diff options
author | Alessandro Portale <alessandro.portale@qt.io> | 2016-08-19 13:25:49 +0200 |
---|---|---|
committer | Alessandro Portale <alessandro.portale@qt.io> | 2016-08-23 12:13:07 +0000 |
commit | 63ec7e2ff9f5f63ff32c1fb874fd7de8b5bfdb02 (patch) | |
tree | 051c0675ca058e08759e84d8de9d1c204312fb49 | |
parent | a3bfb9e792e4a8dd5f16a4b51d45c3af0eaae80d (diff) |
TrafficLight example: Use relative image file names in .qml examplesv5.7.1
It is not just better practice to reduce the absolute source file names
to a minimum, but in this case it also enables the Qt Quick Designer to
properly display the scene.
Change-Id: I0be935584687c5f5099619ffe9c0e356d0b4d56b
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@theqtcompany.com>
-rw-r--r-- | examples/scxml/trafficlight-common/TrafficLight.qml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/scxml/trafficlight-common/TrafficLight.qml b/examples/scxml/trafficlight-common/TrafficLight.qml index 03eac30..a23fca7 100644 --- a/examples/scxml/trafficlight-common/TrafficLight.qml +++ b/examples/scxml/trafficlight-common/TrafficLight.qml @@ -62,7 +62,7 @@ Window { Image { id: lights - source: "qrc:///background.png" + source: "background.png" MouseArea { anchors.fill: parent @@ -75,7 +75,7 @@ Window { id: redLight x: (lights.width - width) / 2 y: 40 - source: "qrc:///red.png" + source: "red.png" visible: stateMachine.red || stateMachine.redGoingGreen } @@ -83,7 +83,7 @@ Window { id: yellowLight x: (lights.width - width) / 2 y: 135 - source: "qrc:///yellow.png" + source: "yellow.png" visible: stateMachine.yellow || stateMachine.blinking } @@ -91,7 +91,7 @@ Window { id: greenLight x: (lights.width - width) / 2 y: 230 - source: "qrc:///green.png" + source: "green.png" visible: stateMachine.green } } @@ -102,7 +102,7 @@ Window { anchors.bottom: parent.bottom anchors.margins: 20 - source: stateMachine.working ? "qrc:///pause.png" : "qrc:///play.png" + source: stateMachine.working ? "pause.png" : "play.png" onClicked: { if (stateMachine.working) |