summaryrefslogtreecommitdiffstats
path: root/examples/scxml/pinball/pinball.scxml
diff options
context:
space:
mode:
Diffstat (limited to 'examples/scxml/pinball/pinball.scxml')
-rw-r--r--examples/scxml/pinball/pinball.scxml306
1 files changed, 0 insertions, 306 deletions
diff --git a/examples/scxml/pinball/pinball.scxml b/examples/scxml/pinball/pinball.scxml
deleted file mode 100644
index 7589a2c..0000000
--- a/examples/scxml/pinball/pinball.scxml
+++ /dev/null
@@ -1,306 +0,0 @@
-<?xml version="1.0" ?>
-<!--
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
--->
-<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
- name="Pinball" datamodel="ecmascript">
- <datamodel>
- <data id="highScore" expr="0"/>
- <data id="score" expr="0"/>
- </datamodel>
- <parallel id="global">
- <parallel id="guiControl">
- <state id="cLight">
- <state id="cLightOn">
- <transition event="turnOffC" target="cLightOff"/>
- </state>
- <state id="cLightOff">
- <transition event="turnOnC" target="cLightOn"/>
- </state>
- </state>
- <state id="rLight">
- <state id="rLightOn">
- <transition event="turnOffR" target="rLightOff"/>
- </state>
- <state id="rLightOff">
- <transition event="turnOnR" target="rLightOn"/>
- </state>
- </state>
- <state id="aLight">
- <state id="aLightOn">
- <transition event="turnOffA" target="aLightOff"/>
- </state>
- <state id="aLightOff">
- <transition event="turnOnA" target="aLightOn"/>
- </state>
- </state>
- <state id="zLight">
- <state id="zLightOn">
- <transition event="turnOffZ" target="zLightOff"/>
- </state>
- <state id="zLightOff">
- <transition event="turnOnZ" target="zLightOn"/>
- </state>
- </state>
- <state id="yLight">
- <state id="yLightOn">
- <transition event="turnOffY" target="yLightOff"/>
- </state>
- <state id="yLightOff">
- <transition event="turnOnY" target="yLightOn"/>
- </state>
- </state>
- <state id="hurryLight">
- <state id="hurryLightOn">
- <transition event="turnOffHurry" target="hurryLightOff"/>
- </state>
- <state id="hurryLightOff">
- <transition event="turnOnHurry" target="hurryLightOn"/>
- </state>
- </state>
- <state id="jackpotLight">
- <state id="jackpotLightOn">
- <transition event="turnOffJackpot" target="jackpotLightOff"/>
- </state>
- <state id="jackpotLightOff">
- <transition event="turnOnJackpot" target="jackpotLightOn"/>
- </state>
- </state>
- <state id="gameOverLight">
- <state id="gameOverLightOn">
- <transition event="turnOffGameOver" target="gameOverLightOff"/>
- </state>
- <state id="gameOverLightOff">
- <transition event="turnOnGameOver" target="gameOverLightOn"/>
- </state>
- </state>
- </parallel>
-
- <parallel id="internalState">
- <parallel id="logicalState">
- <state id="letterState">
- <parallel id="lettersState">
- <state id="letter.C">
- <state id="cLetterOff">
- <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
- </state>
- <final id="cLetterOn"/>
- </state>
- <state id="letter.R">
- <state id="rLetterOff">
- <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
- </state>
- <final id="rLetterOn"/>
- </state>
- <state id="letter.A">
- <state id="aLetterOff">
- <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
- </state>
- <final id="aLetterOn"/>
- </state>
- <state id="letter.Z">
- <state id="zLetterOff">
- <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
- </state>
- <final id="zLetterOn"/>
- </state>
- <state id="letter.Y">
- <state id="yLetterOff">
- <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
- </state>
- <final id="yLetterOn"/>
- </state>
- <transition event="resetLetters" target="lettersState"/>
- </parallel>
- </state>
- <state id="modeState">
- <state id="offState">
- <onentry>
- <if cond="highScore &lt; score">
- <assign location="highScore" expr="score"/>
- </if>
- <raise event="resetLetters"/>
- <raise event="update"/>
