/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtTest import QtQuick.Controls TestCase { id: testCase width: 400 height: 400 visible: true when: windowShown name: "Slider" Component { id: signalSpy SignalSpy { } } Component { id: slider Slider { } } function test_defaults() { var control = createTemporaryObject(slider, testCase) verify(control) compare(control.stepSize, 0) compare(control.snapMode, Slider.NoSnap) compare(control.orientation, Qt.Horizontal) compare(control.horizontal, true) compare(control.vertical, false) } function test_value() { var control = createTemporaryObject(slider, testCase) verify(control) compare(control.value, 0.0) control.value = 0.5 compare(control.value, 0.5) control.value = 1.0 compare(control.value, 1.0) control.value = -1.0 compare(control.value, 0.0) control.value = 2.0 compare(control.value, 1.0) } function test_range() { var control = createTemporaryObject(slider, testCase, {from: 0, to: 100, value: 50}) verify(control) compare(control.from, 0) compare(control.to, 100) compare(control.value, 50) compare(control.position, 0.5) control.value = 1000 compare(control.value, 100) compare(control.position, 1) control.value = -1 compare(control.value, 0) compare(control.position, 0) control.from = 25 compare(control.from, 25) compare(control.value, 25) compare(control.position, 0) control.to = 75 compare(control.to, 75) compare(control.value, 25) compare(control.position, 0) control.value = 50 compare(control.value, 50) compare(control.position, 0.5) } function test_inverted() { var control = createTemporaryObject(slider, testCase, {from: 1.0, to: -1.0}) verify(control) compare(control.from, 1.0) compare(control.to, -1.0) compare(control.value, 0.0) compare(control.position, 0.5) control.value = 2.0 compare(control.value, 1.0) compare(control.position, 0.0) control.value = -2.0 compare(control.value, -1.0) compare(control.position, 1.0) control.value = 0.0 compare(control.value, 0.0) compare(control.position, 0.5) } function test_position() { var control = createTemporaryObject(slider, testCase) verify(control) compare(control.value, 0.0) compare(control.position, 0.0) control.value = 0.25 compare(control.value, 0.25) compare(control.position, 0.25) control.value = 0.75 compare(control.value, 0.75) compare(control.position, 0.75) } function test_visualPosition() { var control = createTemporaryObject(slider, testCase) verify(control) compare(control.value, 0.0) compare(control.visualPosition, 0.0) control.value = 0.25 compare(control.value, 0.25) compare(control.visualPosition, 0.25) // RTL locale control.locale = Qt.locale("ar_EG") compare(control.visualPosition, 0.75) // RTL locale + LayoutMirroring control.LayoutMirroring.enabled = true compare(control.visualPosition, 0.75) // LTR locale + LayoutMirroring control.locale = Qt.locale("en_US") compare(control.visualPosition, 0.75) // LTR locale control.LayoutMirroring.enabled = false compare(control.visualPosition, 0.25) // LayoutMirroring control.LayoutMirroring.enabled = true compare(control.visualPosition, 0.75) } function test_orientation() { var control = createTemporaryObject(slider, testCase) verify(control) compare(control.orientation, Qt.Horizontal) compare(control.horizontal, true) compare(control.vertical, false) verify(control.width > control.height) control.orientation = Qt.Vertical compare(control.orientation, Qt.Vertical) compare(control.horizontal, false) compare(control.vertical, true) verify(control.width < control.height) } function test_mouse_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, live: false }, { tag: "vertical", orientation: Qt.Vertical, live: false }, { tag: "horizontal:live", orientation: Qt.Horizontal, live: true }, { tag: "vertical:live", orientation: Qt.Vertical, live: true } ] } function test_mouse(data) { var control = createTemporaryObject(slider, testCase, {orientation: data.orientation, live: data.live}) verify(control) var pressedCount = 0 var movedCount = 0 var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"}) verify(pressedSpy.valid) var movedSpy = signalSpy.createObject(control, {target: control, signalName: "moved"}) verify(movedSpy.valid) mousePress(control, 0, control.height, Qt.LeftButton) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) // mininum on the left in horizontal vs. at the bottom in vertical mouseMove(control, -control.width, 2 * control.height, 0) compare(pressedSpy.count, pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) mouseMove(control, control.width * 0.5, control.height * 0.5, 0) compare(pressedSpy.count, pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, true) compare(control.value, data.live ? 