aboutsummaryrefslogtreecommitdiffstats
path: root/tests/auto/quickcontrols2/controls/data/tst_scrollbar.qml
blob: f15983a943d458c1441cecd15bf585789ab7fd0e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick
import QtTest
import QtQuick.Controls

TestCase {
    id: testCase
    width: 400
    height: 400
    visible: true
    when: windowShown
    name: "ScrollBar"

    Component {
        id: signalSpy
        SignalSpy { }
    }

    Component {
        id: scrollBar
        ScrollBar {
            padding: 0
            minimumSize: 0
        }
    }

    Component {
        id: scrollBarWithDefaultPadding
        ScrollBar {
            minimumSize: 0
        }
    }

    Component {
        id: flickable
        Flickable {
            width: 100
            height: 100
            contentWidth: 200
            contentHeight: 200
            boundsBehavior: Flickable.StopAtBounds
            flickableDirection: Flickable.HorizontalAndVerticalFlick
        }
    }

    function test_attach() {
        var container = createTemporaryObject(flickable, testCase)
        verify(container)
        waitForRendering(container)

        var vertical = scrollBar.createObject()
        verify(!vertical.parent)
        compare(vertical.size, 0.0)
        compare(vertical.position, 0.0)
        compare(vertical.active, false)
        compare(vertical.orientation, Qt.Vertical)
        compare(vertical.x, 0)
        compare(vertical.y, 0)
        verify(vertical.width > 0)
        verify(vertical.height > 0)

        container.ScrollBar.vertical = vertical
        compare(vertical.parent, container)
        compare(vertical.orientation, Qt.Vertical)
        compare(vertical.size, container.visibleArea.heightRatio)
        compare(vertical.position, container.visibleArea.yPosition)
        compare(vertical.x, container.width - vertical.width)
        compare(vertical.y, 0)
        verify(vertical.width > 0)
        compare(vertical.height, container.height)
        // vertical scroll bar follows flickable's width
        container.width += 10
        compare(vertical.x, container.width - vertical.width)
        vertical.implicitWidth -= 2
        compare(vertical.x, container.width - vertical.width)
        // ...unless explicitly positioned
        vertical.x = 123
        container.width += 10
        compare(vertical.x, 123)

        var horizontal = createTemporaryObject(scrollBar, null)
        verify(!horizontal.parent)
        compare(horizontal.size, 0.0)
        compare(horizontal.position, 0.0)
        compare(horizontal.active, false)
        compare(horizontal.orientation, Qt.Vertical)
        compare(horizontal.x, 0)
        compare(horizontal.y, 0)
        verify(horizontal.width > 0)
        verify(horizontal.height > 0)

        container.ScrollBar.horizontal = horizontal
        compare(horizontal.parent, container)
        compare(horizontal.orientation, Qt.Horizontal)
        compare(horizontal.size, container.visibleArea.widthRatio)
        compare(horizontal.position, container.visibleArea.xPosition)
        compare(horizontal.x, 0)
        compare(horizontal.y, container.height - horizontal.height)
        compare(horizontal.width, container.width)
        verify(horizontal.height > 0)
        // horizontal scroll bar follows flickable's height
        container.height += 10
        compare(horizontal.y, container.height - horizontal.height)
        horizontal.implicitHeight -= 2
        compare(horizontal.y, container.height - horizontal.height)
        // ...unless explicitly positioned
        horizontal.y = 123
        container.height += 10
        compare(horizontal.y, 123)

        var velocity = container.maximumFlickVelocity

        compare(container.flicking, false)
        container.flick(-velocity, -velocity)
        compare(container.flicking, true)
        tryCompare(container, "flicking", false)

        compare(vertical.size, container.visibleArea.heightRatio)
        compare(vertical.position, container.visibleArea.yPosition)
        compare(horizontal.size, container.visibleArea.widthRatio)
        compare(horizontal.position, container.visibleArea.xPosition)

