diff options
author | Juha Vuolle <juha.vuolle@qt.io> | 2023-02-23 18:04:46 +0200 |
---|---|---|
committer | Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> | 2023-03-10 16:20:19 +0000 |
commit | a9c4eaef13856b580d672dcbd8e1d77200a3b53f (patch) | |
tree | de2dbb3851c41cec7f6e69b4c845aa16f636421a | |
parent | b7c6571bcf5bcdbbad3828d313920bdaed67db9b (diff) |
Remove some of the state machine examples
As part of the Qt6 example revamp campaign.
See QTBUG-110646 for more detailed rationale
Task-number: QTBUG-111447
Change-Id: I9757daed4a3e60a15cc0b557c14e51862c6b0bf7
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
(cherry picked from commit 236d927705defbf58a6b410befcf73a141d06c4e)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
161 files changed, 7 insertions, 9487 deletions
diff --git a/examples/statemachine/CMakeLists.txt b/examples/statemachine/CMakeLists.txt index 635f58b..5da90e2 100644 --- a/examples/statemachine/CMakeLists.txt +++ b/examples/statemachine/CMakeLists.txt @@ -4,7 +4,6 @@ add_subdirectory(statemachine) if(TARGET Qt::Widgets) - add_subdirectory(graphicsview) if(QT_FEATURE_animation) add_subdirectory(animation) endif() diff --git a/examples/statemachine/animation/CMakeLists.txt b/examples/statemachine/animation/CMakeLists.txt index ec24679..cf86192 100644 --- a/examples/statemachine/animation/CMakeLists.txt +++ b/examples/statemachine/animation/CMakeLists.txt @@ -1,8 +1,4 @@ # Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: BSD-3-Clause -qt_internal_add_example(animatedtiles) qt_internal_add_example(moveblocks) -qt_internal_add_example(states) -qt_internal_add_example(stickman) -qt_internal_add_example(sub-attaq) diff --git a/examples/statemachine/animation/animatedtiles/CMakeLists.txt b/examples/statemachine/animation/animatedtiles/CMakeLists.txt deleted file mode 100644 index 423b18f..0000000 --- a/examples/statemachine/animation/animatedtiles/CMakeLists.txt +++ /dev/null @@ -1,55 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(animatedtiles LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/animation/animatedtiles") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui StateMachine Widgets) - -qt_add_executable(animatedtiles - main.cpp -) - -set_target_properties(animatedtiles PROPERTIES - WIN32_EXECUTABLE TRUE - MACOSX_BUNDLE TRUE -) - -target_link_libraries(animatedtiles PUBLIC - Qt::Core - Qt::Gui - Qt::StateMachine - Qt::Widgets -) - -# Resources: -set(animatedtiles_resource_files - "images/Time-For-Lunch-2.jpg" - "images/centered.png" - "images/ellipse.png" - "images/figure8.png" - "images/kinetic.png" - "images/random.png" - "images/tile.png" -) - -qt6_add_resources(animatedtiles "animatedtiles" - PREFIX - "/" - FILES - ${animatedtiles_resource_files} -) - -install(TARGETS animatedtiles - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/animation/animatedtiles/animatedtiles.pro b/examples/statemachine/animation/animatedtiles/animatedtiles.pro deleted file mode 100644 index ae34a10..0000000 --- a/examples/statemachine/animation/animatedtiles/animatedtiles.pro +++ /dev/null @@ -1,8 +0,0 @@ -QT += statemachine widgets - -SOURCES = main.cpp -RESOURCES = animatedtiles.qrc - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/animation/animatedtiles -INSTALLS += target diff --git a/examples/statemachine/animation/animatedtiles/animatedtiles.qrc b/examples/statemachine/animation/animatedtiles/animatedtiles.qrc deleted file mode 100644 index c43a979..0000000 --- a/examples/statemachine/animation/animatedtiles/animatedtiles.qrc +++ /dev/null @@ -1,11 +0,0 @@ -<!DOCTYPE RCC><RCC version="1.0"> -<qresource> - <file>images/Time-For-Lunch-2.jpg</file> - <file>images/centered.png</file> - <file>images/ellipse.png</file> - <file>images/figure8.png</file> - <file>images/kinetic.png</file> - <file>images/random.png</file> - <file>images/tile.png</file> -</qresource> -</RCC> diff --git a/examples/statemachine/animation/animatedtiles/images/Time-For-Lunch-2.jpg b/examples/statemachine/animation/animatedtiles/images/Time-For-Lunch-2.jpg Binary files differdeleted file mode 100644 index c57a555..0000000 --- a/examples/statemachine/animation/animatedtiles/images/Time-For-Lunch-2.jpg +++ /dev/null diff --git a/examples/statemachine/animation/animatedtiles/images/centered.png b/examples/statemachine/animation/animatedtiles/images/centered.png Binary files differdeleted file mode 100644 index e416156..0000000 --- a/examples/statemachine/animation/animatedtiles/images/centered.png +++ /dev/null diff --git a/examples/statemachine/animation/animatedtiles/images/ellipse.png b/examples/statemachine/animation/animatedtiles/images/ellipse.png Binary files differdeleted file mode 100644 index 2c3ba88..0000000 --- a/examples/statemachine/animation/animatedtiles/images/ellipse.png +++ /dev/null diff --git a/examples/statemachine/animation/animatedtiles/images/figure8.png b/examples/statemachine/animation/animatedtiles/images/figure8.png Binary files differdeleted file mode 100644 index 6b05804..0000000 --- a/examples/statemachine/animation/animatedtiles/images/figure8.png +++ /dev/null diff --git a/examples/statemachine/animation/animatedtiles/images/kinetic.png b/examples/statemachine/animation/animatedtiles/images/kinetic.png Binary files differdeleted file mode 100644 index d5fc0af..0000000 --- a/examples/statemachine/animation/animatedtiles/images/kinetic.png +++ /dev/null diff --git a/examples/statemachine/animation/animatedtiles/images/random.png b/examples/statemachine/animation/animatedtiles/images/random.png Binary files differdeleted file mode 100644 index 415d96f..0000000 --- a/examples/statemachine/animation/animatedtiles/images/random.png +++ /dev/null diff --git a/examples/statemachine/animation/animatedtiles/images/tile.png b/examples/statemachine/animation/animatedtiles/images/tile.png Binary files differdeleted file mode 100644 index c8f39d8..0000000 --- a/examples/statemachine/animation/animatedtiles/images/tile.png +++ /dev/null diff --git a/examples/statemachine/animation/animatedtiles/main.cpp b/examples/statemachine/animation/animatedtiles/main.cpp deleted file mode 100644 index 450a714..0000000 --- a/examples/statemachine/animation/animatedtiles/main.cpp +++ /dev/null @@ -1,239 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include <QtCore> -#include <QtStateMachine> -#include <QtWidgets> - -class Pixmap : public QObject, public QGraphicsPixmapItem -{ - Q_OBJECT - Q_PROPERTY(QPointF pos READ pos WRITE setPos) -public: - Pixmap(const QPixmap &pix) - : QObject(), QGraphicsPixmapItem(pix) - { - setCacheMode(DeviceCoordinateCache); - } -}; - -class Button : public QGraphicsWidget -{ - Q_OBJECT -public: - Button(const QPixmap &pixmap, QGraphicsItem *parent = nullptr) - : QGraphicsWidget(parent), _pix(pixmap) - { - setAcceptHoverEvents(true); - setCacheMode(DeviceCoordinateCache); - } - - QRectF boundingRect() const override - { - return QRectF(-65, -65, 130, 130); - } - - QPainterPath shape() const override - { - QPainterPath path; - path.addEllipse(boundingRect()); - return path; - } - - void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) override - { - bool down = option->state & QStyle::State_Sunken; - QRectF r = boundingRect(); - QLinearGradient grad(r.topLeft(), r.bottomRight()); - grad.setColorAt(down ? 1 : 0, option->state & QStyle::State_MouseOver ? Qt::white : Qt::lightGray); - grad.setColorAt(down ? 0 : 1, Qt::darkGray); - painter->setPen(Qt::darkGray); - painter->setBrush(grad); - painter->drawEllipse(r); - QLinearGradient grad2(r.topLeft(), r.bottomRight()); - grad.setColorAt(down ? 1 : 0, Qt::darkGray); - grad.setColorAt(down ? 0 : 1, Qt::lightGray); - painter->setPen(Qt::NoPen); - painter->setBrush(grad); - if (down) - painter->translate(2, 2); - painter->drawEllipse(r.adjusted(5, 5, -5, -5)); - painter->drawPixmap(-_pix.width()/2, -_pix.height()/2, _pix); - } - -signals: - void pressed(); - -protected: - void mousePressEvent(QGraphicsSceneMouseEvent *) override - { - emit pressed(); - update(); - } - - void mouseReleaseEvent(QGraphicsSceneMouseEvent *) override - { - update(); - } - -private: - QPixmap _pix; -}; - -class View : public QGraphicsView -{ -public: - View(QGraphicsScene *scene) : QGraphicsView(scene) { } - -protected: - void resizeEvent(QResizeEvent *event) override - { - QGraphicsView::resizeEvent(event); - fitInView(sceneRect(), Qt::KeepAspectRatio); - } -}; - -int main(int argc, char **argv) -{ - Q_INIT_RESOURCE(animatedtiles); - - QApplication app(argc, argv); - - QPixmap kineticPix(":/images/kinetic.png"); - QPixmap bgPix(":/images/Time-For-Lunch-2.jpg"); - -//! [0] - QGraphicsScene scene(-350, -350, 700, 700); - - QList<Pixmap *> items; - for (int i = 0; i < 64; ++i) { - Pixmap *item = new Pixmap(kineticPix); - item->setOffset(-kineticPix.width()/2, -kineticPix.height()/2); - item->setZValue(i); - items << item; - scene.addItem(item); - } -//! [0] - -//! [1] - // Buttons - QGraphicsItem *buttonParent = new QGraphicsRectItem; - Button *ellipseButton = new Button(QPixmap(":/images/ellipse.png"), buttonParent); - Button *figure8Button = new Button(QPixmap(":/images/figure8.png"), buttonParent); - Button *randomButton = new Button(QPixmap(":/images/random.png"), buttonParent); - Button *tiledButton = new Button(QPixmap(":/images/tile.png"), buttonParent); - Button *centeredButton = new Button(QPixmap(":/images/centered.png"), buttonParent); - - ellipseButton->setPos(-100, -100); - figure8Button->setPos(100, -100); - randomButton->setPos(0, 0); - tiledButton->setPos(-100, 100); - centeredButton->setPos(100, 100); - - scene.addItem(buttonParent); - buttonParent->setTransform(QTransform::fromScale(0.75, 0.75), true); - buttonParent->setPos(200, 200); - buttonParent->setZValue(65); -//! [1] - -//! [2] - // States - QState *rootState = new QState; - QState *ellipseState = new QState(rootState); - QState *figure8State = new QState(rootState); - QState *randomState = new QState(rootState); - QState *tiledState = new QState(rootState); - QState *centeredState = new QState(rootState); -//! [2] - -//! [3] - // Values - for (int i = 0; i < items.count(); ++i) { - Pixmap *item = items.at(i); - // Ellipse - ellipseState->assignProperty(item, "pos", - QPointF(qCos((i / 63.0) * 6.28) * 250, - qSin((i / 63.0) * 6.28) * 250)); - - // Figure 8 - figure8State->assignProperty(item, "pos", - QPointF(qSin((i / 63.0) * 6.28) * 250, - qSin(((i * 2)/63.0) * 6.28) * 250)); - - // Random - randomState->assignProperty(item, "pos", - QPointF(-250 + QRandomGenerator::global()->bounded(500), - -250 + QRandomGenerator::global()->bounded(500))); - - // Tiled - tiledState->assignProperty(item, "pos", - QPointF(((i % 8) - 4) * kineticPix.width() + kineticPix.width() / 2, - ((i / 8) - 4) * kineticPix.height() + kineticPix.height() / 2)); - - // Centered - centeredState->assignProperty(item, "pos", QPointF()); - } -//! [3] - -//! [4] - // Ui - View *view = new View(&scene); - view->setWindowTitle(QT_TRANSLATE_NOOP(QGraphicsView, "Animated Tiles")); - view->setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate); - view->setBackgroundBrush(bgPix); - view->setCacheMode(QGraphicsView::CacheBackground); - view->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform); - view->show(); -//! [4] - -//! [5] - QStateMachine states; - states.addState(rootState); - states.setInitialState(rootState); - rootState->setInitialState(centeredState); -//! [5] - -//! [6] - QParallelAnimationGroup *group = new QParallelAnimationGroup; - for (int i = 0; i < items.count(); ++i) { - QPropertyAnimation *anim = new QPropertyAnimation(items[i], "pos"); - anim->setDuration(750 + i * 25); - anim->setEasingCurve(QEasingCurve::InOutBack); - group->addAnimation(anim); - } -//! [6] - -//! [7] - QAbstractTransition *trans = rootState->addTransition(ellipseButton, &Button::pressed, ellipseState); - trans->addAnimation(group); - - trans = rootState->addTransition(figure8Button, &Button::pressed, figure8State); - trans->addAnimation(group); - - trans = rootState->addTransition(randomButton, &Button::pressed, randomState); - trans->addAnimation(group); - - trans = rootState->addTransition(tiledButton, &Button::pressed, tiledState); - trans->addAnimation(group); - - trans = rootState->addTransition(centeredButton, &Button::pressed, centeredState); - trans->addAnimation(group); -//! [7] - -//! [8] - QTimer timer; - timer.start(125); - timer.setSingleShot(true); - trans = rootState->addTransition(&timer, &QTimer::timeout, ellipseState); - trans->addAnimation(group); - - states.start(); -//! [8] - -#ifdef QT_KEYPAD_NAVIGATION - QApplication::setNavigationMode(Qt::NavigationModeCursorAuto); -#endif - return app.exec(); -} - -#include "main.moc" diff --git a/examples/statemachine/animation/animation.pro b/examples/statemachine/animation/animation.pro index 9e84d43..bab7d8d 100644 --- a/examples/statemachine/animation/animation.pro +++ b/examples/statemachine/animation/animation.pro @@ -1,6 +1,2 @@ TEMPLATE = subdirs -SUBDIRS = animatedtiles \ - moveblocks \ - states \ - stickman \ - sub-attaq +SUBDIRS = moveblocks diff --git a/examples/statemachine/animation/states/CMakeLists.txt b/examples/statemachine/animation/states/CMakeLists.txt deleted file mode 100644 index c6cf648..0000000 --- a/examples/statemachine/animation/states/CMakeLists.txt +++ /dev/null @@ -1,54 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(states LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/animation/states") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui StateMachine Widgets) - -qt_add_executable(states - main.cpp -) - -set_target_properties(states PROPERTIES - WIN32_EXECUTABLE TRUE - MACOSX_BUNDLE TRUE -) - -target_link_libraries(states PUBLIC - Qt::Core - Qt::Gui - Qt::StateMachine - Qt::Widgets -) - -# Resources: -set(states_resource_files - "accessories-dictionary.png" - "akregator.png" - "digikam.png" - "help-browser.png" - "k3b.png" - "kchart.png" -) - -qt6_add_resources(states "states" - PREFIX - "/" - FILES - ${states_resource_files} -) - -install(TARGETS states - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/animation/states/accessories-dictionary.png b/examples/statemachine/animation/states/accessories-dictionary.png Binary files differdeleted file mode 100644 index e9bd55d..0000000 --- a/examples/statemachine/animation/states/accessories-dictionary.png +++ /dev/null diff --git a/examples/statemachine/animation/states/akregator.png b/examples/statemachine/animation/states/akregator.png Binary files differdeleted file mode 100644 index a086f45..0000000 --- a/examples/statemachine/animation/states/akregator.png +++ /dev/null diff --git a/examples/statemachine/animation/states/digikam.png b/examples/statemachine/animation/states/digikam.png Binary files differdeleted file mode 100644 index 9de9fb2..0000000 --- a/examples/statemachine/animation/states/digikam.png +++ /dev/null diff --git a/examples/statemachine/animation/states/help-browser.png b/examples/statemachine/animation/states/help-browser.png Binary files differdeleted file mode 100644 index db92faa..0000000 --- a/examples/statemachine/animation/states/help-browser.png +++ /dev/null diff --git a/examples/statemachine/animation/states/k3b.png b/examples/statemachine/animation/states/k3b.png Binary files differdeleted file mode 100644 index bbcafcf..0000000 --- a/examples/statemachine/animation/states/k3b.png +++ /dev/null diff --git a/examples/statemachine/animation/states/kchart.png b/examples/statemachine/animation/states/kchart.png Binary files differdeleted file mode 100644 index 1dd115b..0000000 --- a/examples/statemachine/animation/states/kchart.png +++ /dev/null diff --git a/examples/statemachine/animation/states/main.cpp b/examples/statemachine/animation/states/main.cpp deleted file mode 100644 index 362c3f2..0000000 --- a/examples/statemachine/animation/states/main.cpp +++ /dev/null @@ -1,259 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include <QtStateMachine> -#include <QtWidgets> - -class Pixmap : public QGraphicsObject -{ - Q_OBJECT -public: - Pixmap(const QPixmap &pix) : QGraphicsObject(), p(pix) - { - } - - void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) override - { - painter->drawPixmap(QPointF(), p); - } - - QRectF boundingRect() const override - { - return QRectF( QPointF(0, 0), p.size()); - } - -private: - QPixmap p; -}; - -class GraphicsView : public QGraphicsView -{ -public: - GraphicsView(QGraphicsScene *scene) : QGraphicsView(scene) - { - } - - void resizeEvent(QResizeEvent *) override - { - fitInView(sceneRect(), Qt::KeepAspectRatio); - } -}; - -//![0] -int main(int argc, char *argv[]) -{ - Q_INIT_RESOURCE(states); - - QApplication app(argc, argv); - - // Text edit and button - QTextEdit *edit = new QTextEdit; - edit->setText("asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " - "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " - "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy " - "asdf lkjha yuoiqwe asd iuaysd u iasyd uiy!"); - - QPushButton *button = new QPushButton; - QGraphicsProxyWidget *buttonProxy = new QGraphicsProxyWidget; - buttonProxy->setWidget(button); - QGraphicsProxyWidget *editProxy = new QGraphicsProxyWidget; - editProxy->setWidget(edit); - - QGroupBox *box = new QGroupBox; - box->setFlat(true); - box->setTitle("Options"); - - QVBoxLayout *layout2 = new QVBoxLayout; - box->setLayout(layout2); - layout2->addWidget(new QRadioButton("Herring")); - layout2->addWidget(new QRadioButton("Blue Parrot")); - layout2->addWidget(new QRadioButton("Petunias")); - layout2->addStretch(); - - QGraphicsProxyWidget *boxProxy = new QGraphicsProxyWidget; - boxProxy->setWidget(box); - - // Parent widget - QGraphicsWidget *widget = new QGraphicsWidget; - QGraphicsLinearLayout *layout = new QGraphicsLinearLayout(Qt::Vertical, widget); - layout->addItem(editProxy); - layout->addItem(buttonProxy); - widget->setLayout(layout); - - Pixmap *p1 = new Pixmap(QPixmap(":/digikam.png")); - Pixmap *p2 = new Pixmap(QPixmap(":/akregator.png")); - Pixmap *p3 = new Pixmap(QPixmap(":/accessories-dictionary.png")); - Pixmap *p4 = new Pixmap(QPixmap(":/k3b.png")); - Pixmap *p5 = new Pixmap(QPixmap(":/help-browser.png")); - Pixmap *p6 = new Pixmap(QPixmap(":/kchart.png")); - - QGraphicsScene scene(0, 0, 400, 300); - scene.setBackgroundBrush(scene.palette().window()); - scene.addItem(widget); - scene.addItem(boxProxy); - scene.addItem(p1); - scene.addItem(p2); - scene.addItem(p3); - scene.addItem(p4); - scene.addItem(p5); - scene.addItem(p6); -//![0] - -//![1] - QStateMachine machine; - QState *state1 = new QState(&machine); - QState *state2 = new QState(&machine); - QState *state3 = new QState(&machine); - machine.setInitialState(state1); -//![1] - -//![2] - // State 1 - state1->assignProperty(button, "text", "Switch to state 2"); - state1->assignProperty(widget, "geometry", QRectF(0, 0, 400, 150)); - state1->assignProperty(box, "geometry", QRect(-200, 150, 200, 150)); - state1->assignProperty(p1, "pos", QPointF(68, 200)); // 185)); - state1->assignProperty(p2, "pos", QPointF(168, 200)); // 185)); - state1->assignProperty(p3, "pos", QPointF(268, 200)); // 185)); - state1->assignProperty(p4, "pos", QPointF(68 - 150, 48 - 150)); - state1->assignProperty(p5, "pos", QPointF(168, 48 - 150)); - state1->assignProperty(p6, "pos", QPointF(268 + 150, 48 - 150)); - state1->assignProperty(p1, "rotation", qreal(0)); - state1->assignProperty(p2, "rotation", qreal(0)); - state1->assignProperty(p3, "rotation", qreal(0)); - state1->assignProperty(p4, "rotation", qreal(-270)); - state1->assignProperty(p5, "rotation", qreal(-90)); - state1->assignProperty(p6, "rotation", qreal(270)); - state1->assignProperty(boxProxy, "opacity", qreal(0)); - state1->assignProperty(p1, "opacity", qreal(1)); - state1->assignProperty(p2, "opacity", qreal(1)); - state1->assignProperty(p3, "opacity", qreal(1)); - state1->assignProperty(p4, "opacity", qreal(0)); - state1->assignProperty(p5, "opacity", qreal(0)); - state1->assignProperty(p6, "opacity", qreal(0)); -//![2] - - // State 2 - state2->assignProperty(button, "text", "Switch to state 3"); - state2->assignProperty(widget, "geometry", QRectF(200, 150, 200, 150)); - state2->assignProperty(box, "geometry", QRect(9, 150, 190, 150)); - state2->assignProperty(p1, "pos", QPointF(68 - 150, 185 + 150)); - state2->assignProperty(p2, "pos", QPointF(168, 185 + 150)); - state2->assignProperty(p3, "pos", QPointF(268 + 150, 185 + 150)); - state2->assignProperty(p4, "pos", QPointF(64, 48)); - state2->assignProperty(p5, "pos", QPointF(168, 48)); - state2->assignProperty(p6, "pos", QPointF(268, 48)); - state2->assignProperty(p1, "rotation", qreal(-270)); - state2->assignProperty(p2, "rotation", qreal(90)); - state2->assignProperty(p3, "rotation", qreal(270)); - state2->assignProperty(p4, "rotation", qreal(0)); - state2->assignProperty(p5, "rotation", qreal(0)); - state2->assignProperty(p6, "rotation", qreal(0)); - state2->assignProperty(boxProxy, "opacity", qreal(1)); - state2->assignProperty(p1, "opacity", qreal(0)); - state2->assignProperty(p2, "opacity", qreal(0)); - state2->assignProperty(p3, "opacity", qreal(0)); - state2->assignProperty(p4, "opacity", qreal(1)); - state2->assignProperty(p5, "opacity", qreal(1)); - state2->assignProperty(p6, "opacity", qreal(1)); - - // State 3 - state3->assignProperty(button, "text", "Switch to state 1"); - state3->assignProperty(p1, "pos", QPointF(0, 5)); - state3->assignProperty(p2, "pos", QPointF(0, 5 + 64 + 5)); - state3->assignProperty(p3, "pos", QPointF(5, 5 + (64 + 5) + 64)); - state3->assignProperty(p4, "pos", QPointF(5 + 64 + 5, 5)); - state3->assignProperty(p5, "pos", QPointF(5 + 64 + 5, 5 + 64 + 5)); - state3->assignProperty(p6, "pos", QPointF(5 + 64 + 5, 5 + (64 + 5) + 64)); - state3->assignProperty(widget, "geometry", QRectF(138, 5, 400 - 138, 200)); - state3->assignProperty(box, "geometry", QRect(5, 205, 400, 90)); - state3->assignProperty(p1, "opacity", qreal(1)); - state3->assignProperty(p2, "opacity", qreal(1)); - state3->assignProperty(p3, "opacity", qreal(1)); - state3->assignProperty(p4, "opacity", qreal(1)); - state3->assignProperty(p5, "opacity", qreal(1)); - state3->assignProperty(p6, "opacity", qreal(1)); - -//![3] - QAbstractTransition *t1 = state1->addTransition(button, &QAbstractButton::clicked, state2); - QSequentialAnimationGroup *animation1SubGroup = new QSequentialAnimationGroup; - animation1SubGroup->addPause(250); - animation1SubGroup->addAnimation(new QPropertyAnimation(box, "geometry")); - t1->addAnimation(animation1SubGroup); - t1->addAnimation(new QPropertyAnimation(widget, "geometry")); - t1->addAnimation(new QPropertyAnimation(p1, "pos")); - t1->addAnimation(new QPropertyAnimation(p2, "pos")); - t1->addAnimation(new QPropertyAnimation(p3, "pos")); - t1->addAnimation(new QPropertyAnimation(p4, "pos")); - t1->addAnimation(new QPropertyAnimation(p5, "pos")); - t1->addAnimation(new QPropertyAnimation(p6, "pos")); - t1->addAnimation(new QPropertyAnimation(p1, "rotation")); - t1->addAnimation(new QPropertyAnimation(p2, "rotation")); - t1->addAnimation(new QPropertyAnimation(p3, "rotation")); - t1->addAnimation(new QPropertyAnimation(p4, "rotation")); - t1->addAnimation(new QPropertyAnimation(p5, "rotation")); - t1->addAnimation(new QPropertyAnimation(p6, "rotation")); - t1->addAnimation(new QPropertyAnimation(p1, "opacity")); - t1->addAnimation(new QPropertyAnimation(p2, "opacity")); - t1->addAnimation(new QPropertyAnimation(p3, "opacity")); - t1->addAnimation(new QPropertyAnimation(p4, "opacity")); - t1->addAnimation(new QPropertyAnimation(p5, "opacity")); - t1->addAnimation(new QPropertyAnimation(p6, "opacity")); -//![3] - - QAbstractTransition *t2 = state2->addTransition(button, &QAbstractButton::clicked, state3); - t2->addAnimation(new QPropertyAnimation(box, "geometry")); - t2->addAnimation(new QPropertyAnimation(widget, "geometry")); - t2->addAnimation(new QPropertyAnimation(p1, "pos")); - t2->addAnimation(new QPropertyAnimation(p2, "pos")); - t2->addAnimation(new QPropertyAnimation(p3, "pos")); - t2->addAnimation(new QPropertyAnimation(p4, "pos")); - t2->addAnimation(new QPropertyAnimation(p5, "pos")); - t2->addAnimation(new QPropertyAnimation(p6, "pos")); - t2->addAnimation(new QPropertyAnimation(p1, "rotation")); - t2->addAnimation(new QPropertyAnimation(p2, "rotation")); - t2->addAnimation(new QPropertyAnimation(p3, "rotation")); - t2->addAnimation(new QPropertyAnimation(p4, "rotation")); - t2->addAnimation(new QPropertyAnimation(p5, "rotation")); - t2->addAnimation(new QPropertyAnimation(p6, "rotation")); - t2->addAnimation(new QPropertyAnimation(p1, "opacity")); - t2->addAnimation(new QPropertyAnimation(p2, "opacity")); - t2->addAnimation(new QPropertyAnimation(p3, "opacity")); - t2->addAnimation(new QPropertyAnimation(p4, "opacity")); - t2->addAnimation(new QPropertyAnimation(p5, "opacity")); - t2->addAnimation(new QPropertyAnimation(p6, "opacity")); - - QAbstractTransition *t3 = state3->addTransition(button, &QAbstractButton::clicked, state1); - t3->addAnimation(new QPropertyAnimation(box, "geometry")); - t3->addAnimation(new QPropertyAnimation(widget, "geometry")); - t3->addAnimation(new QPropertyAnimation(p1, "pos")); - t3->addAnimation(new QPropertyAnimation(p2, "pos")); - t3->addAnimation(new QPropertyAnimation(p3, "pos")); - t3->addAnimation(new QPropertyAnimation(p4, "pos")); - t3->addAnimation(new QPropertyAnimation(p5, "pos")); - t3->addAnimation(new QPropertyAnimation(p6, "pos")); - t3->addAnimation(new QPropertyAnimation(p1, "rotation")); - t3->addAnimation(new QPropertyAnimation(p2, "rotation")); - t3->addAnimation(new QPropertyAnimation(p3, "rotation")); - t3->addAnimation(new QPropertyAnimation(p4, "rotation")); - t3->addAnimation(new QPropertyAnimation(p5, "rotation")); - t3->addAnimation(new QPropertyAnimation(p6, "rotation")); - t3->addAnimation(new QPropertyAnimation(p1, "opacity")); - t3->addAnimation(new QPropertyAnimation(p2, "opacity")); - t3->addAnimation(new QPropertyAnimation(p3, "opacity")); - t3->addAnimation(new QPropertyAnimation(p4, "opacity")); - t3->addAnimation(new QPropertyAnimation(p5, "opacity")); - t3->addAnimation(new QPropertyAnimation(p6, "opacity")); - -//![4] - machine.start(); - - GraphicsView view(&scene); - - view.show(); - - return app.exec(); -//![4] -} - -#include "main.moc" diff --git a/examples/statemachine/animation/states/states.pro b/examples/statemachine/animation/states/states.pro deleted file mode 100644 index 3a6dd77..0000000 --- a/examples/statemachine/animation/states/states.pro +++ /dev/null @@ -1,8 +0,0 @@ -QT += statemachine widgets - -SOURCES += main.cpp -RESOURCES += states.qrc - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/animation/states -INSTALLS += target diff --git a/examples/statemachine/animation/states/states.qrc b/examples/statemachine/animation/states/states.qrc deleted file mode 100644 index 60ab3f7..0000000 --- a/examples/statemachine/animation/states/states.qrc +++ /dev/null @@ -1,10 +0,0 @@ -<!DOCTYPE RCC><RCC version="1.0"> -<qresource> - <file>accessories-dictionary.png</file> - <file>akregator.png</file> - <file>digikam.png</file> - <file>help-browser.png</file> - <file>k3b.png</file> - <file>kchart.png</file> -</qresource> -</RCC> diff --git a/examples/statemachine/animation/stickman/CMakeLists.txt b/examples/statemachine/animation/stickman/CMakeLists.txt deleted file mode 100644 index cb874c1..0000000 --- a/examples/statemachine/animation/stickman/CMakeLists.txt +++ /dev/null @@ -1,58 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(stickman LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/animation/stickman") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui StateMachine Widgets) - -qt_add_executable(stickman - animation.cpp animation.h - graphicsview.cpp graphicsview.h - lifecycle.cpp lifecycle.h - main.cpp - node.cpp node.h - rectbutton.cpp rectbutton.h - stickman.cpp stickman.h -) - -set_target_properties(stickman PROPERTIES - WIN32_EXECUTABLE TRUE - MACOSX_BUNDLE TRUE -) - -target_link_libraries(stickman PUBLIC - Qt::Core - Qt::Gui - Qt::StateMachine - Qt::Widgets -) - -# Resources: -set(stickman_resource_files - "animations/chilling.bin" - "animations/dancing.bin" - "animations/dead.bin" - "animations/jumping.bin" -) - -qt6_add_resources(stickman "stickman" - PREFIX - "/" - FILES - ${stickman_resource_files} -) - -install(TARGETS stickman - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/animation/stickman/animation.cpp b/examples/statemachine/animation/stickman/animation.cpp deleted file mode 100644 index 9109732..0000000 --- a/examples/statemachine/animation/stickman/animation.cpp +++ /dev/null @@ -1,146 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "animation.h" - -#include <QIODevice> -#include <QDataStream> - -class Frame -{ -public: - Frame() = default; - - int nodeCount() const - { - return m_nodePositions.size(); - } - - void setNodeCount(int nodeCount) - { - m_nodePositions.resize(nodeCount); - } - - QPointF nodePos(int idx) const - { - return m_nodePositions.at(idx); - } - - void setNodePos(int idx, const QPointF &pos) - { - m_nodePositions[idx] = pos; - } - -private: - QList<QPointF> m_nodePositions; -}; - -Animation::Animation() : m_currentFrame(0) -{ - m_frames.append(new Frame); -} - -Animation::~Animation() -{ - qDeleteAll(m_frames); -} - -void Animation::setTotalFrames(int totalFrames) -{ - while (m_frames.size() < totalFrames) - m_frames.append(new Frame); - - while (totalFrames < m_frames.size()) - delete m_frames.takeLast(); - - setCurrentFrame(m_currentFrame); -} - -int Animation::totalFrames() const -{ - return m_frames.size(); -} - -void Animation::setCurrentFrame(int currentFrame) -{ - m_currentFrame = qBound(0, currentFrame, totalFrames() - 1); -} - -int Animation::currentFrame() const -{ - return m_currentFrame; -} - -void Animation::setNodeCount(int nodeCount) -{ - Frame *frame = m_frames.at(m_currentFrame); - frame->setNodeCount(nodeCount); -} - -int Animation::nodeCount() const -{ - Frame *frame = m_frames.at(m_currentFrame); - return frame->nodeCount(); -} - -void Animation::setNodePos(int idx, const QPointF &pos) -{ - Frame *frame = m_frames.at(m_currentFrame); - frame->setNodePos(idx, pos); -} - -QPointF Animation::nodePos(int idx) const -{ - Frame *frame = m_frames.at(m_currentFrame); - return frame->nodePos(idx); -} - -QString Animation::name() const -{ - return m_name; -} - -void Animation::setName(const QString &name) -{ - m_name = name; -} - -void Animation::save(QIODevice *device) const -{ - QDataStream stream(device); - stream << m_name; - stream << m_frames.size(); - for (const Frame *frame : std::as_const(m_frames)) { - stream << frame->nodeCount(); - for (int i = 0; i < frame->nodeCount(); ++i) - stream << frame->nodePos(i); - } -} - -void Animation::load(QIODevice *device) -{ - qDeleteAll(m_frames); - m_frames.clear(); - - QDataStream stream(device); - stream >> m_name; - - int frameCount; - stream >> frameCount; - - for (int i = 0; i < frameCount; ++i) { - int nodeCount; - stream >> nodeCount; - - Frame *frame = new Frame; - frame->setNodeCount(nodeCount); - - for (int j = 0; j < nodeCount; ++j) { - QPointF pos; - stream >> pos; - frame->setNodePos(j, pos); - } - - m_frames.append(frame); - } -} diff --git a/examples/statemachine/animation/stickman/animation.h b/examples/statemachine/animation/stickman/animation.h deleted file mode 100644 index a05204d..0000000 --- a/examples/statemachine/animation/stickman/animation.h +++ /dev/null @@ -1,45 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef ANIMATION_H -#define ANIMATION_H - -#include <QPointF> -#include <QString> -#include <QList> - -class Frame; -QT_BEGIN_NAMESPACE -class QIODevice; -QT_END_NAMESPACE -class Animation -{ -public: - Animation(); - ~Animation(); - - void setTotalFrames(int totalFrames); - int totalFrames() const; - - void setCurrentFrame(int currentFrame); - int currentFrame() const; - - void setNodeCount(int nodeCount); - int nodeCount() const; - - void setNodePos(int idx, const QPointF &pos); - QPointF nodePos(int idx) const; - - QString name() const; - void setName(const QString &name); - - void save(QIODevice *device) const; - void load(QIODevice *device); - -private: - QString m_name; - QList<Frame *> m_frames; - int m_currentFrame; -}; - -#endif diff --git a/examples/statemachine/animation/stickman/animations/chilling.bin b/examples/statemachine/animation/stickman/animations/chilling.bin Binary files differdeleted file mode 100644 index a81fc7a..0000000 --- a/examples/statemachine/animation/stickman/animations/chilling.bin +++ /dev/null diff --git a/examples/statemachine/animation/stickman/animations/dancing.bin b/examples/statemachine/animation/stickman/animations/dancing.bin Binary files differdeleted file mode 100644 index 462f66f..0000000 --- a/examples/statemachine/animation/stickman/animations/dancing.bin +++ /dev/null diff --git a/examples/statemachine/animation/stickman/animations/dead.bin b/examples/statemachine/animation/stickman/animations/dead.bin Binary files differdeleted file mode 100644 index 9859b4b..0000000 --- a/examples/statemachine/animation/stickman/animations/dead.bin +++ /dev/null diff --git a/examples/statemachine/animation/stickman/animations/jumping.bin b/examples/statemachine/animation/stickman/animations/jumping.bin Binary files differdeleted file mode 100644 index 12661a1..0000000 --- a/examples/statemachine/animation/stickman/animations/jumping.bin +++ /dev/null diff --git a/examples/statemachine/animation/stickman/graphicsview.cpp b/examples/statemachine/animation/stickman/graphicsview.cpp deleted file mode 100644 index d4df975..0000000 --- a/examples/statemachine/animation/stickman/graphicsview.cpp +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "graphicsview.h" -#include "stickman.h" - -#include <QKeyEvent> -#include <QGraphicsScene> - -void GraphicsView::keyPressEvent(QKeyEvent *e) -{ - if (e->key() == Qt::Key_Escape) - close(); - emit keyPressed(Qt::Key(e->key())); -} - -void GraphicsView::resizeEvent(QResizeEvent *e) -{ - fitInView(scene()->sceneRect()); - QGraphicsView::resizeEvent(e); -} diff --git a/examples/statemachine/animation/stickman/graphicsview.h b/examples/statemachine/animation/stickman/graphicsview.h deleted file mode 100644 index 330531d..0000000 --- a/examples/statemachine/animation/stickman/graphicsview.h +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef GRAPHICSVIEW_H -#define GRAPHICSVIEW_H - -#include <QGraphicsView> - -class GraphicsView: public QGraphicsView -{ - Q_OBJECT -public: - using QGraphicsView::QGraphicsView; - -protected: - void resizeEvent(QResizeEvent *e) override; - void keyPressEvent(QKeyEvent *e) override; - -signals: - void keyPressed(int key); -}; - -#endif diff --git a/examples/statemachine/animation/stickman/lifecycle.cpp b/examples/statemachine/animation/stickman/lifecycle.cpp deleted file mode 100644 index a25bd90..0000000 --- a/examples/statemachine/animation/stickman/lifecycle.cpp +++ /dev/null @@ -1,187 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "lifecycle.h" -#include "stickman.h" -#include "node.h" -#include "animation.h" -#include "graphicsview.h" - -#include <QEventTransition> -#include <QFile> -#include <QParallelAnimationGroup> -#include <QPropertyAnimation> -#include <QRandomGenerator> -#include <QSignalTransition> -#include <QState> -#include <QStateMachine> -#include <QTimer> - -class KeyPressTransition: public QSignalTransition -{ -public: - KeyPressTransition(GraphicsView *receiver, Qt::Key key) - : QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key) - { - } - KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target) - : QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key) - { - setTargetState(target); - } - - bool eventTest(QEvent *e) override - { - if (QSignalTransition::eventTest(e)) { - QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0); - return (key.toInt() == int(m_key)); - } - - return false; - } -private: - Qt::Key m_key; -}; - -//! [4] -class LightningStrikesTransition: public QEventTransition -{ -public: - LightningStrikesTransition(QAbstractState *target) - : QEventTransition(this, QEvent::Timer) - { - setTargetState(target); - startTimer(1000); - } - - bool eventTest(QEvent *e) override - { - return QEventTransition::eventTest(e) && QRandomGenerator::global()->bounded(50) == 0; - } -}; -//! [4] - -LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) - : m_stickMan(stickMan), m_keyReceiver(keyReceiver) -{ - // Create animation group to be used for all transitions - m_animationGroup = new QParallelAnimationGroup(); - const int stickManNodeCount = m_stickMan->nodeCount(); - for (int i = 0; i < stickManNodeCount; ++i) { - QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos"); - m_animationGroup->addAnimation(pa); - } - - // Set up initial state graph -//! [3] - m_machine = new QStateMachine(); - m_machine->addDefaultAnimation(m_animationGroup); -//! [3] - - m_alive = new QState(m_machine); - m_alive->setObjectName("alive"); - - // Make it blink when lightning strikes before entering dead animation - QState *lightningBlink = new QState(m_machine); - lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::white)); - lightningBlink->assignProperty(m_stickMan, "penColor", QColor(Qt::black)); - lightningBlink->assignProperty(m_stickMan, "fillColor", QColor(Qt::white)); - lightningBlink->assignProperty(m_stickMan, "isDead", true); - -//! [5] - QTimer *timer = new QTimer(lightningBlink); - timer->setSingleShot(true); - timer->setInterval(100); - QObject::connect(lightningBlink, &QAbstractState::entered, - timer, QOverload<>::of(&QTimer::start)); - QObject::connect(lightningBlink, &QAbstractState::exited, - timer, &QTimer::stop); -//! [5] - - m_dead = new QState(m_machine); - m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::black)); - m_dead->assignProperty(m_stickMan, "penColor", QColor(Qt::white)); - m_dead->assignProperty(m_stickMan, "fillColor", QColor(Qt::black)); - m_dead->setObjectName("dead"); - - // Idle state (sets no properties) - m_idle = new QState(m_alive); - m_idle->setObjectName("idle"); - - m_alive->setInitialState(m_idle); - - // Lightning strikes at random - m_alive->addTransition(new LightningStrikesTransition(lightningBlink)); -//! [0] - lightningBlink->addTransition(timer, &QTimer::timeout, m_dead); -//! [0] - - m_machine->setInitialState(m_alive); -} - -void LifeCycle::setDeathAnimation(const QString &fileName) -{ - QState *deathAnimation = makeState(m_dead, fileName); - m_dead->setInitialState(deathAnimation); -} - -void LifeCycle::start() -{ - m_machine->start(); -} - -void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sender, const char *signal) -{ - QState *state = makeState(m_alive, fileName); - m_alive->addTransition(new KeyPressTransition(m_keyReceiver, key, state)); - - if (sender && signal) - m_alive->addTransition(sender, signal, state); -} - -QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName) -{ - QState *topLevel = new QState(parentState); - - Animation animation; - { - QFile file(animationFileName); - if (file.open(QIODevice::ReadOnly)) - animation.load(&file); - } - - const int frameCount = animation.totalFrames(); - QState *previousState = nullptr; - for (int i = 0; i < frameCount; ++i) { - animation.setCurrentFrame(i); - -//! [1] - QState *frameState = new QState(topLevel); - const int nodeCount = animation.nodeCount(); - for (int j = 0; j < nodeCount; ++j) - frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j)); -//! [1] - - frameState->setObjectName(QString::fromLatin1("frame %0").arg(i)); - if (previousState == nullptr) - topLevel->setInitialState(frameState); - else -//! [2] - previousState->addTransition(previousState, &QState::propertiesAssigned, frameState); -//! [2] - - previousState = frameState; - } - - // Loop - previousState->addTransition(previousState, &QState::propertiesAssigned, topLevel->initialState()); - - return topLevel; - -} - -LifeCycle::~LifeCycle() -{ - delete m_machine; - delete m_animationGroup; -} diff --git a/examples/statemachine/animation/stickman/lifecycle.h b/examples/statemachine/animation/stickman/lifecycle.h deleted file mode 100644 index 11898a7..0000000 --- a/examples/statemachine/animation/stickman/lifecycle.h +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef LIFECYCLE_H -#define LIFECYCLE_H - -#include <Qt> - -QT_BEGIN_NAMESPACE -class QAbstractState; -class QAbstractTransition; -class QAnimationGroup; -class QObject; -class QState; -class QStateMachine; -QT_END_NAMESPACE -class GraphicsView; -class StickMan; -class LifeCycle -{ -public: - LifeCycle(StickMan *stickMan, GraphicsView *keyEventReceiver); - ~LifeCycle(); - - void setDeathAnimation(const QString &fileName); - void addActivity(const QString &fileName, Qt::Key key, - QObject *sender = nullptr, const char *signal = nullptr); - - void start(); - -private: - QState *makeState(QState *parentState, const QString &animationFileName); - - StickMan *m_stickMan; - QStateMachine *m_machine; - QAnimationGroup *m_animationGroup; - GraphicsView *m_keyReceiver; - - QState *m_alive; - QState *m_dead; - QState *m_idle; -}; - -#endif diff --git a/examples/statemachine/animation/stickman/main.cpp b/examples/statemachine/animation/stickman/main.cpp deleted file mode 100644 index 557d355..0000000 --- a/examples/statemachine/animation/stickman/main.cpp +++ /dev/null @@ -1,69 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "animation.h" -#include "node.h" -#include "lifecycle.h" -#include "stickman.h" -#include "graphicsview.h" -#include "rectbutton.h" - -#include <QtCore> -#include <QtWidgets> - -int main(int argc, char **argv) -{ - Q_INIT_RESOURCE(stickman); - QApplication app(argc, argv); - - StickMan *stickMan = new StickMan; - stickMan->setDrawSticks(false); - - QGraphicsTextItem *textItem = new QGraphicsTextItem(); - textItem->setHtml("<font color=\"white\"><b>Stickman</b>" - "<p>" - "Tell the stickman what to do!" - "</p>" - "<p><i>" - "<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>" - "<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>" - "<li>Press <font color=\"purple\">C</font> to make him chill out.</li>" - "<li>When you are done, press <font color=\"purple\">Escape</font>.</li>" - "</i></p>" - "<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again." - "</p></font>"); - qreal w = textItem->boundingRect().width(); - QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect(); - textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0); - - QGraphicsScene scene; - scene.addItem(stickMan); - - scene.addItem(textItem); - scene.setBackgroundBrush(Qt::black); - - GraphicsView view; - view.setRenderHints(QPainter::Antialiasing); - view.setTransformationAnchor(QGraphicsView::NoAnchor); - view.setScene(&scene); - - QRectF sceneRect = scene.sceneRect(); - // making enough room in the scene for stickman to jump and die - view.resize(sceneRect.width() + 100, sceneRect.height() + 100); - view.setSceneRect(sceneRect); - - view.show(); - view.setFocus(); - - LifeCycle cycle(stickMan, &view); - cycle.setDeathAnimation(":/animations/dead.bin"); - - cycle.addActivity(":/animations/jumping.bin", Qt::Key_J); - cycle.addActivity(":/animations/dancing.bin", Qt::Key_D); - cycle.addActivity(":/animations/chilling.bin", Qt::Key_C); - - cycle.start(); - - - return app.exec(); -} diff --git a/examples/statemachine/animation/stickman/node.cpp b/examples/statemachine/animation/stickman/node.cpp deleted file mode 100644 index 6e1951d..0000000 --- a/examples/statemachine/animation/stickman/node.cpp +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "node.h" -#include "stickman.h" - -#include <QRectF> -#include <QPainter> -#include <QGraphicsSceneMouseEvent> - -Node::Node(const QPointF &pos, QGraphicsItem *parent) - : QGraphicsObject(parent), m_dragging(false) -{ - setPos(pos); - setFlag(QGraphicsItem::ItemSendsGeometryChanges); -} - -Node::~Node() -{ -} - -QRectF Node::boundingRect() const -{ - return QRectF(-6.0, -6.0, 12.0, 12.0); -} - -void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) -{ - painter->setPen(Qt::white); - painter->drawEllipse(QPointF(0.0, 0.0), 5.0, 5.0); -} - -QVariant Node::itemChange(GraphicsItemChange change, const QVariant &value) -{ - if (change == QGraphicsItem::ItemPositionChange) - emit positionChanged(); - - return QGraphicsObject::itemChange(change, value); -} - -void Node::mousePressEvent(QGraphicsSceneMouseEvent *) -{ - m_dragging = true; -} - -void Node::mouseMoveEvent(QGraphicsSceneMouseEvent *event) -{ - if (m_dragging) - setPos(mapToParent(event->pos())); -} - -void Node::mouseReleaseEvent(QGraphicsSceneMouseEvent *) -{ - m_dragging = false; -} diff --git a/examples/statemachine/animation/stickman/node.h b/examples/statemachine/animation/stickman/node.h deleted file mode 100644 index 8c92715..0000000 --- a/examples/statemachine/animation/stickman/node.h +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef NODE_H -#define NODE_H - -#include <QGraphicsObject> - -class Node: public QGraphicsObject -{ - Q_OBJECT -public: - explicit Node(const QPointF &pos, QGraphicsItem *parent = nullptr); - ~Node(); - - QRectF boundingRect() const override; - void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; - -signals: - void positionChanged(); - -protected: - QVariant itemChange(GraphicsItemChange change, const QVariant &value) override; - - void mousePressEvent(QGraphicsSceneMouseEvent *) override; - void mouseMoveEvent(QGraphicsSceneMouseEvent *) override; - void mouseReleaseEvent(QGraphicsSceneMouseEvent *) override; - -private: - bool m_dragging; -}; - -#endif diff --git a/examples/statemachine/animation/stickman/rectbutton.cpp b/examples/statemachine/animation/stickman/rectbutton.cpp deleted file mode 100644 index ccae354..0000000 --- a/examples/statemachine/animation/stickman/rectbutton.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "rectbutton.h" -#include <QPainter> - -RectButton::RectButton(const QString &buttonText) : m_ButtonText(buttonText) -{ -} - - -void RectButton::mousePressEvent (QGraphicsSceneMouseEvent *) -{ - emit clicked(); -} - - -QRectF RectButton::boundingRect() const -{ - return QRectF(0.0, 0.0, 90.0, 40.0); -} - - -void RectButton::paint(QPainter *painter, const QStyleOptionGraphicsItem * /* option */, QWidget * /* widget */) -{ - painter->setBrush(Qt::gray); - painter->drawRoundedRect(boundingRect(), 5, 5); - - painter->setPen(Qt::white); - painter->drawText(20, 25, m_ButtonText); -} diff --git a/examples/statemachine/animation/stickman/rectbutton.h b/examples/statemachine/animation/stickman/rectbutton.h deleted file mode 100644 index 3232389..0000000 --- a/examples/statemachine/animation/stickman/rectbutton.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef RECTBUTTON_H -#define RECTBUTTON_H - -#include <QGraphicsObject> - -class RectButton : public QGraphicsObject -{ - Q_OBJECT -public: - RectButton(const QString &buttonText); - - QRectF boundingRect() const override; - void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; - -protected: - void mousePressEvent (QGraphicsSceneMouseEvent *event) override; - -signals: - void clicked(); - -private: - QString m_ButtonText; -}; - -#endif // RECTBUTTON_H diff --git a/examples/statemachine/animation/stickman/stickman.cpp b/examples/statemachine/animation/stickman/stickman.cpp deleted file mode 100644 index 8456407..0000000 --- a/examples/statemachine/animation/stickman/stickman.cpp +++ /dev/null @@ -1,282 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "stickman.h" -#include "node.h" - -#include <QPainter> -#include <QtMath> - -static constexpr qreal Coords[NodeCount * 2] = { - 0.0, -150.0, // head, #0 - - 0.0, -100.0, // body pentagon, top->bottom, left->right, #1 - 5 - -50.0, -50.0, - 50.0, -50.0, - -25.0, 50.0, - 25.0, 50.0, - - -100.0, 0.0, // right arm, #6 - 7 - -125.0, 50.0, - - 100.0, 0.0, // left arm, #8 - 9 - 125.0, 50.0, - - -35.0, 75.0, // lower body, #10 - 11 - 35.0, 75.0, - - -25.0, 200.0, // right leg, #12 - 13 - -30.0, 300.0, - - 25.0, 200.0, // left leg, #14 - 15 - 30.0, 300.0 - -}; - -static constexpr int Bones[BoneCount * 2] = { - 0, 1, // neck - - 1, 2, // body - 1, 3, - 1, 4, - 1, 5, - 2, 3, - 2, 4, - 2, 5, - 3, 4, - 3, 5, - 4, 5, - - 2, 6, // right arm - 6, 7, - - 3, 8, // left arm - 8, 9, - - 4, 10, // lower body - 4, 11, - 5, 10, - 5, 11, - 10, 11, - - 10, 12, // right leg - 12, 13, - - 11, 14, // left leg - 14, 15 - -}; - -StickMan::StickMan() -{ - // Set up start position of limbs - for (int i = 0; i < NodeCount; ++i) { - m_nodes[i] = new Node(QPointF(Coords[i * 2], Coords[i * 2 + 1]), this); - connect(m_nodes[i], &Node::positionChanged, this, &StickMan::childPositionChanged); - } - - for (int i = 0; i < BoneCount; ++i) { - int n1 = Bones[i * 2]; - int n2 = Bones[i * 2 + 1]; - - Node *node1 = m_nodes[n1]; - Node *node2 = m_nodes[n2]; - - QPointF dist = node1->pos() - node2->pos(); - m_perfectBoneLengths[i] = sqrt(pow(dist.x(), 2) + pow(dist.y(), 2)); - } - - startTimer(10); -} - -void StickMan::childPositionChanged() -{ - prepareGeometryChange(); -} - -void StickMan::setDrawSticks(bool on) -{ - m_sticks = on; - for (int i = 0; i < nodeCount(); ++i) { - Node *node = m_nodes[i]; - node->setVisible(on); - } -} - -QRectF StickMan::boundingRect() const -{ - // account for head radius=50.0 plus pen which is 5.0 - return childrenBoundingRect().adjusted(-55.0, -55.0, 55.0, 55.0); -} - -int StickMan::nodeCount() const -{ - return NodeCount; -} - -Node *StickMan::node(int idx) const -{ - if (idx >= 0 && idx < NodeCount) - return m_nodes[idx]; - return nullptr; -} - -void StickMan::timerEvent(QTimerEvent *) -{ - update(); -} - -void StickMan::stabilize() -{ - static const qreal threshold = 0.001; - - for (int i = 0; i < BoneCount; ++i) { - int n1 = Bones[i * 2]; - int n2 = Bones[i * 2 + 1]; - - Node *node1 = m_nodes[n1]; - Node *node2 = m_nodes[n2]; - - QPointF pos1 = node1->pos(); - QPointF pos2 = node2->pos(); - - QPointF dist = pos1 - pos2; - qreal length = sqrt(pow(dist.x(),2) + pow(dist.y(),2)); - qreal diff = (length - m_perfectBoneLengths[i]) / length; - - QPointF p = dist * (0.5 * diff); - if (p.x() > threshold && p.y() > threshold) { - pos1 -= p; - pos2 += p; - - node1->setPos(pos1); - node2->setPos(pos2); - } - } -} - -QPointF StickMan::posFor(int idx) const -{ - return m_nodes[idx]->pos(); -} - -//#include <QTime> -void StickMan::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) -{ - /* static int frames = 0; - static QTime time; - if (frames++ % 100 == 0) { - frames = 1; - time.restart(); - } - - if (time.elapsed() > 0) { - painter->setPen(Qt::white); - painter->drawText(0, 0, QString::number(frames / (time.elapsed() / 1000.0))); - }*/ - - stabilize(); - if (m_sticks) { - painter->setPen(Qt::white); - for (int i = 0; i < BoneCount; ++i) { - int n1 = Bones[i * 2]; - int n2 = Bones[i * 2 + 1]; - - Node *node1 = m_nodes[n1]; - Node *node2 = m_nodes[n2]; - - painter->drawLine(node1->pos(), node2->pos()); - } - } else { - // first bone is neck and will be used for head - - QPainterPath path; - path.moveTo(posFor(0)); - path.lineTo(posFor(1)); - - // right arm - path.lineTo(posFor(2)); - path.lineTo(posFor(6)); - path.lineTo(posFor(7)); - - // left arm - path.moveTo(posFor(3)); - path.lineTo(posFor(8)); - path.lineTo(posFor(9)); - - // body - path.moveTo(posFor(2)); - path.lineTo(posFor(4)); - path.lineTo(posFor(10)); - path.lineTo(posFor(11)); - path.lineTo(posFor(5)); - path.lineTo(posFor(3)); - path.lineTo(posFor(1)); - - // right leg - path.moveTo(posFor(10)); - path.lineTo(posFor(12)); - path.lineTo(posFor(13)); - - // left leg - path.moveTo(posFor(11)); - path.lineTo(posFor(14)); - path.lineTo(posFor(15)); - - painter->setPen(QPen(m_penColor, 5.0, Qt::SolidLine, Qt::RoundCap)); - painter->drawPath(path); - - { - int n1 = Bones[0]; - int n2 = Bones[1]; - Node *node1 = m_nodes[n1]; - Node *node2 = m_nodes[n2]; - - QPointF dist = node2->pos() - node1->pos(); - - qreal sinAngle = dist.x() / sqrt(pow(dist.x(), 2) + pow(dist.y(), 2)); - qreal angle = qRadiansToDegrees(asin(sinAngle)); - - QPointF headPos = node1->pos(); - painter->translate(headPos); - painter->rotate(-angle); - - painter->setBrush(m_fillColor); - painter->drawEllipse(QPointF(0,0), 50.0, 50.0); - - painter->setBrush(m_penColor); - painter->setPen(QPen(m_penColor, 2.5, Qt::SolidLine, Qt::RoundCap)); - - // eyes - if (m_isDead) { - painter->drawLine(-30.0, -30.0, -20.0, -20.0); - painter->drawLine(-20.0, -30.0, -30.0, -20.0); - - painter->drawLine(20.0, -30.0, 30.0, -20.0); - painter->drawLine(30.0, -30.0, 20.0, -20.0); - } else { - painter->drawChord(QRectF(-30.0, -30.0, 25.0, 70.0), 30.0*16, 120.0*16); - painter->drawChord(QRectF(5.0, -30.0, 25.0, 70.0), 30.0*16, 120.0*16); - } - - // mouth - if (m_isDead) { - painter->drawLine(-28.0, 2.0, 29.0, 2.0); - } else { - painter->setBrush(QColor(128, 0, 64 )); - painter->drawChord(QRectF(-28.0, 2.0-55.0/2.0, 57.0, 55.0), 0.0, -180.0*16); - } - - // pupils - if (!m_isDead) { - painter->setPen(QPen(m_fillColor, 1.0, Qt::SolidLine, Qt::RoundCap)); - painter->setBrush(m_fillColor); - painter->drawEllipse(QPointF(-12.0, -25.0), 5.0, 5.0); - painter->drawEllipse(QPointF(22.0, -25.0), 5.0, 5.0); - } - } - } -} - - - diff --git a/examples/statemachine/animation/stickman/stickman.h b/examples/statemachine/animation/stickman/stickman.h deleted file mode 100644 index 94ff79e..0000000 --- a/examples/statemachine/animation/stickman/stickman.h +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef STICKMAN_H -#define STICKMAN_H - -#include <QGraphicsObject> - -static const int NodeCount = 16; -static const int BoneCount = 24; - -class Node; -class StickMan: public QGraphicsObject -{ - Q_OBJECT - Q_PROPERTY(QColor penColor WRITE setPenColor READ penColor) - Q_PROPERTY(QColor fillColor WRITE setFillColor READ fillColor) - Q_PROPERTY(bool isDead WRITE setIsDead READ isDead) -public: - StickMan(); - - QRectF boundingRect() const override; - void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; - - int nodeCount() const; - Node *node(int idx) const; - - void setDrawSticks(bool on); - bool drawSticks() const { return m_sticks; } - - QColor penColor() const { return m_penColor; } - void setPenColor(const QColor &color) { m_penColor = color; } - - QColor fillColor() const { return m_fillColor; } - void setFillColor(const QColor &color) { m_fillColor = color; } - - bool isDead() const { return m_isDead; } - void setIsDead(bool isDead) { m_isDead = isDead; } - -public slots: - void stabilize(); - void childPositionChanged(); - -protected: - void timerEvent(QTimerEvent *e) override; - -private: - - QPointF posFor(int idx) const; - - Node *m_nodes[NodeCount]; - qreal m_perfectBoneLengths[BoneCount]; - - bool m_sticks = true; - bool m_isDead = false; - - QColor m_penColor = Qt::white; - QColor m_fillColor = Qt::black; -}; - -#endif // STICKMAN_H diff --git a/examples/statemachine/animation/stickman/stickman.pro b/examples/statemachine/animation/stickman/stickman.pro deleted file mode 100644 index a20ebfd..0000000 --- a/examples/statemachine/animation/stickman/stickman.pro +++ /dev/null @@ -1,21 +0,0 @@ -QT += statemachine widgets - -HEADERS += stickman.h \ - animation.h \ - node.h \ - lifecycle.h \ - graphicsview.h \ - rectbutton.h -SOURCES += main.cpp \ - stickman.cpp \ - animation.cpp \ - node.cpp \ - lifecycle.cpp \ - graphicsview.cpp \ - rectbutton.cpp - -RESOURCES += stickman.qrc - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/animation/stickman -INSTALLS += target diff --git a/examples/statemachine/animation/stickman/stickman.qrc b/examples/statemachine/animation/stickman/stickman.qrc deleted file mode 100644 index 4cf3ba3..0000000 --- a/examples/statemachine/animation/stickman/stickman.qrc +++ /dev/null @@ -1,8 +0,0 @@ -<!DOCTYPE RCC><RCC version="1.0"> -<qresource> - <file>animations/chilling.bin</file> - <file>animations/dancing.bin</file> - <file>animations/dead.bin</file> - <file>animations/jumping.bin</file> -</qresource> -</RCC> diff --git a/examples/statemachine/animation/sub-attaq/CMakeLists.txt b/examples/statemachine/animation/sub-attaq/CMakeLists.txt deleted file mode 100644 index cd57065..0000000 --- a/examples/statemachine/animation/sub-attaq/CMakeLists.txt +++ /dev/null @@ -1,231 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(sub-attaq LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/animation/sub-attaq") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui StateMachine Widgets) - -qt_add_executable(sub-attaq - animationmanager.cpp animationmanager.h - boat.cpp boat.h boat_p.h - bomb.cpp bomb.h - graphicsscene.cpp graphicsscene.h - main.cpp - mainwindow.cpp mainwindow.h - pixmapitem.cpp pixmapitem.h - progressitem.cpp progressitem.h - qanimationstate.cpp qanimationstate.h - states.cpp states.h - submarine.cpp submarine.h submarine_p.h - textinformationitem.cpp textinformationitem.h - torpedo.cpp torpedo.h -) - -set_target_properties(sub-attaq PROPERTIES - WIN32_EXECUTABLE TRUE - MACOSX_BUNDLE TRUE -) - -target_link_libraries(sub-attaq PUBLIC - Qt::Core - Qt::Gui - Qt::StateMachine - Qt::Widgets -) - -# Resources: -set_source_files_properties("pics/big/background.png" - PROPERTIES QT_RESOURCE_ALIAS "big/background" -) - -set_source_files_properties("pics/big/boat.png" - PROPERTIES QT_RESOURCE_ALIAS "big/boat" -) - -set_source_files_properties("pics/big/bomb.png" - PROPERTIES QT_RESOURCE_ALIAS "big/bomb" -) - -set_source_files_properties("pics/big/explosion/boat/step1.