diff options
author | Juha Vuolle <juha.vuolle@insta.fi> | 2021-02-12 14:31:23 +0200 |
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committer | Juha Vuolle <juha.vuolle@insta.fi> | 2021-02-17 16:05:19 +0200 |
commit | bf411290440543e66c5468018681d041d0b9d047 (patch) | |
tree | 138e5bd55a01418461849b3678794b544ffe4da9 /examples/statemachine/animation/sub-attaq/graphicsscene.h | |
parent | 9251d5c76fb57674e8b7d3491f064814c5e08b20 (diff) |
Rename example directory (all examples in it are statemachine examples)
Pick-to: 6.1
Task-number: QTBUG-89833
Change-Id: I5703667054d5f32633c741f97c2890b64801960c
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Diffstat (limited to 'examples/statemachine/animation/sub-attaq/graphicsscene.h')
-rw-r--r-- | examples/statemachine/animation/sub-attaq/graphicsscene.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/examples/statemachine/animation/sub-attaq/graphicsscene.h b/examples/statemachine/animation/sub-attaq/graphicsscene.h new file mode 100644 index 0000000..ce9ee11 --- /dev/null +++ b/examples/statemachine/animation/sub-attaq/graphicsscene.h @@ -0,0 +1,130 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef GRAPHICSSCENE_H +#define GRAPHICSSCENE_H + +//Qt +#include <QGraphicsScene> +#include <QSet> + + +class Boat; +class SubMarine; +class Torpedo; +class Bomb; +class PixmapItem; +class ProgressItem; +class TextInformationItem; +QT_BEGIN_NAMESPACE +class QAction; +QT_END_NAMESPACE + +class GraphicsScene : public QGraphicsScene +{ +Q_OBJECT +public: + enum Mode { + Big = 0, + Small + }; + + struct SubmarineDescription { + int type = 0; + int points = 0; + QString name; + }; + + struct LevelDescription { + int id = 0; + QString name; + QList<QPair<int, int>> submarines; + }; + + GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr); + qreal sealLevel() const; + void setupScene(QAction *newAction, QAction *quitAction); + void addItem(Bomb *bomb); + void addItem(Torpedo *torpedo); + void addItem(SubMarine *submarine); + void addItem(QGraphicsItem *item); + void clearScene(); + +signals: + void subMarineDestroyed(int); + void allSubMarineDestroyed(int); + +private slots: + void onBombExecutionFinished(); + void onTorpedoExecutionFinished(); + void onSubMarineExecutionFinished(); + +private: + Mode mode; + ProgressItem *progressItem; + TextInformationItem *textInformationItem; + Boat *boat; + QSet<SubMarine *> submarines; + QSet<Bomb *> bombs; + QSet<Torpedo *> torpedos; + QList<SubmarineDescription> submarinesData; + QHash<int, LevelDescription> levelsData; + + friend class PauseState; + friend class PlayState; + friend class LevelState; + friend class LostState; + friend class WinState; + friend class WinTransition; + friend class UpdateScoreTransition; +}; + +#endif // GRAPHICSSCENE_H + |