        compare(container.flicking, false)
        container.flick(velocity, velocity)
        compare(container.flicking, true)
        tryCompare(container, "flicking", false)

        compare(vertical.size, container.visibleArea.heightRatio)
        compare(vertical.position, container.visibleArea.yPosition)
        compare(horizontal.size, container.visibleArea.widthRatio)
        compare(horizontal.position, container.visibleArea.xPosition)

        var oldY = vertical.y
        var oldHeight = vertical.height
        vertical.parent = testCase
        vertical.y -= 10
        container.height += 10
        compare(vertical.y, oldY - 10)
        compare(vertical.height, oldHeight)

        var oldX = horizontal.x
        var oldWidth = horizontal.width
        horizontal.parent = testCase
        horizontal.x -= 10
        container.width += 10
        compare(horizontal.x, oldX - 10)
        compare(horizontal.width, oldWidth)
    }

    function test_attachTwice() {
        let container = createTemporaryObject(flickable, testCase)
        verify(container)
        waitForRendering(container)

        container.ScrollBar.vertical = scrollBar.createObject(container, { objectName: "oldVerticalScrollBar" })
        verify(container.ScrollBar.vertical)
        let oldVerticalScrollBar = findChild(container, "oldVerticalScrollBar")
        verify(oldVerticalScrollBar)
        verify(oldVerticalScrollBar.visible)

        container.ScrollBar.horizontal = scrollBar.createObject(container, { objectName: "oldHorizontalScrollBar" })
        verify(container.ScrollBar.horizontal)
        let oldHorizontalScrollBar = findChild(container, "oldHorizontalScrollBar")
        verify(oldHorizontalScrollBar)
        verify(oldHorizontalScrollBar.visible)

        container.ScrollBar.vertical = scrollBar.createObject(container, { objectName: "newVerticalScrollBar" })
        let newVerticalScrollBar = findChild(container, "newVerticalScrollBar")
        verify(newVerticalScrollBar)
        verify(newVerticalScrollBar.visible)
        verify(!oldVerticalScrollBar.visible)

        container.ScrollBar.horizontal = scrollBar.createObject(container, { objectName: "newHorizontalScrollBar" })
        let newHorizontalScrollBar = findChild(container, "newHorizontalScrollBar")
        verify(newHorizontalScrollBar)
        verify(newHorizontalScrollBar.visible)
        verify(!oldHorizontalScrollBar.visible)
    }

    function test_mouse_data() {
        return [
            { tag: "horizontal", properties: { visible: true, orientation: Qt.Horizontal, width: testCase.width } },
            { tag: "vertical", properties: { visible: true, orientation: Qt.Vertical, height: testCase.height } }
        ]
    }

    function test_mouse(data) {
        var control = createTemporaryObject(scrollBarWithDefaultPadding, testCase, data.properties)
        verify(control)
        // ### we should consider calling updateGeometry() from QQuickStyleItem::componentComplete()
        // to avoid the wait here...
        if (control.__decreaseVisual.indicator !== null)
            waitForItemPolished(control.__decreaseVisual.indicator)

        var grooveRange = {
            start: {
               x: control.orientation == Qt.Horizontal ? control.leftPadding : 0,
               y: control.orientation == Qt.Vertical ? control.topPadding : 0
            },
            end: {
               x: control.orientation == Qt.Horizontal ? control.width - control.rightPadding : 0,
               y: control.orientation == Qt.Vertical ? control.height - control.bottomPadding: 0
            },
            width : control.width - control.leftPadding - control.rightPadding,
            height: control.height - control.topPadding - control.bottomPadding
        }

        var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"})
        verify(pressedSpy.valid)

        mousePress(control, grooveRange.start.x, grooveRange.start.y, Qt.LeftButton)
        compare(pressedSpy.count, 1)
        compare(control.pressed, true)
        compare(control.position, 0.0)

