/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.0 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "Switch" SignalSpy { id: checkedSpy signalName: "checkedChanged" } SignalSpy { id: pressedSpy signalName: "pressedChanged" } SignalSpy { id: clickedSpy signalName: "clicked" } Component { id: swtch Switch { } } function init() { verify(!checkedSpy.target) verify(!pressedSpy.target) verify(!clickedSpy.target) compare(checkedSpy.count, 0) compare(pressedSpy.count, 0) compare(clickedSpy.count, 0) } function cleanup() { checkedSpy.target = null pressedSpy.target = null clickedSpy.target = null checkedSpy.clear() pressedSpy.clear() clickedSpy.clear() } function test_defaults() { var control = swtch.createObject(testCase) verify(control) verify(control.label) verify(control.indicator) compare(control.text, "") compare(control.pressed, false) compare(control.checked, false) compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.destroy() } function test_layoutDirection() { var control = swtch.createObject(testCase) verify(!control.LayoutMirroring.enabled) compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.layoutDirection = Qt.RightToLeft compare(control.layoutDirection, Qt.RightToLeft) compare(control.effectiveLayoutDirection, Qt.RightToLeft) control.LayoutMirroring.enabled = true compare(control.layoutDirection, Qt.RightToLeft) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.layoutDirection = Qt.LeftToRight compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.RightToLeft) control.LayoutMirroring.enabled = false compare(control.layoutDirection, Qt.LeftToRight) compare(control.effectiveLayoutDirection, Qt.LeftToRight) control.destroy() } function test_text() { var control = swtch.createObject(testCase) compare(control.text, "") control.text = "Switch" compare(control.text, "Switch") control.text = "" compare(control.text, "") control.destroy() } function test_checked() { var control = swtch.createObject(testCase) checkedSpy.target = control verify(checkedSpy.valid) compare(control.checked, false) compare(checkedSpy.count, 0) control.checked = true compare(control.checked, true) compare(checkedSpy.count, 1) control.checked = false compare(control.checked, false) compare(checkedSpy.count, 2) control.destroy() } function test_mouse() { var control = swtch.createObject(testCase) checkedSpy.target = control pressedSpy.target = control clickedSpy.target = control verify(checkedSpy.valid) verify(pressedSpy.valid) verify(clickedSpy.valid) // check mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 1) compare(control.pressed, true) mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 1) compare(checkedSpy.count, 1) compare(pressedSpy.count, 2) compare(control.checked, true) compare(control.pressed, false) // uncheck mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 3) compare(control.pressed, true) mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 2) compare(checkedSpy.count, 2) compare(pressedSpy.count, 4) compare(control.checked, false) compare(control.pressed, false) // release on the right mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 5) compare(control.pressed, true) mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton) compare(control.pressed, true) mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 2) compare(checkedSpy.count, 3) compare(pressedSpy.count, 6) compare(control.checked, true) compare(control.pressed, false) // release on the left mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(pressedSpy.count, 7) compare(control.pressed, true) mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton) compare(control.pressed, true) mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton) compare(clickedSpy.count, 2) compare(checkedSpy.count, 4) compare(pressedSpy.count, 8) compare(control.checked, false) compare(control.pressed, false) // right button mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(pressedSpy.count, 8) compare(control.pressed, false) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(clickedSpy.count, 2) compare(checkedSpy.count, 4) compare(pressedSpy.count, 8) compare(control.checked, false) compare(control.pressed, false) control.destroy() } function test_keys() { var control = swtch.createObject(testCase) checkedSpy.target = control clickedSpy.target = control verify(checkedSpy.valid) verify(clickedSpy.valid) control.forceActiveFocus() verify(control.activeFocus) // check keyClick(Qt.Key_Space) compare(clickedSpy.count, 1) compare(checkedSpy.count, 1) compare(control.checked, true) // uncheck keyClick(Qt.Key_Space) compare(clickedSpy.count, 2) compare(checkedSpy.count, 2) compare(control.checked, false) // no change var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] for (var i = 0; i < keys.length; ++i) { keyClick(keys[i]) compare(clickedSpy.count, 2) compare(checkedSpy.count, 2) compare(control.checked, false) } control.destroy() } Component { id: twoSwitches Item { property Switch sw1: Switch { id: sw1 } property Switch sw2: Switch { id: sw2; checked: sw1.checked; enabled: false } } } function test_binding() { var container = twoSwitches.createObject(testCase) compare(container.sw1.checked, false) compare(container.sw2.checked, false) container.sw1.checked = true compare(container.sw1.checked, true) compare(container.sw2.checked, true) container.sw1.checked = false compare(container.sw1.checked, false) compare(container.sw2.checked, false) container.destroy() } }