0.5 : 0.0) compare(control.position, 0.5) mouseRelease(control, control.width * 0.5, control.height * 0.5, Qt.LeftButton) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) mousePress(control, control.width, 0, Qt.LeftButton) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, true) compare(control.value, data.live ? 1.0 : 0.5) compare(control.position, 1.0) // maximum on the right in horizontal vs. at the top in vertical mouseMove(control, control.width * 2, -control.height, 0) compare(pressedSpy.count, pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, true) compare(control.value, data.live ? 1.0 : 0.5) compare(control.position, 1.0) mouseMove(control, control.width * 0.75, control.height * 0.25, 0) compare(pressedSpy.count, pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, true) compare(control.value, data.live ? control.position : 0.5) verify(control.position >= 0.75) mouseRelease(control, control.width * 0.25, control.height * 0.75, Qt.LeftButton) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, false) compare(control.value, control.position) verify(control.value <= 0.25 && control.value >= 0.0) verify(control.position <= 0.25 && control.position >= 0.0) // QTBUG-53846 mouseClick(control, control.width * 0.5, control.height * 0.5, Qt.LeftButton) compare(movedSpy.count, ++movedCount) compare(pressedSpy.count, pressedCount += 2) compare(control.value, 0.5) compare(control.position, 0.5) } function test_touch_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, live: false }, { tag: "vertical", orientation: Qt.Vertical, live: false }, { tag: "horizontal:live", orientation: Qt.Horizontal, live: true }, { tag: "vertical:live", orientation: Qt.Vertical, live: true } ] } function test_touch(data) { var control = createTemporaryObject(slider, testCase, {orientation: data.orientation, live: data.live}) verify(control) var pressedCount = 0 var movedCount = 0 var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"}) verify(pressedSpy.valid) var movedSpy = signalSpy.createObject(control, {target: control, signalName: "moved"}) verify(movedSpy.valid) var touch = touchEvent(control) touch.press(0, control, 0, 0).commit() compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) // mininum on the left in horizontal vs. at the bottom in vertical touch.move(0, control, -control.width, 2 * control.height, 0).commit() compare(pressedSpy.count, pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) touch.move(0, control, control.width * 0.5, control.height * 0.5, 0).commit() compare(pressedSpy.count, pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, true) compare(control.value, data.live ? 0.5 : 0.0) compare(control.position, 0.5) touch.release(0, control, control.width * 0.5, control.height * 0.5).commit() compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) touch.press(0, control, control.width, control.height).commit() compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, true) compare(control.value, 0.5) compare(control.position, 0.5) // maximum on the right in horizontal vs. at the top in vertical touch.move(0, control, control.width * 2, -control.height, 0).commit() compare(pressedSpy.count, pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, true) compare(control.value, data.live ? 