/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick.Window import QtQuick.Layouts import QtQuick.Controls import Qt.labs.folderlistmodel import Qt.labs.settings import Backend import "." as Ui Ui.ApplicationWindow { id: window visible: true width: 1000 height: 750 title: "Style Testbench - " + settings.style + " Style" + (usingImagineStyle ? imagineTitleText : "") readonly property bool usingImagineStyle: settings.style === "Imagine" // Some controls should be visible regardless of whether or not custom assets are lacking for it, // so we use the default assets in some cases. readonly property string defaultImaginePath: "qrc:/qt-project.org/imports/QtQuick/Controls/Imagine/images/" property bool settingsLoaded: false readonly property string imagineTitleText: " - " + (settings.useCustomImaginePath ? settings.imaginePath : "Default Assets") LoggingCategory { id: brief name: "qt.quick.controls.tools.testbench.assetfixer.brief" } Shortcut { sequence: "Ctrl+F" onActivated: searchTextField.forceActiveFocus() } Shortcut { sequence: "Ctrl+Q" onActivated: Qt.quit() } Action { id: fixAssetsAction text: qsTr("Fix Custom Assets") shortcut: "Ctrl+Shift+X" enabled: usingImagineStyle onTriggered: assetFixer.manualFix() } Action { id: useCustomAssetsAction text: qsTr("Use Custom Assets") shortcut: "Ctrl+Shift+C" enabled: usingImagineStyle checkable: true checked: settings.useCustomImaginePath onTriggered: settings.useCustomImaginePath = !settings.useCustomImaginePath } Action { id: reloadAssetsAction text: qsTr("Reload Assets") shortcut: "Ctrl+R" enabled: usingImagineStyle onTriggered: assetFixer.reloadAssets() } FontMetrics { id: fontMetrics } Settings { id: settings property alias windowX: window.x property alias windowY: window.y property alias windowWidth: window.width property alias windowHeight: window.height property string style: "Imagine" property bool useCustomImaginePath property string imaginePath property bool autoFixImagineAssets property alias imagineDirLastModified: assetFixer.assetDirectoryLastModified Component.onCompleted: settingsLoaded = true } Settings { id: paletteSettings category: "Palette" property bool useCustomPalette property string window property string windowText property string base property string text property string button property string buttonText property string brightText property string toolTipBase property string toolTipText property string light property string midlight property string dark property string mid property string shadow property string highlight property string highlightedText property string link } header: Ui.ToolBar { RowLayout { anchors.fill: parent ToolButton { text: "\uf0c9" font.family: "fontawesome" font.pixelSize: Qt.application.font.pixelSize * 1.6 onClicked: drawer.open() } ToolSeparator {} TextField { id: searchTextField placeholderText: "Search" } Item { Layout.fillWidth: true } ToolButton { id: optionsMenuButton text: "\ue800" font.family: "FontAwesome" font.pixelSize: Qt.application.font.pixelSize * 1.6 checked: optionsMenu.visible checkable: true onClicked: optionsMenu.open() Ui.Menu { id: optionsMenu x: 1 y: 1 + parent.height visible: optionsMenuButton.checked closePolicy: Popup.CloseOnPressOutsideParent MenuItem { text: qsTr("Open Asset Directory") onClicked: Qt.openUrlExternally(assetFixer.assetDirectoryUrl) enabled: usingImagineStyle } MenuItem { action: reloadAssetsAction } MenuItem { action: useCustomAssetsAction } MenuItem { action: fixAssetsAction } MenuSeparator {} MenuItem { id: settingsMenuItem text: qsTr("Settings") onTriggered: settingsDialog.open() } MenuSeparator {} MenuItem { text: qsTr("Quit") onTriggered: Qt.quit() } } } } } SettingsDialog { id: settingsDialog } Drawer { id: drawer width: parent.width * 0.33 height: window.height focus: false modal: false Label { text: "Drawer contents go here" anchors.centerIn: parent } } AssetFixer { id: assetFixer assetDirectory: settings.imaginePath // Don't start watching until the settings have loaded, as AssetFixer can be completed before it. // AssetFixer needs the settings in order to check the last modified time of the asset directory. // Also, wait until the UI has been rendered for the first time so that we can show our busy indicators, etc. shouldWatch: usingImagineStyle && settings.useCustomImaginePath && settingsLoaded && initialUiRenderDelayTimer.hasRun shouldFix: (shouldWatch && settings.autoFixImagineAssets) || manuallyFixing onFixSuggested: autoFix() onDelayedFixSuggested: assetFixerFileSystemDelayTimer.restart() onReloadSuggested: reloadAssets() property bool manuallyFixing: false function reloadAssets() { console.log(brief, "Reloading assets...") // Clear the model, otherwise ListView will keep the old items around // with the old assets, even after clearing the pixmap cache listView.resettingModel = true listView.model = null window.Imagine.path = "" assetReloadNextFrameTimer.start() } function autoFix() { // This is a bit of a hack, but I can't think of a nice way to solve it. // The problem is that shouldWatch becomes true, causing startWatching() to be called. // If a fix is suggested as a result of that, this function is called. // However, the shouldFix binding hasn't been updated yet, so even though shouldWatch // and settings.autoFixImagineAssets are both true (the properties that make up its binding), // the if check below fails. So, we check for that case with effectiveShouldFix. var effectiveShouldFix = shouldWatch && settings.autoFixImagineAssets; if (shouldWatch && effectiveShouldFix && assetDirectory.length > 0) { fixEmUp(); } } function manualFix() { fixEmUp(true); } function fixEmUp(manually) { assetFixer.manuallyFixing = !!manually // Disable image caching if it hasn't already been