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/boat/step1" -) - -set_source_files_properties("pics/big/explosion/boat/step2.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/boat/step2" -) - -set_source_files_properties("pics/big/explosion/boat/step3.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/boat/step3" -) - -set_source_files_properties("pics/big/explosion/boat/step4.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/boat/step4" -) - -set_source_files_properties("pics/big/explosion/submarine/step1.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/submarine/step1" -) - -set_source_files_properties("pics/big/explosion/submarine/step2.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/submarine/step2" -) - -set_source_files_properties("pics/big/explosion/submarine/step3.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/submarine/step3" -) - -set_source_files_properties("pics/big/explosion/submarine/step4.png" - PROPERTIES QT_RESOURCE_ALIAS "big/explosion/submarine/step4" -) - -set_source_files_properties("pics/big/submarine.png" - PROPERTIES QT_RESOURCE_ALIAS "big/submarine" -) - -set_source_files_properties("pics/big/surface.png" - PROPERTIES QT_RESOURCE_ALIAS "big/surface" -) - -set_source_files_properties("pics/big/torpedo.png" - PROPERTIES QT_RESOURCE_ALIAS "big/torpedo" -) - -set_source_files_properties("pics/scalable/boat.svg" - PROPERTIES QT_RESOURCE_ALIAS "boat" -) - -set_source_files_properties("pics/scalable/sub-attaq.svg" - PROPERTIES QT_RESOURCE_ALIAS "all" -) - -set_source_files_properties("pics/scalable/submarine.svg" - PROPERTIES QT_RESOURCE_ALIAS "submarine" -) - -set_source_files_properties("pics/scalable/torpedo.svg" - PROPERTIES QT_RESOURCE_ALIAS "torpedo" -) - -set_source_files_properties("pics/small/background.png" - PROPERTIES QT_RESOURCE_ALIAS "small/background" -) - -set_source_files_properties("pics/small/boat.png" - PROPERTIES QT_RESOURCE_ALIAS "small/boat" -) - -set_source_files_properties("pics/small/bomb.png" - PROPERTIES QT_RESOURCE_ALIAS "small/bomb" -) - -set_source_files_properties("pics/small/submarine.png" - PROPERTIES QT_RESOURCE_ALIAS "small/submarine" -) - -set_source_files_properties("pics/small/surface.png" - PROPERTIES QT_RESOURCE_ALIAS "small/surface" -) - -set_source_files_properties("pics/small/torpedo.png" - PROPERTIES QT_RESOURCE_ALIAS "small/torpedo" -) - -set_source_files_properties("pics/welcome/logo-a.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-a" -) - -set_source_files_properties("pics/welcome/logo-a2.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-a2" -) - -set_source_files_properties("pics/welcome/logo-b.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-b" -) - -set_source_files_properties("pics/welcome/logo-dash.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-dash" -) - -set_source_files_properties("pics/welcome/logo-excl.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-excl" -) - -set_source_files_properties("pics/welcome/logo-q.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-q" -) - -set_source_files_properties("pics/welcome/logo-s.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-s" -) - -set_source_files_properties("pics/welcome/logo-t.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-t" -) - -set_source_files_properties("pics/welcome/logo-t2.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-t2" -) - -set_source_files_properties("pics/welcome/logo-u.png" - PROPERTIES QT_RESOURCE_ALIAS "logo-u" -) - -set(subattaq_resource_files - "data.xml" - "pics/big/background.png" - "pics/big/boat.png" - "pics/big/bomb.png" - "pics/big/explosion/boat/step1.png" - "pics/big/explosion/boat/step2.png" - "pics/big/explosion/boat/step3.png" - "pics/big/explosion/boat/step4.png" - "pics/big/explosion/submarine/step1.png" - "pics/big/explosion/submarine/step2.png" - "pics/big/explosion/submarine/step3.png" - "pics/big/explosion/submarine/step4.png" - "pics/big/submarine.png" - "pics/big/surface.png" - "pics/big/torpedo.png" - "pics/scalable/boat.svg" - "pics/scalable/sub-attaq.svg" - "pics/scalable/submarine.svg" - "pics/scalable/torpedo.svg" - "pics/small/background.png" - "pics/small/boat.png" - "pics/small/bomb.png" - "pics/small/submarine.png" - "pics/small/surface.png" - "pics/small/torpedo.png" - "pics/welcome/logo-a.png" - "pics/welcome/logo-a2.png" - "pics/welcome/logo-b.png" - "pics/welcome/logo-dash.png" - "pics/welcome/logo-excl.png" - "pics/welcome/logo-q.png" - "pics/welcome/logo-s.png" - "pics/welcome/logo-t.png" - "pics/welcome/logo-t2.png" - "pics/welcome/logo-u.png" -) - -qt6_add_resources(sub-attaq "subattaq" - PREFIX - "/" - FILES - ${subattaq_resource_files} -) - -install(TARGETS sub-attaq - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/animation/sub-attaq/animationmanager.cpp b/examples/statemachine/animation/sub-attaq/animationmanager.cpp deleted file mode 100644 index 2064eac..0000000 --- a/examples/statemachine/animation/sub-attaq/animationmanager.cpp +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "animationmanager.h" - -#include <QAbstractAnimation> - -AnimationManager *AnimationManager::self() -{ - // the universe's only animation manager - static AnimationManager s_instance; - return &s_instance; -} - -void AnimationManager::registerAnimation(QAbstractAnimation *anim) -{ - QObject::connect(anim, &QObject::destroyed, this, &AnimationManager::unregisterAnimation_helper); - animations.append(anim); -} - -void AnimationManager::unregisterAnimation_helper(QObject *obj) -{ - unregisterAnimation(static_cast<QAbstractAnimation*>(obj)); -} - -void AnimationManager::unregisterAnimation(QAbstractAnimation *anim) -{ - QObject::disconnect(anim, &QObject::destroyed, this, &AnimationManager::unregisterAnimation_helper); - animations.removeAll(anim); -} - -void AnimationManager::unregisterAllAnimations() -{ - animations.clear(); -} - -void AnimationManager::pauseAll() -{ - for (QAbstractAnimation *animation : std::as_const(animations)) { - if (animation->state() == QAbstractAnimation::Running) - animation->pause(); - } -} -void AnimationManager::resumeAll() -{ - for (QAbstractAnimation *animation : std::as_const(animations)) { - if (animation->state() == QAbstractAnimation::Paused) - animation->resume(); - } -} diff --git a/examples/statemachine/animation/sub-attaq/animationmanager.h b/examples/statemachine/animation/sub-attaq/animationmanager.h deleted file mode 100644 index 6a6e905..0000000 --- a/examples/statemachine/animation/sub-attaq/animationmanager.h +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef ANIMATIONMANAGER_H -#define ANIMATIONMANAGER_H - -#include <QObject> - -QT_BEGIN_NAMESPACE -class QAbstractAnimation; -QT_END_NAMESPACE - -class AnimationManager : public QObject -{ - Q_OBJECT - AnimationManager() = default; - ~AnimationManager() = default; -public: - void registerAnimation(QAbstractAnimation *anim); - void unregisterAnimation(QAbstractAnimation *anim); - void unregisterAllAnimations(); - static AnimationManager *self(); - -public slots: - void pauseAll(); - void resumeAll(); - -private slots: - void unregisterAnimation_helper(QObject *obj); - -private: - QList<QAbstractAnimation *> animations; -}; - -#endif // ANIMATIONMANAGER_H diff --git a/examples/statemachine/animation/sub-attaq/boat.cpp b/examples/statemachine/animation/sub-attaq/boat.cpp deleted file mode 100644 index b70dc6d..0000000 --- a/examples/statemachine/animation/sub-attaq/boat.cpp +++ /dev/null @@ -1,234 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "boat.h" -#include "boat_p.h" -#include "bomb.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -//Qt -#include <QFinalState> -#include <QHistoryState> -#include <QPropertyAnimation> -#include <QSequentialAnimationGroup> -#include <QState> -#include <QStateMachine> - -static QAbstractAnimation *setupDestroyAnimation(Boat *boat) -{ - QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat); - for (int i = 1; i <= 4; i++) { - PixmapItem *step = new PixmapItem(QString("explosion/boat/step%1").arg(i),GraphicsScene::Big, boat); - step->setZValue(6); - step->setOpacity(0); - - //fade-in - QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity"); - anim->setEndValue(1); - anim->setDuration(100); - group->insertAnimation(i-1, anim); - - //and then fade-out - QPropertyAnimation *anim2 = new QPropertyAnimation(step, "opacity"); - anim2->setEndValue(0); - anim2->setDuration(100); - group->addAnimation(anim2); - } - - AnimationManager::self()->registerAnimation(group); - return group; -} - - - -Boat::Boat() - : PixmapItem(QString("boat"), GraphicsScene::Big), - speed(0), bombsAlreadyLaunched(0), direction(Boat::None) -{ - setZValue(4); - setFlags(QGraphicsItem::ItemIsFocusable); - - //The movement animation used to animate the boat - movementAnimation = new QPropertyAnimation(this, "pos"); - - //The destroy animation used to explode the boat - destroyAnimation = setupDestroyAnimation(this); - - //We setup the state machine of the boat - machine = new QStateMachine(this); - QState *moving = new QState(machine); - StopState *stopState = new StopState(this, moving); - machine->setInitialState(moving); - moving->setInitialState(stopState); - MoveStateRight *moveStateRight = new MoveStateRight(this, moving); - MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving); - LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine); - LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine); - - //then setup the transitions for the rightMove state - KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left); - leftStopRight->setTargetState(stopState); - KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left); - leftMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveStop->setTargetState(moveStateRight); - - //then setup the transitions for the leftMove state - KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightStopLeft->setTargetState(stopState); - KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); - leftMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); - leftMoveStop->setTargetState(moveStateLeft); - - //We set up the right move state - moveStateRight->addTransition(leftStopRight); - moveStateRight->addTransition(leftMoveRight); - moveStateRight->addTransition(rightMoveRight); - stopState->addTransition(rightMoveStop); - - //We set up the left move state - moveStateLeft->addTransition(rightStopLeft); - moveStateLeft->addTransition(leftMoveLeft); - moveStateLeft->addTransition(rightMoveLeft); - stopState->addTransition(leftMoveStop); - - //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state - moveStateLeft->addTransition(movementAnimation, &QAbstractAnimation::finished, stopState); - moveStateRight->addTransition(movementAnimation, &QAbstractAnimation::finished, stopState); - - //We set up the keys for dropping bombs - KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireLeft->setTargetState(launchStateRight); - KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireRight->setTargetState(launchStateRight); - KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireStop->setTargetState(launchStateRight); - KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireLeft->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireRight->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireMove->setTargetState(launchStateLeft); - - //We set up transitions for fire up - moveStateRight->addTransition(upFireRight); - moveStateLeft->addTransition(upFireLeft); - stopState->addTransition(upFireStop); - - //We set up transitions for fire down - moveStateRight->addTransition(downFireRight); - moveStateLeft->addTransition(downFireLeft); - stopState->addTransition(downFireMove); - - //Finally the launch state should come back to its original state - QHistoryState *historyState = new QHistoryState(moving); - launchStateLeft->addTransition(historyState); - launchStateRight->addTransition(historyState); - - QFinalState *finalState = new QFinalState(machine); - - //This state play the destroyed animation - QAnimationState *destroyedState = new QAnimationState(machine); - destroyedState->setAnimation(destroyAnimation); - - //Play a nice animation when the boat is destroyed - moving->addTransition(this, &Boat::boatDestroyed, destroyedState); - - //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, finalState); - - //The machine has finished to be executed, then the boat is dead - connect(machine, &QState::finished, this, &Boat::boatExecutionFinished); - -} - -void Boat::run() -{ - //We register animations - AnimationManager::self()->registerAnimation(movementAnimation); - AnimationManager::self()->registerAnimation(destroyAnimation); - machine->start(); -} - -void Boat::stop() -{ - movementAnimation->stop(); - machine->stop(); -} - -void Boat::updateBoatMovement() -{ - if (speed == 0 || direction == Boat::None) { - movementAnimation->stop(); - return; - } - - movementAnimation->stop(); - - if (direction == Boat::Left) { - movementAnimation->setEndValue(QPointF(0,y())); - movementAnimation->setDuration(x()/speed*15); - } - else /*if (direction == Boat::Right)*/ { - movementAnimation->setEndValue(QPointF(scene()->width()-size().width(),y())); - movementAnimation->setDuration((scene()->width()-size().width()-x())/speed*15); - } - movementAnimation->start(); -} - -void Boat::destroy() -{ - movementAnimation->stop(); - emit boatDestroyed(); -} - -int Boat::bombsLaunched() const -{ - return bombsAlreadyLaunched; -} - -void Boat::setBombsLaunched(int number) -{ - if (number > MAX_BOMB) { - qWarning("Boat::setBombsLaunched : It impossible to launch that number of bombs"); - return; - } - bombsAlreadyLaunched = number; -} - -int Boat::currentSpeed() const -{ - return speed; -} - -void Boat::setCurrentSpeed(int speed) -{ - if (speed > 3 || speed < 0) { - qWarning("Boat::setCurrentSpeed: The boat can't run on that speed"); - return; - } - this->speed = speed; -} - -enum Boat::Movement Boat::currentDirection() const -{ - return direction; -} - -void Boat::setCurrentDirection(Movement direction) -{ - this->direction = direction; -} - -int Boat::type() const -{ - return Type; -} diff --git a/examples/statemachine/animation/sub-attaq/boat.h b/examples/statemachine/animation/sub-attaq/boat.h deleted file mode 100644 index a305019..0000000 --- a/examples/statemachine/animation/sub-attaq/boat.h +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef BOAT_H -#define BOAT_H - -#include "pixmapitem.h" - -QT_BEGIN_NAMESPACE -class QVariantAnimation; -class QAbstractAnimation; -class QStateMachine; -QT_END_NAMESPACE - -class Boat : public PixmapItem -{ -Q_OBJECT -public: - enum Movement { - None = 0, - Left, - Right - }; - enum { Type = UserType + 2 }; - Boat(); - void destroy(); - void run(); - void stop(); - - int bombsLaunched() const; - void setBombsLaunched(int number); - - int currentSpeed() const; - void setCurrentSpeed(int speed); - - enum Movement currentDirection() const; - void setCurrentDirection(Movement direction); - - void updateBoatMovement(); - - int type() const override; - -signals: - void boatDestroyed(); - void boatExecutionFinished(); - -private: - int speed; - int bombsAlreadyLaunched; - Movement direction; - QVariantAnimation *movementAnimation; - QAbstractAnimation *destroyAnimation; - QStateMachine *machine; -}; - -#endif // BOAT_H diff --git a/examples/statemachine/animation/sub-attaq/boat_p.h b/examples/statemachine/animation/sub-attaq/boat_p.h deleted file mode 100644 index b385f56..0000000 --- a/examples/statemachine/animation/sub-attaq/boat_p.h +++ /dev/null @@ -1,199 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef BOAT_P_H -#define BOAT_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -//Own -#include "bomb.h" -#include "graphicsscene.h" - -// Qt -#include <QGraphicsRotation> -#include <QKeyEventTransition> -#include <QState> - -static const int MAX_BOMB = 5; - - -//These transtion test if we have to stop the boat (i.e current speed is 1) -class KeyStopTransition : public QKeyEventTransition -{ -public: - KeyStopTransition(Boat *b, QEvent::Type t, int k) - : QKeyEventTransition(b, t, k), boat(b) - { - } -protected: - bool eventTest(QEvent *event) override - { - if (!QKeyEventTransition::eventTest(event)) - return false; - return (boat->currentSpeed() == 1); - } -private: - Boat *boat; -}; - -//These transtion test if we have to move the boat (i.e current speed was 0 or another value) - class KeyMoveTransition : public QKeyEventTransition -{ -public: - KeyMoveTransition(Boat *b, QEvent::Type t, int k) - : QKeyEventTransition(b, t, k), boat(b), key(k) - { - } -protected: - bool eventTest(QEvent *event) override - { - if (!QKeyEventTransition::eventTest(event)) - return false; - return (boat->currentSpeed() >= 0); - } - void onTransition(QEvent *) override - { - //We decrease the speed if needed - if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right) - boat->setCurrentSpeed(boat->currentSpeed() - 1); - else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left) - boat->setCurrentSpeed(boat->currentSpeed() - 1); - else if (boat->currentSpeed() < 3) - boat->setCurrentSpeed(boat->currentSpeed() + 1); - boat->updateBoatMovement(); - } -private: - Boat *boat; - int key; -}; - -//This transition trigger the bombs launch - class KeyLaunchTransition : public QKeyEventTransition -{ -public: - KeyLaunchTransition(Boat *boat, QEvent::Type type, int key) - : QKeyEventTransition(boat, type, key), boat(boat) - { - } -protected: - bool eventTest(QEvent *event) override - { - if (!QKeyEventTransition::eventTest(event)) - return false; - //We have enough bomb? - return (boat->bombsLaunched() < MAX_BOMB); - } -private: - Boat *boat; -}; - -//This state is describing when the boat is moving right -class MoveStateRight : public QState -{ -public: - explicit MoveStateRight(Boat *boat, QState *parent = nullptr) - : QState(parent), boat(boat) - { - } -protected: - void onEntry(QEvent *) override - { - boat->setCurrentDirection(Boat::Right); - boat->updateBoatMovement(); - } -private: - Boat *boat; -}; - - //This state is describing when the boat is moving left -class MoveStateLeft : public QState -{ -public: - explicit MoveStateLeft(Boat *boat, QState *parent = nullptr) - : QState(parent), boat(boat) - { - } -protected: - void onEntry(QEvent *) override - { - boat->setCurrentDirection(Boat::Left); - boat->updateBoatMovement(); - } -private: - Boat *boat; -}; - -//This state is describing when the boat is in a stand by position -class StopState : public QState -{ -public: - explicit StopState(Boat *boat, QState *parent = nullptr) - : QState(parent), boat(boat) - { - } -protected: - void onEntry(QEvent *) override - { - boat->setCurrentSpeed(0); - boat->setCurrentDirection(Boat::None); - boat->updateBoatMovement(); - } -private: - Boat *boat; -}; - -//This state is describing the launch of the torpedo on the right -class LaunchStateRight : public QState -{ -public: - explicit LaunchStateRight(Boat *boat, QState *parent = nullptr) - : QState(parent), boat(boat) - { - } -protected: - void onEntry(QEvent *) override - { - Bomb *b = new Bomb; - b->setPos(boat->x()+boat->size().width(),boat->y()); - GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); - scene->addItem(b); - b->launch(Bomb::Right); - boat->setBombsLaunched(boat->bombsLaunched() + 1); - } -private: - Boat *boat; -}; - -//This state is describing the launch of the torpedo on the left -class LaunchStateLeft : public QState -{ -public: - explicit LaunchStateLeft(Boat *boat, QState *parent = nullptr) - : QState(parent), boat(boat) - { - } -protected: - void onEntry(QEvent *) override - { - Bomb *b = new Bomb; - b->setPos(boat->x() - b->size().width(), boat->y()); - GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); - scene->addItem(b); - b->launch(Bomb::Left); - boat->setBombsLaunched(boat->bombsLaunched() + 1); - } -private: - Boat *boat; -}; - -#endif // BOAT_P_H diff --git a/examples/statemachine/animation/sub-attaq/bomb.cpp b/examples/statemachine/animation/sub-attaq/bomb.cpp deleted file mode 100644 index 5ae90f2..0000000 --- a/examples/statemachine/animation/sub-attaq/bomb.cpp +++ /dev/null @@ -1,81 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "bomb.h" -#include "submarine.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -//Qt -#include <QFinalState> -#include <QPropertyAnimation> -#include <QSequentialAnimationGroup> -#include <QStateMachine> - -Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) -{ - setZValue(2); -} - -void Bomb::launch(Bomb::Direction direction) -{ - QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; - AnimationManager::self()->registerAnimation(launchAnimation); - qreal delta = direction == Right ? 20 : - 20; - QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta,y() - 20)); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2, y() )); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2,scene()->height())); - anim->setDuration(y()/2*60); - launchAnimation->addAnimation(anim); - connect(anim, &QVariantAnimation::valueChanged, this, &Bomb::onAnimationLaunchValueChanged); - connect(this, &Bomb::bombExploded, launchAnimation, &QAbstractAnimation::stop); - //We setup the state machine of the bomb - QStateMachine *machine = new QStateMachine(this); - - //This state is when the launch animation is playing - QAnimationState *launched = new QAnimationState(machine); - launched->setAnimation(launchAnimation); - - //End - QFinalState *finalState = new QFinalState(machine); - - machine->setInitialState(launched); - - //### Add a nice animation when the bomb is destroyed - launched->addTransition(this, &Bomb::bombExploded, finalState); - - //If the animation is finished, then we move to the final state - launched->addTransition(launched, &QAnimationState::animationFinished, finalState); - - //The machine has finished to be executed, then the boat is dead - connect(machine,&QState::finished, this, &Bomb::bombExecutionFinished); - - machine->start(); - -} - -void Bomb::onAnimationLaunchValueChanged(const QVariant &) -{ - const QList<QGraphicsItem *> colItems = - collidingItems(Qt::IntersectsItemBoundingRect); - for (QGraphicsItem *item : colItems) { - if (item->type() == SubMarine::Type) { - SubMarine *s = static_cast<SubMarine *>(item); - destroy(); - s->destroy(); - } - } -} - -void Bomb::destroy() -{ - emit bombExploded(); -} diff --git a/examples/statemachine/animation/sub-attaq/bomb.h b/examples/statemachine/animation/sub-attaq/bomb.h deleted file mode 100644 index a5c5f77..0000000 --- a/examples/statemachine/animation/sub-attaq/bomb.h +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef BOMB_H -#define BOMB_H - -#include "pixmapitem.h" - -class Bomb : public PixmapItem -{ -Q_OBJECT -public: - enum Direction { - Left = 0, - Right - }; - Bomb(); - void launch(Direction direction); - void destroy(); - -signals: - void bombExploded(); - void bombExecutionFinished(); - -private slots: - void onAnimationLaunchValueChanged(const QVariant &); -}; - -#endif // BOMB_H diff --git a/examples/statemachine/animation/sub-attaq/data.xml b/examples/statemachine/animation/sub-attaq/data.xml deleted file mode 100644 index 0f30515..0000000 --- a/examples/statemachine/animation/sub-attaq/data.xml +++ /dev/null @@ -1,39 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="yes"?