        mouseMove(control, -control.width, -control.height, 0)
        compare(pressedSpy.count, 1)
        compare(control.pressed, true)
        compare(control.position, 0.0)

        mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
        compare(pressedSpy.count, 1)
        compare(control.pressed, true)
        verify(control.position, 0.5)

        mouseRelease(control, control.width * 0.5, control.height * 0.5, Qt.LeftButton)
        compare(pressedSpy.count, 2)
        compare(control.pressed, false)
        compare(control.position, 0.5)

        mousePress(control, control.width - 1, control.height - 1, Qt.LeftButton)
        compare(pressedSpy.count, 3)
        compare(control.pressed, true)
        // We can't click on right and bottom edge, so click to (width-1, height-1), and move mouse to (width,height)
        mouseMove(control, control.width, control.height, 0)
        compare(control.position, 1.0)

        mouseMove(control, control.width * 2, control.height * 2, 0)
        compare(pressedSpy.count, 3)
        compare(control.pressed, true)
        compare(control.position, 1.0)

        mouseMove(control, grooveRange.start.x + grooveRange.width * 0.75, grooveRange.start.y + grooveRange.height * 0.75, 0)
        compare(pressedSpy.count, 3)
        compare(control.pressed, true)
        fuzzyCompare(control.position, 0.75, 0.01)

        mouseRelease(control, grooveRange.start.x + grooveRange.width * 0.25, grooveRange.start.y + grooveRange.height * 0.25, Qt.LeftButton)
        compare(pressedSpy.count, 4)
        compare(control.pressed, false)
        fuzzyCompare(control.position, 0.25, 0.01)

        if (control.__decreaseVisual.indicator !== null) {
            var p = control.__decreaseVisual.indicator.mapToItem(control, Qt.point(0, 0))
            mousePress(control, p.x, p.y, Qt.LeftButton)
            compare(pressedSpy.count, 4)
            compare(control.pressed, false)
            compare(control.__decreaseVisual.pressed, true)
            fuzzyCompare(control.position, 0.15, 0.01)
            mouseRelease(control.__decreaseVisual.indicator, 0, 0, Qt.LeftButton)
            compare(control.__decreaseVisual.pressed, false)

            p = control.__increaseVisual.indicator.mapToItem(control, Qt.point(0, 0))
            mousePress(control, p.x, p.y, Qt.LeftButton)
            compare(pressedSpy.count, 4)
            compare(control.pressed, false)
            compare(control.__increaseVisual.pressed, true)
            fuzzyCompare(control.position, 0.25, 0.01)
            mouseRelease(control.__increaseVisual.indicator, 0, 0, Qt.LeftButton)
            compare(control.__increaseVisual.pressed, false)
        }
    }

    function test_touch_data() {
        return [
            { tag: "horizontal", properties: { visible: true, orientation: Qt.Horizontal, width: testCase.width } },
            { tag: "vertical", properties: { visible: true, orientation: Qt.Vertical, height: testCase.height } }
        ]
    }

    function test_touch(data) {
        var control = createTemporaryObject(scrollBar, testCase, data.properties)
        verify(control)

        var pressedSpy = signalSpy.createObject(control, {target: control, signalName: "pressedChanged"})
        verify(pressedSpy.valid)

        var touch = touchEvent(control)

        touch.press(0, control, 0, 0).commit()
        compare(pressedSpy.count, 1)
        compare(control.pressed, true)
        compare(control.position, 0.0)

        touch.move(0, control, -control.width, -control.height).commit()
        compare(pressedSpy.count, 1)
        compare(control.pressed, true)
        compare(control.position, 0.0)

        touch.move(0, control, control.width * 0.5, control.height * 0.5).commit()
        compare(pressedSpy.count, 1)
        compare(control.pressed, true)
        verify(control.position, 0.5)

        touch.release(0, control, control.width * 0.5, control.height * 0.5).commit()
        compare(pressedSpy.count, 2)
        compare(control.pressed, false)
        compare(control.position, 0.5)

