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author | Ulf Hermann <ulf.hermann@theqtcompany.com> | 2016-03-09 16:38:29 +0100 |
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committer | Ulf Hermann <ulf.hermann@theqtcompany.com> | 2016-03-30 11:56:40 +0000 |
commit | a14b1e4c4787fa1e4a7d470444c248fd08817105 (patch) | |
tree | 53cd8d65c7aa8a983e1381a072a511c81ee028c5 /examples/scxml/pinball | |
parent | 703c6a6bee98c5d316de408867982b1684ad550b (diff) |
Change examples to follow best practices
Adding QObjects as context properties to QML engines is not the best
way to interoperate between QML and C++. This change exposes all state
machines as proper QML components and instantiates them from QML. Also,
it drops all the now unnecessary init() calls.
Change-Id: Id44b4038542dd9469e02831c1bb54f096af1b6ff
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Diffstat (limited to 'examples/scxml/pinball')
-rw-r--r-- | examples/scxml/pinball/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/scxml/pinball/main.cpp b/examples/scxml/pinball/main.cpp index 4b4c06e..832f004 100644 --- a/examples/scxml/pinball/main.cpp +++ b/examples/scxml/pinball/main.cpp @@ -59,7 +59,6 @@ int main(int argc, char **argv) Pinball machine; MainWindow mainWindow(&machine); - machine.init(); machine.start(); mainWindow.show(); |