> -<subattaq> - <submarines> - <submarine type="0" points="10" name="Q1" /> - <submarine type="1" points="20" name="Q2" /> - </submarines> - <levels> - <level id="0" name="Seaman recruit"> - <subinstance type="0" nb="1"/> - </level> - <level id="1" name="Seaman apprentice"> - <subinstance type="0" nb="2"/> - </level> - <level id="2" name="Seaman"> - <subinstance type="0" nb="4"/> - </level> - <level id="3" name="Petty Officer Third Class"> - <subinstance type="0" nb="6"/> - </level> - <level id="4" name="Petty Officer Second Class"> - <subinstance type="0" nb="6"/> - </level> - <level id="5" name="Petty Officer First Class"> - <subinstance type="0" nb="8"/> - </level> - <level id="6" name="Lieutenant"> - <subinstance type="0" nb="10"/> - </level> - <level id="7" name="Commander"> - <subinstance type="0" nb="15"/> - </level> - <level id="8" name="Captain"> - <subinstance type="0" nb="12"/> - </level> - <level id="9" name="Admiral"> - <subinstance type="0" nb="12"/> - </level> - </levels> -</subattaq> diff --git a/examples/statemachine/animation/sub-attaq/graphicsscene.cpp b/examples/statemachine/animation/sub-attaq/graphicsscene.cpp deleted file mode 100644 index 13c8b09..0000000 --- a/examples/statemachine/animation/sub-attaq/graphicsscene.cpp +++ /dev/null @@ -1,262 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "graphicsscene.h" -#include "states.h" -#include "boat.h" -#include "submarine.h" -#include "torpedo.h" -#include "bomb.h" -#include "animationmanager.h" -#include "qanimationstate.h" -#include "progressitem.h" -#include "textinformationitem.h" - -//Qt -#include <QAction> -#include <QApplication> -#include <QFile> -#include <QFinalState> -#include <QParallelAnimationGroup> -#include <QPropertyAnimation> -#include <QSequentialAnimationGroup> -#include <QStateMachine> -#include <QXmlStreamReader> - -GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent) - : QGraphicsScene(x, y, width, height, parent), mode(mode), boat(new Boat) -{ -//![2] - PixmapItem *backgroundItem = new PixmapItem(QStringLiteral("background"), mode); - backgroundItem->setZValue(1); - backgroundItem->setPos(0,0); - addItem(backgroundItem); - - PixmapItem *surfaceItem = new PixmapItem(QStringLiteral("surface"), mode); - surfaceItem->setZValue(3); - surfaceItem->setPos(0, sealLevel() - surfaceItem->boundingRect().height() / 2); - addItem(surfaceItem); - - //The item that displays score and level - progressItem = new ProgressItem(backgroundItem); - - textInformationItem = new TextInformationItem(backgroundItem); - - textInformationItem->setMessage(QString("Select new game from the menu or press Ctrl+N to start!<br/>Press left or right to move the ship and up to drop bombs."), false); - textInformationItem->setPos(backgroundItem->boundingRect().center().x() - textInformationItem->boundingRect().size().width() / 2, - backgroundItem->boundingRect().height() * 3 / 4); - - //We create the boat - addItem(boat); - boat->setPos(this->width()/2, sealLevel() - boat->size().height()); - boat->hide(); -//![2] - - //Parse the xml that contains all data of the game - QXmlStreamReader reader; - QFile file(":data.xml"); - file.open(QIODevice::ReadOnly); - reader.setDevice(&file); - LevelDescription currentLevel; - while (!reader.atEnd()) { - reader.readNext(); - if (reader.tokenType() == QXmlStreamReader::StartElement) { - if (reader.name() == u"submarine") { - SubmarineDescription desc; - desc.name = reader.attributes().value("name").toString(); - desc.points = reader.attributes().value("points").toInt(); - desc.type = reader.attributes().value("type").toInt(); - submarinesData.append(desc); - } else if (reader.name() == u"level") { - currentLevel.id = reader.attributes().value("id").toInt(); - currentLevel.name = reader.attributes().value("name").toString(); - } else if (reader.name() == u"subinstance") { - currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toInt(), - reader.attributes().value("nb").toInt())); - } - } else if (reader.tokenType() == QXmlStreamReader::EndElement) { - if (reader.name() == u"level") { - levelsData.insert(currentLevel.id, currentLevel); - currentLevel.submarines.clear(); - } - } - } -} - -qreal GraphicsScene::sealLevel() const -{ - return (mode == Big) ? 220 : 160; -} - -void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction) -{ - static constexpr int nLetters = 10; - static constexpr struct { - char const *pix; - qreal initX, initY; - qreal destX, destY; - } logoData[nLetters] = { - {"s", -1000, -1000, 300, 150 }, - {"u", -800, -1000, 350, 150 }, - {"b", -600, -1000, 400, 120 }, - {"dash", -400, -1000, 460, 150 }, - {"a", 1000, 2000, 350, 250 }, - {"t", 800, 2000, 400, 250 }, - {"t2", 600, 2000, 430, 250 }, - {"a2", 400, 2000, 465, 250 }, - {"q", 200, 2000, 510, 250 }, - {"excl", 0, 2000, 570, 220 } }; - - QSequentialAnimationGroup *lettersGroupMoving = new QSequentialAnimationGroup(this); - QParallelAnimationGroup *lettersGroupFading = new QParallelAnimationGroup(this); - - for (int i = 0; i < nLetters; ++i) { - PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this); - logo->setPos(logoData[i].initX, logoData[i].initY); - logo->setZValue(i + 3); - //creation of the animations for moving letters - QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving); - moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY)); - moveAnim->setDuration(200); - moveAnim->setEasingCurve(QEasingCurve::OutElastic); - lettersGroupMoving->addPause(50); - //creation of the animations for fading out the letters - QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading); - fadeAnim->setDuration(800); - fadeAnim->setEndValue(0); - fadeAnim->setEasingCurve(QEasingCurve::OutQuad); - } - -//![3] - QStateMachine *machine = new QStateMachine(this); - - //This state is when the player is playing - PlayState *gameState = new PlayState(this, machine); - - //Final state - QFinalState *finalState = new QFinalState(machine); - - //Animation when the player enters the game - QAnimationState *lettersMovingState = new QAnimationState(machine); - lettersMovingState->setAnimation(lettersGroupMoving); - - //Animation when the welcome screen disappears - QAnimationState *lettersFadingState = new QAnimationState(machine); - lettersFadingState->setAnimation(lettersGroupFading); - - //if it is a new game then we fade out the welcome screen and start playing - lettersMovingState->addTransition(newAction, &QAction::triggered, lettersFadingState); - lettersFadingState->addTransition(lettersFadingState, &QAnimationState::animationFinished, gameState); - - //New Game is triggered then player starts playing - gameState->addTransition(newAction, &QAction::triggered, gameState); - - //Wanna quit, then connect to CTRL+Q - gameState->addTransition(quitAction, &QAction::triggered, finalState); - lettersMovingState->addTransition(quitAction, &QAction::triggered, finalState); - - //Welcome screen is the initial state - machine->setInitialState(lettersMovingState); - - machine->start(); - - //We reach the final state, then we quit - connect(machine, &QStateMachine::finished, qApp, &QApplication::quit); -//![3] -} - -void GraphicsScene::addItem(Bomb *bomb) -{ - bombs.insert(bomb); - connect(bomb, &Bomb::bombExecutionFinished, - this, &GraphicsScene::onBombExecutionFinished); - QGraphicsScene::addItem(bomb); -} - -void GraphicsScene::addItem(Torpedo *torpedo) -{ - torpedos.insert(torpedo); - connect(torpedo, &Torpedo::torpedoExecutionFinished, - this, &GraphicsScene::onTorpedoExecutionFinished); - QGraphicsScene::addItem(torpedo); -} - -void GraphicsScene::addItem(SubMarine *submarine) -{ - submarines.insert(submarine); - connect(submarine, &SubMarine::subMarineExecutionFinished, - this, &GraphicsScene::onSubMarineExecutionFinished); - QGraphicsScene::addItem(submarine); -} - -void GraphicsScene::addItem(QGraphicsItem *item) -{ - QGraphicsScene::addItem(item); -} - -void GraphicsScene::onBombExecutionFinished() -{ - Bomb *bomb = qobject_cast<Bomb *>(sender()); - if (!bomb) - return; - bombs.remove(bomb); - bomb->deleteLater(); - boat->setBombsLaunched(boat->bombsLaunched() - 1); -} - -void GraphicsScene::onTorpedoExecutionFinished() -{ - Torpedo *torpedo = qobject_cast<Torpedo *>(sender()); - if (!torpedo) - return; - torpedos.remove(torpedo); - torpedo->deleteLater(); -} - -void GraphicsScene::onSubMarineExecutionFinished() -{ - SubMarine *submarine = qobject_cast<SubMarine *>(sender()); - if (!submarine) - return; - submarines.remove(submarine); - if (submarines.count() == 0) - emit allSubMarineDestroyed(submarine->points()); - else - emit subMarineDestroyed(submarine->points()); - submarine->deleteLater(); -} - -void GraphicsScene::clearScene() -{ - for (SubMarine *sub : std::as_const(submarines)) { - // make sure to not go into onSubMarineExecutionFinished - sub->disconnect(this); - sub->destroy(); - sub->deleteLater(); - } - - for (Torpedo *torpedo : std::as_const(torpedos)) { - // make sure to not go into onTorpedoExecutionFinished - torpedo->disconnect(this); - torpedo->destroy(); - torpedo->deleteLater(); - } - - for (Bomb *bomb : std::as_const(bombs)) { - // make sure to not go into onBombExecutionFinished - bomb->disconnect(this); - bomb->destroy(); - bomb->deleteLater(); - } - - submarines.clear(); - bombs.clear(); - torpedos.clear(); - - AnimationManager::self()->unregisterAllAnimations(); - - boat->stop(); - boat->hide(); - boat->setEnabled(true); -} diff --git a/examples/statemachine/animation/sub-attaq/graphicsscene.h b/examples/statemachine/animation/sub-attaq/graphicsscene.h deleted file mode 100644 index 233eb62..0000000 --- a/examples/statemachine/animation/sub-attaq/graphicsscene.h +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef GRAPHICSSCENE_H -#define GRAPHICSSCENE_H - -//Qt -#include <QGraphicsScene> -#include <QSet> - - -class Boat; -class SubMarine; -class Torpedo; -class Bomb; -class PixmapItem; -class ProgressItem; -class TextInformationItem; -QT_BEGIN_NAMESPACE -class QAction; -QT_END_NAMESPACE - -class GraphicsScene : public QGraphicsScene -{ -Q_OBJECT -public: - enum Mode { - Big = 0, - Small - }; - - struct SubmarineDescription { - int type = 0; - int points = 0; - QString name; - }; - - struct LevelDescription { - int id = 0; - QString name; - QList<QPair<int, int>> submarines; - }; - - GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr); - qreal sealLevel() const; - void setupScene(QAction *newAction, QAction *quitAction); - void addItem(Bomb *bomb); - void addItem(Torpedo *torpedo); - void addItem(SubMarine *submarine); - void addItem(QGraphicsItem *item); - void clearScene(); - -signals: - void subMarineDestroyed(int); - void allSubMarineDestroyed(int); - -private slots: - void onBombExecutionFinished(); - void onTorpedoExecutionFinished(); - void onSubMarineExecutionFinished(); - -private: - Mode mode; - ProgressItem *progressItem; - TextInformationItem *textInformationItem; - Boat *boat; - QSet<SubMarine *> submarines; - QSet<Bomb *> bombs; - QSet<Torpedo *> torpedos; - QList<SubmarineDescription> submarinesData; - QHash<int, LevelDescription> levelsData; - - friend class PauseState; - friend class PlayState; - friend class LevelState; - friend class LostState; - friend class WinState; - friend class WinTransition; - friend class UpdateScoreTransition; -}; - -#endif // GRAPHICSSCENE_H - diff --git a/examples/statemachine/animation/sub-attaq/main.cpp b/examples/statemachine/animation/sub-attaq/main.cpp deleted file mode 100644 index 1d8a0ac..0000000 --- a/examples/statemachine/animation/sub-attaq/main.cpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include <QtWidgets> - -#include "mainwindow.h" - -//![0] -int main(int argc, char *argv[]) -{ - QApplication app(argc, argv); - Q_INIT_RESOURCE(subattaq); - - MainWindow w; - w.show(); - - return app.exec(); -} -//![0] diff --git a/examples/statemachine/animation/sub-attaq/mainwindow.cpp b/examples/statemachine/animation/sub-attaq/mainwindow.cpp deleted file mode 100644 index f30e595..0000000 --- a/examples/statemachine/animation/sub-attaq/mainwindow.cpp +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "mainwindow.h" -#include "graphicsscene.h" - -//Qt -#include <QGraphicsView> -#include <QApplication> -#include <QMenu> -#include <QMenuBar> -#include <QLayout> - -MainWindow::MainWindow(QWidget *parent) - : QMainWindow(parent) -{ -//![1] - QMenu *file = menuBar()->addMenu(tr("&File")); - - QAction *newAction = file->addAction(tr("New Game")); - newAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N)); - QAction *quitAction = file->addAction(tr("Quit")); - quitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q)); - - if (QApplication::arguments().contains("-fullscreen")) { - scene = new GraphicsScene(0, 0, 750, 400, GraphicsScene::Small, this); - setWindowState(Qt::WindowFullScreen); - } else { - scene = new GraphicsScene(0, 0, 880, 630, GraphicsScene::Big, this); - layout()->setSizeConstraint(QLayout::SetFixedSize); - } - - view = new QGraphicsView(scene, this); - view->setAlignment(Qt::AlignLeft | Qt::AlignTop); - scene->setupScene(newAction, quitAction); - setCentralWidget(view); -//![1] -} diff --git a/examples/statemachine/animation/sub-attaq/mainwindow.h b/examples/statemachine/animation/sub-attaq/mainwindow.h deleted file mode 100644 index 70ba39d..0000000 --- a/examples/statemachine/animation/sub-attaq/mainwindow.h +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef MAINWINDOW_H -#define MAINWINDOW_H - -//Qt -#include <QMainWindow> -class GraphicsScene; -QT_BEGIN_NAMESPACE -class QGraphicsView; -QT_END_NAMESPACE - -class MainWindow : public QMainWindow -{ -Q_OBJECT -public: - MainWindow(QWidget *parent = nullptr); - -private: - GraphicsScene *scene; - QGraphicsView *view; -}; - -#endif // MAINWINDOW_H diff --git a/examples/statemachine/animation/sub-attaq/pics/big/background.png 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a/examples/statemachine/animation/sub-attaq/pics/welcome/logo-u.png +++ /dev/null diff --git a/examples/statemachine/animation/sub-attaq/pixmapitem.cpp b/examples/statemachine/animation/sub-attaq/pixmapitem.cpp deleted file mode 100644 index 1a66491..0000000 --- a/examples/statemachine/animation/sub-attaq/pixmapitem.cpp +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "pixmapitem.h" - -//Qt -#include <QPainter> - -PixmapItem::PixmapItem(const QString &fileName, GraphicsScene::Mode mode, QGraphicsItem *parent) - : QGraphicsObject(parent) -{ - if (mode == GraphicsScene::Big) - pix = QPixmap(QStringLiteral(":/big/") + fileName); - else - pix = QPixmap(QStringLiteral(":/small/") + fileName); -} - -PixmapItem::PixmapItem(const QString &fileName, QGraphicsScene *scene) - : QGraphicsObject(), pix(fileName) -{ - scene->addItem(this); -} - -QSizeF PixmapItem::size() const -{ - return pix.size(); -} - -QRectF PixmapItem::boundingRect() const -{ - return QRectF(QPointF(0, 0), pix.size()); -} - -void PixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) -{ - painter->drawPixmap(0, 0, pix); -} - - diff --git a/examples/statemachine/animation/sub-attaq/pixmapitem.h b/examples/statemachine/animation/sub-attaq/pixmapitem.h deleted file mode 100644 index 98bea26..0000000 --- a/examples/statemachine/animation/sub-attaq/pixmapitem.h +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef PIXMAPITEM_H -#define PIXMAPITEM_H - -//Own -#include "graphicsscene.h" - -//Qt -#include <QGraphicsObject> - -class PixmapItem : public QGraphicsObject -{ -public: - PixmapItem(const QString &fileName, GraphicsScene::Mode mode, QGraphicsItem *parent = nullptr); - PixmapItem(const QString &fileName, QGraphicsScene *scene); - QSizeF size() const; - QRectF boundingRect() const override; - void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *) override; -private: - QPixmap pix; -}; - -#endif // PIXMAPITEM_H diff --git a/examples/statemachine/animation/sub-attaq/progressitem.cpp b/examples/statemachine/animation/sub-attaq/progressitem.cpp deleted file mode 100644 index 91f673f..0000000 --- a/examples/statemachine/animation/sub-attaq/progressitem.cpp +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "progressitem.h" - -#include <QFont> - -ProgressItem::ProgressItem(QGraphicsItem *parent) - : QGraphicsTextItem(parent) -{ - setFont(QFont(QStringList{"Comic Sans MS"})); - setPos(parentItem()->boundingRect().topRight() - QPointF(180, -5)); -} - -void ProgressItem::setLevel(int level) -{ - currentLevel = level; - updateProgress(); -} - -void ProgressItem::setScore(int score) -{ - currentScore = score; - updateProgress(); -} - -void ProgressItem::updateProgress() -{ - setHtml(QString("Level : %1 Score : %2").arg(currentLevel).arg(currentScore)); -} diff --git a/examples/statemachine/animation/sub-attaq/progressitem.h b/examples/statemachine/animation/sub-attaq/progressitem.h deleted file mode 100644 index 81dcc3f..0000000 --- a/examples/statemachine/animation/sub-attaq/progressitem.h +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef PROGRESSITEM_H -#define PROGRESSITEM_H - -//Qt -#include <QGraphicsTextItem> - -class ProgressItem : public QGraphicsTextItem -{ -public: - ProgressItem(QGraphicsItem *parent = nullptr); - void setLevel(int level); - void setScore(int score); - -private: - void updateProgress(); - int currentLevel = 1; - int currentScore = 0; -}; - -#endif // PROGRESSITEM_H diff --git a/examples/statemachine/animation/sub-attaq/qanimationstate.cpp b/examples/statemachine/animation/sub-attaq/qanimationstate.cpp deleted file mode 100644 index 9da076e..0000000 --- a/examples/statemachine/animation/sub-attaq/qanimationstate.cpp +++ /dev/null @@ -1,91 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "qanimationstate.h" - -#include <QAbstractAnimation> - -QT_BEGIN_NAMESPACE - -/* - -The QAnimationState class provides state that handle an animation and emit -a signal when this animation is finished. - -QAnimationState provides a state that handle an animation. It will start this animation -when the state is entered and stop it when it is leaved. When the animation has finished the -state emit animationFinished signal. - -QStateMachine machine; -QAnimationState *s = new QAnimationState(machine->rootState()); -QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); -s->setAnimation(animation); -QState *s2 = new QState(machine->rootState()); -s->addTransition(s, &QAnimationState::animationFinished, s2); -machine.start(); - -*/ - -/* - Constructs a new state with the given parent state. -*/ -QAnimationState::QAnimationState(QState *parent) - : QState(parent), m_animation(nullptr) -{ -} - -/* - Destroys the animation state. -*/ -QAnimationState::~QAnimationState() -{ -} - -/* - Set an animation for this QAnimationState. If an animation was previously handle by this - state then it won't emit animationFinished for the old animation. The QAnimationState doesn't - take the ownership of the animation. -*/ -void QAnimationState::setAnimation(QAbstractAnimation *animation) -{ - if (animation == m_animation) - return; - - //Disconnect from the previous animation if exist - if (m_animation) - disconnect(m_animation, &QAbstractAnimation::finished, this, &QAnimationState::animationFinished); - - m_animation = animation; - - if (m_animation) { - //connect the new animation - connect(m_animation, &QAbstractAnimation::finished, this, &QAnimationState::animationFinished); - } -} - -/* - Returns the animation handle by this animation state, or \nullptr if there is no animation. -*/ -QAbstractAnimation* QAnimationState::animation() const -{ - return m_animation; -} - -void QAnimationState::onEntry(QEvent *) -{ - if (m_animation) - m_animation->start(); -} - -void QAnimationState::onExit(QEvent *) -{ - if (m_animation) - m_animation->stop(); -} - -bool QAnimationState::event(QEvent *e) -{ - return QState::event(e); -} - -QT_END_NAMESPACE diff --git a/examples/statemachine/animation/sub-attaq/qanimationstate.h b/examples/statemachine/animation/sub-attaq/qanimationstate.h deleted file mode 100644 index 7a9165e..0000000 --- a/examples/statemachine/animation/sub-attaq/qanimationstate.h +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef QANIMATIONSTATE_H -#define QANIMATIONSTATE_H - -#include <QState> - -QT_BEGIN_NAMESPACE - -class QAbstractAnimation; - -class QAnimationState : public QState -{ - Q_OBJECT -public: - QAnimationState(QState *parent = nullptr); - ~QAnimationState(); - - void setAnimation(QAbstractAnimation *animation); - QAbstractAnimation* animation() const; - -signals: - void animationFinished(); - -protected: - void onEntry(QEvent *) override; - void onExit(QEvent *) override; - bool event(QEvent *e) override; - -private: - Q_DISABLE_COPY(QAnimationState) - QAbstractAnimation *m_animation; -}; - -QT_END_NAMESPACE - -#endif // QANIMATIONSTATE_H diff --git a/examples/statemachine/animation/sub-attaq/states.cpp b/examples/statemachine/animation/sub-attaq/states.cpp deleted file mode 100644 index 3e1401b..0000000 --- a/examples/statemachine/animation/sub-attaq/states.cpp +++ /dev/null @@ -1,294 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "states.h" -#include "graphicsscene.h" -#include "boat.h" -#include "submarine.h" -#include "torpedo.h" -#include "animationmanager.h" -#include "progressitem.h" -#include "textinformationitem.h" - -//Qt -#include <QFinalState> -#include <QGraphicsView> -#include <QKeyEventTransition> -#include <QMessageBox> -#include <QRandomGenerator> -#include <QStateMachine> - -PlayState::PlayState(GraphicsScene *scene, QState *parent) - : QState(parent), scene(scene), machine(nullptr), - currentLevel(0), score(0) -{ -} - -PlayState::~PlayState() -{ - delete machine; -} - -void PlayState::onEntry(QEvent *) -{ - //We are now playing? - if (machine) { - machine->stop(); - //we hide the information - scene->textInformationItem->hide(); - scene->clearScene(); - currentLevel = 0; - score = 0; - delete machine; - } - -//![4] - machine = new QStateMachine; - - //This state is active when the player is playing - LevelState *levelState = new LevelState(scene, this, machine); - - //This state is active when the player is actually playing but the game is not paused - QState *playingState = new QState(levelState); - levelState->setInitialState(playingState); - - //This state is active when the game is paused - PauseState *pauseState = new PauseState(scene, levelState); - - //We have one view, it receives the key press events - QKeyEventTransition *pressPplay = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P); - pressPplay->setTargetState(pauseState); - QKeyEventTransition *pressPpause = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P); - pressPpause->setTargetState(playingState); - - //Pause "P" is triggered, when the player pauses the game - playingState->addTransition(pressPplay); - - //To get back to playing when the game has been paused - pauseState->addTransition(pressPpause); - - //This state is active when player has lost - LostState *lostState = new LostState(scene, this, machine); - - //This state is active when player has won - WinState *winState = new WinState(scene, this, machine); - - //If boat has been destroyed then the game is finished - levelState->addTransition(scene->boat, &Boat::boatExecutionFinished,lostState); - - //This transition checks if we have won or not - WinTransition *winTransition = new WinTransition(scene, this, winState); - - //If boat has been destroyed then the game is finished - levelState->addTransition(winTransition); - - //This state is for an animation when the score changes - UpdateScoreState *scoreState = new UpdateScoreState(levelState); - - //This transition updates the score when a submarine is destroyed - UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState); - scoreTransition->setTargetState(scoreState); - - //If the boat has been destroyed then the game is finished - playingState->addTransition(scoreTransition); - - //We go back to play state - scoreState->addTransition(playingState); - - //We start playing!!! - machine->setInitialState(levelState); - - //Final state - QFinalState *finalState = new QFinalState(machine); - - //This transition is triggered when the player presses space after completing a level - CustomSpaceTransition *spaceTransition = new CustomSpaceTransition(scene->views().at(0), this, QEvent::KeyPress, Qt::Key_Space); - spaceTransition->setTargetState(levelState); - winState->addTransition(spaceTransition); - - //We lost so we should reach the final state - lostState->addTransition(lostState, &QState::finished, finalState); - - scene->textInformationItem->hide(); - machine->start(); -//![4] - -} - -LevelState::LevelState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) -{ -} -void LevelState::onEntry(QEvent *) -{ - initializeLevel(); -} - -//![5] -void LevelState::initializeLevel() -{ - //we re-init the boat - scene->boat->setPos(scene->width()/2, scene->sealLevel() - scene->boat->size().height()); - scene->boat->setCurrentSpeed(0); - scene->boat->setCurrentDirection(Boat::None); - scene->boat->setBombsLaunched(0); - scene->boat->show(); - scene->setFocusItem(scene->boat, Qt::OtherFocusReason); - scene->boat->run(); - - scene->progressItem->setScore(game->score); - scene->progressItem->setLevel(game->currentLevel + 1); - - const GraphicsScene::LevelDescription currentLevelDescription = scene->levelsData.value(game->currentLevel); - for (const QPair<int,int> &subContent : currentLevelDescription.submarines) { - - GraphicsScene::SubmarineDescription submarineDesc = scene->submarinesData.at(subContent.first); - - for (int j = 0; j < subContent.second; ++j ) { - SubMarine *sub = new SubMarine(submarineDesc.type, submarineDesc.name, submarineDesc.points); - scene->addItem(sub); - int random = QRandomGenerator::global()->bounded(15) + 1; - qreal x = random == 13 || random == 5 ? 0 : scene->width() - sub->size().width(); - qreal y = scene->height() -(QRandomGenerator::global()->bounded(150) + 1) - sub->size().height(); - sub->setPos(x,y); - sub->setCurrentDirection(x == 0 ? SubMarine::Right : SubMarine::Left); - sub->setCurrentSpeed(QRandomGenerator::global()->bounded(3) + 1); - } - } -} -//![5] - -/** Pause State */ -PauseState::PauseState(GraphicsScene *scene, QState *parent) : QState(parent), scene(scene) -{ -} - -void PauseState::onEntry(QEvent *) -{ - AnimationManager::self()->pauseAll(); - scene->boat->setEnabled(false); -} -void PauseState::onExit(QEvent *) -{ - AnimationManager::self()->resumeAll(); - scene->boat->setEnabled(true); - scene->boat->setFocus(); -} - -/** Lost State */ -LostState::LostState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) -{ -} - -void LostState::onEntry(QEvent *) -{ - //The message to display - QString message = QString("You lost on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score); - - //We set the level back to 0 - game->currentLevel = 0; - - //We set the score back to 0 - game->score = 0; - - //We clear the scene - scene->clearScene(); - - //We inform the player - scene->textInformationItem->setMessage(message); - scene->textInformationItem->show(); -} - -void LostState::onExit(QEvent *) -{ - //we hide the information - scene->textInformationItem->hide(); -} - -/** Win State */ -WinState::WinState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) -{ -} - -void WinState::onEntry(QEvent *) -{ - //We clear the scene - scene->clearScene(); - - QString message; - if (scene->levelsData.size() - 1 != game->currentLevel) { - message = QString("You won level %1. Your score is %2.