        touch.press(0, control, control.width - 1, control.height - 1).commit()
        compare(pressedSpy.count, 3)
        compare(control.pressed, true)
        compare(control.position, 0.5)

        touch.move(0, control, control.width * 2, control.height * 2).commit()
        compare(pressedSpy.count, 3)
        compare(control.pressed, true)
        compare(control.position, 1.0)

        touch.move(0, control, control.width * 0.75, control.height * 0.75).commit()
        compare(pressedSpy.count, 3)
        compare(control.pressed, true)
        compare(control.position, 0.75)

        touch.release(0, control, control.width * 0.25, control.height * 0.25).commit()
        compare(pressedSpy.count, 4)
        compare(control.pressed, false)
        compare(control.position, 0.25)
    }

    function test_multiTouch() {
        var control1 = createTemporaryObject(scrollBar, testCase)
        verify(control1)

        var pressedCount1 = 0
        var movedCount1 = 0

        var pressedSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "pressedChanged"})
        verify(pressedSpy1.valid)

        var positionSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "positionChanged"})
        verify(positionSpy1.valid)

        var touch = touchEvent(control1)
        touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width, control1.height).commit()

        compare(pressedSpy1.count, ++pressedCount1)
        compare(positionSpy1.count, ++movedCount1)
        compare(control1.pressed, true)
        compare(control1.position, 1.0)

        // second touch point on the same control is ignored
        touch.stationary(0).press(1, control1, 0, 0).commit()
        touch.stationary(0).move(1, control1).commit()
        touch.stationary(0).release(1).commit()

        compare(pressedSpy1.count, pressedCount1)
        compare(positionSpy1.count, movedCount1)
        compare(control1.pressed, true)
        compare(control1.position, 1.0)

        var control2 = createTemporaryObject(scrollBar, testCase, {y: control1.height})
        verify(control2)

        var pressedCount2 = 0
        var movedCount2 = 0

        var pressedSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "pressedChanged"})
        verify(pressedSpy2.valid)

        var positionSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "positionChanged"})
        verify(positionSpy2.valid)

        // press the second scrollbar
        touch.stationary(0).press(2, control2, 0, 0).commit()

        compare(pressedSpy2.count, ++pressedCount2)
        compare(positionSpy2.count, movedCount2)
        compare(control2.pressed, true)
        compare(control2.position, 0.0)

        compare(pressedSpy1.count, pressedCount1)
        compare(positionSpy1.count, movedCount1)
        compare(control1.pressed, true)
        compare(control1.position, 1.0)

        // move both scrollbars
        touch.move(0, control1).move(2, control2).commit()

        compare(pressedSpy2.count, pressedCount2)
        compare(positionSpy2.count, ++movedCount2)
        compare(control2.pressed, true)
        compare(control2.position, 0.5)

        compare(pressedSpy1.count, pressedCount1)
        compare(positionSpy1.count, ++movedCount1)
        compare(control1.pressed, true)
        compare(control1.position, 0.5)

        // release both scrollbars
        touch.release(0, control1).release(2, control2).commit()

        compare(pressedSpy2.count, ++pressedCount2)
        compare(positionSpy2.count, movedCount2)
        compare(control2.pressed, false)
        compare(control2.position, 0.5)

        compare(pressedSpy1.count, ++pressedCount1)
        compare(positionSpy1.count, movedCount1)
        compare(control1.pressed, false)
        compare(control1.position, 0.5)
    }

    function test_increase_decrease_data() {
        return [
            { tag: "increase:active", increase: true, active: true },
            { tag: "decrease:active", increase: false, active: true },
            { tag: "increase:inactive", increase: true, active: false },
            { tag: "decrease:inactive", increase: false, active: false }
        ]
    }

    function test_increase_decrease(data) {
        var control = createTemporaryObject(scrollBar, testCase, {position: 0.5, active: data.active})
        verify(control)

