/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import Qt.labs.controls 1.0 TestCase { id: testCase width: 400 height: 400 visible: true when: windowShown name: "Slider" SignalSpy{ id: pressedSpy signalName: "pressedChanged" } Component { id: slider Slider { } } function init() { verify(!pressedSpy.target) compare(pressedSpy.count, 0) } function cleanup() { pressedSpy.target = null pressedSpy.clear() } function test_defaults() { var control = slider.createObject(testCase) verify(control) compare(control.stepSize, 0) compare(control.snapMode, Slider.NoSnap) compare(control.orientation, Qt.Horizontal) control.destroy() } function test_value() { var control = slider.createObject(testCase) verify(control) compare(control.value, 0.0) control.value = 0.5 compare(control.value, 0.5) control.value = 1.0 compare(control.value, 1.0) control.value = -1.0 compare(control.value, 0.0) control.value = 2.0 compare(control.value, 1.0) control.destroy() } function test_range() { var control = slider.createObject(testCase, {from: 0, to: 100, value: 50}) verify(control) compare(control.from, 0) compare(control.to, 100) compare(control.value, 50) compare(control.position, 0.5) control.value = 1000 compare(control.value, 100) compare(control.position, 1) control.value = -1 compare(control.value, 0) compare(control.position, 0) control.from = 25 compare(control.from, 25) compare(control.value, 25) compare(control.position, 0) control.to = 75 compare(control.to, 75) compare(control.value, 25) compare(control.position, 0) control.value = 50 compare(control.value, 50) compare(control.position, 0.5) control.destroy() } function test_inverted() { var control = slider.createObject(testCase, {from: 1.0, to: -1.0}) verify(control) compare(control.from, 1.0) compare(control.to, -1.0) compare(control.value, 0.0) compare(control.position, 0.5) control.value = 2.0 compare(control.value, 1.0) compare(control.position, 0.0) control.value = -2.0 compare(control.value, -1.0) compare(control.position, 1.0) control.value = 0.0 compare(control.value, 0.0) compare(control.position, 0.5) control.destroy() } function test_position() { var control = slider.createObject(testCase) verify(control) compare(control.value, 0.0) compare(control.position, 0.0) control.value = 0.25 compare(control.value, 0.25) compare(control.position, 0.25) control.value = 0.75 compare(control.value, 0.75) compare(control.position, 0.75) control.destroy() } function test_visualPosition() { var control = slider.createObject(testCase) verify(control) compare(control.value, 0.0) compare(control.visualPosition, 0.0) control.value = 0.25 compare(control.value, 0.25) compare(control.visualPosition, 0.25) // RTL locale control.locale = Qt.locale("ar_EG") compare(control.visualPosition, 0.75) // RTL locale + LayoutMirroring control.LayoutMirroring.enabled = true compare(control.visualPosition, 0.75) // LTR locale + LayoutMirroring control.locale = Qt.locale("en_US") compare(control.visualPosition, 0.75) // LTR locale control.LayoutMirroring.enabled = false compare(control.visualPosition, 0.25) // LayoutMirroring control.LayoutMirroring.enabled = true compare(control.visualPosition, 0.75) control.destroy() } function test_orientation() { var control = slider.createObject(testCase) verify(control) compare(control.orientation, Qt.Horizontal) verify(control.width > control.height) control.orientation = Qt.Vertical compare(control.orientation, Qt.Vertical) verify(control.width < control.height) control.destroy() } function test_mouse_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal }, { tag: "vertical", orientation: Qt.Vertical } ] } function test_mouse(data) { var control = slider.createObject(testCase, {orientation: data.orientation}) verify(control) pressedSpy.target = control verify(pressedSpy.valid) mousePress(control, 0, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) // mininum on the left in horizontal vs. at the bottom in vertical mouseMove(control, -control.width, 2 * control.height, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) mouseMove(control, control.width * 0.5, control.height * 0.5, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) verify(control.position, 0.5) mouseRelease(control, control.width * 0.5, control.height * 0.5, Qt.LeftButton) compare(pressedSpy.count, 2) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) mousePress(control, control.width, control.height, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.5) compare(control.position, 0.5) // maximum on the right in horizontal vs. at the top in vertical mouseMove(control, control.width * 2, -control.height, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.5) compare(control.position, 1.0) mouseMove(control, control.width * 0.75, control.height * 0.25, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.5) verify(control.position >= 0.75) mouseRelease(control, control.width * 0.25, control.height * 0.75, Qt.LeftButton) compare(pressedSpy.count, 4) compare(control.pressed, false) compare(control.value, control.position) verify(control.value <= 0.25 && control.value >= 0.0) verify(control.position <= 0.25 && control.position >= 0.0) control.destroy() } function test_keys_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right }, { tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up } ] } function test_keys(data) { var control = slider.createObject(testCase, {orientation: data.orientation}) verify(control) var pressedCount = 0 pressedSpy.target = control verify(pressedSpy.valid) control.forceActiveFocus() verify(control.activeFocus) control.value = 0.5 for (var d1 = 1; d1 <= 10; ++d1) { keyPress(data.decrease) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.max(0.0, 0.5 - d1 * 0.1)) compare(control.value, control.position) keyRelease(data.decrease) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } for (var i1 = 1; i1 <= 20; ++i1) { keyPress(data.increase) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.min(1.0, 0.0 + i1 * 0.1)) compare(control.value, control.position) keyRelease(data.increase) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } control.stepSize = 0.25 for (var d2 = 1; d2 <= 10; ++d2) { keyPress(data.decrease) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.max(0.0, 1.0 - d2 * 0.25)) compare(control.value, control.position) keyRelease(data.decrease) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } for (var i2 = 1; i2 <= 10; ++i2) { keyPress(data.increase) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.min(1.0, 0.0 + i2 * 0.25)) compare(control.value, control.position) keyRelease(data.increase) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } control.destroy() } function test_padding() { // test with "unbalanced" paddings (left padding != right padding) to ensure // that the slider position calculation is done taking padding into account // ==> the position is _not_ 0.5 in the middle of the control var control = slider.createObject(testCase, {leftPadding: 10, rightPadding: 20}) verify(control) pressedSpy.target = control verify(pressedSpy.valid) mousePress(control, 0, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) compare(control.visualPosition, 0.0) mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.5) compare(control.visualPosition, 0.5) mouseMove(control, control.width * 0.5, control.height * 0.5, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) verify(control.position > 0.5) verify(control.visualPosition > 0.5) mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton) compare(pressedSpy.count, 2) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) compare(control.visualPosition, 0.5) // RTL control.value = 0 control.locale = Qt.locale("ar_EG") mousePress(control, 0, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) compare(control.visualPosition, 1.0) mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.5) compare(control.visualPosition, 0.5) mouseMove(control, control.width * 0.5, control.height * 0.5, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.0) verify(control.position < 0.5) verify(control.visualPosition > 0.5) mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton) compare(pressedSpy.count, 4) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) compare(control.visualPosition, 0.5) control.destroy() } function test_snapMode_data() { return [ { tag: "NoSnap", snapMode: Slider.NoSnap, values: [0, 0, 0.25], positions: [0, 0.1, 0.1] }, { tag: "SnapAlways", snapMode: Slider.SnapAlways, values: [0, 0, 0.2], positions: [0, 0.1, 0.1] }, { tag: "SnapOnRelease", snapMode: Slider.SnapOnRelease, values: [0, 0, 0.2], positions: [0, 0.1, 0.1] } ] } function test_snapMode(data) { var control = slider.createObject(testCase, {snapMode: data.snapMode, from: 0, to: 2, stepSize: 0.2}) verify(control) function sliderCompare(left, right) { return Math.abs(left - right) < 0.05 } mousePress(control, control.leftPadding) compare(control.value, data.values[0]) compare(control.position, data.positions[0]) mouseMove(control, control.leftPadding + 0.15 * (control.availableWidth + control.handle.width / 2)) verify(sliderCompare(control.value, data.values[1])) verify(sliderCompare(control.position, data.positions[1])) mouseRelease(control, control.leftPadding + 0.15 * (control.availableWidth + control.handle.width / 2)) verify(sliderCompare(control.value, data.values[2])) verify(sliderCompare(control.position, data.positions[2])) control.destroy() } function test_wheel_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, dx: 120, dy: 0 }, { tag: "vertical", orientation: Qt.Vertical, dx: 0, dy: 120 } ] } function test_wheel(data) { var control = slider.createObject(testCase, {wheelEnabled: true, orientation: data.orientation}) verify(control) compare(control.value, 0.0) mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(control.value, 0.1) compare(control.position, 0.1) control.stepSize = 0.2 mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(control.value, 0.3) compare(control.position, 0.3) control.stepSize = 10.0 mouseWheel(control, control.width / 2, control.height / 2, -data.dx, -data.dy) compare(control.value, 0.0) compare(control.position, 0.0) control.to = 10.0 control.stepSize = 5.0 mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(control.value, 5.0) compare(control.position, 0.5) mouseWheel(control, control.width / 2, control.height / 2, 0.5 * data.dx, 0.5 * data.dy) compare(control.value, 7.5) compare(control.position, 0.75) mouseWheel(control, control.width / 2, control.height / 2, -data.dx, -data.dy) compare(control.value, 2.5) compare(control.position, 0.25) control.destroy() } }