\nPress Space to continue.").arg(game->currentLevel+1).arg(game->score); - //We increment the level number - game->currentLevel++; - } else { - message = QString("You finished the game on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score); - //We set the level back to 0 - game->currentLevel = 0; - //We set the score back to 0 - game->score = 0; - } - - //We inform the player - scene->textInformationItem->setMessage(message); - scene->textInformationItem->show(); -} - -void WinState::onExit(QEvent *) -{ - //we hide the information - scene->textInformationItem->hide(); -} - -/** UpdateScore State */ -UpdateScoreState::UpdateScoreState(QState *parent) : QState(parent) -{ -} - -/** Win transition */ -UpdateScoreTransition::UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target) - : QSignalTransition(scene, &GraphicsScene::subMarineDestroyed), - game(game), scene(scene) -{ - setTargetState(target); -} - -bool UpdateScoreTransition::eventTest(QEvent *event) -{ - if (!QSignalTransition::eventTest(event)) - return false; - QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event); - game->score += se->arguments().at(0).toInt(); - scene->progressItem->setScore(game->score); - return true; -} - -/** Win transition */ -WinTransition::WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target) - : QSignalTransition(scene, &GraphicsScene::allSubMarineDestroyed), - game(game), scene(scene) -{ - setTargetState(target); -} - -bool WinTransition::eventTest(QEvent *event) -{ - if (!QSignalTransition::eventTest(event)) - return false; - QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event); - game->score += se->arguments().at(0).toInt(); - scene->progressItem->setScore(game->score); - return true; -} - -/** Space transition */ -CustomSpaceTransition::CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key) - : QKeyEventTransition(widget, type, key), game(game) -{ -} - -bool CustomSpaceTransition::eventTest(QEvent *event) -{ - if (!QKeyEventTransition::eventTest(event)) - return false; - return (game->currentLevel != 0); -} diff --git a/examples/statemachine/animation/sub-attaq/states.h b/examples/statemachine/animation/sub-attaq/states.h deleted file mode 100644 index a6a7ab0..0000000 --- a/examples/statemachine/animation/sub-attaq/states.h +++ /dev/null @@ -1,133 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef STATES_H -#define STATES_H - -//Qt -#include <QKeyEventTransition> -#include <QSignalTransition> -#include <QState> - -class GraphicsScene; -QT_BEGIN_NAMESPACE -class QStateMachine; -QT_END_NAMESPACE - -class PlayState : public QState -{ -public: - explicit PlayState(GraphicsScene *scene, QState *parent = nullptr); - ~PlayState(); - - protected: - void onEntry(QEvent *) override; - -private : - GraphicsScene *scene; - QStateMachine *machine; - int currentLevel; - int score; - - friend class UpdateScoreState; - friend class UpdateScoreTransition; - friend class WinTransition; - friend class CustomSpaceTransition; - friend class WinState; - friend class LostState; - friend class LevelState; -}; - -class LevelState : public QState -{ -public: - LevelState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); -protected: - void onEntry(QEvent *) override; -private : - void initializeLevel(); - GraphicsScene *scene; - PlayState *game; -}; - -class PauseState : public QState -{ -public: - explicit PauseState(GraphicsScene *scene, QState *parent = nullptr); - -protected: - void onEntry(QEvent *) override; - void onExit(QEvent *) override; -private : - GraphicsScene *scene; -}; - -class LostState : public QState -{ -public: - LostState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); - -protected: - void onEntry(QEvent *) override; - void onExit(QEvent *) override; -private : - GraphicsScene *scene; - PlayState *game; -}; - -class WinState : public QState -{ -public: - WinState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); - -protected: - void onEntry(QEvent *) override; - void onExit(QEvent *) override; -private : - GraphicsScene *scene; - PlayState *game; -}; - -class UpdateScoreState : public QState -{ -public: - UpdateScoreState(QState *parent); -private: -}; - -//This transition is used to update the score -class UpdateScoreTransition : public QSignalTransition -{ -public: - UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); -protected: - bool eventTest(QEvent *event) override; -private: - PlayState *game; - GraphicsScene *scene; -}; - -//This transition tests if we have won the game -class WinTransition : public QSignalTransition -{ -public: - WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); -protected: - bool eventTest(QEvent *event) override; -private: - PlayState *game; - GraphicsScene *scene; -}; - -//This transition is true if one level has been completed and the player wants to continue - class CustomSpaceTransition : public QKeyEventTransition -{ -public: - CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); -protected: - bool eventTest(QEvent *event) override; -private: - PlayState *game; -}; - -#endif // STATES_H diff --git a/examples/statemachine/animation/sub-attaq/sub-attaq.pro b/examples/statemachine/animation/sub-attaq/sub-attaq.pro deleted file mode 100644 index c8452f9..0000000 --- a/examples/statemachine/animation/sub-attaq/sub-attaq.pro +++ /dev/null @@ -1,33 +0,0 @@ -QT += statemachine widgets -HEADERS += boat.h \ - bomb.h \ - mainwindow.h \ - submarine.h \ - torpedo.h \ - pixmapitem.h \ - graphicsscene.h \ - animationmanager.h \ - states.h \ - boat_p.h \ - submarine_p.h \ - qanimationstate.h \ - progressitem.h \ - textinformationitem.h -SOURCES += boat.cpp \ - bomb.cpp \ - main.cpp \ - mainwindow.cpp \ - submarine.cpp \ - torpedo.cpp \ - pixmapitem.cpp \ - graphicsscene.cpp \ - animationmanager.cpp \ - states.cpp \ - qanimationstate.cpp \ - progressitem.cpp \ - textinformationitem.cpp -RESOURCES += subattaq.qrc - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/animation/sub-attaq -INSTALLS += target diff --git a/examples/statemachine/animation/sub-attaq/subattaq.qrc b/examples/statemachine/animation/sub-attaq/subattaq.qrc deleted file mode 100644 index 80a3af1..0000000 --- a/examples/statemachine/animation/sub-attaq/subattaq.qrc +++ /dev/null @@ -1,39 +0,0 @@ -<RCC> - <qresource prefix="/" > - <file alias="all" >pics/scalable/sub-attaq.svg</file> - <file alias="submarine" >pics/scalable/submarine.svg</file> - <file alias="boat" >pics/scalable/boat.svg</file> - <file alias="torpedo" >pics/scalable/torpedo.svg</file> - <file alias="logo-s" >pics/welcome/logo-s.png</file> - <file alias="logo-u" >pics/welcome/logo-u.png</file> - <file alias="logo-b" >pics/welcome/logo-b.png</file> - <file alias="logo-dash" >pics/welcome/logo-dash.png</file> - <file alias="logo-a" >pics/welcome/logo-a.png</file> - <file alias="logo-t" >pics/welcome/logo-t.png</file> - <file alias="logo-t2" >pics/welcome/logo-t2.png</file> - <file alias="logo-a2" >pics/welcome/logo-a2.png</file> - <file alias="logo-q" >pics/welcome/logo-q.png</file> - <file alias="logo-excl" >pics/welcome/logo-excl.png</file> - <file alias="big/background" >pics/big/background.png</file> - <file alias="big/boat" >pics/big/boat.png</file> - <file alias="big/bomb" >pics/big/bomb.png</file> - <file alias="big/submarine" >pics/big/submarine.png</file> - <file alias="big/surface" >pics/big/surface.png</file> - <file alias="big/torpedo" >pics/big/torpedo.png</file> - <file alias="small/background" >pics/small/background.png</file> - <file alias="small/boat" >pics/small/boat.png</file> - <file alias="small/bomb" >pics/small/bomb.png</file> - <file alias="small/submarine" >pics/small/submarine.png</file> - <file alias="small/surface" >pics/small/surface.png</file> - <file alias="small/torpedo" >pics/small/torpedo.png</file> - <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file> - <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file> - <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file> - <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file> - <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file> - <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file> - <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file> - <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file> - <file>data.xml</file> - </qresource> -</RCC> diff --git a/examples/statemachine/animation/sub-attaq/submarine.cpp b/examples/statemachine/animation/sub-attaq/submarine.cpp deleted file mode 100644 index 38f8c33..0000000 --- a/examples/statemachine/animation/sub-attaq/submarine.cpp +++ /dev/null @@ -1,140 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "submarine.h" -#include "submarine_p.h" -#include "torpedo.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -#include <QFinalState> -#include <QPropertyAnimation> -#include <QStateMachine> -#include <QSequentialAnimationGroup> - -static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) -{ - QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); - for (int i = 1; i <= 4; ++i) { - PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub); - step->setZValue(6); - step->setOpacity(0); - QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group); - anim->setDuration(100); - anim->setEndValue(1); - } - AnimationManager::self()->registerAnimation(group); - return group; -} - - -SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big), - subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) -{ - setZValue(5); - setTransformOriginPoint(boundingRect().center()); - - graphicsRotation = new QGraphicsRotation(this); - graphicsRotation->setAxis(Qt::YAxis); - graphicsRotation->setOrigin(QVector3D(size().width() / 2, size().height() / 2, 0)); - QList<QGraphicsTransform *> r({graphicsRotation}); - setTransformations(r); - - //We setup the state machine of the submarine - QStateMachine *machine = new QStateMachine(this); - - //This state is when the boat is moving/rotating - QState *moving = new QState(machine); - - //This state is when the boat is moving from left to right - MovementState *movement = new MovementState(this, moving); - - //This state is when the boat is moving from left to right - ReturnState *rotation = new ReturnState(this, moving); - - //This is the initial state of the moving root state - moving->setInitialState(movement); - - movement->addTransition(this, &SubMarine::subMarineStateChanged, moving); - - //This is the initial state of the machine - machine->setInitialState(moving); - - //End - QFinalState *finalState = new QFinalState(machine); - - //If the moving animation is finished we move to the return state - movement->addTransition(movement, &QAnimationState::animationFinished, rotation); - - //If the return animation is finished we move to the moving state - rotation->addTransition(rotation, &QAnimationState::animationFinished, movement); - - //This state play the destroyed animation - QAnimationState *destroyedState = new QAnimationState(machine); - destroyedState->setAnimation(setupDestroyAnimation(this)); - - //Play a nice animation when the submarine is destroyed - moving->addTransition(this, &SubMarine::subMarineDestroyed, destroyedState); - - //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, finalState); - - //The machine has finished to be executed, then the submarine is dead - connect(machine,&QState::finished,this, &SubMarine::subMarineExecutionFinished); - - machine->start(); -} - -int SubMarine::points() const -{ - return subPoints; -} - -void SubMarine::setCurrentDirection(SubMarine::Movement direction) -{ - if (this->direction == direction) - return; - if (direction == SubMarine::Right && this->direction == SubMarine::None) - graphicsRotation->setAngle(180); - this->direction = direction; -} - -enum SubMarine::Movement SubMarine::currentDirection() const -{ - return direction; -} - -void SubMarine::setCurrentSpeed(int speed) -{ - if (speed < 0 || speed > 3) - qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); - this->speed = speed; - emit subMarineStateChanged(); -} - -int SubMarine::currentSpeed() const -{ - return speed; -} - -void SubMarine::launchTorpedo(int speed) -{ - Torpedo *torp = new Torpedo; - GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene()); - scene->addItem(torp); - torp->setPos(pos()); - torp->setCurrentSpeed(speed); - torp->launch(); -} - -void SubMarine::destroy() -{ - emit subMarineDestroyed(); -} - -int SubMarine::type() const -{ - return Type; -} diff --git a/examples/statemachine/animation/sub-attaq/submarine.h b/examples/statemachine/animation/sub-attaq/submarine.h deleted file mode 100644 index ebc3b25..0000000 --- a/examples/statemachine/animation/sub-attaq/submarine.h +++ /dev/null @@ -1,52 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef SUBMARINE_H -#define SUBMARINE_H - -#include "pixmapitem.h" - -#include <QGraphicsRotation> - -class SubMarine : public PixmapItem -{ -Q_OBJECT -public: - enum Movement { - None = 0, - Left, - Right - }; - enum { Type = UserType + 1 }; - SubMarine(int type, const QString &name, int points); - - int points() const; - - void setCurrentDirection(Movement direction); - enum Movement currentDirection() const; - - void setCurrentSpeed(int speed); - int currentSpeed() const; - - void launchTorpedo(int speed); - void destroy(); - - int type() const override; - - QGraphicsRotation *rotation() const { return graphicsRotation; } - -signals: - void subMarineDestroyed(); - void subMarineExecutionFinished(); - void subMarineStateChanged(); - -private: - int subType; - QString subName; - int subPoints; - int speed; - Movement direction; - QGraphicsRotation *graphicsRotation; -}; - -#endif // SUBMARINE_H diff --git a/examples/statemachine/animation/sub-attaq/submarine_p.h b/examples/statemachine/animation/sub-attaq/submarine_p.h deleted file mode 100644 index 73a9a2f..0000000 --- a/examples/statemachine/animation/sub-attaq/submarine_p.h +++ /dev/null @@ -1,100 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef SUBMARINE_P_H -#define SUBMARINE_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -//Own -#include "animationmanager.h" -#include "submarine.h" -#include "qanimationstate.h" - -//Qt -#include <QPropertyAnimation> -#include <QRandomGenerator> - -//This state is describing when the boat is moving right -class MovementState : public QAnimationState -{ -Q_OBJECT -public: - explicit MovementState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent) - { - movementAnimation = new QPropertyAnimation(submarine, "pos"); - connect(movementAnimation, &QPropertyAnimation::valueChanged, - this, &MovementState::onAnimationMovementValueChanged); - setAnimation(movementAnimation); - AnimationManager::self()->registerAnimation(movementAnimation); - this->submarine = submarine; - } - -protected slots: - void onAnimationMovementValueChanged(const QVariant &) - { - if (QRandomGenerator::global()->bounded(200) + 1 == 3) - submarine->launchTorpedo(QRandomGenerator::global()->bounded(3) + 1); - } - -protected: - void onEntry(QEvent *e) override - { - if (submarine->currentDirection() == SubMarine::Left) { - movementAnimation->setEndValue(QPointF(0,submarine->y())); - movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12); - } - else /*if (submarine->currentDirection() == SubMarine::Right)*/ { - movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y())); - movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12); - } - QAnimationState::onEntry(e); - } - -private: - SubMarine *submarine; - QPropertyAnimation *movementAnimation; -}; - -//This state is describing when the boat is moving right -class ReturnState : public QAnimationState -{ -public: - explicit ReturnState(SubMarine *submarine, QState *parent = nullptr) : QAnimationState(parent) - { - returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle"); - returnAnimation->setDuration(500); - AnimationManager::self()->registerAnimation(returnAnimation); - setAnimation(returnAnimation); - this->submarine = submarine; - } - -protected: - void onEntry(QEvent *e) override - { - returnAnimation->stop(); - returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); - QAnimationState::onEntry(e); - } - - void onExit(QEvent *e) override - { - submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right); - QAnimationState::onExit(e); - } - -private: - SubMarine *submarine; - QPropertyAnimation *returnAnimation; -}; - -#endif // SUBMARINE_P_H diff --git a/examples/statemachine/animation/sub-attaq/textinformationitem.cpp b/examples/statemachine/animation/sub-attaq/textinformationitem.cpp deleted file mode 100644 index 354188f..0000000 --- a/examples/statemachine/animation/sub-attaq/textinformationitem.cpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause -#include "textinformationitem.h" -#include "pixmapitem.h" - -TextInformationItem::TextInformationItem (QGraphicsItem *parent) - : QGraphicsTextItem(parent) -{ - setFont(QFont(QStringList{"Comic Sans MS"}, 15)); -} - -void TextInformationItem::setMessage(const QString &text, bool centerPosition) -{ - setHtml(text); - if (centerPosition) { - setPos(parentItem()->boundingRect().center().x() - boundingRect().size().width() / 2, - parentItem()->boundingRect().center().y()); - } -} diff --git a/examples/statemachine/animation/sub-attaq/textinformationitem.h b/examples/statemachine/animation/sub-attaq/textinformationitem.h deleted file mode 100644 index b77aa40..0000000 --- a/examples/statemachine/animation/sub-attaq/textinformationitem.h +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef TEXTINFORMATIONITEM_H -#define TEXTINFORMATIONITEM_H - -//Qt -#include <QGraphicsTextItem> - -class TextInformationItem : public QGraphicsTextItem -{ -public: - TextInformationItem(QGraphicsItem *parent = nullptr); - void setMessage(const QString &text, const bool centerPosition = true); -}; - -#endif // TEXTINFORMATIONITEM_H diff --git a/examples/statemachine/animation/sub-attaq/torpedo.cpp b/examples/statemachine/animation/sub-attaq/torpedo.cpp deleted file mode 100644 index 0235876..0000000 --- a/examples/statemachine/animation/sub-attaq/torpedo.cpp +++ /dev/null @@ -1,77 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -//Own -#include "torpedo.h" -#include "boat.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -#include <QPropertyAnimation> -#include <QStateMachine> -#include <QFinalState> - -Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big), - currentSpeed(0) -{ - setZValue(2); -} - -void Torpedo::launch() -{ - QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos"); - AnimationManager::self()->registerAnimation(launchAnimation); - launchAnimation->setEndValue(QPointF(x(), qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15)); - launchAnimation->setEasingCurve(QEasingCurve::InQuad); - launchAnimation->setDuration(y() / currentSpeed * 10); - connect(launchAnimation, &QVariantAnimation::valueChanged, this, &Torpedo::onAnimationLaunchValueChanged); - connect(this, &Torpedo::torpedoExploded, launchAnimation, &QAbstractAnimation::stop); - - //We setup the state machine of the torpedo - QStateMachine *machine = new QStateMachine(this); - - //This state is when the launch animation is playing - QAnimationState *launched = new QAnimationState(machine); - launched->setAnimation(launchAnimation); - - //End - QFinalState *finalState = new QFinalState(machine); - - machine->setInitialState(launched); - - //### Add a nice animation when the torpedo is destroyed - launched->addTransition(this, &Torpedo::torpedoExploded, finalState); - - //If the animation is finished, then we move to the final state - launched->addTransition(launched, &QAnimationState::animationFinished, finalState); - - //The machine has finished to be executed, then the boat is dead - connect(machine, &QState::finished, this, &Torpedo::torpedoExecutionFinished); - - machine->start(); -} - -void Torpedo::setCurrentSpeed(int speed) -{ - if (speed < 0) { - qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); - return; - } - currentSpeed = speed; -} - -void Torpedo::onAnimationLaunchValueChanged(const QVariant &) -{ - const QList<QGraphicsItem *> colItems = - collidingItems(Qt::IntersectsItemBoundingRect); - for (QGraphicsItem *item : colItems) { - if (Boat *b = qgraphicsitem_cast<Boat*>(item)) - b->destroy(); - } -} - -void Torpedo::destroy() -{ - emit torpedoExploded(); -} diff --git a/examples/statemachine/animation/sub-attaq/torpedo.h b/examples/statemachine/animation/sub-attaq/torpedo.h deleted file mode 100644 index 58cea99..0000000 --- a/examples/statemachine/animation/sub-attaq/torpedo.h +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef TORPEDO_H -#define TORPEDO_H - -#include "pixmapitem.h" - -class Torpedo : public PixmapItem -{ -Q_OBJECT -public: - Torpedo(); - void launch(); - void setCurrentSpeed(int speed); - void destroy(); - -signals: - void torpedoExploded(); - void torpedoExecutionFinished(); - -private slots: - void onAnimationLaunchValueChanged(const QVariant &); - -private: - int currentSpeed; -}; - -#endif // TORPEDO_H diff --git a/examples/statemachine/doc/src/animatedtiles.qdoc b/examples/statemachine/doc/src/animatedtiles.qdoc deleted file mode 100644 index 3c82a1a..0000000 --- a/examples/statemachine/doc/src/animatedtiles.qdoc +++ /dev/null @@ -1,73 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example animation/animatedtiles - \title Animated Tiles Example - \ingroup examples-qtstatemachine - - \brief The Animated Tiles example animates items in a graphics scene. - - The example demonstrates how QStateMachine states can be used to animate - positions of graphical objects. There are five states in the application that - can be triggered by five buttons. The buttons initiate state transitions - that animate the positions of 64 QGraphicsPixmapItem images. - - \image animatedtiles-example.png - - \section1 The \c main() Function - - \snippet animation/animatedtiles/main.cpp 0 - - The QGraphicsScene is created, then the 64 images are created and added to the scene - with the initial position of the center of the window. - The Pixmap class is defined in the example that extends the QGraphicsPixmapItem so that - its position can be read and written as Qt properties. - - \snippet animation/animatedtiles/main.cpp 1 - - Then the five buttons are created and added to a QGraphicsItem for easier positioning. - The Button class is defined in the example. It extends QGraphicsWidget and implements - displaying a QPixmap on a circular background with shading based on its pressed state. - - \snippet animation/animatedtiles/main.cpp 2 - - The states are created and added to a root state. - - \image animated-tiles-chart.png - - Having the five states as child states of \c rootState allows state transitions from any - of the child states to any other child state if the state transitions are set up from - \c rootState to the child states. - - \snippet animation/animatedtiles/main.cpp 3 - - For each image, the position properties are set to each state based on a function that - creates the required shape. The states set these properties to the images when the - given state is entered. - - \snippet animation/animatedtiles/main.cpp 4 - - The QGraphicsView is created and set up with the required properties. - - \snippet animation/animatedtiles/main.cpp 5 - - The state machine is created and the previously created states are added with the \c rootState - set as the initial state. - - \snippet animation/animatedtiles/main.cpp 6 - - The QParallelAnimationGroup is created with a QPropertyAnimation for each item that animates - the item position values. - - \snippet animation/animatedtiles/main.cpp 7 - - The state transitions are created with the button presses as their triggers and the animation - group assigned to them. - - \snippet animation/animatedtiles/main.cpp 8 - - An initial state transition is set up from root to ellipse state that is triggered with a - QTimer after application start. -*/ - diff --git a/examples/statemachine/doc/src/eventtransitions.qdoc b/examples/statemachine/doc/src/eventtransitions.qdoc deleted file mode 100644 index da9bbf6..0000000 --- a/examples/statemachine/doc/src/eventtransitions.qdoc +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example statemachine/eventtransitions - \title Event Transitions Example - \ingroup examples-qtstatemachine - - \brief The Event Transitions example shows how to use event transitions, - a feature of \l{Qt State Machine Overview}{Qt State Machine Framework}. - - The Event Transitions Example illustrates how states change when a - user enters or leaves the area of a button. The states are handled by - a QStateMachine object. The screen consists of a QVBoxLayout with a - central button. - - When the mouse is outside the button, the text in the button displays - "Outside". When the mouse enters the button, it displays "Inside". - - \borderedimage transitions.png - - \snippet statemachine/eventtransitions/main.cpp 0 - - The \c Window class's constructors begins by creating a button. - This button is added to \c layout, which is a QVBoxLayout object. - Then two states are created: \c s1 is the state - "Outside", and \c s2 is the state "Inside". - - \snippet statemachine/eventtransitions/main.cpp 1 - - State \c s1 is the state "Outside" and state \c s2 is state "Inside". - - \snippet statemachine/eventtransitions/main.cpp 2 - - When the button receives an event of type QEvent::Enter and the state - machine is in state \c s1, the machine will transition to state \c s2. - - \snippet statemachine/eventtransitions/main.cpp 3 - - When the button receives an event of type QEvent::Leave and the state - machine is in state \c s2, the machine will transition back to state \c - s1. - - \snippet statemachine/eventtransitions/main.cpp 4 - - Next, state \c s3 is created. \c s3 will be entered when the button - receives an event of type QEvent::MouseButtonPress and the state machine - is in state \c s2. When the button receives an event of type - QEvent::MouseButtonRelease and the state machine is in state \c s3, the - machine will revert to state \c s2. - - \snippet statemachine/eventtransitions/main.cpp 5 - - Finally, the states are added to the machine as top-level states, the - initial state is set to be \c s1 ("Outside"), and the machine is started. - - \snippet statemachine/eventtransitions/main.cpp 6 - - The main() function constructs a Window object that displays the QVBoxLayout - object \c layout with its \c button. - -*/ diff --git a/examples/statemachine/doc/src/factorial.qdoc b/examples/statemachine/doc/src/factorial.qdoc deleted file mode 100644 index 2a22229..0000000 --- a/examples/statemachine/doc/src/factorial.qdoc +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example statemachine/factorial - \title Factorial States Example - \ingroup examples-qtstatemachine - - \brief The Factorial States example shows how to use \l{Qt State Machine Overview} - to calculate the factorial of an integer. - - The statechart for calculating the factorial looks as follows: - - \image factorial-example.png - - In other words, the state machine calculates the factorial of 6 and prints - the result. - - \snippet statemachine/factorial/main.cpp 0 - - The Factorial class is used to hold the data of the computation, \c x and - \c fac. It also provides a signal that's emitted whenever the value of \c - x changes. - - \snippet statemachine/factorial/main.cpp 1 - - The FactorialLoopTransition class implements the guard (\c x > 1) and - calculations (\c fac = \c x * \c fac; \c x = \c x - 1) of the factorial - loop. - - \snippet statemachine/factorial/main.cpp 2 - - The FactorialDoneTransition class implements the guard (\c x <= 1) that - terminates the factorial computation. It also prints the final result to - standard output. - - \snippet statemachine/factorial/main.cpp 3 - - The application's main() function first creates the application object, a - Factorial object and a state machine. - - \snippet statemachine/factorial/main.cpp 4 - - The \c compute state is created, and the initial values of \c x and \c fac - are defined. A FactorialLoopTransition object is created and added to the - state. - - \snippet statemachine/factorial/main.cpp 5 - - A final state, \c done, is created, and a FactorialDoneTransition object - is created with \c done as its target state. The transition is then added - to the \c compute state. - - \snippet statemachine/factorial/main.cpp 6 - - The machine's initial state is set to be the \c compute state. We connect - the QStateMachine::finished() signal to the QCoreApplication::quit() slot, - so the application will quit when the state machine's work is - done. Finally, the state machine is started, and the application's event - loop is entered. - - */ diff --git a/examples/statemachine/doc/src/padnavigator.qdoc b/examples/statemachine/doc/src/padnavigator.qdoc deleted file mode 100644 index d64421c..0000000 --- a/examples/statemachine/doc/src/padnavigator.qdoc +++ /dev/null @@ -1,562 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example graphicsview/padnavigator - \title Pad Navigator Example - \ingroup examples-qtstatemachine - \brief Demonstrates how to create animated user interface. - - The Pad Navigator Example shows how you can use Graphics View together with - embedded widgets and Qt's \l{Qt State Machine Overview}{state machine - framework} to create a simple but useful, dynamic, animated user interface. - - \image padnavigator-example.png - - The interface consists of a flippable, rotating pad with icons that can be - selected using the arrow keys on your keyboard or keypad. Pressing enter - will flip the pad around and reveal its back side, which has a form - embedded into a QGraphicsProxyWidget. You can interact with the form, and - press the enter key to flip back to the front side of the pad at any time. - - Graphics View provides the QGraphicsScene class for managing and - interacting with a large number of custom-made 2D graphical items derived - from the QGraphicsItem class, and a QGraphicsView widget for visualizing - the items, with support for zooming and rotation. - - This example consists of a \c RoundRectItem class, a \c FlippablePad class, - a \c PadNavigator class, a \c SplashItem class, and a \c main() function. - - \section1 RoundRectItem Class Definition - - The \c RoundRectItem class is used by itself to display the icons on the - pad, and as a base class for \c FlippablePad, the class for the pad itself. - The role of the class is to paint a round rectangle of a specified size and - gradient color, and optionally to paint a pixmap icon on top. To support \c - FlippablePad it also allows filling its contents with a plain window - background color. - - Let's start by reviewing the \c RoundRectItem class declaration. - - \snippet graphicsview/padnavigator/roundrectitem.h 0 - - \c RoundRectItem inherits QGraphicsObject, which makes it easy to control - its properties using QPropertyAnimation. Its constructor takes a rectangle - to determine its bounds, and a color. - - Besides implementing the mandatory \l{QGraphicsItem::paint()}{paint()} and - \l{QGraphicsItem::boundingRect()}{boundingRect()} pure virtual functions, - it also provides the \c pixmap and \c fill properties. - - The \c pixmap property sets an optional pixmap that is drawn on top of the - round rectangle. The \c fill property will, when true, fill the round - rectangle contents with a fixed QPalette::Window background color. - Otherwise the contents are filled using a gradient based on the color - passed to \c RoundRectItem's constructor. - - \snippet graphicsview/padnavigator/roundrectitem.h 1 - - The private data members are: - - \list - \li \c pix: The optional pixmap that is drawn on top of the rectangle. - \li \c fillRect: Corresponds to the \c fill property. - \li \c color: The configurable gradient color fill of the rectangle. - \li \c bounds: The bounds of the rectangle. - \li \c gradient: A precalculated gradient used to fill the rectangle. - \endlist - - We will now review the \c RoundRectItem implementation. Let's start by - looking at its constructor: - - \snippet graphicsview/padnavigator/roundrectitem.cpp 0 - - The constructor initializes its member variables and forwards the \c parent - argument to QGraphicsObject's constructor. It then constructs the linear - gradient that is used in \l{QGraphicsItem::paint()}{paint()} to draw the - round rectangle's gradient background. The linear gradient's starting point - is at the top-left corner of the bounds, and the end is at the bottom-left - corner. The start color is identical to the color passed as an argument, - and a slightly darker color is chosen for the final stop. - - We store this gradient as a member variable to avoid having to recreate the - gradient every time the item is repainted. - - Finally we set the cache mode - \l{QGraphicsItem::ItemCoordinateCache}{ItemCoordinateCache}. This mode - causes the item's rendering to be cached into an off-screen pixmap that - remains persistent as we move and transform the item. This mode is ideal - for this example, and works particularly well with OpenGL and OpenGL ES. - - \snippet graphicsview/padnavigator/roundrectitem.cpp 1 - - The \c pixmap property implementation simple returns the member pixmap, or - sets it and then calls \l{QGraphicsItem::update()}{update()}. - - \snippet graphicsview/padnavigator/roundrectitem.cpp 2 - - As the \l{QGraphicsItem::paint()}{paint()} implementation below draws a - simple drop shadow down and to the right of the item, we return a slightly - adjusted rectangle from \l{QGraphicsItem::boundingRect()}{boundingRect()}. - - \snippet graphicsview/padnavigator/roundrectitem.cpp 3 - - The \l{QGraphicsItem::paint()}{paint()} implementation starts by rendering - a semi transparent black round rectangle drop shadow, two units down and to - the right of the main item. - - \snippet graphicsview/padnavigator/roundrectitem.cpp 4 - - We then draw the "foreground" round rectangle itself. The fill depends on - the \c fill property; if true, we will with a plain QPalette::Window color. - We get the current brush from QApplication::palette(). We assign a single - unit wide pen for the stroke, assign the brush, and then draw the - rectangle. - - \snippet graphicsview/padnavigator/roundrectitem.cpp 5 - - If a pixmap has been assigned to the \e pixmap property, we draw this - pixmap in the center of the rectangle item. The pixmaps are scaled to match - the size of the icons; in arguably a better approach would have been to - store the icons with the right size in the first places. - - \snippet graphicsview/padnavigator/roundrectitem.cpp 6 - - Finally, for completeness we include the \c fill property implementation. - It returns the \c fill member variable's value, and when assigned to, it - calls \l{QGraphicsItem::update()}{update()}. - - As mentioned already, \c RoundRectItem is the base class for \c - FlippablePad, which is the class representing the tilting pad itself. We - will proceed to reviewing \c FlippablePad. - - \section1 FlippablePad Class Definition - - \c FlippablePad is, in addition to its inherited \c RoundRectItem - responsibilities, responsible for creating and managing a grid of icons. - - \snippet graphicsview/padnavigator/flippablepad.h 0 - - Its declaration is very simple: It inherits \c RoundRectItem and does not - need any special polymorphic behavior. It's suitable to declare its own - constructor, and a getter-function that allows \c PadNavigator to access - the icons in the grid by (row, column). - - The example has no "real" behavior or logic of any kind, and because of - that, the icons do not need to provide any \e behavior or special - interactions management. In a real application, however, it would be - natural for the \c FlippablePad and its icons to handle more of the - navigation logic. In this example, we have chosen to leave this to - the \c PadNavigator class, which we will get back to below. - - We will now review the \c FlippablePad implementation. This implementation - starts with two helper functions: \c boundsFromSize() and \c - posForLocation(): - - \snippet graphicsview/padnavigator/flippablepad.cpp 0 - - \c boundsForSize() takes a QSize argument, and returns the bounding - rectangle of the flippable pad item. The QSize determines how many rows and - columns the icon grid should have. Each icon is given 150x150 units of - space, and this determines the bounds. - - \snippet graphicsview/padnavigator/flippablepad.cpp 1 - - \c posForLocation() returns the position of an icon given its row and - column position. Like \c boundsForSize(), the function assumes each icon is - given 150x150 units of space, and that all icons are centered around the - flippable pad item's origin (0, 0). - - \snippet graphicsview/padnavigator/flippablepad.cpp 2 - - The \c FlippablePad constructor passes suitable bounds (using \c - boundsForSize()) and specific color to \c RoundRectItem's constructor. - - \snippet graphicsview/padnavigator/flippablepad.cpp 3 - - It then loads pixmaps from compiled-in resources to use for its icons. - QDirIterator is very useful in this context, as it allows us to fetch all - resource "*.png" files inside the \c :/images directory without explicitly - naming the files. - - We also make sure not to load more pixmaps than we need. - - \snippet graphicsview/padnavigator/flippablepad.cpp 4 - - Now that we have the pixmaps, we can create icons, position then and assign - pixmaps. We start by finding a suitable size and color for the icons, and - initializing a convenient grid structure for storing the icons. This \c - iconGrid is also used later to find the icon for a specific (column, row) - location. - - For each row and column in our grid, we proceed to constructing each icon - as an instance of \c RoundRectItem. The item is placed by using the \c - posForLocation() helper function. To make room for the slip-behind - selection item, we give each icon a \l{QGraphicsItem::zValue()}{Z-value} of - 1. The pixmaps are distributed to the icons in round-robin fashion. - - Again, this approach is only suitable for example purposes. In a real-life - application where each icon represents a specific action, it would be more - natural to assign the pixmaps directly, or that the icons themselves - provide suitable pixmaps. - - \snippet graphicsview/padnavigator/flippablepad.cpp 5 - - Finally, the \c iconAt() function returns a pointer to the icon at a - specific row and column. It makes a somewhat bold assumption that the input - is valid, which is fair because the \c PadNavigator class only calls this - function with correct input. - - We will now review the \c SplashItem class. - - \section1 SplashItem Class Definition - - The \c SplashItem class represents the "splash window", a semitransparent - white overlay with text that appears immediately after the application has - started, and disappears after pressing any key. The animation is controlled - by \c PadNavigator; this class is very simple by itself. - - \snippet graphicsview/padnavigator/splashitem.h 0 - - The class declaration shows that \c SplashItem inherits QGraphicsObject to - allow it to be controlled by QPropertyAnimation. It reimplements the - mandatory \l{QGraphicsItem::paint()}{paint()} and - \l{QGraphicsItem::boundingRect()}{boundingRect()} pure virtual functions, - and keeps a \c text member variable which will contain the information text - displayed on this splash item. - - Let's look at its implementation. - - \snippet graphicsview/padnavigator/splashitem.cpp 0 - - The constructor forwards to QGraphicsObject as expected, assigns a text - message to the \c text member variable, and enables - \l{QGraphicsItem::DeviceCoordinateCache}{DeviceCoordinateCache}. This cache - mode is suitable because the splash item only moves and is never - transformed, and because it contains text, it's important that it has a - pixel perfect visual appearance (in contrast to - \l{QGraphicsItem::ItemCoordinateCache}{ItemCoordinateCache}, where the - visual appearance is not as good). - - We use caching to avoid having to relayout and rerender the text for each - frame. An alterative approach would be to use the new QStaticText class. - - \snippet graphicsview/padnavigator/splashitem.cpp 1 - - \c SplashItem's bounding rectangle is fixed at (400x175). - - \snippet graphicsview/padnavigator/splashitem.cpp 2 - - The \l{QGraphicsItem::paint()}{paint()} implementation draws a clipped - round rectangle with a thick 2-unit border and a semi-transparent white - background. It proceeds to finding a suitable text area by adjusting the - splash item's bounding rectangle with 10 units in each side. The text is - rendered inside this rectangle, with top-left alignment, and with word - wrapping enabled. - - The main class now remains. We will proceed to reviewing \c PadNavigator. - - \section1 PadNavigator Class Definition - - \c PadNavigator represents the main window of our Pad Navigator Example - application. It creates and controls a somewhat complex state machine, and - several animations. Its class declaration is very simple: - - \snippet graphicsview/padnavigator/padnavigator.h 0 - - It inherits QGraphicsView and reimplements only one function: - \l{QGraphicsView::resizeEvent()}{resizeEvent()}, to ensure the scene is - scaled to fit inside the view when resizing the main window. - - The \c PadNavigator constructor takes a QSize argument that determines the - number or rows and columns in the grid. - - It also keeps a private member instance, \c form, which is the generated - code for the pad's back side item's QGraphicsProxyWidget-embedded form. - - \snippet graphicsview/padnavigator/padnavigator.cpp 0 - - \c PadNavigator's constructor is a bit long. In short, its job is to create - all items, including the \c FlippablePad, the \c SplashItem and the - QGraphicsProxyWidget \c backItem, and then to set up all animations, states - and transitions that control the behavior of the application. - - It starts out simple, by forwarding to QGraphicsView's constructor. - - \snippet graphicsview/padnavigator/padnavigator.cpp 1 - - The first item to be created is \c SplashItem. This is going to be a top-level - item in the scene, next to \c FlippablePad, and stacked on top of it, so we - assign it a \l{QGraphicsItem::zValue()}{Z-value} of 1. - - \snippet graphicsview/padnavigator/padnavigator.cpp 2 - - Now we construct the \c FlippablePad item, passing its column-row count to - its constructor. - - The pad is controlled by three transformations, and we create one - QGraphicsRotation object for each of these. - - \list - \li \c flipRotation: Rotates the grid around its Qt::YAxis. This rotation is - animated from 0 to 180, and eventually back, when enter is pressed on the - keyboard, flipping the pad around. - \li \c xRotation: Rotates the grid around its Qt::XAxis. This is used to - tilt the pad vertically corresponding to which item is currently selected. - This way, the selected item is always kept in front. - \li \c yRotation: Rotates the grid around its Qt::YAxis. This is used to - tilt the pad horizontally corresponding to which item is selected. This - way, the selected item is always kept in front. - \endlist - - The combination of all three rotations is assigned via - QGraphicsItem::setTransformations(). - - \snippet graphicsview/padnavigator/padnavigator.cpp 3 - - Now we construct the QGraphicsProxyWidget-embedded \c backItem. The proxy - widget is created as a child of the pad. We create a new QWidget and - populate it with the \c form member. To ensure the \c hostName line edit is - the first to receive input focus when this item is shown, we call - \l{QWidget::setFocus()}{setFocus()} immediately. This will not give the - widget focus right away; it will only prepare the item to automatically - receive focus once it is shown. - - The QWidget based form is embedded into the proxy widget. The proxy is - hidden initially; we only want to show it when the pad is rotated at least - 90 degrees, and we also rotate the proxy itself by 180 degrees. This way we - give the impression that the proxy widget is "behind" the flipped pad, when - in fact, it's actually \e{on top of it}. - - We enable \l{QGraphicsItem::ItemCoordinateCache}{ItemCoordinateCache} to - ensure the flip animation can run smoothly. - - \snippet graphicsview/padnavigator/padnavigator.cpp 4 - - We now create the selection item. This is simply another instance of \c - RoundRectItem that is slightly larger than the icons on the pad. We create - it as an immediate child of the \c FlippablePad, so the selection item is a - sibling to all the icons. By giving it a - \l{QGraphicsItem::zValue()}{Z-value} of 0.5 we ensure it will slide between - the pad and its icons. - - What follows now is a series of animation initializations. - - \snippet graphicsview/padnavigator/padnavigator.cpp 5 - - We begin with the animations that apply to the splash item. The first - animation, \c smoothSplashMove, ensures that the "y" property of \c splash - will be animated with a 250-millisecond duration - \l{QEasingCurve::InQuad}{InQuad} easing function. \c smoothSplashOpacity - ensures the opacity of \c splash eases in and out in 250 milliseconds. - - The values are assigned by \c PadNavigator's state machine, which is - created later. - - \snippet graphicsview/padnavigator/padnavigator.cpp 6 - - These are the animations that control the selection item's movement and the - \c xRotation and \c yRotation QGraphicsRotation objects that tilt the pad. - All animations have a duration of 125 milliseconds, and they all use the - \l{QEasingCurve::InOutQuad}{InOutQuad} easing function. - - \snippet graphicsview/padnavigator/padnavigator.cpp 7 - - We now create the animations that control the flip-effect when you press - the enter key. The main goal is to rotate the pad by 180 degrees or back. - - \list - \li \c smoothFlipRotation: Animates the main 180 degree rotation of the pad. - \li \c smoothFlipScale: Scales the pad out and then in again while the pad is rotating. - \li \c flipAnimation: A parallel animation group that ensures the above animations are run in parallel. - \endlist - - All animations are given a 500 millisecond duration and an - \l{QEasingCurve::InOutQuad}{InOutQuad} easing function. - - It's worth taking a close look at \c smoothFlipScale. This animation's - start and end values are both 1.0, but at animation step 0.5 the - animation's value is 0.7. This means that after 50% of the animation's - duration, or 250 milliseconds, the pad will be scaled down to 0.7x of its - original size, which gives a great visual effect while flipping. - - \snippet graphicsview/padnavigator/padnavigator.cpp 8 - - This section uses a trick to ensure that certain properties are assigned - precisely when the flip animation passes 50%, or 90 degrees, rotation. In - short, the pad's icons and selection item are all hidden, the pad's \c fill - property is enabled, and \c backItem is shown when flipping over. When - flipping back, the reverse properties are applied. - - The way this is achieved is by running a sequential animation in parallel - to the other animations. This sequence, dubbed \c setVariablesSequence, - starts with a 250 millisecond pause, and then executes several animations - with a duration of 0. Each animation will ensure that properties are set - immediate at this point. - - This approach can also be used to call functions or set any other - properties at a specific time while an animation is running. - - \snippet graphicsview/padnavigator/padnavigator.cpp 9 - - We will now create the state machine. The whole \c PadNavigator state - machinery is controlled by one single state machine that has a - straight-forward state structure. The state engine itself is created - as a child of the \c PadNavigator itself. We then create three top level - states: - - \list - \li \c splashState: The initial state where the splash item is visible. - \li \c frontState: The base state where the splash is gone and we can see - the front side of the pad, and navigate the selection item. - \li \c backState: The flipped state where the \c backItem is visible, and we - can interact with the QGraphicsProxyWidget-embedded form. - \endlist - - \snippet graphicsview/padnavigator/padnavigator.cpp 10 - - Each state assigns specific properties to objects on entry. Most - interesting perhaps is the assignment of the value 0.0 to the pad's \c - flipRotation angle property when in \c frontState, and 180.0 when in \c - backState. - - At the end of this section we register default animations with the state - engine; these animations will apply to their respective objects and - properties for any state transition. Otherwise it's common to assign - animations to specific transitions. - - Specifically, we use default animations to control the selection item's - movement and tilt rotations. The tilt rotations are set to 0 when the pad - is flipped, and restored back to their original values when flipped back. - - The \c splashState state is set as the initial state. This is required - before we start the state engine. We proceed with creating some - transitions. - - \snippet graphicsview/padnavigator/padnavigator.cpp 11 - - QEventTransition defines a very flexible transition type. You can use this - class to trigger a transition based on an object receiving an event of a - specific type. In this case, we would like to transition from \c - splashState into \c frontState if \c PadNavigator receives any key press - event (QEvent::KeyPress). - - We register the \c splashItem's animations to this transition to ensure they - are used to animate the item's movement and opacity. - - \snippet graphicsview/padnavigator/padnavigator.cpp 12 - - We use QKeyEventTransition to capture specific key events. In this case, we - detect that the user presses Qt::Key_Return or Qt::Key_Enter, and use this - to trigger transitions between \c frontState and backState. We register \c - flipAnimation, our complex parallel animation group, with these - transitions. - - We continue by defining the states for each of the icons in the grid. - - \snippet graphicsview/padnavigator/padnavigator.cpp 13 - - We will use state groups to control transitions between icons. Each icon - represents a \e substate of \c frontState. We will then define transitions - between the states by detecting key presses, using QKeyEventTransition. - - We start by creating all the substates, and at the same time we create a - temporary grid structure for the states to make it easier to find which - states represents icons that are up, down, left and to the right each - other. - - Once the first substate is known, we set this up as the initial substate of - \c frontState. We will use the (0, 0), or top-left, icon for the initial - substate. We initialize the selection item's position to be exactly where - the top-left icon is. - - \snippet graphicsview/padnavigator/padnavigator.cpp 14 - - We can now create four transitions for each icon. Each transition ensures - that we move to the state corresponding to which arrow key has been - pressed. It's clear from this technique that we could design any other - specific transitions to and from each of the sub states depending on these - and other keys. - - \snippet graphicsview/padnavigator/padnavigator.cpp 15 - - Also, for each of the icons, we assign suitable values to the \c xRotation - and \c yRotation objects' "angle"-properties. If you recall, these - properties "tilt" the pad corresponding to which item is currently - selected. We ensure each icon is invisible when the pad is flipped, and - visible when the pad is not flipped. To ensure the visible property is - assigned at the right time, we add property-controlling animations to the - \c setVariableSequence animation defined earlier. - - \snippet graphicsview/padnavigator/padnavigator.cpp 16 - - We are now finished with all states, transitions, and animations. We now - create the scene that will contain all our items. The scene gets a defined - background pixmap, and we disable item indexing (as most items in this - scene are animated). We add our \c pad item to the scene, and use its - bounding rectangle to fixate the scene rectangle. This rectangle is used by - the view to find a suitable size for the application window. - - Then the scene is assigned to the view, or in our case, \c PadNavigator - itself. - - \snippet graphicsview/padnavigator/padnavigator.cpp 17 - - Now that the scene has received its final size, we can position the splash - item at the very top, find its fade-out position, and add it to the scene. - - \snippet graphicsview/padnavigator/padnavigator.cpp 18 - - The view toggles a few necessary properties: - - \list - \li It disables its scroll bars - this application has no use for scroll bars. - \li It assigns a minimum size. This is necessary to avoid numerical errors - in our fit-in-view \c resizeEvent() implementation. - \li It sets \l{QGraphicsView::FullViewportUpdate}{FullViewportUpdate}, to - ensure QGraphicsView doesn't spend time figuring out precisely what needs - to be redrawn. This application is very simple - if anything changes, - everything is updated. - \li It enables background caching - this makes no performance difference - with OpenGL, but without OpenGL it avoids unnecessary re-scaling of the - background pixmap. - \li It sets render hints that increase rendering quality. - \li If OpenGL is supported, a QOpenGLWidget viewport is assigned to the view. - \endlist - - Finally, we start the state