        if (data.increase) {
            control.increase()
            compare(control.position, 0.6)
        } else {
            control.decrease()
            compare(control.position, 0.4)
        }
        compare(control.active, data.active)
    }

    function test_stepSize_data() {
        return [
            { tag: "0.0", stepSize: 0.0 },
            { tag: "0.1", stepSize: 0.1 },
            { tag: "0.5", stepSize: 0.5 }
        ]
    }

    function test_stepSize(data) {
        var control = createTemporaryObject(scrollBar, testCase, {stepSize: data.stepSize})
        verify(control)

        compare(control.stepSize, data.stepSize)
        compare(control.position, 0.0)

        var count = 10
        if (data.stepSize !== 0.0)
            count = 1.0 / data.stepSize

        // increase until 1.0
        for (var i = 1; i <= count; ++i) {
            control.increase()
            compare(control.position, i / count)
        }
        control.increase()
        compare(control.position, 1.0)

        // decrease until 0.0
        for (var d = count - 1; d >= 0; --d) {
            control.decrease()
            compare(control.position, d / count)
        }
        control.decrease()
        compare(control.position, 0.0)
    }

    function test_padding_data() {
        return [
            { tag: "horizontal", properties: { visible: true, orientation: Qt.Horizontal, width: testCase.width, leftPadding: testCase.width * 0.1 } },
            { tag: "vertical", properties: { visible: true, orientation: Qt.Vertical, height: testCase.height, topPadding: testCase.height * 0.1 } }
        ]
    }

    function test_padding(data) {
        var control = createTemporaryObject(scrollBar, testCase, data.properties)

        mousePress(control, control.leftPadding + control.availableWidth * 0.5, control.topPadding + control.availableHeight * 0.5, Qt.LeftButton)
        mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.topPadding + control.availableHeight * 0.5, Qt.LeftButton)

        compare(control.position, 0.5)
    }

    function test_warning() {
        ignoreWarning(Qt.resolvedUrl("tst_scrollbar.qml") + ":55:1: QML TestCase: ScrollBar must be attached to a Flickable or ScrollView")
        testCase.ScrollBar.vertical = null
    }

    function test_mirrored() {
        var container = createTemporaryObject(flickable, testCase)
        verify(container)
        waitForRendering(container)

        container.ScrollBar.vertical = scrollBar.createObject(container)
        compare(container.ScrollBar.vertical.x, container.width - container.ScrollBar.vertical.width)
        container.ScrollBar.vertical.locale = Qt.locale("ar_EG")
        compare(container.ScrollBar.vertical.x, container.width - container.ScrollBar.vertical.width)
    }

    function test_hover_data() {
        return [
            { tag: "enabled", hoverEnabled: true, interactive: true },
            { tag: "disabled", hoverEnabled: false, interactive: true },
            { tag: "non-interactive", hoverEnabled: true, interactive: false }
        ]
    }

    function test_hover(data) {
        var control = createTemporaryObject(scrollBar, testCase, {hoverEnabled: data.hoverEnabled, interactive: data.interactive})
        verify(control)

        compare(control.hovered, false)

        mouseMove(control, control.width / 2, control.height / 2)
        compare(control.hovered, data.hoverEnabled)
        compare(control.active, data.hoverEnabled && data.interactive)

        mouseMove(control, -1, -1)
        compare(control.hovered, false)
        compare(control.active, false)
    }

    function test_snapMode_data() {
        return [
            { tag: "NoSnap", snapMode: ScrollBar.NoSnap, stepSize: 0.1, size: 0.2, width: 100, steps: 80 }, /* 0.8*100 */
            { tag: "NoSnap2", snapMode: ScrollBar.NoSnap, stepSize: 0.2, size: 0.1, width: 200, steps: 180 }, /* 0.9*200 */

