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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
//! [file]
import QtQuick 2.6
import QtQuick.Controls 2.1
Dial {
id: control
background: Rectangle {
x: control.width / 2 - width / 2
y: control.height / 2 - height / 2
width: Math.max(64, Math.min(control.width, control.height))
height: width
color: "transparent"
radius: width / 2
border.color: control.pressed ? "#17a81a" : "#21be2b"
opacity: control.enabled ? 1 : 0.3
}
handle: Rectangle {
id: handleItem
x: control.background.x + control.background.width / 2 - width / 2
y: control.background.y + control.background.height / 2 - height / 2
width: 16
height: 16
color: control.pressed ? "#17a81a" : "#21be2b"
radius: 8
antialiasing: true
opacity: control.enabled ? 1 : 0.3
transform: [
Translate {
y: -Math.min(control.background.width, control.background.height) * 0.4 + handleItem.height / 2
},
Rotation {
angle: control.angle
origin.x: handleItem.width / 2
origin.y: handleItem.height / 2
}
]
}
}
//! [file]
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