engine. - - \snippet graphicsview/padnavigator/padnavigator.cpp 19 - - The \l{QGraphicsView::resizeEvent()}{resizeEvent()} implementation calls - the base implementation, and then calls QGraphicsView::fitInView() to scale - the scene so that it fits perfectly inside the view. - - By resizing the main application window, you can see this effect yourself. - The scene contents grow when you make the window larger, and shrink when - you make it smaller, while keeping the aspect ratio intact. - - \section1 The main() Function - - \snippet graphicsview/padnavigator/main.cpp 0 - - The \c main function creates the QApplication instance, uses - Q_INIT_RESOURCE to ensure our compiled-in resources aren't removed by the - linker, and then creates a 3x3 \c PadNavigator instance and shows it. - - Our flippable pad shows up with a suitable splash item once control returns - to the event loop. - - \section1 Performance Notes - - The example uses OpenGL if this is available, to achieve optimal - performance; otherwise perspective transformations can be quite costly. - - Although this example does use QGraphicsProxyWidget to demonstrate - integration of Qt widget components integrated into Graphics View, using - QGraphicsProxyWidget comes with a performance penalty, and is therefore not - recommended for embedded development. - - This example uses extensive item caching to avoid rerendering of static - elements, at the expense of graphics memory. -*/ diff --git a/examples/statemachine/doc/src/states.qdoc b/examples/statemachine/doc/src/states.qdoc deleted file mode 100644 index daf29e4..0000000 --- a/examples/statemachine/doc/src/states.qdoc +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example animation/states - \title States Example - \ingroup examples-qtstatemachine - - \brief The States example shows how to use the Qt state machine to play - animations. - - The example demonstrates how QStateMachine states can be used to animate - properties of widgets. There are three states in the application that - can be sequentially triggered by a button. The button initiates state transitions - that animate the properties of the application widgets. - - \image states-example.png - - \section1 The \c main() Function - - \snippet animation/states/main.cpp 0 - - The widgets are created and added to the QGraphicsScene. The Pixmap class is also - defined in the example. It extends QGraphicsPixmapItem so that its position can be read - and written as Qt properties. - - \snippet animation/states/main.cpp 1 - - The state machine and the states are created. - - \image states-chart.png - - \snippet animation/states/main.cpp 2 - - Each state is assigned the object properties that they will apply. - - \snippet animation/states/main.cpp 3 - - The state transitions are created with the trigger of the button click. - For each property, a QPropertyAnimation is created that interpolates between the - property values. - - \snippet animation/states/main.cpp 4 - - The state machine is started and the \c scene is assigned to a GraphicsView. -*/ diff --git a/examples/statemachine/doc/src/stickman.qdoc b/examples/statemachine/doc/src/stickman.qdoc deleted file mode 100644 index b554552..0000000 --- a/examples/statemachine/doc/src/stickman.qdoc +++ /dev/null @@ -1,79 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example animation/stickman - \title Stickman Example - \ingroup examples-qtstatemachine - - \brief The Stickman example shows how to animate transitions in a state - machine to implement key frame animations. - - \image stickman-example.png - - In this example, we will write a small application which animates the joints in a skeleton and - projects a stickman figure on top. The stickman can be either "alive" or "dead", and when in the - "alive" state, he can be performing different actions defined by key frame animations. - - Animations are implemented as composite states. Each child state of the animation state - represents a frame in the animation by setting the position of each joint in the stickman's - skeleton to the positions defined for the particular frame. The frames are then bound together - with animated transitions that trigger on the source state's propertiesAssigned() signal. Thus, - the machine will enter the state representing the next frame in the animation immediately after - it has finished animating into the previous frame. - - \image stickman-example1.png - - The states for an animation is constructed by reading a custom animation file format and - creating states that assign values to the "position" properties of each of the nodes in the - skeleton graph. - - \snippet animation/stickman/lifecycle.cpp 1 - - The states are then bound together with signal transitions that listen to the - propertiesAssigned() signal. - - \snippet animation/stickman/lifecycle.cpp 2 - - The last frame state is given a transition to the first one, so that the animation will loop - until it is interrupted when a transition out from the animation state is taken. To get smooth - animations between the different key frames, we set a default animation on the state machine. - This is a parallel animation group which contains animations for all the "position" properties - and will be selected by default when taking any transition that leads into a state that assigns - values to these properties. - - \snippet animation/stickman/lifecycle.cpp 3 - - Several such animation states are constructed, and are placed together as children of a top - level "alive" state which represents the stickman life cycle. Transitions go from the parent - state to the child state to ensure that each of the child states inherit them. - - \image stickman-example2.png - - This saves us the effort of connect every state to every state with identical transitions. The - state machine makes sure that transitions between the key frame animations are also smooth by - applying the default animation when interrupting one and starting another. - - Finally, there is a transition out from the "alive" state and into the "dead" state. This is - a custom transition type called LightningSrikesTransition which samples every second and - triggers at random (one out of fifty times on average.) - - \snippet animation/stickman/lifecycle.cpp 4 - - When it triggers, the machine will first enter a "lightningBlink" state which uses a timer to - pause for a brief period of time while the background color of the scene is white. This gives us - a flash effect when the lightning strikes. - - \snippet animation/stickman/lifecycle.cpp 5 - - We start and stop a QTimer object when entering and exiting the state. Then we transition into - the "dead" state when the timer times out. - - \snippet animation/stickman/lifecycle.cpp 0 - - When the machine is in the "dead" state, it will be unresponsive. This is because the "dead" - state has no transitions leading out. - - \image stickman-example3.png - -*/ diff --git a/examples/statemachine/doc/src/sub-attaq.qdoc b/examples/statemachine/doc/src/sub-attaq.qdoc deleted file mode 100644 index fdf114c..0000000 --- a/examples/statemachine/doc/src/sub-attaq.qdoc +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example animation/sub-attaq - \title Sub-Attaq - \ingroup examples-qtstatemachine - - \brief This example shows Qt's ability to combine - \l{The Animation Framework}{the animation framework} - and \l{Qt State Machine Overview}{the state machine framework} to create a - game. - - \image sub-attaq-demo.png - - The purpose of the game is to destroy all submarines to win the current - level. The boat can be controlled using left and right keys. To fire a bomb - you can press the up and down keys. - - \section1 The \c main() Function - - \snippet animation/sub-attaq/main.cpp 0 - - The MainWindow instance is created and shown. - - \section1 The \c MainWindow Class - - \snippet animation/sub-attaq/mainwindow.cpp 1 - - MainWindow extends QMainWindow and contains the GraphicsScene instance. It - creates and sets up the menu bar as well. - - \section1 The \c GraphicsScene Class - - There are several state machines in the application. The \c GraphicsScene - state machine handles states related to events outside the actual game scene - like the letter animation in the beginning. - - \section2 The \c GraphicsScene Constructor - - \snippet animation/sub-attaq/graphicsscene.cpp 2 - - The \c GraphicsScene class contains the background images and the score and - level information texts. - - \section2 \c The setupScene Method - - \snippet animation/sub-attaq/graphicsscene.cpp 3 - - The four state machine states are created with sequential transitions from - one to the next. The \c gameState also has a transition that is triggered - by \c newAction, the new game menu item, or its shortcut key at any point - in the application. The \c gameState state is an instance of the - \c PlayState class. - - \image sub-attaq-graphicsscene-chart.png - - \section1 The \c PlayState Class - - The \c PlayState class is a QState derived class that handles the state when - the game is in progress. - - \snippet animation/sub-attaq/states.cpp 4 - - The \c PlayState state machine handles higher level game logic like pausing - the game and updating the score. - - \image sub-attaq-playstate-chart.png - - The \c playingState state is a QState instance that is active while the user - is actively playing the game. The \c pauseState is set up with transitions - to and from \c playingState, which are triggered by pressing the p key. - The \c lostState is created with a transition to it, which is triggered when - the boat is destroyed. The \c winState is also created here with a - transition to and from the \c levelState. - - \section1 The \c LevelState Class - - \snippet animation/sub-attaq/states.cpp 5 - - The components of the scene are initialized based on what level the player - has reached. -*/ diff --git a/examples/statemachine/doc/src/twowaybutton.qdoc b/examples/statemachine/doc/src/twowaybutton.qdoc deleted file mode 100644 index 55ac979..0000000 --- a/examples/statemachine/doc/src/twowaybutton.qdoc +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example statemachine/twowaybutton - \title Two-way Button Example - \ingroup examples-qtstatemachine - - \brief The Two-way button example shows how to use - \l{Qt State Machine Overview}{Qt State Machine Framework} - to implement a simple state machine that toggles the current - state when a button is clicked. - - \image twowaybutton-example.png - - \snippet statemachine/twowaybutton/main.cpp 0 - - The application's main() function begins by constructing the application - object, a button and a state machine. - - \snippet statemachine/twowaybutton/main.cpp 1 - - \image twowaybutton-chart.png - - The state machine has two states; \c on and \c off. When either state is - entered, the text of the button will be set accordingly. - - \snippet statemachine/twowaybutton/main.cpp 2 - - When the state machine is in the \c off state and the button is clicked, - it will transition to the \c on state; when the state machine is in the \c - on state and the button is clicked, it will transition to the \c off - state. - - \snippet statemachine/twowaybutton/main.cpp 3 - - The states are added to the state machine; they become top-level (sibling) - states. - - \snippet statemachine/twowaybutton/main.cpp 4 - - The initial state is \c off; this is the state the state machine will - immediately transition to once the state machine is started. - - \snippet statemachine/twowaybutton/main.cpp 5 - - Finally, the button is resized and made visible, and the application event - loop is entered. - -*/ diff --git a/examples/statemachine/graphicsview/CMakeLists.txt b/examples/statemachine/graphicsview/CMakeLists.txt deleted file mode 100644 index fa53edd..0000000 --- a/examples/statemachine/graphicsview/CMakeLists.txt +++ /dev/null @@ -1 +0,0 @@ -qt_internal_add_example(padnavigator) diff --git a/examples/statemachine/graphicsview/README b/examples/statemachine/graphicsview/README deleted file mode 100644 index e710fc3..0000000 --- a/examples/statemachine/graphicsview/README +++ /dev/null @@ -1,9 +0,0 @@ -Qt is provided with a comprehensive canvas through the GraphicsView -classes. - -These examples demonstrate the fundamental aspects of canvas programming -with Qt. - - -Documentation for these examples can be found via the Examples -link in the main Qt documentation. diff --git a/examples/statemachine/graphicsview/graphicsview.pro b/examples/statemachine/graphicsview/graphicsview.pro deleted file mode 100644 index c1dd04c..0000000 --- a/examples/statemachine/graphicsview/graphicsview.pro +++ /dev/null @@ -1,2 +0,0 @@ -TEMPLATE = subdirs -SUBDIRS = padnavigator diff --git a/examples/statemachine/graphicsview/padnavigator/CMakeLists.txt b/examples/statemachine/graphicsview/padnavigator/CMakeLists.txt deleted file mode 100644 index 2fc2587..0000000 --- a/examples/statemachine/graphicsview/padnavigator/CMakeLists.txt +++ /dev/null @@ -1,71 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(padnavigator LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) -set(CMAKE_AUTOUIC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/graphicsview/padnavigator") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui StateMachine Widgets) -find_package(Qt6 OPTIONAL_COMPONENTS OpenGL OpenGLWidgets) - -qt_add_executable(padnavigator - flippablepad.cpp flippablepad.h - form.ui - main.cpp - padnavigator.cpp padnavigator.h - roundrectitem.cpp roundrectitem.h - splashitem.cpp splashitem.h -) - -set_target_properties(padnavigator PROPERTIES - WIN32_EXECUTABLE FALSE - MACOSX_BUNDLE TRUE -) - -target_link_libraries(padnavigator PUBLIC - Qt::Core - Qt::Gui - Qt::StateMachine - Qt::Widgets -) - -# Resources: -set(padnavigator_resource_files - "images/artsfftscope.png" - "images/blue_angle_swirl.jpg" - "images/kontact_contacts.png" - "images/kontact_journal.png" - "images/kontact_mail.png" - "images/kontact_notes.png" - "images/kopeteavailable.png" - "images/metacontact_online.png" - "images/minitools.png" -) - -qt6_add_resources(padnavigator "padnavigator" - PREFIX - "/" - FILES - ${padnavigator_resource_files} -) - -if(TARGET Qt::OpenGL AND TARGET Qt::OpenGLWidgets) - target_link_libraries(padnavigator PUBLIC - Qt::OpenGL - Qt::OpenGLWidgets - ) -endif() - -install(TARGETS padnavigator - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/graphicsview/padnavigator/flippablepad.cpp b/examples/statemachine/graphicsview/padnavigator/flippablepad.cpp deleted file mode 100644 index 6d8cf57..0000000 --- a/examples/statemachine/graphicsview/padnavigator/flippablepad.cpp +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "flippablepad.h" - -#include <QDirIterator> - -//! [0] -static QRectF boundsFromSize(const QSize &size) -{ - return QRectF((-size.width() / 2.0) * 150, (-size.height() / 2.0) * 150, - size.width() * 150, size.height() * 150); -} -//! [0] - -//! [1] -static QPointF posForLocation(int column, int row, const QSize &size) -{ - return QPointF(column * 150, row * 150) - - QPointF((size.width() - 1) * 75, (size.height() - 1) * 75); -} -//! [1] - -//! [2] -FlippablePad::FlippablePad(const QSize &size, QGraphicsItem *parent) - : RoundRectItem(boundsFromSize(size), QColor(226, 255, 92, 64), parent) -{ -//! [2] -//! [3] - int numIcons = size.width() * size.height(); - QList<QPixmap> pixmaps; - QDirIterator it(":/images", {"*.png"}); - while (it.hasNext() && pixmaps.size() < numIcons) - pixmaps << it.next(); -//! [3] - -//! [4] - const QRectF iconRect(-54, -54, 108, 108); - const QColor iconColor(214, 240, 110, 128); - iconGrid.resize(size.height()); - int n = 0; - - for (int y = 0; y < size.height(); ++y) { - iconGrid[y].resize(size.width()); - for (int x = 0; x < size.width(); ++x) { - RoundRectItem *rect = new RoundRectItem(iconRect, iconColor, this); - rect->setZValue(1); - rect->setPos(posForLocation(x, y, size)); - rect->setPixmap(pixmaps.at(n++ % pixmaps.size())); - iconGrid[y][x] = rect; - } - } -} -//! [4] - -//! [5] -RoundRectItem *FlippablePad::iconAt(int column, int row) const -{ - return iconGrid[row][column]; -} -//! [5] diff --git a/examples/statemachine/graphicsview/padnavigator/flippablepad.h b/examples/statemachine/graphicsview/padnavigator/flippablepad.h deleted file mode 100644 index 27efbf7..0000000 --- a/examples/statemachine/graphicsview/padnavigator/flippablepad.h +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef FLIPPABLEPAD_H -#define FLIPPABLEPAD_H - -#include "roundrectitem.h" - -#include <QList> - -//! [0] -class FlippablePad : public RoundRectItem -{ -public: - explicit FlippablePad(const QSize &size, QGraphicsItem *parent = nullptr); - - RoundRectItem *iconAt(int column, int row) const; - -private: - QList<QList<RoundRectItem *>> iconGrid; -}; -//! [0] - -#endif // FLIPPABLEPAD_H diff --git a/examples/statemachine/graphicsview/padnavigator/form.ui b/examples/statemachine/graphicsview/padnavigator/form.ui deleted file mode 100644 index fc7d123..0000000 --- a/examples/statemachine/graphicsview/padnavigator/form.ui +++ /dev/null @@ -1,208 +0,0 @@ -<ui version="4.0" > - <class>Form</class> - <widget class="QWidget" name="Form" > - <property name="geometry" > - <rect> - <x>0</x> - <y>0</y> - <width>378</width> - <height>385</height> - </rect> - </property> - <property name="windowTitle" > - <string>BackSide</string> - </property> - <layout class="QVBoxLayout" name="verticalLayout_2" > - <item> - <widget class="QGroupBox" name="groupBox" > - <property name="title" > - <string>Settings</string> - </property> - <property name="flat" > - <bool>true</bool> - </property> - <property name="checkable" > - <bool>true</bool> - </property> - <layout class="QGridLayout" name="gridLayout" > - <item row="0" column="0" > - <widget class="QLabel" name="label" > - <property name="text" > - <string>Title:</string> - </property> - </widget> - </item> - <item row="0" column="1" > - <widget class="QLineEdit" name="hostName" > - <property name="text" > - <string>Pad Navigator Example</string> - </property> - </widget> - </item> - <item row="1" column="0" > - <widget class="QLabel" name="label_2" > - <property name="text" > - <string>Modified:</string> - </property> - </widget> - </item> - <item row="2" column="0" > - <widget class="QLabel" name="label_3" > - <property name="text" > - <string>Extent</string> - </property> - </widget> - </item> - <item row="2" column="1" > - <layout class="QHBoxLayout" name="horizontalLayout" > - <item> - <widget class="QSlider" name="horizontalSlider" > - <property name="value" > - <number>42</number> - </property> - <property name="orientation" > - <enum>Qt::Horizontal</enum> - </property> - </widget> - </item> - <item> - <widget class="QSpinBox" name="spinBox" > - <property name="value" > - <number>42</number> - </property> - </widget> - </item> - </layout> - </item> - <item row="1" column="1" > - <widget class="QDateTimeEdit" name="dateTimeEdit" /> - </item> - </layout> - </widget> - </item> - <item> - <widget class="QGroupBox" name="groupBox_2" > - <property name="title" > - <string>Other input</string> - </property> - <property name="flat" > - <bool>true</bool> - </property> - <property name="checkable" > - <bool>true</bool> - </property> - <layout class="QHBoxLayout" name="horizontalLayout_2" > - <item> - <widget class="QTreeWidget" name="treeWidget" > - <column> - <property name="text" > - <string>Widgets On Graphics View</string> - </property> - </column> - <item> - <property name="text" > - <string>QGraphicsProxyWidget</string> - </property> - <item> - <property name="text" > - <string>QGraphicsWidget</string> - </property> - <item> - <property name="text" > - <string>QObject</string> - </property> - </item> - <item> - <property name="text" > - <string>QGraphicsItem</string> - </property> - </item> - <item> - <property name="text" > - <string>QGraphicsLayoutItem</string> - </property> - </item> - </item> - </item> - <item> - <property name="text" > - <string>QGraphicsGridLayout</string> - </property> - <item> - <property name="text" > - <string>QGraphicsLayout</string> - </property> - <item> - <property name="text" > - <string>QGraphicsLayoutItem</string> - </property> - </item> - </item> - </item> - <item> - <property name="text" > - <string>QGraphicsLinearLayout</string> - </property> - <item> - <property name="text" > - <string>QGraphicsLayout</string> - </property> - <item> - <property name="text" > - <string>QGraphicsLayoutItem</string> - </property> - </item> - </item> - </item> - </widget> - </item> - </layout> - </widget> - </item> - </layout> - </widget> - <tabstops> - <tabstop>groupBox</tabstop> - <tabstop>hostName</tabstop> - <tabstop>dateTimeEdit</tabstop> - <tabstop>horizontalSlider</tabstop> - <tabstop>spinBox</tabstop> - <tabstop>groupBox_2</tabstop> - <tabstop>treeWidget</tabstop> - </tabstops> - <resources/> - <connections> - <connection> - <sender>horizontalSlider</sender> - <signal>valueChanged(int)</signal> - <receiver>spinBox</receiver> - <slot>setValue(int)</slot> - <hints> - <hint type="sourcelabel" > - <x>184</x> - <y>125</y> - </hint> - <hint type="destinationlabel" > - <x>275</x> - <y>127</y> - </hint> - </hints> - </connection> - <connection> - <sender>spinBox</sender> - <signal>valueChanged(int)</signal> - <receiver>horizontalSlider</receiver> - <slot>setValue(int)</slot> - <hints> - <hint type="sourcelabel" > - <x>272</x> - <y>114</y> - </hint> - <hint type="destinationlabel" > - <x>190</x> - <y>126</y> - </hint> - </hints> - </connection> - </connections> -</ui> diff --git a/examples/statemachine/graphicsview/padnavigator/images/artsfftscope.png b/examples/statemachine/graphicsview/padnavigator/images/artsfftscope.png Binary files differdeleted file mode 100644 index 4db003f..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/artsfftscope.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/blue_angle_swirl.jpg b/examples/statemachine/graphicsview/padnavigator/images/blue_angle_swirl.jpg Binary files differdeleted file mode 100644 index 5bf0deb..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/blue_angle_swirl.jpg +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/kontact_contacts.png b/examples/statemachine/graphicsview/padnavigator/images/kontact_contacts.png Binary files differdeleted file mode 100644 index 6fb4cc8..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/kontact_contacts.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/kontact_journal.png b/examples/statemachine/graphicsview/padnavigator/images/kontact_journal.png Binary files differdeleted file mode 100644 index b1fedb6..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/kontact_journal.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/kontact_mail.png b/examples/statemachine/graphicsview/padnavigator/images/kontact_mail.png Binary files differdeleted file mode 100644 index 672f8fa..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/kontact_mail.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/kontact_notes.png b/examples/statemachine/graphicsview/padnavigator/images/kontact_notes.png Binary files differdeleted file mode 100644 index 229bf73..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/kontact_notes.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/kopeteavailable.png b/examples/statemachine/graphicsview/padnavigator/images/kopeteavailable.png Binary files differdeleted file mode 100644 index 2eaf41a..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/kopeteavailable.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/metacontact_online.png b/examples/statemachine/graphicsview/padnavigator/images/metacontact_online.png Binary files differdeleted file mode 100644 index 6a398dd..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/metacontact_online.