1.0 : 0.5) compare(control.position, 1.0) touch.move(0, control, control.width * 0.75, control.height * 0.25, 0).commit() compare(pressedSpy.count, pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, true) compare(control.value, data.live ? control.position : 0.5) verify(control.position >= 0.75) touch.release(0, control, control.width * 0.25, control.height * 0.75).commit() compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, false) compare(control.value, control.position) verify(control.value <= 0.25 && control.value >= 0.0) verify(control.position <= 0.25 && control.position >= 0.0) // QTBUG-53846 touch.press(0, control).commit().release(0, control).commit() compare(movedSpy.count, ++movedCount) compare(pressedSpy.count, pressedCount += 2) compare(control.value, 0.5) compare(control.position, 0.5) } function test_multiTouch() { var control1 = createTemporaryObject(slider, testCase, {live: false}) verify(control1) var pressedCount1 = 0 var movedCount1 = 0 var pressedSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "pressedChanged"}) verify(pressedSpy1.valid) var movedSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "moved"}) verify(movedSpy1.valid) var touch = touchEvent(control1) touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width, control1.height).commit() compare(pressedSpy1.count, ++pressedCount1) compare(movedSpy1.count, ++movedCount1) compare(control1.pressed, true) compare(control1.position, 1.0) // second touch point on the same control is ignored touch.stationary(0).press(1, control1, 0, 0).commit() touch.stationary(0).move(1, control1).commit() touch.stationary(0).release(1).commit() compare(pressedSpy1.count, pressedCount1) compare(movedSpy1.count, movedCount1) compare(control1.pressed, true) compare(control1.position, 1.0) var control2 = createTemporaryObject(slider, testCase, {y: control1.height, live: false}) verify(control2) var pressedCount2 = 0 var movedCount2 = 0 var pressedSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "pressedChanged"}) verify(pressedSpy2.valid) var movedSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "moved"}) verify(movedSpy2.valid) // press the second slider touch.stationary(0).press(2, control2, 0, 0).commit() compare(pressedSpy2.count, ++pressedCount2) compare(movedSpy2.count, movedCount2) compare(control2.pressed, true) compare(control2.position, 0.0) compare(pressedSpy1.count, pressedCount1) compare(movedSpy1.count, movedCount1) compare(control1.pressed, true) compare(control1.position, 1.0) // move both sliders touch.move(0, control1).move(2, control2).commit() compare(pressedSpy2.count, pressedCount2) compare(movedSpy2.count, ++movedCount2) compare(control2.pressed, true) compare(control2.position, 0.5) compare(control2.value, 0.0) compare(pressedSpy1.count, pressedCount1) compare(movedSpy1.count, ++movedCount1) compare(control1.pressed, true) compare(control1.position, 0.5) compare(control1.value, 0.0) // release both sliders touch.release(0, control1).release(2, control2).commit() compare(pressedSpy2.count, ++pressedCount2) compare(movedSpy2.count, movedCount2) compare(control2.pressed, false) compare(control2.position, 0.5) compare(control2.value, 0.5) compare(pressedSpy1.count, ++pressedCount1) compare(movedSpy1.count, movedCount1) compare(control1.pressed, false) compare(control1.position, 0.5) compare(control1.value, 0.5) } function test_keys_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right }, { tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up } ] } function test_keys(data) { var control = createTemporaryObject(slider, testCase, {orientation: data.orientation}) verify(control) var pressedCount = 0 var movedCount = 0 var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"}) verify(pressedSpy.valid) var movedSpy = signalSpy.createObject(control, {target: control, signalName: "moved"}) verify(movedSpy.valid) control.forceActiveFocus() verify(control.activeFocus) var oldValue = 0.0 control.value = 0.5 for (var d1 = 1; d1 <= 10; ++d1) { oldValue = control.value keyPress(data.decrease) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) if (oldValue !== control.value) compare(movedSpy.count, ++movedCount) compare(control.value, Math.max(0.0, 0.5 - d1 * 0.1)) compare(control.value, control.position) keyRelease(data.decrease) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) } for (var i1 = 1; i1 <= 20; ++i1) { oldValue = control.value keyPress(data.increase) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) if (oldValue !