/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtGraphicalEffects 1.12 import QtQuick 2.12 Item { id: root width: PathView.view.delegateSize height: width z: PathView.zOrder transform: [ Rotation { angle: root.PathView.rotateY origin.x: sourceImage.width / 2 origin.y: sourceImage.height * 0.3 axis.x: 0 axis.y: 1 axis.z: 0 }, Scale { xScale: 1.0 yScale: root.PathView.scale origin.x: sourceImage.width / 2 origin.y: sourceImage.height * 0.4 } ] Image { id: sourceImage width: root.PathView.view.delegateSize height: width fillMode: Image.PreserveAspectFit source: "file:/" + docImagesDir + model.source Rectangle { x: (sourceImage.width - sourceImage.paintedWidth) / 2 width: sourceImage.paintedWidth + (index == 6 ? 2 : 1) height: sourceImage.height color: "transparent" border.color: "#f4f4f4" antialiasing: true visible: !model.dark } } ShaderEffectSource { id: reflection sourceItem: sourceImage y: sourceItem.height width: sourceItem.width height: sourceItem.height transform: [ Rotation { origin.x: reflection.width / 2 origin.y: reflection.height / 2 axis.x: 1 axis.y: 0 axis.z: 0 angle: 180 } ] } Rectangle { objectName: sourceImage.source.toString().slice(-20) x: (parent.width - sourceImage.paintedWidth) / 2// + (paintedWidthDiff > 0 ? 1.0 - paintedWidthDiff : 0) y: reflection.y width: sourceImage.paintedWidth + (index == 6 ? 2 : 1) height: sourceImage.paintedHeight // TODO: figure out how to get perfect x/width without using the current width hack // readonly property real paintedWidthDiff: sourceImage.paintedWidth - Math.floor(sourceImage.paintedWidth) gradient: Gradient { GradientStop { position: 0.0 color: Qt.rgba(backgroundColor.r, backgroundColor.g, backgroundColor.b, 0.33) } GradientStop { // This determines the point at which the reflection fades out. position: 1.0 color: backgroundColor } } } }