            { tag: "SnapAlways", snapMode: ScrollBar.SnapAlways, stepSize: 0.1, size: 0.2, width: 100, steps: 10 },
            { tag: "SnapAlways2", snapMode: ScrollBar.SnapAlways, stepSize: 0.2, size: 0.125, width: 200, steps: 5 },

            { tag: "SnapOnRelease", snapMode: ScrollBar.SnapOnRelease, stepSize: 0.1, size: 0.2, width: 100, steps: 80 }, /* 0.8*100 */
            { tag: "SnapOnRelease2", snapMode: ScrollBar.SnapOnRelease, stepSize: 0.2, size: 0.1, width: 200, steps: 180 }, /* 0.9*200 */
        ]
    }

    function test_snapMode_mouse_data() {
        return test_snapMode_data()
    }

    function test_snapMode_mouse(data) {
        var control = createTemporaryObject(scrollBar, testCase, {snapMode: data.snapMode, orientation: Qt.Horizontal, stepSize: data.stepSize, size: data.size, width: data.width})
        verify(control)

        function snappedPosition(pos) {
            var effectiveStep = control.stepSize * (1.0 - control.size)
            return Math.round(pos / effectiveStep) * effectiveStep
        }

        function boundPosition(pos) {
            return Math.max(0, Math.min(pos, 1.0 - control.size))
        }

        mousePress(control, 0, 0)
        compare(control.position, 0)

        mouseMove(control, control.width * 0.3, 0)
        var expectedMovePos = 0.3
        if (control.snapMode === ScrollBar.SnapAlways) {
            expectedMovePos = snappedPosition(expectedMovePos)
            verify(expectedMovePos !== 0.3)
        }
        compare(control.position, expectedMovePos)

        mouseRelease(control, control.width * 0.75, 0)
        var expectedReleasePos = 0.75
        if (control.snapMode !== ScrollBar.NoSnap) {
            expectedReleasePos = snappedPosition(expectedReleasePos)
            verify(expectedReleasePos !== 0.75)
        }
        compare(control.position, expectedReleasePos)

        control.position = 0
        mousePress(control, 0, 0)

        var steps = 0
        var prevPos = 0

        for (var x = 0; x < control.width; ++x) {
            mouseMove(control, x, 0)
            expectedMovePos = boundPosition(x / control.width)
            if (control.snapMode === ScrollBar.SnapAlways)
                expectedMovePos = snappedPosition(expectedMovePos)
            compare(control.position, expectedMovePos)

            if (control.position !== prevPos)
                ++steps
            prevPos = control.position
        }
        compare(steps, data.steps)

        mouseRelease(control, control.width - 1, 0)
    }

    function test_snapMode_touch_data() {
        return test_snapMode_data()
    }

    function test_snapMode_touch(data) {
        var control = createTemporaryObject(scrollBar, testCase, {snapMode: data.snapMode, orientation: Qt.Horizontal, stepSize: data.stepSize, size: data.size, width: data.width})
        verify(control)

        function snappedPosition(pos) {
            var effectiveStep = control.stepSize * (1.0 - control.size)
            return Math.round(pos / effectiveStep) * effectiveStep
        }

        function boundPosition(pos) {
            return Math.max(0, Math.min(pos, 1.0 - control.size))
        }

        var touch = touchEvent(control)

        touch.press(0, control, 0, 0).commit()
        compare(control.position, 0)

        touch.move(0, control, control.width * 0.3, 0).commit()
        var expectedMovePos = 0.3
        if (control.snapMode === ScrollBar.SnapAlways) {
            expectedMovePos = snappedPosition(expectedMovePos)
            verify(expectedMovePos !== 0.3)
        }
        compare(control.position, expectedMovePos)

        touch.release(0, control, control.width * 0.75, 0).commit()
        var expectedReleasePos = 0.75
        if (control.snapMode !== ScrollBar.NoSnap) {
            expectedReleasePos = snappedPosition(expectedReleasePos)
            verify(expectedReleasePos !== 0.75)
        }
        compare(control.position, expectedReleasePos)