== control.value) compare(movedSpy.count, ++movedCount) compare(control.value, Math.min(1.0, 0.0 + i1 * 0.1)) compare(control.value, control.position) keyRelease(data.increase) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) } control.stepSize = 0.25 for (var d2 = 1; d2 <= 10; ++d2) { oldValue = control.value keyPress(data.decrease) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) if (oldValue !== control.value) compare(movedSpy.count, ++movedCount) compare(control.value, Math.max(0.0, 1.0 - d2 * 0.25)) compare(control.value, control.position) keyRelease(data.decrease) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) } for (var i2 = 1; i2 <= 10; ++i2) { oldValue = control.value keyPress(data.increase) compare(control.pressed, true) compare(pressedSpy.count, ++pressedCount) if (oldValue !== control.value) compare(movedSpy.count, ++movedCount) compare(control.value, Math.min(1.0, 0.0 + i2 * 0.25)) compare(control.value, control.position) keyRelease(data.increase) compare(control.pressed, false) compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) } } function test_padding() { // test with "unbalanced" paddings (left padding != right padding) to ensure // that the slider position calculation is done taking padding into account // ==> the position is _not_ 0.5 in the middle of the control var control = createTemporaryObject(slider, testCase, {leftPadding: 10, rightPadding: 20, live: false}) verify(control) var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"}) verify(pressedSpy.valid) mousePress(control, 0, 0, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.0) compare(control.visualPosition, 0.0) mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.5) compare(control.visualPosition, 0.5) mouseMove(control, control.width * 0.5, control.height * 0.5, 0) compare(pressedSpy.count, 1) compare(control.pressed, true) compare(control.value, 0.0) verify(control.position > 0.5) verify(control.visualPosition > 0.5) mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton) compare(pressedSpy.count, 2) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) compare(control.visualPosition, 0.5) // RTL control.value = 0 control.locale = Qt.locale("ar_EG") mousePress(control, 0, 0, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 1.0) compare(control.visualPosition, 0.0) mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.0) compare(control.position, 0.5) compare(control.visualPosition, 0.5) mouseMove(control, control.width * 0.5, control.height * 0.5, 0) compare(pressedSpy.count, 3) compare(control.pressed, true) compare(control.value, 0.0) verify(control.position < 0.5) verify(control.visualPosition > 0.5) mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton) compare(pressedSpy.count, 4) compare(control.pressed, false) compare(control.value, 0.5) compare(control.position, 0.5) compare(control.visualPosition, 0.5) } function test_snapMode_data(immediate) { return [ { tag: "NoSnap", snapMode: Slider.NoSnap, from: 0, to: 2, values: [0, 0, 0.25], positions: [0, 0.1, 0.1] }, { tag: "SnapAlways (0..2)", snapMode: Slider.SnapAlways, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapAlways (1..3)", snapMode: Slider.SnapAlways, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapAlways (-1..1)", snapMode: Slider.SnapAlways, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }, { tag: "SnapAlways (1..-1)", snapMode: Slider.SnapAlways, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }, { tag: "SnapOnRelease (0..2)", snapMode: Slider.SnapOnRelease, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapOnRelease (1..3)", snapMode: Slider.SnapOnRelease, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] }, { tag: "SnapOnRelease (-1..1)", snapMode: Slider.SnapOnRelease, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }, { tag: "SnapOnRelease (1..