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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.9
import QtQuick.Templates 2.2 as T
import QtQuick.Controls.Material 2.2
import QtQuick.Controls.Material.impl 2.2
T.DelayButton {
id: control
implicitWidth: Math.max(background ? background.implicitWidth : 0,
contentItem.implicitWidth + leftPadding + rightPadding)
implicitHeight: Math.max(background ? background.implicitHeight : 0,
contentItem.implicitHeight + topPadding + bottomPadding)
baselineOffset: contentItem.y + contentItem.baselineOffset
// external vertical padding is 6 (to increase touch area)
padding: 12
leftPadding: padding - 4
rightPadding: padding - 4
Material.elevation: control.down ? 8 : 2
transition: Transition {
NumberAnimation {
duration: control.delay * (control.pressed ? 1.0 - control.progress : 0.3 * control.progress)
}
}
contentItem: Text {
text: control.text
font: control.font
color: !control.enabled ? control.Material.hintTextColor : control.Material.foreground
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight
}
// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
background: Rectangle {
implicitWidth: 64
implicitHeight: 48
// external vertical padding is 6 (to increase touch area)
y: 6
width: parent.width
height: parent.height - 12
radius: 2
color: !control.enabled ? control.Material.buttonDisabledColor : control.Material.buttonColor
PaddedRectangle {
y: parent.height - 4
width: parent.width
height: 4
radius: 2
topPadding: -2
clip: true
color: control.checked && control.enabled ? control.Material.accentColor : control.Material.secondaryTextColor
PaddedRectangle {
width: parent.width * control.progress
height: 4
radius: 2
topPadding: -2
rightPadding: Math.max(-2, width - parent.width)
clip: true
color: control.Material.accentColor
}
}
layer.enabled: control.enabled && control.Material.buttonColor.a > 0
layer.effect: ElevationEffect {
elevation: control.Material.elevation
}
Ripple {
clipRadius: 2
width: parent.width
height: parent.height
pressed: control.pressed
anchor: control
active: control.down || control.visualFocus || control.hovered
color: control.Material.rippleColor
}
}
}
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