done. assetFixer.clearImageCache() busyIndicatorRow.visible = true assetFixerAnimationDelayTimer.start() } } // The controls' assets don't always "reload" if the path is cleared and then set in the same frame, // so we delay the setting to the next frame. Timer { id: assetReloadNextFrameTimer interval: 0 onTriggered: { window.Imagine.path = Qt.binding(function() { return settings.useCustomImaginePath && settings.imaginePath.length > 0 ? settings.imaginePath : undefined }) infoToolTip.text = "Reloaded assets" infoToolTip.timeout = 1500 infoToolTip.open() listView.model = controlFolderListModel listView.resettingModel = false console.log(brief, "... reloaded assets.") } } // When exporting or deleting a large amount of assets (not uncommon), // the filesystem watcher seems to emit directoryChanged() every second or so, // so rather than process hundreds of assets every time we get notified, delay // it until we haven't been notified for a while. Timer { id: assetFixerFileSystemDelayTimer interval: 2000 onRunningChanged: { if (running) { infoToolTip.text = "Assets changed on disk - reloading in 2 seconds if no further changes are detected" infoToolTip.timeout = 2000 infoToolTip.open() } } onTriggered: assetFixer.autoFix() } // Gives the BusyIndicator animation a chance to start. Timer { id: assetFixerAnimationDelayTimer interval: 100 onTriggered: { assetFixer.fixAssets() busyIndicatorRow.visible = false assetFixer.manuallyFixing = false } } // Gives the UI a chance to render before the initial fixup. Timer { id: initialUiRenderDelayTimer interval: 300 running: true onTriggered: hasRun = true property bool hasRun: false } function getControlElements(control) { var props = []; for (var p in control) { if (p !== "component" && typeof control[p] === 'object') props.push(p); } return props; } Ui.ContentPane { id: contentPane anchors.fill: parent palette.window: effectiveColor(paletteSettings.window) palette.windowText: effectiveColor(paletteSettings.windowText) palette.base: effectiveColor(paletteSettings.base) palette.text: effectiveColor(paletteSettings.text) palette.button: effectiveColor(paletteSettings.button) palette.buttonText: effectiveColor(paletteSettings.buttonText) palette.brightText: effectiveColor(paletteSettings.brightText) palette.toolTipBase: effectiveColor(paletteSettings.toolTipBase) palette.toolTipText: effectiveColor(paletteSettings.toolTipText) palette.light: effectiveColor(paletteSettings.light) palette.midlight: effectiveColor(paletteSettings.midlight) palette.dark: effectiveColor(paletteSettings.dark) palette.mid: effectiveColor(paletteSettings.mid) palette.shadow: effectiveColor(paletteSettings.shadow) palette.highlight: effectiveColor(paletteSettings.highlight) palette.highlightedText: effectiveColor(paletteSettings.highlightedText) palette.link: effectiveColor(paletteSettings.link) function effectiveColor(paletteColorString) { return paletteSettings.useCustomPalette && paletteColorString.length > 0 ? paletteColorString : undefined } FolderListModel { id: controlFolderListModel folder: "qrc:/controls" showDirs: false nameFilters: searchTextField.text.length > 0 ? ["*" + searchTextField.text + "*.qml"] : [] caseSensitive: false } ListView { id: listView anchors.fill: parent spacing: 30 visible: !busyIndicatorRow.visible && !resettingModel property bool resettingModel: false ScrollBar.vertical: ScrollBar { parent: contentPane anchors.top: parent.top anchors.right: parent.right anchors.bottom: parent.bottom } model: controlFolderListModel delegate: ColumnLayout { id: rootDelegate width: listView.width MenuSeparator { Layout.fillWidth: true visible: index !== 0 } Label { text: customControlName.length === 0 ? model.fileBaseName : customControlName font.pixelSize: Qt.application.font.pixelSize * 2 } readonly property var controlName: model.fileBaseName readonly property var controlMetaObject: controlMetaObjectLoader.item readonly property string customControlName: controlMetaObject && controlMetaObject.hasOwnProperty("customControlName") ? controlMetaObject.customControlName : "" readonly property var supportedStates: rootDelegate.controlMetaObject.supportedStates readonly property int maxStateCombinations: { var largest = 0; for (var i = 0; i < supportedStates.length; ++i) { var combinations = supportedStates[i]; if (combinations.length > largest) largest = combinations.length; } return largest; } Loader { id: controlMetaObjectLoader source: "qrc" + model.filePath } Flow { spacing: 10 Layout.fillWidth: true Repeater { id: stateRepeater model: rootDelegate.supportedStates ColumnLayout { id: labelWithDelegatesColumn spacing: 4 readonly property var states: modelData readonly property string statesAsString: states.join("\n") Label { text: statesAsString.length > 0 ? statesAsString : "normal" // 4 is the most states for any element (Button) Layout.preferredHeight: (fontMetrics.lineSpacing) * (rootDelegate.maxStateCombinations + 1) } ControlContainer { id: controlContainer objectName: controlName + "ControlContainer" controlMetaObject: rootDelegate.controlMetaObject states: labelWithDelegatesColumn.states Layout.alignment: Qt.AlignHCenter } } } } ExampleContainer { id: exampleContainer controlMetaObject: rootDelegate.controlMetaObject visible: !!controlMetaObject.exampleComponent Layout.alignment: Qt.AlignHCenter Layout.topMargin: visible ? 14 : 0 Layout.fillWidth: true Layout.preferredHeight: visible ? implicitHeight : 0 } } } } RowLayout { id: busyIndicatorRow anchors.centerIn: parent visible: false BusyIndicator { id: busyIndicator running: visible } Label { text: qsTr("Fixing assets...") font.pixelSize: Qt.application.font.pixelSize * 2 } } ToolTip { id: infoToolTip x: (parent.width - width) / 2 y: parent.height - height - 40 parent: window.contentItem } }