/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.0 TestCase { id: testCase width: 400 height: 400 visible: true when: windowShown name: "Slider" SignalSpy{ id: pressedSpy signalName: "pressedChanged" } Component { id: slider Slider { } } function init() { verify(!pressedSpy.target) compare(pressedSpy.count, 0) } function cleanup() { pressedSpy.target = null pressedSpy.clear() } function test_defaults() { var control = slider.createObject(testCase) verify(control) verify(control.handle) verify(control.track) compare(control.value, 0) compare(control.position, 0) compare(control.visualPosition, 0) compare(control.stepSize, 0) compare(control.snapMode, AbstractSlider.NoSnap) compare(control.pressed, false) compare(control.orientation, Qt.Horizontal) compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.destroy() } function test_layoutDirection() { var control = slider.createObject(testCase) verify(!control.LayoutMirroring.enabled) compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.layoutDirection = Qt.RightToLeft compare(control.layoutDirection, Qt.RightToLeft) compare(control.effectiveLayoutDirection, Qt.RightToLeft) control.LayoutMirroring.enabled = true compare(control.layoutDirection, Qt.RightToLeft) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.layoutDirection = Qt.LeftToRight compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.RightToLeft) control.LayoutMirroring.enabled = false compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.destroy() } function test_visualPosition() { var control = slider.createObject(testCase, {value: 0.25}) compare(control.value, 0.25) compare(control.visualPosition, 0.25) control.layoutDirection = Qt.RightToLeft compare(control.visualPosition, 0.75) control.LayoutMirroring.enabled = true compare(control.visualPosition, 0.25) control.layoutDirection = Qt.LeftToRight compare(control.visualPosition, 0.75) control.LayoutMirroring.enabled = false compare(control.visualPosition, 0.25) control.destroy() } function test_orientation() { var control = slider.createObject(testCase) compare(control.orientation, Qt.Horizontal) verify(control.width > control.height) control.orientation = Qt.Vertical compare(control.orientation, Qt.Vertical) verify(control.width < control.height) control.destroy() } function test_mouse_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal }, { tag: "vertical", orientation: Qt.Vertical } ] } function test_mouse(data) { var control = slider.createObject(testCase, {orientation: data.orientation}) pressedSpy.target = control verify(pressedSpy.valid) mousePress(control, 0, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) // mininum on the left in horizontal vs. at the bottom in vertical mouseMove(control, -control.width, 2 * control.height, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) mouseMove(control, control.width * 0.5, control.height * 0.5, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) verify(control.position, 0.5) mouseRelease(control, control.width * 0.5, control.height * 0.5, Qt.LeftButton) compare(pressedSpy.count, 2) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) mousePress(control, control.width, control.height, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.5) compare(control.position, 0.5) // maximum on the right in horizontal vs. at the top in vertical mouseMove(control, control.width * 2, -control.height, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.5) compare(control.position, 1.0) mouseMove(control, control.width * 0.75, control.height * 0.25, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.5) verify(control.position >= 0.75) mouseRelease(control, control.width * 0.25, control.height * 0.75, Qt.LeftButton) compare(pressedSpy.count, 4) compare(control.pressed, false) compare(control.value, control.position) verify(control.value <= 0.25 && control.value >= 0.0) verify(control.position <= 0.25 && control.position >= 0.0) control.destroy() } function test_keys_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right }, { tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up } ] } function test_keys(data) { var control = slider.createObject(testCase, {orientation: data.orientation}) var pressedCount = 0 pressedSpy.target = control verify(pressedSpy.valid) control.forceActiveFocus() verify(control.activeFocus) control.value = 0.5 for (var d1 = 1; d1 <= 10; ++d1) { keyPress(data.decrease) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.max(0.0, 0.5 - d1 * 0.1)) compare(control.value, control.position) keyRelease(data.decrease) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } for (var i1 = 1; i1 <= 20; ++i1) { keyPress(data.increase) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.min(1.0, 0.0 + i1 * 0.1)) compare(control.value, control.position) keyRelease(data.increase) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } control.stepSize = 0.25 for (var d2 = 1; d2 <= 10; ++d2) { keyPress(data.decrease) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.max(0.0, 1.0 - d2 * 0.25)) compare(control.value, control.position) keyRelease(data.decrease) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } for (var i2 = 1; i2 <= 10; ++i2) { keyPress(data.increase) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) compare(control.value, Math.min(1.0, 0.0 + i2 * 0.25)) compare(control.value, control.position) keyRelease(data.increase) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) } control.destroy() } }