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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QCONNECTIONQNXBACKEND_P_H #define QCONNECTIONQNXBACKEND_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qconnectionfactories_p.h" #include "qconnection_qnx_qiodevices.h" #include "qconnection_qnx_server.h" QT_BEGIN_NAMESPACE /*! QtRO provides ClientIoDevice, ServerIoDevice and QConnectionAbstractServer as abstract interfaces to allow different backends to be used by QtRO. The concept behind these classes is that there needs to be a Host node, which has an address that can be connected to. Then there is a client object, which can be publicly constructed, and can connect to the server. When the server gets a connection request, it creates the server side of the connection, which communicates directly with the client. There are thus three abstractions, one for the server, one for the client-side of the connection, and the third for the server-side of the connection. The later two need to inherit from QIODevice. Creating a backend for something that is already implemented in Qt is a matter of creating the three needed abstractions. In the case of creating a QNX backend using QNX's Native Messaging, the backend needs to create the Server (which has an address for accepting connections), the client QIODevice, and the server side QIODevice. Since Native Messaging is one way, and recommends using pulses to support two-way communication, the logic for the client-side and server-side QIODevice are very different. Thus, three additional backend classes are needed as well. QnxClientIo implements the QtRO ClientIoDevice wrapper around the QNX specific QQnxNativeIo QIODevice (the client-side QIODevice). QnxServerIo implements the QtRO ServerIoDevice wrapper around the QNX specific QIOQnxSource QIODevice (the server-side QIODevice). QnxServerImpl implements the QtRO QConnectionAbstractServer wrapper around the QNX specific QQnxNativeServer, which is the server object listening for connections. Not sure if it is of interest to the Qt community, but it seems like QQnxNativeIo, QIOQnxSource and QQnxNativeServer could used as an optimized QLocalServer/QLocalSocket QPA for QNX. */ class QnxClientIo final : public ClientIoDevice { Q_OBJECT public: explicit QnxClientIo(QObject *parent = nullptr); ~QnxClientIo(); QIODevice *connection() const override; void connectToServer() override; bool isOpen() const override; public Q_SLOTS: void onError(QAbstractSocket::SocketError error); void onStateChanged(QAbstractSocket::SocketState state); protected: void doClose() override; void doDisconnectFromServer() override; private: QQnxNativeIo *m_socket; }; class QnxServerIo final : public ServerIoDevice { public: explicit QnxServerIo(QSharedPointer conn, QObject *parent = nullptr); QIODevice *connection() const override; protected: void doClose() override; private: //TODO Source or Replica QSharedPointer m_connection; }; class QnxServerImpl final : public QConnectionAbstractServer { Q_OBJECT public: explicit QnxServerImpl(QObject *parent); ~QnxServerImpl(); bool hasPendingConnections() const override; ServerIoDevice *configureNewConnection() override; QUrl address() const override; bool listen(const QUrl &address) override; QAbstractSocket::SocketError serverError() const override; void close() override; private: QQnxNativeServer m_server; }; QT_END_NAMESPACE #endif // QCONNECTIONQNXBACKEND_P_H