/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "visualtestutil.h" #include #include #include #include #include #include bool QQuickVisualTestUtil::delegateVisible(QQuickItem *item) { return item->isVisible() && !QQuickItemPrivate::get(item)->culled; } QQuickItem *QQuickVisualTestUtil::findVisibleChild(QQuickItem *parent, const QString &objectName) { QQuickItem *item = 0; QList items = parent->findChildren(objectName); for (int i = 0; i < items.count(); ++i) { if (items.at(i)->isVisible() && !QQuickItemPrivate::get(items.at(i))->culled) { item = items.at(i); break; } } return item; } void QQuickVisualTestUtil::dumpTree(QQuickItem *parent, int depth) { static QString padding(" "); for (int i = 0; i < parent->childItems().count(); ++i) { QQuickItem *item = qobject_cast(parent->childItems().at(i)); if (!item) continue; qDebug() << padding.left(depth*2) << item; dumpTree(item, depth+1); } } void QQuickVisualTestUtil::moveMouseAway(QQuickWindow *window) { #if QT_CONFIG(cursor) // Get the cursor out of the way. // Using "bottomRight() + QPoint(100, 100)" was causing issues on Ubuntu, // where the window was positioned at the bottom right corner of the window // (even after centering the window on the screen), so we use another position. QCursor::setPos(window->geometry().bottomLeft() + QPoint(0, 10)); #endif // make sure hover events from QQuickWindowPrivate::flushFrameSynchronousEvents() // do not interfere with the tests QEvent leave(QEvent::Leave); QCoreApplication::sendEvent(window, &leave); } void QQuickVisualTestUtil::centerOnScreen(QQuickWindow *window) { const QRect screenGeometry = window->screen()->availableGeometry(); const QPoint offset = QPoint(window->width() / 2, window->height() / 2); window->setFramePosition(screenGeometry.center() - offset); } void QQuickVisualTestUtil::addTestRowForEachControl(QQmlEngine *engine, const QString &sourcePath, const QString &targetPath, const QStringList &skiplist) { // We cannot use QQmlComponent to load QML files directly from the source tree. // For styles that use internal QML types (eg. material/Ripple.qml), the source // dir would be added as an "implicit" import path overriding the actual import // path (qtbase/qml/QtQuick/Controls.2/Material). => The QML engine fails to load // the style C++ plugin from the implicit import path (the source dir). // // Therefore we only use the source tree for finding out the set of QML files that // a particular style implements, and then we locate the respective QML files in // the engine's import path. This way we can use QQmlComponent to load each QML file // for benchmarking. const QFileInfoList entries = QDir(QQC2_IMPORT_PATH "/" + sourcePath).entryInfoList(QStringList("*.qml"), QDir::Files); for (const QFileInfo &entry : entries) { QString name = entry.baseName(); if (!skiplist.contains(name)) { const auto importPathList = engine->importPathList(); for (const QString &importPath : importPathList) { QString name = entry.dir().dirName() + "/" + entry.fileName(); QString filePath = importPath + "/" + targetPath + "/" + entry.fileName(); if (filePath.startsWith(":")) filePath.prepend("qrc"); if (QFile::exists(filePath)) { QTest::newRow(qPrintable(name)) << QUrl::fromLocalFile(filePath); break; } else { QUrl url(filePath); filePath = QQmlFile::urlToLocalFileOrQrc(filePath); if (!filePath.isEmpty() && QFile::exists(filePath)) { QTest::newRow(qPrintable(name)) << url; break; } } } } } }