summaryrefslogtreecommitdiffstats
path: root/examples/statemachine/animation/sub-attaq/graphicsscene.h
diff options
context:
space:
mode:
authorJuha Vuolle <juha.vuolle@insta.fi>2021-02-12 14:31:23 +0200
committerJuha Vuolle <juha.vuolle@insta.fi>2021-02-17 16:05:19 +0200
commitbf411290440543e66c5468018681d041d0b9d047 (patch)
tree138e5bd55a01418461849b3678794b544ffe4da9 /examples/statemachine/animation/sub-attaq/graphicsscene.h
parent9251d5c76fb57674e8b7d3491f064814c5e08b20 (diff)
Rename example directory (all examples in it are statemachine examples)
Pick-to: 6.1 Task-number: QTBUG-89833 Change-Id: I5703667054d5f32633c741f97c2890b64801960c Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Diffstat (limited to 'examples/statemachine/animation/sub-attaq/graphicsscene.h')
-rw-r--r--examples/statemachine/animation/sub-attaq/graphicsscene.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/examples/statemachine/animation/sub-attaq/graphicsscene.h b/examples/statemachine/animation/sub-attaq/graphicsscene.h
new file mode 100644
index 0000000..ce9ee11
--- /dev/null
+++ b/examples/statemachine/animation/sub-attaq/graphicsscene.h
@@ -0,0 +1,130 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GRAPHICSSCENE_H
+#define GRAPHICSSCENE_H
+
+//Qt
+#include <QGraphicsScene>
+#include <QSet>
+
+
+class Boat;
+class SubMarine;
+class Torpedo;
+class Bomb;
+class PixmapItem;
+class ProgressItem;
+class TextInformationItem;
+QT_BEGIN_NAMESPACE
+class QAction;
+QT_END_NAMESPACE
+
+class GraphicsScene : public QGraphicsScene
+{
+Q_OBJECT
+public:
+ enum Mode {
+ Big = 0,
+ Small
+ };
+
+ struct SubmarineDescription {
+ int type = 0;
+ int points = 0;
+ QString name;
+ };
+
+ struct LevelDescription {
+ int id = 0;
+ QString name;
+ QList<QPair<int, int>> submarines;
+ };
+
+ GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr);
+ qreal sealLevel() const;
+ void setupScene(QAction *newAction, QAction *quitAction);
+ void addItem(Bomb *bomb);
+ void addItem(Torpedo *torpedo);
+ void addItem(SubMarine *submarine);
+ void addItem(QGraphicsItem *item);
+ void clearScene();
+
+signals:
+ void subMarineDestroyed(int);
+ void allSubMarineDestroyed(int);
+
+private slots:
+ void onBombExecutionFinished();
+ void onTorpedoExecutionFinished();
+ void onSubMarineExecutionFinished();
+
+private:
+ Mode mode;
+ ProgressItem *progressItem;
+ TextInformationItem *textInformationItem;
+ Boat *boat;
+ QSet<SubMarine *> submarines;
+ QSet<Bomb *> bombs;
+ QSet<Torpedo *> torpedos;
+ QList<SubmarineDescription> submarinesData;
+ QHash<int, LevelDescription> levelsData;
+
+ friend class PauseState;
+ friend class PlayState;
+ friend class LevelState;
+ friend class LostState;
+ friend class WinState;
+ friend class WinTransition;
+ friend class UpdateScoreTransition;
+};
+
+#endif // GRAPHICSSCENE_H
+