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path: root/src/imports/controls/material/SpinBox.qml
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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

import QtQuick 2.12
import QtQuick.Templates 2.12 as T
import QtQuick.Controls.Material 2.12
import QtQuick.Controls.Material.impl 2.12

T.SpinBox {
    id: control

    implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
                            contentItem.implicitWidth +
                            up.implicitIndicatorWidth +
                            down.implicitIndicatorWidth)
    implicitHeight: Math.max(implicitContentHeight + topPadding + bottomPadding,
                             implicitBackgroundHeight,
                             up.implicitIndicatorHeight,
                             down.implicitIndicatorHeight)

    spacing: 6
    topPadding: 8
    bottomPadding: 16
    leftPadding: (control.mirrored ? (up.indicator ? up.indicator.width : 0) : (down.indicator ? down.indicator.width : 0))
    rightPadding: (control.mirrored ? (down.indicator ? down.indicator.width : 0) : (up.indicator ? up.indicator.width : 0))

    validator: IntValidator {
        locale: control.locale.name
        bottom: Math.min(control.from, control.to)
        top: Math.max(control.from, control.to)
    }

    contentItem: TextInput {
        text: control.displayText

        font: control.font
        color: enabled ? control.Material.foreground : control.Material.hintTextColor
        selectionColor: control.Material.textSelectionColor
        selectedTextColor: control.Material.foreground
        horizontalAlignment: Qt.AlignHCenter
        verticalAlignment: Qt.AlignVCenter

        cursorDelegate: CursorDelegate { }

        readOnly: !control.editable
        validator: control.validator
        inputMethodHints: control.inputMethodHints
    }

    up.indicator: Item {
        x: control.mirrored ? 0 : parent.width - width
        implicitWidth: control.Material.touchTarget
        implicitHeight: control.Material.touchTarget
        height: parent.height
        width: height

        Ripple {
            clipRadius: 2
            x: control.spacing
            y: control.spacing
            width: parent.width - 2 * control.spacing
            height: parent.height - 2 * control.spacing
            pressed: control.up.pressed
            active: control.up.pressed || control.up.hovered || control.visualFocus
            color: control.Material.rippleColor
        }

        Rectangle {
            x: (parent.width - width) / 2
            y: (parent.height - height) / 2
            width: Math.min(parent.width / 3, parent.height / 3)
            height: 2
            color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor
        }
        Rectangle {
            x: (parent.width - width) / 2
            y: (parent.height - height) / 2
            width: 2
            height: Math.min(parent.width / 3, parent.height / 3)
            color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor
        }
    }

    down.indicator: Item {
        x: control.mirrored ? parent.width - width : 0
        implicitWidth: control.Material.touchTarget
        implicitHeight: control.Material.touchTarget
        height: parent.height
        width: height

        Ripple {
            clipRadius: 2
            x: control.spacing
            y: control.spacing
            width: parent.width - 2 * control.spacing
            height: parent.height - 2 * control.spacing
            pressed: control.down.pressed
            active: control.down.pressed || control.down.hovered || control.visualFocus
            color: control.Material.rippleColor
        }

        Rectangle {
            x: (parent.width - width) / 2
            y: (parent.height - height) / 2
            width: parent.width / 3
            height: 2
            color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor
        }
    }

    background: Item {
        implicitWidth: 192
        implicitHeight: control.Material.touchTarget

        Rectangle {
            x: parent.width / 2 - width / 2
            y: parent.y + parent.height - height - control.bottomPadding / 2
            width: control.availableWidth
            height: control.activeFocus ? 2 : 1
            color: control.activeFocus ? control.Material.accentColor : control.Material.hintTextColor
        }
    }
}