-1)", snapMode: Slider.SnapOnRelease, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] } ] } function test_snapMode_mouse_data() { return test_snapMode_data(true) } function test_snapMode_mouse(data) { var control = createTemporaryObject(slider, testCase, {live: false, snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2}) verify(control) var fuzz = 0.05 mousePress(control, control.leftPadding) compare(control.value, data.values[0]) compare(control.position, data.positions[0]) mouseMove(control, control.leftPadding + 0.15 * (control.availableWidth + control.handle.width / 2)) fuzzyCompare(control.value, data.values[1], fuzz) fuzzyCompare(control.position, data.positions[1], fuzz) mouseRelease(control, control.leftPadding + 0.15 * (control.availableWidth + control.handle.width / 2)) fuzzyCompare(control.value, data.values[2], fuzz) fuzzyCompare(control.position, data.positions[2], fuzz) } function test_snapMode_touch_data() { return test_snapMode_data(false) } function test_snapMode_touch(data) { var control = createTemporaryObject(slider, testCase, {live: false, snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2}) verify(control) var fuzz = 0.05 var touch = touchEvent(control) touch.press(0, control, control.leftPadding).commit() compare(control.value, data.values[0]) compare(control.position, data.positions[0]) touch.move(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.handle.width / 2)).commit() fuzzyCompare(control.value, data.values[1], fuzz) fuzzyCompare(control.position, data.positions[1], fuzz) touch.release(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.handle.width / 2)).commit() fuzzyCompare(control.value, data.values[2], fuzz) fuzzyCompare(control.position, data.positions[2], fuzz) } function test_wheel_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, dx: 120, dy: 0 }, { tag: "vertical", orientation: Qt.Vertical, dx: 0, dy: 120 } ] } function test_wheel(data) { var control = createTemporaryObject(slider, testCase, {wheelEnabled: true, orientation: data.orientation}) verify(control) var movedCount = 0 var movedSpy = signalSpy.createObject(control, {target: control, signalName: "moved"}) verify(movedSpy.valid) compare(control.value, 0.0) mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(movedSpy.count, ++movedCount) compare(control.value, 0.1) compare(control.position, 0.1) control.stepSize = 0.2 mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(movedSpy.count, ++movedCount) compare(control.value, 0.3) compare(control.position, 0.3) control.stepSize = 10.0 mouseWheel(control, control.width / 2, control.height / 2, -data.dx, -data.dy) compare(movedSpy.count, ++movedCount) compare(control.value, 0.0) compare(control.position, 0.0) // no change mouseWheel(control, control.width / 2, control.height / 2, -data.dx, -data.dy) compare(movedSpy.count, movedCount) compare(control.value, 0.0) compare(control.position, 0.0) control.to = 10.0 control.stepSize = 5.0 mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(movedSpy.count, ++movedCount) compare(control.value, 5.0) compare(control.position, 0.5) mouseWheel(control, control.width / 2, control.height / 2, 0.5 * data.dx, 0.5 * data.dy) compare(movedSpy.count, ++movedCount) compare(control.value, 7.5) compare(control.position, 0.75) mouseWheel(control, control.width / 2, control.height / 2, -data.dx, -data.dy) compare(movedSpy.count, ++movedCount) compare(control.value, 2.5) compare(control.position, 0.25) } function test_wheelPropagation_data() { return [ { tag: "horizontal", orientation: Qt.Horizontal, dx: 120, dy: 0 }, { tag: "vertical", orientation: Qt.Vertical, dx: 0, dy: 120 } ] } Component { id: mouseAreaComponent MouseArea {} } function test_wheelPropagation(data) { var mouseArea = createTemporaryObject(mouseAreaComponent, testCase, { width: parent.width, height: parent.height }) verify(mouseArea) var mouseAreaWheelSpy = signalSpy.createObject(mouseArea, { target: mouseArea, signalName: "wheel" }) verify(mouseAreaWheelSpy.valid) var control = createTemporaryObject(slider, mouseArea, { wheelEnabled: true, orientation: data.orientation, stepSize: 1 }) verify(control) compare(control.value, 0.0) var movedCount = 0 var movedSpy = signalSpy.createObject(control, { target: control, signalName: "moved" }) verify(movedSpy.valid) // Scroll the handle to the