        control.position = 0
        touch.press(0, control, 0, 0).commit()

        var steps = 0
        var prevPos = 0

        for (var x = 0; x < control.width; ++x) {
            touch.move(0, control, x, 0).commit()
            expectedMovePos = boundPosition(x / control.width)
            if (control.snapMode === ScrollBar.SnapAlways)
                expectedMovePos = snappedPosition(expectedMovePos)
            compare(control.position, expectedMovePos)

            if (control.position !== prevPos)
                ++steps
            prevPos = control.position
        }
        compare(steps, data.steps)

        touch.release(0, control, control.width - 1).commit()
    }

    function test_interactive_data() {
        return [
            { tag: "true", interactive: true },
            { tag: "false", interactive: false }
        ]
    }

    function test_interactive(data) {
        var control = createTemporaryObject(scrollBar, testCase, {interactive: data.interactive})
        verify(control)

        compare(control.interactive, data.interactive)

        // press-move-release
        mousePress(control, 0, 0, Qt.LeftButton)
        compare(control.pressed, data.interactive)

        mouseMove(control, control.width / 2, control.height / 2)
        compare(control.position, data.interactive ? 0.5 : 0.0)

        mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, false)

        // change to non-interactive while pressed
        mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, data.interactive)

        mouseMove(control, control.width, control.height)
        compare(control.position, data.interactive ? 1.0 : 0.0)

        control.interactive = false
        compare(control.interactive, false)
        compare(control.pressed, false)

        mouseMove(control, control.width / 2, control.height / 2)
        compare(control.position, data.interactive ? 1.0 : 0.0)

        mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, false)

        // change back to interactive & try press-move-release again
        control.interactive = true
        mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
        compare(control.pressed, true)

        mouseMove(control, 0, 0)
        compare(control.position, 0.0)

        mouseRelease(control, 0, 0, Qt.LeftButton)
        compare(control.pressed, false)
    }

    function test_policy() {
        var control = createTemporaryObject(scrollBar, testCase, {active: true})
        verify(control)

        compare(ScrollBar.AsNeeded, Qt.ScrollBarAsNeeded)
        compare(ScrollBar.AlwaysOff, Qt.ScrollBarAlwaysOff)
        compare(ScrollBar.AlwaysOn, Qt.ScrollBarAlwaysOn)

        compare(control.visible, true)
        compare(control.policy, ScrollBar.AsNeeded)

        control.size = 0.5
        verify(control.state === "active" || control.contentItem.state === "active")

        control.size = 1.0
        verify(control.state !== "active" && control.contentItem.state !== "active")

        control.policy = ScrollBar.AlwaysOff
        compare(control.visible, false)

        control.policy = ScrollBar.AlwaysOn
        compare(control.visible, true)
        verify(control.state === "active" || control.contentItem.state === "active")
    }

    function test_overshoot() {
        var container = createTemporaryObject(flickable, testCase)
        verify(container)
        waitForRendering(container)

        var vertical = scrollBar.createObject(container, {size: 0.5})
        container.ScrollBar.vertical = vertical

        var horizontal = scrollBar.createObject(container, {size: 0.5})
        container.ScrollBar.horizontal = horizontal

        // negative vertical overshoot (pos < 0)
        vertical.position = -0.1
        compare(vertical.contentItem.y, vertical.topPadding)
        compare(vertical.contentItem.height, 0.4 * vertical.availableHeight)

        // positive vertical overshoot (pos + size > 1)
        vertical.position = 0.8
        compare(vertical.contentItem.y, vertical.topPadding + 0.8 * vertical.availableHeight)
        compare(vertical.contentItem.height, 0.2 * vertical.availableHeight)

        // negative horizontal overshoot (pos < 0)
        horizontal.position = -0.1
        compare(horizontal.contentItem.x, horizontal.leftPadding)
        compare(horizontal.contentItem.width, 0.4 * horizontal.availableWidth)

