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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Templates 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qquickroundbutton_p.h"

#include <QtQuickTemplates2/private/qquickbutton_p_p.h>

QT_BEGIN_NAMESPACE

/*!
    \qmltype RoundButton
    \inherits Button
//!     \instantiates QQuickRoundButton
    \inqmlmodule QtQuick.Controls
    \since 5.8
    \ingroup qtquickcontrols2-buttons
    \brief A push-button control with rounded corners that can be clicked by the user.

    \image qtquickcontrols2-roundbutton.png

    RoundButton is identical to \l Button, except that it has a \l radius property
    which allows the corners to be rounded without having to customize the
    \l background.

    \snippet qtquickcontrols2-roundbutton.qml 1

    \sa {Customizing RoundButton}, {Button Controls}
*/

class QQuickRoundButtonPrivate : public QQuickButtonPrivate
{
    Q_DECLARE_PUBLIC(QQuickRoundButton)

public:
    void setRadius(qreal newRadius = -1.0);

    qreal radius = 0;
    bool explicitRadius = false;
};

void QQuickRoundButtonPrivate::setRadius(qreal newRadius)
{
    Q_Q(QQuickRoundButton);
    const qreal oldRadius = radius;
    if (newRadius < 0)
        radius = qMax<qreal>(0, qMin(width, height) / 2);
    else
        radius = newRadius;

    if (!qFuzzyCompare(radius, oldRadius))
        emit q->radiusChanged();
}

QQuickRoundButton::QQuickRoundButton(QQuickItem *parent)
    : QQuickButton(*(new QQuickRoundButtonPrivate), parent)
{
}

/*!
    \qmlproperty real QtQuick.Controls::RoundButton::radius

    This property holds the radius of the button.

    To create a relatively square button that has slightly rounded corners,
    use a small value, such as \c 3.

    To create a completely circular button (the default), use a value that is
    equal to half of the width or height of the button, and make the button's
    width and height identical.

    To reset this property back to the default value, set its value to
    \c undefined.
*/
qreal QQuickRoundButton::radius() const
{
    Q_D(const QQuickRoundButton);
    return d->radius;
}

void QQuickRoundButton::setRadius(qreal radius)
{
    Q_D(QQuickRoundButton);
    d->explicitRadius = true;
    d->setRadius(radius);
}

void QQuickRoundButton::resetRadius()
{
    Q_D(QQuickRoundButton);
    d->explicitRadius = false;
    d->setRadius();
}

void QQuickRoundButton::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry)
{
    Q_D(QQuickRoundButton);
    QQuickControl::geometryChange(newGeometry, oldGeometry);
    if (!d->explicitRadius)
        d->setRadius();
}

QT_END_NAMESPACE