/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.1 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "Switch" SignalSpy { id: checkedSpy signalName: "checkedChanged" } SignalSpy { id: pressedSpy signalName: "pressedChanged" } SignalSpy { id: clickedSpy signalName: "clicked" } Component { id: swtch Switch { } } function init() { verify(!checkedSpy.target) verify(!pressedSpy.target) verify(!clickedSpy.target) compare(checkedSpy.count, 0) compare(pressedSpy.count, 0) compare(clickedSpy.count, 0) } function cleanup() { checkedSpy.target = null pressedSpy.target = null clickedSpy.target = null checkedSpy.clear() pressedSpy.clear() clickedSpy.clear() } function test_text() { var control = swtch.createObject(testCase) verify(control) compare(control.text, "") control.text = "Switch" compare(control.text, "Switch") control.text = "" compare(control.text, "") control.destroy() } function test_checked() { var control = swtch.createObject(testCase) verify(control) checkedSpy.target = control verify(checkedSpy.valid) compare(control.checked, false) compare(checkedSpy.count, 0) control.checked = true compare(control.checked, true) compare(checkedSpy.count, 1) control.checked = false compare(control.checked, false) compare(checkedSpy.count, 2) control.destroy() } function test_mouse() { var control = swtch.createObject(testCase) verify(control) checkedSpy.target = control pressedSpy.target = control clickedSpy.target = control verify(checkedSpy.valid) verify(pressedSpy.valid) verify(clickedSpy.valid) // check mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 1) compare(checkedSpy.count, 1) compare(pressedSpy.count, 2) compare(control.checked, true) compare(control.pressed, false) // uncheck mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 2) compare(checkedSpy.count, 2) compare(pressedSpy.count, 4) compare(control.checked, false) compare(control.pressed, false) // release on the right mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 5) compare(control.pressed, true) mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton) compare(control.pressed, true) mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 3) compare(checkedSpy.count, 3) compare(pressedSpy.count, 6) compare(control.checked, true) compare(control.pressed, false) // release on the left mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 7) compare(control.pressed, true) mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton) compare(control.pressed, true) mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 4) compare(checkedSpy.count, 4) compare(pressedSpy.count, 8) compare(control.checked, false) compare(control.pressed, false) // right button mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(pressedSpy.count, 8) compare(control.pressed, false) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(clickedSpy.count, 4) compare(checkedSpy.count, 4) compare(pressedSpy.count, 8) compare(control.checked, false) compare(control.pressed, false) control.destroy() } function test_keys() { var control = swtch.createObject(testCase) verify(control) checkedSpy.target = control clickedSpy.target = control verify(checkedSpy.valid) verify(clickedSpy.valid) control.forceActiveFocus() verify(control.activeFocus) // check keyClick(Qt.Key_Space) compare(clickedSpy.count, 1) compare(checkedSpy.count, 1) compare(control.checked, true) // uncheck keyClick(Qt.Key_Space) compare(clickedSpy.count, 2) compare(checkedSpy.count, 2) compare(control.checked, false) // no change var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { keyClick(keys[i]) compare(clickedSpy.count, 2) compare(checkedSpy.count, 2) compare(control.checked, false) } control.destroy() } Component { id: twoSwitches Item { property Switch sw1: Switch { id: sw1 } property Switch sw2: Switch { id: sw2; checked: sw1.checked; enabled: false } } } function test_binding() { var container = twoSwitches.createObject(testCase) verify(container) compare(container.sw1.checked, false) compare(container.sw2.checked, false) container.sw1.checked = true compare(container.sw1.checked, true) compare(container.sw2.checked, true) container.sw1.checked = false compare(container.sw1.checked, false) compare(container.sw2.checked, false) container.destroy() } function test_baseline() { var control = swtch.createObject(testCase) verify(control) compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset) control.destroy() } }