/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtTest 1.0 import QtQuick.Controls 2.1 TestCase { id: testCase width: 200 height: 200 visible: true when: windowShown name: "SwitchDelegate" Component { id: switchDelegate SwitchDelegate {} } Component { id: signalSequenceSpy SignalSequenceSpy { signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged"] } } // TODO: data-fy tst_checkbox (rename to tst_check?) so we don't duplicate its tests here? function test_defaults() { var control = createTemporaryObject(switchDelegate, testCase); verify(control); verify(!control.checked); } function test_checked() { var control = createTemporaryObject(switchDelegate, testCase); verify(control); mouseClick(control); verify(control.checked); mouseClick(control); verify(!control.checked); } function test_baseline() { var control = createTemporaryObject(switchDelegate, testCase); verify(control); compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset); } function test_pressed_data() { return [ { tag: "indicator", x: 15 }, { tag: "background", x: 5 } ] } function test_pressed(data) { var control = createTemporaryObject(switchDelegate, testCase, {padding: 10}) verify(control) // stays pressed when dragged outside compare(control.pressed, false) mousePress(control, data.x, control.height / 2, Qt.LeftButton) compare(control.pressed, true) mouseMove(control, -1, control.height / 2) compare(control.pressed, true) mouseRelease(control, -1, control.height / 2, Qt.LeftButton) compare(control.pressed, false) } function test_mouse() { var control = createTemporaryObject(switchDelegate, testCase) verify(control) // check var spy = signalSequenceSpy.createObject(control, {target: control}) spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(spy.success) spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], ["checkedChanged", { "pressed": false, "checked": true }], "toggled", "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.checked, true) compare(control.pressed, false) verify(spy.success) // uncheck spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(spy.success) spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], ["checkedChanged", { "pressed": false, "checked": false }], "toggled", "released", "clicked"] mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.checked, false) compare(control.pressed, false) verify(spy.success) // release on the right spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(spy.success) mouseMove(control, control.width * 2, control.height / 2, 0, Qt.LeftButton) compare(control.pressed, true) spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], ["checkedChanged", { "pressed": false, "checked": true }], "toggled", "released", "clicked"] mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton) compare(control.checked, true) compare(control.pressed, false) verify(spy.success) // release on the left spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed"] mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) compare(control.pressed, true) verify(spy.success) mouseMove(control, -control.width, control.height / 2, 0, Qt.LeftButton) compare(control.pressed, true) spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], ["checkedChanged", { "pressed": false, "checked": false }], "toggled", "released", "clicked"] mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton) compare(control.checked, false) compare(control.pressed, false) verify(spy.success) // right button spy.expectedSequence = [] mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.pressed, false) verify(spy.success) mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) compare(control.checked, false) compare(control.pressed, false) verify(spy.success) } function test_drag() { var control = createTemporaryObject(switchDelegate, testCase, {leftPadding: 100, rightPadding: 100}) verify(control) var spy = signalSequenceSpy.createObject(control, {target: control}) compare(control.position, 0.0) compare(control.checked, false) compare(control.pressed, false) // press-drag-release inside the indicator spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], "pressed"] mousePress(control.indicator, 0) compare(control.position, 0.0) compare(control.checked, false) compare(control.pressed, true) verify(spy.success) mouseMove(control.indicator, control.width) compare(control.position, 1.0) compare(control.checked, false) compare(control.pressed, true) spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], ["checkedChanged", { "pressed": false, "checked": true }], "toggled", "released", "clicked"] mouseRelease(control.indicator, control.indicator.width) compare(control.position, 1.0) compare(control.checked, true) compare(control.pressed, false) verify(spy.success) // press-drag-release outside the indicator spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }], "pressed"] mousePress(control, 0) compare(control.position, 1.0) compare(control.checked, true) compare(control.pressed, true) verify(spy.success) mouseMove(control, control.width - control.rightPadding) compare(control.position, 1.0) compare(control.checked, true) compare(control.pressed, true) mouseMove(control, control.width / 2) compare(control.position, 0.5) compare(control.checked, true) compare(control.pressed, true) mouseMove(control, control.leftPadding) compare(control.position, 0.0) compare(control.checked, true) compare(control.pressed, true) spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }], ["checkedChanged", { "pressed": false, "checked": false }], "toggled", "released", "clicked"] mouseRelease(control, control.width) compare(control.position, 0.0) compare(control.checked, false) compare(control.pressed, false) verify(spy.success) // press-drag-release from and to outside the indicator spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }], "pressed"] mousePress(control, control.width) compare(control.position, 0.0) compare(control.checked, false) compare(control.pressed, true) verify(spy.success) mouseMove(control, control.width - control.rightPadding) compare(control.position, 0.0) compare(control.checked, false) compare(control.pressed, true) mouseMove(control, control.width / 2) compare(control.position, 0.5) compare(control.checked, false) compare(control.pressed, true) mouseMove(control, control.width - control.rightPadding) compare(control.position, 1.0) compare(control.checked, false) compare(control.pressed, true) spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }], ["checkedChanged", { "pressed": false, "checked": true }], "toggled", "released", "clicked"] mouseRelease(control, control.width) compare(control.position, 1.0) compare(control.checked, true) compare(control.pressed, false) verify(spy.success) } }