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authorJarek Kobus <jaroslaw.kobus@theqtcompany.com>2016-08-25 14:32:32 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2016-08-26 13:48:25 +0000
commita34e5cda67c92021d6999b3544669cdbbd9655f8 (patch)
tree423041c353463a595cb0898a8cccb751f76df97c /examples/scxml/pinball/doc
parent4b0e41ade98f1540018b0388eea071a0a6c8c429 (diff)
Small corrections to examples
Fix docs accordingly. Change-Id: Ib008cc841f7533ff7f32ae134dfd4f6a8b36df15 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Diffstat (limited to 'examples/scxml/pinball/doc')
-rw-r--r--examples/scxml/pinball/doc/src/pinball.qdoc17
1 files changed, 8 insertions, 9 deletions
diff --git a/examples/scxml/pinball/doc/src/pinball.qdoc b/examples/scxml/pinball/doc/src/pinball.qdoc
index 2dd9949..81a35aa 100644
--- a/examples/scxml/pinball/doc/src/pinball.qdoc
+++ b/examples/scxml/pinball/doc/src/pinball.qdoc
@@ -423,12 +423,12 @@
\printuntil /^\ {16}<\//
When we receive the \c updateLights event, we first want to send a
- \c updateScore signal outside of the state machine. We pass
- the current values of the \c highScore and \c score variables to the signal.
- This signal is received by the C++ part.
+ \c updateScore event outside of the state machine. We pass
+ the current values of the \c highScore and \c score variables to the event.
+ This event is received by the C++ part.
Next, depending on whether we are in \c jackpotStateOn or \c jackpotStateOff,
- we send the \c turnOnJackpot or the \c turnOffJackpot signal,
+ we send the \c turnOnJackpot or the \c turnOffJackpot event,
which instructs the \c guiControl state to transition to
\c jackpotLightOn or \c jackpotLightOff, respectively.
@@ -454,7 +454,7 @@
The class is declared in \e mainwindow.h.
\quotefromfile pinball/mainwindow.h
- \skipto Pinball
+ \skipto MainWindow
\printuntil };
The \c MainWindow class holds the pointer to the
@@ -482,10 +482,9 @@
the widget is disabled. We do that for all lights, targets,
and description labels.
- We also connect to the \c eventOccurred() signal, propagated
- by the state machine and intercept the \c updateScore
- event sent from the SCXML document in order to update
- the score displays with the values passed with the event.
+ We also intercept the \c updateScore event sent by the state machine,
+ in order to update the score displays with the values
+ passed with the event.
The info about hitting any GUI target needs to be passed
to the state machine and we do that by connecting