1], fuzz) mouseRelease(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)) compare(control.first.pressed, false) fuzzyCompare(control.first.value, data.values[2], fuzz) fuzzyCompare(control.first.position, data.positions[2], fuzz) } function test_snapMode_touch_data() { return test_snapMode_data(false) } function test_snapMode_touch(data) { var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false}) verify(control) control.first.value = 0 control.second.value = data.to var fuzz = 0.05 var touch = touchEvent(control) touch.press(0, control, control.first.handle.x, control.first.handle.y).commit() compare(control.first.pressed, true) compare(control.first.value, data.values[0]) compare(control.first.position, data.positions[0]) touch.move(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit() compare(control.first.pressed, true) fuzzyCompare(control.first.value, data.values[1], fuzz) fuzzyCompare(control.first.position, data.positions[1], fuzz) touch.release(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit() compare(control.first.pressed, false) fuzzyCompare(control.first.value, data.values[2], fuzz) fuzzyCompare(control.first.position, data.positions[2], fuzz) } function test_focus() { var control = createTemporaryObject(sliderComponent, testCase) verify(control) compare(control.activeFocus, false) // focus is forwarded to the first handle control.forceActiveFocus() compare(control.activeFocus, true) compare(control.first.handle.activeFocus, true) compare(control.second.handle.activeFocus, false) // move focus to the second handle control.second.handle.forceActiveFocus() compare(control.activeFocus, true) compare(control.first.handle.activeFocus, false) compare(control.second.handle.activeFocus, true) // clear focus control.focus = false compare(control.activeFocus, false) compare(control.first.handle.activeFocus, false) compare(control.second.handle.activeFocus, false) // focus is forwarded to the second handle (where it previously was in the focus scope) control.forceActiveFocus() compare(control.activeFocus, true) compare(control.first.handle.activeFocus, false) compare(control.second.handle.activeFocus, true) } function test_hover_data() { return [ { tag: "first:true", node: "first", hoverEnabled: true }, { tag: "first:false", node: "first", hoverEnabled: false }, { tag: "second:true", node: "second", hoverEnabled: true }, { tag: "second:false", node: "second", hoverEnabled: false } ] } function test_hover(data) { var control = createTemporaryObject(sliderComponent, testCase, {hoverEnabled: data.hoverEnabled}) verify(control) var node = control[data.node] compare(control.hovered, false) compare(node.hovered, false) mouseMove(control, node.handle.x + node.handle.width / 2, node.handle.y + node.handle.height / 2) compare(control.hovered, data.hoverEnabled) compare(node.hovered, data.hoverEnabled && node.handle.enabled) mouseMove(control, node.handle.x - 1, node.handle.y - 1) compare(node.hovered, false) } function test_nullHandles() { var control = createTemporaryObject(sliderComponent, testCase, {"second.value": 1}) verify(control) verify(control.first.handle) verify(control.second.handle) control.first.handle = null control.second.handle = null mousePress(control, control.leftPadding, control.height / 2) verify(control.first.pressed, true) compare(control.second.pressed, false) mouseRelease(control, control.leftPadding, control.height / 2) compare(control.first.pressed, false) compare(control.second.pressed, false) mousePress(control, control.width - control.rightPadding, control.height / 2) compare(control.first.pressed, false) compare(control.second.pressed, true) mouseRelease(control, control.width - control.rightPadding, control.height / 2) compare(control.first.pressed, false) compare(control.second.pressed, false) } }