edge. mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(control.value, 1.0) compare(control.position, 1.0) compare(movedSpy.count, ++movedCount) compare(mouseAreaWheelSpy.count, 0) // Scroll again; the wheel event shouldn't go through to the MouseArea parent. mouseWheel(control, control.width / 2, control.height / 2, data.dx, data.dy) compare(control.value, 1.0) compare(control.position, 1.0) compare(movedSpy.count, movedCount) compare(mouseAreaWheelSpy.count, 0) // Scroll the handle to the other edge. mouseWheel(control, control.width / 2, control.height / 2, -data.dx, -data.dy) compare(control.value, 0.0) compare(control.position, 0.0) compare(movedSpy.count, ++movedCount) compare(mouseAreaWheelSpy.count, 0) // Scroll again; the wheel event shouldn't go through to the MouseArea parent. mouseWheel(control, control.width / 2, control.height / 2, -data.dx, -data.dy) compare(control.value, 0.0) compare(control.position, 0.0) compare(movedSpy.count, movedCount) compare(mouseAreaWheelSpy.count, 0) } function test_valueAt_data() { return [ { tag: "0.0..1.0", from: 0.0, to: 1.0, values: [0.0, 0.2, 0.5, 1.0] }, { tag: "0..100", from: 0, to: 100, values: [0, 20, 50, 100] }, { tag: "100..-100", from: 100, to: -100, values: [100, 60, 0, -100] }, { tag: "-7..7", from: -7, to: 7, stepSize: 1.0, values: [-7.0, -4.0, 0.0, 7.0] }, { tag: "-3..7", from: -3, to: 7, stepSize: 5.0, values: [-3.0, -3.0, 2.0, 7.0] }, ] } function test_valueAt(data) { var control = createTemporaryObject(slider, testCase, {from: data.from, to: data.to, stepSize: data.stepSize}) verify(control) compare(control.valueAt(0.0), data.values[0]) compare(control.valueAt(0.2), data.values[1]) compare(control.valueAt(0.5), data.values[2]) compare(control.valueAt(1.0), data.values[3]) } function test_nullHandle() { var control = createTemporaryObject(slider, testCase) verify(control) control.handle = null mousePress(control) verify(control.pressed, true) mouseRelease(control) compare(control.pressed, false) } function test_touchDragThreshold_data() { var d1 = 3; var d2 = 7; return [ { tag: "horizontal", orientation: Qt.Horizontal, dx1: d1, dy1: 0, dx2: d2, dy2: 0 }, { tag: "vertical", orientation: Qt.Vertical, dx1: 0, dy1: -d1, dx2: 0, dy2: -d2 }, { tag: "horizontal2", orientation: Qt.Horizontal, dx1: -d1, dy1: 0, dx2: -d2, dy2: 0 }, { tag: "vertical2", orientation: Qt.Vertical, dx1: 0, dy1: d1, dx2: 0, dy2: d2 } ] } function test_touchDragThreshold(data) { var control = createTemporaryObject(slider, testCase, {touchDragThreshold: 10, live: true, orientation: data.orientation, value: 0.5}) verify(control) compare(control.touchDragThreshold, 10) var valueChangedCount = 0 var valueChangedSpy = signalSpy.createObject(control, {target: control, signalName: "touchDragThresholdChanged"}) verify(valueChangedSpy.valid) control.touchDragThreshold = undefined compare(control.touchDragThreshold, -1) // reset to -1 compare(valueChangedSpy.count, ++valueChangedCount) var t = 5 control.touchDragThreshold = t compare(control.touchDragThreshold, t) compare(valueChangedSpy.count, ++valueChangedCount) control.touchDragThreshold = t compare(control.touchDragThreshold, t) compare(valueChangedSpy.count, valueChangedCount) var pressedCount = 0 var movedCount = 0 var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"}) verify(pressedSpy.valid) var movedSpy = signalSpy.createObject(control, {target: control, signalName: "moved"}) verify(movedSpy.valid) var touch = touchEvent(control) var x0 = control.handle.x + control.handle.width * 0.5 var y0 = control.handle.y + control.handle.height * 0.5 touch.press(0, control, x0, y0).commit() compare(pressedSpy.count, ++pressedCount) compare(movedSpy.count, movedCount) compare(control.pressed, true) touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit() compare(pressedSpy.count, pressedCount) compare(movedSpy.count, movedCount) // shouldn't move compare(control.pressed, true) touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit() compare(pressedSpy.count, pressedCount) compare(movedSpy.count, ++movedCount) compare(control.pressed, true) touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit() } }