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/images/minitools.png b/examples/statemachine/graphicsview/padnavigator/images/minitools.png Binary files differdeleted file mode 100644 index 0248c9d..0000000 --- a/examples/statemachine/graphicsview/padnavigator/images/minitools.png +++ /dev/null diff --git a/examples/statemachine/graphicsview/padnavigator/main.cpp b/examples/statemachine/graphicsview/padnavigator/main.cpp deleted file mode 100644 index c858e5f..0000000 --- a/examples/statemachine/graphicsview/padnavigator/main.cpp +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "padnavigator.h" - -#include <QtWidgets/QtWidgets> - -//! [0] -int main(int argc, char *argv[]) -{ - QApplication app(argc, argv); - Q_INIT_RESOURCE(padnavigator); - - PadNavigator navigator(QSize(3, 3)); - navigator.show(); - return app.exec(); -} -//! [0] diff --git a/examples/statemachine/graphicsview/padnavigator/padnavigator.cpp b/examples/statemachine/graphicsview/padnavigator/padnavigator.cpp deleted file mode 100644 index 55cf76a..0000000 --- a/examples/statemachine/graphicsview/padnavigator/padnavigator.cpp +++ /dev/null @@ -1,271 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "flippablepad.h" -#include "padnavigator.h" -#include "splashitem.h" - -#include <QEventTransition> -#include <QGraphicsProxyWidget> -#include <QGraphicsRotation> -#include <QHistoryState> -#include <QKeyEventTransition> -#include <QParallelAnimationGroup> -#include <QPropertyAnimation> -#include <QSequentialAnimationGroup> -#include <QStateMachine> - -#ifndef QT_NO_OPENGL -#include <QOpenGLWidget> -#endif - -//! [0] -PadNavigator::PadNavigator(const QSize &size, QWidget *parent) - : QGraphicsView(parent) -{ -//! [0] -//! [1] - // Splash item - SplashItem *splash = new SplashItem; - splash->setZValue(1); -//! [1] - -//! [2] - // Pad item - FlippablePad *pad = new FlippablePad(size); - QGraphicsRotation *flipRotation = new QGraphicsRotation(pad); - QGraphicsRotation *xRotation = new QGraphicsRotation(pad); - QGraphicsRotation *yRotation = new QGraphicsRotation(pad); - flipRotation->setAxis(Qt::YAxis); - xRotation->setAxis(Qt::YAxis); - yRotation->setAxis(Qt::XAxis); - pad->setTransformations(QList<QGraphicsTransform *>() - << flipRotation - << xRotation << yRotation); -//! [2] - -//! [3] - // Back (proxy widget) item - QGraphicsProxyWidget *backItem = new QGraphicsProxyWidget(pad); - QWidget *widget = new QWidget; - form.setupUi(widget); - form.hostName->setFocus(); - backItem->setWidget(widget); - backItem->setVisible(false); - backItem->setFocus(); - backItem->setCacheMode(QGraphicsItem::ItemCoordinateCache); - const QRectF r = backItem->rect(); - backItem->setTransform(QTransform() - .rotate(180, Qt::YAxis) - .translate(-r.width()/2, -r.height()/2)); -//! [3] - -//! [4] - // Selection item - RoundRectItem *selectionItem = new RoundRectItem(QRectF(-60, -60, 120, 120), Qt::gray, pad); - selectionItem->setZValue(0.5); -//! [4] - -//! [5] - // Splash animations - QPropertyAnimation *smoothSplashMove = new QPropertyAnimation(splash, "y"); - QPropertyAnimation *smoothSplashOpacity = new QPropertyAnimation(splash, "opacity"); - smoothSplashMove->setEasingCurve(QEasingCurve::InQuad); - smoothSplashMove->setDuration(250); - smoothSplashOpacity->setDuration(250); -//! [5] - -//! [6] - // Selection animation - QPropertyAnimation *smoothXSelection = new QPropertyAnimation(selectionItem, "x"); - QPropertyAnimation *smoothYSelection = new QPropertyAnimation(selectionItem, "y"); - QPropertyAnimation *smoothXRotation = new QPropertyAnimation(xRotation, "angle"); - QPropertyAnimation *smoothYRotation = new QPropertyAnimation(yRotation, "angle"); - smoothXSelection->setDuration(125); - smoothYSelection->setDuration(125); - smoothXRotation->setDuration(125); - smoothYRotation->setDuration(125); - smoothXSelection->setEasingCurve(QEasingCurve::InOutQuad); - smoothYSelection->setEasingCurve(QEasingCurve::InOutQuad); - smoothXRotation->setEasingCurve(QEasingCurve::InOutQuad); - smoothYRotation->setEasingCurve(QEasingCurve::InOutQuad); -//! [6] - -//! [7] - // Flip animation setup - QPropertyAnimation *smoothFlipRotation = new QPropertyAnimation(flipRotation, "angle"); - QPropertyAnimation *smoothFlipScale = new QPropertyAnimation(pad, "scale"); - QParallelAnimationGroup *flipAnimation = new QParallelAnimationGroup(this); - smoothFlipScale->setDuration(500); - smoothFlipRotation->setDuration(500); - smoothFlipScale->setEasingCurve(QEasingCurve::InOutQuad); - smoothFlipRotation->setEasingCurve(QEasingCurve::InOutQuad); - smoothFlipScale->setKeyValueAt(0, qvariant_cast<qreal>(1.0)); - smoothFlipScale->setKeyValueAt(0.5, qvariant_cast<qreal>(0.7)); - smoothFlipScale->setKeyValueAt(1, qvariant_cast<qreal>(1.0)); - flipAnimation->addAnimation(smoothFlipRotation); - flipAnimation->addAnimation(smoothFlipScale); -//! [7] - -//! [8] - // Flip animation delayed property assignment - QSequentialAnimationGroup *setVariablesSequence = new QSequentialAnimationGroup; - QPropertyAnimation *setFillAnimation = new QPropertyAnimation(pad, "fill"); - QPropertyAnimation *setBackItemVisibleAnimation = new QPropertyAnimation(backItem, "visible"); - QPropertyAnimation *setSelectionItemVisibleAnimation = new QPropertyAnimation(selectionItem, "visible"); - setFillAnimation->setDuration(0); - setBackItemVisibleAnimation->setDuration(0); - setSelectionItemVisibleAnimation->setDuration(0); - setVariablesSequence->addPause(250); - setVariablesSequence->addAnimation(setBackItemVisibleAnimation); - setVariablesSequence->addAnimation(setSelectionItemVisibleAnimation); - setVariablesSequence->addAnimation(setFillAnimation); - flipAnimation->addAnimation(setVariablesSequence); -//! [8] - -//! [9] - // Build the state machine - QStateMachine *stateMachine = new QStateMachine(this); - QState *splashState = new QState(stateMachine); - QState *frontState = new QState(stateMachine); - QHistoryState *historyState = new QHistoryState(frontState); - QState *backState = new QState(stateMachine); -//! [9] -//! [10] - frontState->assignProperty(pad, "fill", false); - frontState->assignProperty(splash, "opacity", 0.0); - frontState->assignProperty(backItem, "visible", false); - frontState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(0.0)); - frontState->assignProperty(selectionItem, "visible", true); - backState->assignProperty(pad, "fill", true); - backState->assignProperty(backItem, "visible", true); - backState->assignProperty(xRotation, "angle", qvariant_cast<qreal>(0.0)); - backState->assignProperty(yRotation, "angle", qvariant_cast<qreal>(0.0)); - backState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(180.0)); - backState->assignProperty(selectionItem, "visible", false); - stateMachine->addDefaultAnimation(smoothXRotation); - stateMachine->addDefaultAnimation(smoothYRotation); - stateMachine->addDefaultAnimation(smoothXSelection); - stateMachine->addDefaultAnimation(smoothYSelection); - stateMachine->setInitialState(splashState); -//! [10] - -//! [11] - // Transitions - QEventTransition *anyKeyTransition = new QEventTransition(this, QEvent::KeyPress, splashState); - anyKeyTransition->setTargetState(frontState); - anyKeyTransition->addAnimation(smoothSplashMove); - anyKeyTransition->addAnimation(smoothSplashOpacity); -//! [11] - -//! [12] - QKeyEventTransition *enterTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Enter, backState); - QKeyEventTransition *returnTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Return, backState); - QKeyEventTransition *backEnterTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Enter, frontState); - QKeyEventTransition *backReturnTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Return, frontState); - enterTransition->setTargetState(historyState); - returnTransition->setTargetState(historyState); - backEnterTransition->setTargetState(backState); - backReturnTransition->setTargetState(backState); - enterTransition->addAnimation(flipAnimation); - returnTransition->addAnimation(flipAnimation); - backEnterTransition->addAnimation(flipAnimation); - backReturnTransition->addAnimation(flipAnimation); -//! [12] - -//! [13] - // Create substates for each icon; store in temporary grid. - int columns = size.width(); - int rows = size.height(); - QList<QList<QState *>> stateGrid; - stateGrid.resize(rows); - for (int y = 0; y < rows; ++y) { - stateGrid[y].resize(columns); - for (int x = 0; x < columns; ++x) - stateGrid[y][x] = new QState(frontState); - } - frontState->setInitialState(stateGrid[0][0]); - selectionItem->setPos(pad->iconAt(0, 0)->pos()); -//! [13] - -//! [14] - // Enable key navigation using state transitions - for (int y = 0; y < rows; ++y) { - for (int x = 0; x < columns; ++x) { - QState *state = stateGrid[y][x]; - QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Right, state); - QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Left, state); - QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Down, state); - QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress, - Qt::Key_Up, state); - rightTransition->setTargetState(stateGrid[y][(x + 1) % columns]); - leftTransition->setTargetState(stateGrid[y][((x - 1) + columns) % columns]); - downTransition->setTargetState(stateGrid[(y + 1) % rows][x]); - upTransition->setTargetState(stateGrid[((y - 1) + rows) % rows][x]); -//! [14] -//! [15] - RoundRectItem *icon = pad->iconAt(x, y); - state->assignProperty(xRotation, "angle", -icon->x() / 6.0); - state->assignProperty(yRotation, "angle", icon->y() / 6.0); - state->assignProperty(selectionItem, "x", icon->x()); - state->assignProperty(selectionItem, "y", icon->y()); - frontState->assignProperty(icon, "visible", true); - backState->assignProperty(icon, "visible", false); - - QPropertyAnimation *setIconVisibleAnimation = new QPropertyAnimation(icon, "visible"); - setIconVisibleAnimation->setDuration(0); - setVariablesSequence->addAnimation(setIconVisibleAnimation); - } - } -//! [15] - -//! [16] - // Scene - QGraphicsScene *scene = new QGraphicsScene(this); - scene->setBackgroundBrush(QPixmap(":/images/blue_angle_swirl.jpg")); - scene->setItemIndexMethod(QGraphicsScene::NoIndex); - scene->addItem(pad); - scene->setSceneRect(scene->itemsBoundingRect()); - setScene(scene); -//! [16] - -//! [17] - // Adjust splash item to scene contents - const QRectF sbr = splash->boundingRect(); - splash->setPos(-sbr.width() / 2, scene->sceneRect().top() - 2); - frontState->assignProperty(splash, "y", splash->y() - 100.0); - scene->addItem(splash); -//! [17] - -//! [18] - // View - setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); - setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); - setMinimumSize(50, 50); - setViewportUpdateMode(FullViewportUpdate); - setCacheMode(CacheBackground); - setRenderHints(QPainter::Antialiasing - | QPainter::SmoothPixmapTransform - | QPainter::TextAntialiasing); -#ifndef QT_NO_OPENGL - setViewport(new QOpenGLWidget); -#endif - - stateMachine->start(); -//! [18] -} - -//! [19] -void PadNavigator::resizeEvent(QResizeEvent *event) -{ - QGraphicsView::resizeEvent(event); - fitInView(scene()->sceneRect(), Qt::KeepAspectRatio); -} -//! [19] diff --git a/examples/statemachine/graphicsview/padnavigator/padnavigator.h b/examples/statemachine/graphicsview/padnavigator/padnavigator.h deleted file mode 100644 index c755c8a..0000000 --- a/examples/statemachine/graphicsview/padnavigator/padnavigator.h +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef PADNAVIGATOR_H -#define PADNAVIGATOR_H - -#include <QGraphicsView> -#include "ui_form.h" - -//! [0] -class PadNavigator : public QGraphicsView -{ - Q_OBJECT -public: - explicit PadNavigator(const QSize &size, QWidget *parent = nullptr); - -protected: - void resizeEvent(QResizeEvent *event) override; - -private: - Ui::Form form; -}; -//! [0] - -#endif // PADNAVIGATOR_H diff --git a/examples/statemachine/graphicsview/padnavigator/padnavigator.pro b/examples/statemachine/graphicsview/padnavigator/padnavigator.pro deleted file mode 100644 index f787c51..0000000 --- a/examples/statemachine/graphicsview/padnavigator/padnavigator.pro +++ /dev/null @@ -1,27 +0,0 @@ -SOURCES += main.cpp \ - roundrectitem.cpp \ - flippablepad.cpp \ - padnavigator.cpp \ - splashitem.cpp - -HEADERS += \ - roundrectitem.h \ - flippablepad.h \ - padnavigator.h \ - splashitem.h - -RESOURCES += \ - padnavigator.qrc - -FORMS += \ - form.ui - -QT += statemachine widgets -requires(qtConfig(treewidget)) -qtHaveModule(opengl): QT += opengl openglwidgets - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/graphicsview/padnavigator -INSTALLS += target - -CONFIG += console diff --git a/examples/statemachine/graphicsview/padnavigator/padnavigator.qrc b/examples/statemachine/graphicsview/padnavigator/padnavigator.qrc deleted file mode 100644 index b26ab92..0000000 --- a/examples/statemachine/graphicsview/padnavigator/padnavigator.qrc +++ /dev/null @@ -1,13 +0,0 @@ -<RCC> - <qresource> - <file>images/blue_angle_swirl.jpg</file> - <file>images/artsfftscope.png</file> - <file>images/kontact_contacts.png</file> - <file>images/kontact_journal.png</file> - <file>images/kontact_mail.png</file> - <file>images/kontact_notes.png</file> - <file>images/kopeteavailable.png</file> - <file>images/metacontact_online.png</file> - <file>images/minitools.png</file> - </qresource> -</RCC> diff --git a/examples/statemachine/graphicsview/padnavigator/roundrectitem.cpp b/examples/statemachine/graphicsview/padnavigator/roundrectitem.cpp deleted file mode 100644 index d765de9..0000000 --- a/examples/statemachine/graphicsview/padnavigator/roundrectitem.cpp +++ /dev/null @@ -1,78 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "roundrectitem.h" - -#include <QGuiApplication> -#include <QPainter> -#include <QPalette> - -//! [0] -RoundRectItem::RoundRectItem(const QRectF &bounds, const QColor &color, - QGraphicsItem *parent) - : QGraphicsObject(parent), fillRect(false), bounds(bounds) -{ - gradient.setStart(bounds.topLeft()); - gradient.setFinalStop(bounds.bottomRight()); - gradient.setColorAt(0, color); - gradient.setColorAt(1, color.darker(200)); - setCacheMode(ItemCoordinateCache); -} -//! [0] - -//! [1] -QPixmap RoundRectItem::pixmap() const -{ - return pix; -} -void RoundRectItem::setPixmap(const QPixmap &pixmap) -{ - pix = pixmap; - update(); -} -//! [1] - -//! [2] -QRectF RoundRectItem::boundingRect() const -{ - return bounds.adjusted(0, 0, 2, 2); -} -//! [2] - -//! [3] -void RoundRectItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, - QWidget *widget) -{ - Q_UNUSED(option); - Q_UNUSED(widget); - painter->setPen(Qt::NoPen); - painter->setBrush(QColor(0, 0, 0, 64)); - painter->drawRoundedRect(bounds.translated(2, 2), 25, 25, Qt::RelativeSize); -//! [3] -//! [4] - if (fillRect) - painter->setBrush(QGuiApplication::palette().brush(QPalette::Window)); - else - painter->setBrush(gradient); - painter->setPen(QPen(Qt::black, 1)); - painter->drawRoundedRect(bounds, 25,25, Qt::RelativeSize); -//! [4] -//! [5] - if (!pix.isNull()) { - painter->scale(1.95, 1.95); - painter->drawPixmap(-pix.width() / 2, -pix.height() / 2, pix); - } -} -//! [5] - -//! [6] -bool RoundRectItem::fill() const -{ - return fillRect; -} -void RoundRectItem::setFill(bool fill) -{ - fillRect = fill; - update(); -} -//! [6] diff --git a/examples/statemachine/graphicsview/padnavigator/roundrectitem.h b/examples/statemachine/graphicsview/padnavigator/roundrectitem.h deleted file mode 100644 index 4c90201..0000000 --- a/examples/statemachine/graphicsview/padnavigator/roundrectitem.h +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef ROUNDRECTITEM_H -#define ROUNDRECTITEM_H - -#include <QGraphicsObject> -#include <QLinearGradient> - -//! [0] -class RoundRectItem : public QGraphicsObject -{ - Q_OBJECT - Q_PROPERTY(bool fill READ fill WRITE setFill) -public: - RoundRectItem(const QRectF &bounds, const QColor &color, - QGraphicsItem *parent = nullptr); - - QPixmap pixmap() const; - void setPixmap(const QPixmap &pixmap); - - QRectF boundingRect() const override; - void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override; - - bool fill() const; - void setFill(bool fill); -//! [0] - -//! [1] -private: - QPixmap pix; - bool fillRect; - QRectF bounds; - QLinearGradient gradient; -}; -//! [1] - -#endif // ROUNDRECTITEM_H diff --git a/examples/statemachine/graphicsview/padnavigator/splashitem.cpp b/examples/statemachine/graphicsview/padnavigator/splashitem.cpp deleted file mode 100644 index 15e8f89..0000000 --- a/examples/statemachine/graphicsview/padnavigator/splashitem.cpp +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include "splashitem.h" - -#include <QPainter> - -//! [0] -SplashItem::SplashItem(QGraphicsItem *parent) - : QGraphicsObject(parent) -{ - text = tr("Welcome to the Pad Navigator Example. You can use the" - " keyboard arrows to navigate the icons, and press enter" - " to activate an item. Press any key to begin."); - setCacheMode(DeviceCoordinateCache); -} -//! [0] - -//! [1] -QRectF SplashItem::boundingRect() const -{ - return QRectF(0, 0, 400, 175); -} -//! [1] - -//! [2] -void SplashItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, - QWidget *widget) -{ - Q_UNUSED(option); - Q_UNUSED(widget); - painter->setPen(QPen(Qt::black, 2)); - painter->setBrush(QColor(245, 245, 255, 220)); - painter->setClipRect(boundingRect()); - painter->drawRoundedRect(3, -100 + 3, 400 - 6, 250 - 6, 25, 25, Qt::RelativeSize); - - QRectF textRect = boundingRect().adjusted(10, 10, -10, -10); - int flags = Qt::AlignTop | Qt::AlignLeft | Qt::TextWordWrap; - - QFont font; - font.setPixelSize(18); - painter->setPen(Qt::black); - painter->setFont(font); - painter->drawText(textRect, flags, text); -} -//! [2] diff --git a/examples/statemachine/graphicsview/padnavigator/splashitem.h b/examples/statemachine/graphicsview/padnavigator/splashitem.h deleted file mode 100644 index c93d355..0000000 --- a/examples/statemachine/graphicsview/padnavigator/splashitem.h +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#ifndef SPLASHITEM_H -#define SPLASHITEM_H - -#include <QGraphicsObject> - -//! [0] -class SplashItem : public QGraphicsObject -{ - Q_OBJECT -public: - explicit SplashItem(QGraphicsItem *parent = nullptr); - - QRectF boundingRect() const override; - void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override; - -private: - QString text; -}; -//! [0] - -#endif // SPLASHITEM_H diff --git a/examples/statemachine/statemachine.pro b/examples/statemachine/statemachine.pro index cb7341e..fe9a96e 100644 --- a/examples/statemachine/statemachine.pro +++ b/examples/statemachine/statemachine.pro @@ -3,6 +3,6 @@ requires(qtHaveModule(widgets)) TEMPLATE = subdirs CONFIG += no_docs_target -SUBDIRS = graphicsview \ - statemachine +SUBDIRS = statemachine + qtConfig(animation): SUBDIRS += animation diff --git a/examples/statemachine/statemachine/CMakeLists.txt b/examples/statemachine/statemachine/CMakeLists.txt index a2d3194..af5e9c3 100644 --- a/examples/statemachine/statemachine/CMakeLists.txt +++ b/examples/statemachine/statemachine/CMakeLists.txt @@ -1,11 +1,8 @@ # Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: BSD-3-Clause -qt_internal_add_example(factorial) qt_internal_add_example(pingpong) if(TARGET Qt::Widgets) - qt_internal_add_example(eventtransitions) qt_internal_add_example(rogue) qt_internal_add_example(trafficlight) - qt_internal_add_example(twowaybutton) endif() diff --git a/examples/statemachine/statemachine/eventtransitions/CMakeLists.txt b/examples/statemachine/statemachine/eventtransitions/CMakeLists.txt deleted file mode 100644 index 5cac4b3..0000000 --- a/examples/statemachine/statemachine/eventtransitions/CMakeLists.txt +++ /dev/null @@ -1,37 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(eventtransitions LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/statemachine/eventtransitions") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui StateMachine Widgets) - -qt_add_executable(eventtransitions - main.cpp -) - -set_target_properties(eventtransitions PROPERTIES - WIN32_EXECUTABLE TRUE - MACOSX_BUNDLE TRUE -) - -target_link_libraries(eventtransitions PUBLIC - Qt::Core - Qt::Gui - Qt::StateMachine - Qt::Widgets -) - -install(TARGETS eventtransitions - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/statemachine/eventtransitions/eventtransitions.pro b/examples/statemachine/statemachine/eventtransitions/eventtransitions.pro deleted file mode 100644 index 3cdb288..0000000 --- a/examples/statemachine/statemachine/eventtransitions/eventtransitions.pro +++ /dev/null @@ -1,7 +0,0 @@ -QT += statemachine widgets - -SOURCES = main.cpp - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/statemachine/eventtransitions -INSTALLS += target diff --git a/examples/statemachine/statemachine/eventtransitions/main.cpp b/examples/statemachine/statemachine/eventtransitions/main.cpp deleted file mode 100644 index 2dcd02f..0000000 --- a/examples/statemachine/statemachine/eventtransitions/main.cpp +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include <QApplication> -#include <QEventTransition> -#include <QPushButton> -#include <QStateMachine> -#include <QVBoxLayout> -#include <QWidget> - -//! [0] -class Window : public QWidget -{ -public: - Window(QWidget *parent = nullptr) - : QWidget(parent) - { - QPushButton *button = new QPushButton(this); - button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); - - QVBoxLayout *layout = new QVBoxLayout; - layout->addWidget(button); - layout->setContentsMargins(80, 80, 80, 80); - setLayout(layout); -//! [0] - -//! [1] - QStateMachine *machine = new QStateMachine(this); - - QState *s1 = new QState(); - s1->assignProperty(button, "text", "Outside"); - - QState *s2 = new QState(); - s2->assignProperty(button, "text", "Inside"); -//! [1] - -//! [2] - QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter); - enterTransition->setTargetState(s2); - s1->addTransition(enterTransition); -//! [2] - -//! [3] - QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave); - leaveTransition->setTargetState(s1); - s2->addTransition(leaveTransition); -//! [3] - -//! [4] - QState *s3 = new QState(); - s3->assignProperty(button, "text", "Pressing..."); - - QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress); - pressTransition->setTargetState(s3); - s2->addTransition(pressTransition); - - QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease); - releaseTransition->setTargetState(s2); - s3->addTransition(releaseTransition); -//! [4] - -//! [5] - machine->addState(s1); - machine->addState(s2); - machine->addState(s3); - - machine->setInitialState(s1); - machine->start(); - } -}; -//! [5] - -//! [6] -int main(int argc, char **argv) -{ - QApplication app(argc, argv); - Window window; - window.resize(300, 300); - window.show(); - - return app.exec(); -} -//! [6] diff --git a/examples/statemachine/statemachine/factorial/CMakeLists.txt b/examples/statemachine/statemachine/factorial/CMakeLists.txt deleted file mode 100644 index bafc671..0000000 --- a/examples/statemachine/statemachine/factorial/CMakeLists.txt +++ /dev/null @@ -1,35 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(factorial LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/statemachine/factorial") - -find_package(Qt6 REQUIRED COMPONENTS Core StateMachine) - -qt_add_executable(factorial - main.cpp -) - -set_target_properties(factorial PROPERTIES - WIN32_EXECUTABLE FALSE - MACOSX_BUNDLE FALSE -) - -target_link_libraries(factorial PUBLIC - Qt::Core - Qt::StateMachine -) - -install(TARGETS factorial - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/statemachine/factorial/factorial.pro b/examples/statemachine/statemachine/factorial/factorial.pro deleted file mode 100644 index a8b797f..0000000 --- a/examples/statemachine/statemachine/factorial/factorial.pro +++ /dev/null @@ -1,10 +0,0 @@ -QT = core statemachine -CONFIG += cmdline - -SOURCES += main.cpp - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/statemachine/factorial -INSTALLS += target - - diff --git a/examples/statemachine/statemachine/factorial/main.cpp b/examples/statemachine/statemachine/factorial/main.cpp deleted file mode 100644 index d2bfe25..0000000 --- a/examples/statemachine/statemachine/factorial/main.cpp +++ /dev/null @@ -1,135 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include <QtCore> -#include <QtStateMachine> - -//! [0] -class Factorial : public QObject -{ - Q_OBJECT - Q_PROPERTY(int x READ x WRITE setX) - Q_PROPERTY(int fac READ fac WRITE setFac) -public: - using QObject::QObject; - - int x() const - { - return m_x; - } - - void setX(int x) - { - if (x == m_x) - return; - m_x = x; - emit xChanged(x); - } - - int fac() const - { - return m_fac; - } - - void setFac(int fac) - { - m_fac = fac; - } - -Q_SIGNALS: - void xChanged(int value); - -private: - int m_x = -1; - int m_fac = 1; -}; -//! [0] - -//! [1] -class FactorialLoopTransition : public QSignalTransition -{ -public: - FactorialLoopTransition(Factorial *fact) - : QSignalTransition(fact, &Factorial::xChanged), m_fact(fact) - {} - - bool eventTest(QEvent *e) override - { - if (!QSignalTransition::eventTest(e)) - return false; - QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); - return se->arguments().at(0).toInt() > 1; - } - - void onTransition(QEvent *e) override - { - QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); - int x = se->arguments().at(0).toInt(); - int fac = m_fact->property("fac").toInt(); - m_fact->setProperty("fac", x * fac); - m_fact->setProperty("x", x - 1); - } - -private: - Factorial *m_fact; -}; -//! [1] - -//! [2] -class FactorialDoneTransition : public QSignalTransition -{ -public: - FactorialDoneTransition(Factorial *fact) - : QSignalTransition(fact, &Factorial::xChanged), m_fact(fact) - {} - - bool eventTest(QEvent *e) override - { - if (!QSignalTransition::eventTest(e)) - return false; - QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); - return se->arguments().at(0).toInt() <= 1; - } - - void onTransition(QEvent *) override - { - qInfo() << m_fact->property("fac").toInt(); - } - -private: - Factorial *m_fact; -}; -//! [2] - -//! [3] -int main(int argc, char **argv) -{ - QCoreApplication app(argc, argv); - Factorial factorial; - QStateMachine machine; -//! [3] - -//! [4] - QState *compute = new QState(&machine); - compute->assignProperty(&factorial, "fac", 1); - compute->assignProperty(&factorial, "x", 6); - compute->addTransition(new FactorialLoopTransition(&factorial)); -//! [4] - -//! [5] - QFinalState *done = new QFinalState(&machine); - FactorialDoneTransition *doneTransition = new FactorialDoneTransition(&factorial); - doneTransition->setTargetState(done); - compute->addTransition(doneTransition); -//! [5] - -//! [6] - machine.setInitialState(compute); - QObject::connect(&machine, &QStateMachine::finished, &app, QCoreApplication::quit); - machine.start(); - - return app.exec(); -} -//! [6] - -#include "main.moc" diff --git a/examples/statemachine/statemachine/statemachine.pro b/examples/statemachine/statemachine/statemachine.pro index 926e01c..a33dc14 100644 --- a/examples/statemachine/statemachine/statemachine.pro +++ b/examples/statemachine/statemachine/statemachine.pro @@ -1,12 +1,8 @@ TEMPLATE = subdirs -SUBDIRS = \ - factorial \ - pingpong + +SUBDIRS = pingpong qtHaveModule(widgets) { - SUBDIRS += \ - eventtransitions \ - rogue \ - trafficlight \ - twowaybutton + SUBDIRS += rogue \ + trafficlight } diff --git a/examples/statemachine/statemachine/twowaybutton/CMakeLists.txt b/examples/statemachine/statemachine/twowaybutton/CMakeLists.txt deleted file mode 100644 index d88f454..0000000 --- a/examples/statemachine/statemachine/twowaybutton/CMakeLists.txt +++ /dev/null @@ -1,37 +0,0 @@ -# Copyright (C) 2022 The Qt Company Ltd. -# SPDX-License-Identifier: BSD-3-Clause - -cmake_minimum_required(VERSION 3.16) -project(twowaybutton LANGUAGES CXX) - -set(CMAKE_AUTOMOC ON) - -if(NOT DEFINED INSTALL_EXAMPLESDIR) - set(INSTALL_EXAMPLESDIR "examples") -endif() - -set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/widgets/statemachine/twowaybutton") - -find_package(Qt6 REQUIRED COMPONENTS Core Gui StateMachine Widgets) - -qt_add_executable(twowaybutton - main.cpp -) - -set_target_properties(twowaybutton PROPERTIES - WIN32_EXECUTABLE TRUE - MACOSX_BUNDLE TRUE -) - -target_link_libraries(twowaybutton PUBLIC - Qt::Core - Qt::Gui - Qt::StateMachine - Qt::Widgets -) - -install(TARGETS twowaybutton - RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" - BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" - LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" -) diff --git a/examples/statemachine/statemachine/twowaybutton/main.cpp b/examples/statemachine/statemachine/twowaybutton/main.cpp deleted file mode 100644 index 7398bae..0000000 --- a/examples/statemachine/statemachine/twowaybutton/main.cpp +++ /dev/null @@ -1,45 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -#include <QtStateMachine> -#include <QtWidgets> - -//! [0] -int main(int argc, char **argv) -{ - QApplication app(argc, argv); - QPushButton button; - QStateMachine machine; -//! [0] - -//! [1] - QState *off = new QState(); - off->assignProperty(&button, "text", "Off"); - off->setObjectName("off"); - - QState *on = new QState(); - on->setObjectName("on"); - on->assignProperty(&button, "text", "On"); -//! [1] - -//! [2] - off->addTransition(&button, &QAbstractButton::clicked, on); - on->addTransition(&button, &QAbstractButton::clicked, off); -//! [2] - -//! [3] - machine.addState(off); - machine.addState(on); -//! [3] - -//! [4] - machine.setInitialState(off); - machine.start(); -//! [4] - -//! [5] - button.resize(100, 50); - button.show(); - return app.exec(); -} -//! [5] diff --git a/examples/statemachine/statemachine/twowaybutton/twowaybutton.pro b/examples/statemachine/statemachine/twowaybutton/twowaybutton.pro deleted file mode 100644 index c7517c7..0000000 --- a/examples/statemachine/statemachine/twowaybutton/twowaybutton.pro +++ /dev/null @@ -1,9 +0,0 @@ -QT += statemachine widgets - -SOURCES = main.cpp - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/statemachine/statemachine/twowaybutton -INSTALLS += target - - |