        // positive horizontal overshoot (pos + size > 1)
        horizontal.position = 0.8
        compare(horizontal.contentItem.x, horizontal.leftPadding + 0.8 * horizontal.availableWidth)
        compare(horizontal.contentItem.width, 0.2 * horizontal.availableWidth)
    }

    function test_orientation() {
        var control = createTemporaryObject(scrollBar, testCase)
        verify(control)

        compare(control.orientation, Qt.Vertical)
        compare(control.horizontal, false)
        compare(control.vertical, true)

        control.orientation = Qt.Horizontal
        compare(control.orientation, Qt.Horizontal)
        compare(control.horizontal, true)
        compare(control.vertical, false)
    }

    function test_flashing() {
        var control = createTemporaryObject(scrollBar, testCase, {size: 0.2})
        verify(control)

        var activeSpy = signalSpy.createObject(control, {target: control, signalName: "activeChanged"})
        verify(activeSpy.valid)

        compare(control.active, false)
        if (control.contentItem)
            compare(control.contentItem.opacity, 0)
        if (control.background)
            compare(control.background.opacity, 0)

        control.increase()
        compare(control.position, 0.1)
        compare(control.active, false)
        compare(activeSpy.count, 2)
        if (control.contentItem)
            verify(control.contentItem.opacity > 0)
        if (control.background)
            verify(control.background.opacity > 0)
        if (control.contentItem)
            tryCompare(control.contentItem, "opacity", 0)
        if (control.background)
            tryCompare(control.background, "opacity", 0)

        control.decrease()
        compare(control.position, 0.0)
        compare(control.active, false)
        compare(activeSpy.count, 4)
        if (control.contentItem)
            verify(control.contentItem.opacity > 0)
        if (control.background)
            verify(control.background.opacity > 0)
        if (control.contentItem)
            tryCompare(control.contentItem, "opacity", 0)
        if (control.background)
            tryCompare(control.background, "opacity", 0)
    }

    function test_minimumSize() {
        var container = createTemporaryObject(flickable, testCase)
        verify(container)
        waitForRendering(container)

        var vertical = scrollBar.createObject(container, {minimumSize: 0.1})
        container.ScrollBar.vertical = vertical

        compare(container.visibleArea.heightRatio, 0.5)
        compare(vertical.size, 0.5)
        compare(vertical.visualSize, 0.5)
        compare(vertical.contentItem.height, 0.5 * vertical.availableHeight)

        container.contentHeight = 2000

        compare(container.visibleArea.heightRatio, 0.05)
        compare(vertical.size, 0.05)
        compare(vertical.visualSize, 0.1)
        compare(vertical.contentItem.height, 0.1 * vertical.availableHeight)

        verify(container.atYBeginning)
        compare(container.visibleArea.yPosition, 0.0)
        compare(vertical.position, 0.0)
        compare(vertical.visualPosition, 0.0)
        compare(vertical.contentItem.y, vertical.topPadding)

        container.contentY = 1900

        verify(container.atYEnd)
        compare(container.visibleArea.yPosition, 0.95)
        compare(vertical.position, 0.95)
        compare(vertical.visualPosition, 0.9)
        compare(vertical.contentItem.y, vertical.topPadding + 0.9 * vertical.availableHeight)

        container.contentHeight = 125

        compare(container.visibleArea.heightRatio, 0.8)
        compare(vertical.size, 0.8)
        compare(vertical.visualSize, 0.8)
        compare(vertical.contentItem.height, 0.8 * vertical.availableHeight)

        verify(container.atYEnd)
        compare(container.visibleArea.yPosition, 0.2)
        compare(vertical.position, 0.2)
        compare(vertical.visualPosition, 0.2)
        compare(vertical.contentItem.y, vertical.topPadding + 0.2 * vertical.availableHeight)
    }
}