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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
import QtQuick 2.12
import QtQuick.Templates 2.12 as T
import QtQuick.Controls 2.12
import QtQuick.Controls.impl 2.12
import QtQuick.Controls.Material 2.12
import QtQuick.Controls.Material.impl 2.12
T.RoundButton {
id: control
implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
implicitContentWidth + leftPadding + rightPadding)
implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
implicitContentHeight + topPadding + bottomPadding)
topInset: 6
leftInset: 6
rightInset: 6
bottomInset: 6
padding: 12
spacing: 6
icon.width: 24
icon.height: 24
icon.color: !enabled ? Material.hintTextColor :
flat && highlighted ? Material.accentColor :
highlighted ? Material.primaryHighlightedTextColor : Material.foreground
Material.elevation: flat ? control.down || control.hovered ? 2 : 0
: control.down ? 12 : 6
Material.background: flat ? "transparent" : undefined
contentItem: IconLabel {
spacing: control.spacing
mirrored: control.mirrored
display: control.display
icon: control.icon
text: control.text
font: control.font
color: !control.enabled ? control.Material.hintTextColor :
control.flat && control.highlighted ? control.Material.accentColor :
control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
}
// TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
background: Rectangle {
implicitWidth: control.Material.buttonHeight
implicitHeight: control.Material.buttonHeight
radius: control.radius
color: !control.enabled ? control.Material.buttonDisabledColor
: control.checked || control.highlighted ? control.Material.highlightedButtonColor : control.Material.buttonColor
Rectangle {
width: parent.width
height: parent.height
radius: control.radius
visible: control.hovered || control.visualFocus
color: control.Material.rippleColor
}
Rectangle {
width: parent.width
height: parent.height
radius: control.radius
visible: control.down
color: control.Material.rippleColor
}
// The layer is disabled when the button color is transparent so that you can do
// Material.background: "transparent" and get a proper flat button without needing
// to set Material.elevation as well
layer.enabled: control.enabled && control.Material.buttonColor.a > 0
layer.effect: ElevationEffect {
elevation: control.Material.elevation
}
}
}
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