blob: be09f4917c1307c419af7b491fbb1fd37c87596b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
|
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd
** All rights reserved.
** For any questions to The Qt Company, please use contact form at http://www.qt.io/contact-us
**
** This file is part of the Qt Enterprise Qt Quick Timeline Add-on.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company.
**
** If you have questions regarding the use of this file, please use
** contact form at http://www.qt.io/contact-us
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Timeline 1.0
Item {
id: item1
state: "pingpong"
Timeline {
id: timeline
enabled: true
startFrame: 0
endFrame: 1000
animations: [
TimelineAnimation {
id: pingPongAnimation
to: 200
loops: 2
from: 0
duration: 2000
running: false
pingPong: true
onFinished: item1.state = "firsthalf"
},
TimelineAnimation {
id: animation01
to: 200
loops: 1
from: 0
duration: 1000
running: false
onFinished: item1.state = "secondhalf (ping pong)"
},
TimelineAnimation {
id: animation02
to: 400
loops: 1
from: 200
duration: 1000
running: false
pingPong: true
onFinished: item1.state = "last"
},
TimelineAnimation {
id: animation03
to: 0
loops: 1
from: 200
duration: 500
running: false
onFinished: item1.state = "pingpong"
}
]
KeyframeGroup {
target: rectangle
property: "width"
Keyframe {
frame: 1
value: 50
}
}
KeyframeGroup {
target: rectangle
property: "height"
Keyframe {
frame: 1
value: 50
}
}
KeyframeGroup {
target: rectangle
property: "x"
Keyframe {
frame: 100
value: 100
}
Keyframe {
frame: 200
value: 200
}
Keyframe {
frame: 300
value: 100
}
Keyframe {
frame: 400
value: 0
}
}
KeyframeGroup {
target: rectangle
property: "y"
Keyframe {
frame: 100
value: 400
}
Keyframe {
frame: 200
value: 430
}
Keyframe {
frame: 300
value: 335
}
Keyframe {
frame: 400
value: 430
}
}
KeyframeGroup {
target: rectangle
property: "color"
Keyframe {
frame: 400
value: "#f61b1b"
}
}
}
Rectangle {
id: rectangle
x: 0
y: 430
width: 50
height: 50
color: "#f61b1b"
MouseArea {
anchors.topMargin: 109
anchors.fill: parent
onClicked: {
print("clicked")
numberAnimation.start()
}
}
}
Rectangle {
id: rectangle1
x: 0
y: 0
width: 85
height: 85
color: "#22f4dd"
MouseArea {
anchors.fill: parent
onClicked: {
print("clicked")
numberAnimation.stop()
}
}
}
Text {
id: text1
x: 376
y: 18
text: item1.state
font.pixelSize: 12
}
states: [
State {
name: "pingpong"
PropertyChanges {
target: pingPongAnimation
running: true
}
},
State {
name: "firsthalf"
PropertyChanges {
target: animation01
running: true
}
},
State {
name: "secondhalf (ping pong)"
PropertyChanges {
target: animation02
running: true
}
},
State {
name: "last"
PropertyChanges {
target: animation03
running: true
}
}
]
}
|