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authorUlf Hermann <ulf.hermann@theqtcompany.com>2016-03-09 16:38:29 +0100
committerUlf Hermann <ulf.hermann@theqtcompany.com>2016-03-30 11:56:40 +0000
commita14b1e4c4787fa1e4a7d470444c248fd08817105 (patch)
tree53cd8d65c7aa8a983e1381a072a511c81ee028c5 /examples/scxml/pinball
parent703c6a6bee98c5d316de408867982b1684ad550b (diff)
Change examples to follow best practices
Adding QObjects as context properties to QML engines is not the best way to interoperate between QML and C++. This change exposes all state machines as proper QML components and instantiates them from QML. Also, it drops all the now unnecessary init() calls. Change-Id: Id44b4038542dd9469e02831c1bb54f096af1b6ff Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Diffstat (limited to 'examples/scxml/pinball')
-rw-r--r--examples/scxml/pinball/main.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/scxml/pinball/main.cpp b/examples/scxml/pinball/main.cpp
index 4b4c06e..832f004 100644
--- a/examples/scxml/pinball/main.cpp
+++ b/examples/scxml/pinball/main.cpp
@@ -59,7 +59,6 @@ int main(int argc, char **argv)
Pinball machine;
MainWindow mainWindow(&machine);
- machine.init();
machine.start();
mainWindow.show();