/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtTest import QtQuick.Controls TestCase { id: testCase width: 400 height: 400 visible: true when: windowShown name: "Label" Component { id: label Label { } } Component { id: backgroundLabel Label { background: Rectangle { } } } Component { id: rectangle Rectangle { } } Component { id: signalSpy SignalSpy { } } function test_creation() { var control = createTemporaryObject(label, testCase) verify(control) } function test_font_explicit_attributes_data() { return [ {tag: "bold", value: true}, {tag: "capitalization", value: Font.Capitalize}, {tag: "family", value: "Courier"}, {tag: "italic", value: true}, {tag: "strikeout", value: true}, {tag: "underline", value: true}, {tag: "weight", value: Font.Black}, {tag: "wordSpacing", value: 55} ] } function test_font_explicit_attributes(data) { var control = createTemporaryObject(label, testCase) verify(control) var child = label.createObject(control) verify(child) var controlSpy = signalSpy.createObject(control, {target: control, signalName: "fontChanged"}) verify(controlSpy.valid) var childSpy = signalSpy.createObject(child, {target: child, signalName: "fontChanged"}) verify(childSpy.valid) var defaultValue = control.font[data.tag] child.font[data.tag] = defaultValue compare(child.font[data.tag], defaultValue) compare(childSpy.count, 0) control.font[data.tag] = data.value compare(control.font[data.tag], data.value) compare(controlSpy.count, 1) compare(child.font[data.tag], defaultValue) compare(childSpy.count, 0) } function test_background() { var control = createTemporaryObject(backgroundLabel, testCase, {text: "Label"}) verify(control) compare(control.background.width, control.width) compare(control.background.height, control.height) control.background = rectangle.createObject(control) compare(control.background.width, control.width) compare(control.background.height, control.height) // change implicit size (QTBUG-66455) control.background.implicitWidth = 160 control.background.implicitHeight = 120 compare(control.background.width, control.width) compare(control.background.height, control.height) } function test_inset() { var control = createTemporaryObject(label, testCase, {background: rectangle.createObject(control)}) verify(control) var topInsetSpy = createTemporaryObject(signalSpy, testCase, {target: control, signalName: "topInsetChanged"}) verify(topInsetSpy.valid) var leftInsetSpy = createTemporaryObject(signalSpy, testCase, {target: control, signalName: "leftInsetChanged"}) verify(leftInsetSpy.valid) var rightInsetSpy = createTemporaryObject(signalSpy, testCase, {target: control, signalName: "rightInsetChanged"}) verify(rightInsetSpy.valid) var bottomInsetSpy = createTemporaryObject(signalSpy, testCase, {target: control, signalName: "bottomInsetChanged"}) verify(bottomInsetSpy.valid) var topInsetChanges = 0 var leftInsetChanges = 0 var rightInsetChanges = 0 var bottomInsetChanges = 0 compare(control.topInset, 0) compare(control.leftInset, 0) compare(control.rightInset, 0) compare(control.bottomInset, 0) control.width = 100 control.height = 100 compare(control.background.x, 0) compare(control.background.y, 0) compare(control.background.width, 100) compare(control.background.height, 100) control.topInset = 10 compare(control.topInset, 10) compare(control.leftInset, 0) compare(control.rightInset, 0) compare(control.bottomInset, 0) compare(topInsetSpy.count, ++topInsetChanges) compare(leftInsetSpy.count, leftInsetChanges) compare(rightInsetSpy.count, rightInsetChanges) compare(bottomInsetSpy.count, bottomInsetChanges) compare(control.background.x, 0) compare(control.background.y, 10) compare(control.background.width, 100) compare(control.background.height, 90) control.leftInset = 20 compare(control.topInset, 10) compare(control.leftInset, 20) compare(control.rightInset, 0) compare(control.bottomInset, 0) compare(topInsetSpy.count, topInsetChanges) compare(leftInsetSpy.count, ++leftInsetChanges) compare(rightInsetSpy.count, rightInsetChanges) compare(bottomInsetSpy.count, bottomInsetChanges) compare(control.background.x, 20) compare(control.background.y, 10) compare(control.background.width, 80) compare(control.background.height, 90) control.rightInset = 30 compare(control.topInset, 10) compare(control.leftInset, 20) compare(control.rightInset, 30) compare(control.bottomInset, 0) compare(topInsetSpy.count, topInsetChanges) compare(leftInsetSpy.count, leftInsetChanges) compare(rightInsetSpy.count, ++rightInsetChanges) compare(bottomInsetSpy.count, bottomInsetChanges) compare(control.background.x, 20) compare(control.background.y, 10) compare(control.background.width, 50) compare(control.background.height, 90) control.bottomInset = 40 compare(control.topInset, 10) compare(control.leftInset, 20) compare(control.rightInset, 30) compare(control.bottomInset, 40) compare(topInsetSpy.count, topInsetChanges) compare(leftInsetSpy.count, leftInsetChanges) compare(rightInsetSpy.count, rightInsetChanges) compare(bottomInsetSpy.count, ++bottomInsetChanges) compare(control.background.x, 20) compare(control.background.y, 10) compare(control.background.width, 50) compare(control.background.height, 50) control.topInset = undefined compare(control.topInset, 0) compare(control.leftInset, 20) compare(control.rightInset, 30) compare(control.bottomInset, 40) compare(topInsetSpy.count, ++topInsetChanges) compare(leftInsetSpy.count, leftInsetChanges) compare(rightInsetSpy.count, rightInsetChanges) compare(bottomInsetSpy.count, bottomInsetChanges) compare(control.background.x, 20) compare(control.background.y, 0) compare(control.background.width, 50) compare(control.background.height, 60) control.leftInset = undefined compare(control.topInset, 0) compare(control.leftInset, 0) compare(control.rightInset, 30) compare(control.bottomInset, 40) compare(topInsetSpy.count, topInsetChanges) compare(leftInsetSpy.count, ++leftInsetChanges) compare(rightInsetSpy.count, rightInsetChanges) compare(bottomInsetSpy.count, bottomInsetChanges) compare(control.background.x, 0) compare(control.background.y, 0) compare(control.background.width, 70) compare(control.background.height, 60) control.rightInset = undefined compare(control.topInset, 0) compare(control.leftInset, 0) compare(control.rightInset, 0) compare(control.bottomInset, 40) compare(topInsetSpy.count, topInsetChanges) compare(leftInsetSpy.count, leftInsetChanges) compare(rightInsetSpy.count, ++rightInsetChanges) compare(bottomInsetSpy.count, bottomInsetChanges) compare(control.background.x, 0) compare(control.background.y, 0) compare(control.background.width, 100) compare(control.background.height, 60) control.bottomInset = undefined compare(control.topInset, 0) compare(control.leftInset, 0) compare(control.rightInset, 0) compare(control.bottomInset, 0) compare(topInsetSpy.count, topInsetChanges) compare(leftInsetSpy.count, leftInsetChanges) compare(rightInsetSpy.count, rightInsetChanges) compare(bottomInsetSpy.count, ++bottomInsetChanges) compare(control.background.x, 0) compare(control.background.y, 0) compare(control.background.width, 100) compare(control.background.height, 100) } }