- </onentry>
- <transition event="startTriggered" target="onState"/>
- </state>
- <parallel id="onState">
- <onentry>
- <assign location="score" expr="0"/>
- </onentry>
- <state id="hurryState">
- <state id="hurryStateOff">
- <onentry>
- <raise event="resetLetters"/>
- <raise event="update"/>
- </onentry>
- <transition event="goToHurryOn" target="hurryStateOn"/>
- </state>
- <state id="hurryStateOn">
- <onentry>
- <send event="goToHurryOff" id="hurryId" delay="5s"/>
- <raise event="resetLetters"/>
- <raise event="update"/>
- </onentry>
- <transition event="goToHurryOff" target="hurryStateOff"/>
- <onexit>
- <cancel sendid="hurryId"/>
- </onexit>
- </state>
- </state>
- <state id="jackpotState">
- <state id="jackpotStateOff">
- <onentry>
- <raise event="update"/>
- </onentry>
- <transition event="goForJackpot" target="jackpotStateOn"/>
- </state>
- <state id="jackpotStateOn">
- <onentry>
- <raise event="update"/>
- </onentry>
- </state>
- </state>
- <transition event="ballOutTriggered" target="offState"/>
- </parallel>
- </state>
- </parallel>
-
- <state id="workflow">
- <state id="lightImpulseGenerator">
- <state id="lightImpulseOn"/>
- <state id="lightImpulseOff"/>
-
- <onentry>
- <raise event="update"/>
- </onentry>
-
- <transition event="scheduleNewImpulse">
- <cancel sendid="lightId"/>
- <if cond="In('offState')">
- <send event="lightImpulse" id="lightId" delay="1s"/>
- <elseif cond="In('hurryStateOff')"/>
- <send event="lightImpulse" id="lightId" delay="500ms"/>
- <else/>
- <send event="lightImpulse" id="lightId" delay="200ms"/>
- </if>
- </transition>
-
- <transition event="update">
- <raise event="scheduleNewImpulse"/>
- <raise event="updateLights"/>
- </transition>
-
- <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
- <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
- </state>
-
- <transition event="done.state.letter.*">
- <if cond="In('hurryStateOff')">
- <assign location="score" expr="score + 1000"/>
- <elseif cond="In('hurryStateOn')"/>
- <assign location="score" expr="score + 10000"/>
- </if>
- <raise event="updateLights"/>
- </transition>
-
- <transition event="done.state.lettersState">
- <if cond="In('hurryStateOff')">
- <assign location="score" expr="score + 100000"/>
- <raise event="goToHurryOn"/>
- <elseif cond="In('hurryStateOn')"/>
- <assign location="score" expr="score + 1000000"/>
- <raise event="goToHurryOff"/>
- <raise event="goForJackpot"/>
- </if>
- </transition>
-
- <transition event="updateLights">
- <send event="updateScore">
- <param name="highScore" expr="highScore"/>
- <param name="score" expr="score"/>
- </send>
- <if cond="In('jackpotStateOn')">
- <raise event="turnOnJackpot"/>
- <else/>
- <raise event="turnOffJackpot"/>
- </if>
-
- <if cond="In('lightImpulseOn')">
- <if cond="In('offState')">
- <raise event="turnOnLights"/>
- <raise event="turnOnHurry"/>
- <raise event="turnOnJackpot"/>
- <raise event="turnOnGameOver"/>
- <elseif cond="In('hurryStateOff')"/>
- <raise event="updateLightsAccordingToLettersState"/>
- <raise event="turnOffHurry"/>
- <raise event="turnOffGameOver"/>
- <else/>
- <raise event="turnOnLights"/>
- <raise event="turnOnHurry"/>
- <raise event="turnOffGameOver"/>
- </if>
- <else/>
- <if cond="In('offState')">
- <raise event="turnOffLights"/>
- <raise event="turnOffHurry"/>
- <raise event="turnOffJackpot"/>
- <elseif cond="In('hurryStateOff')"/>
- <raise event="turnOffLights"/>
- <else/>
- <raise event="updateLightsAccordingToLettersState"/>
- </if>
- <raise event="turnOffHurry"/>
- <raise event="turnOffGameOver"/>
- </if>
- </transition>
-
- <transition event="updateLightsAccordingToLettersState">
- <if cond="In('cLetterOn')">
- <raise event="turnOnC"/>
- <else/>
- <raise event="turnOffC"/>
- </if>
- <if cond="In('rLetterOn')">
- <raise event="turnOnR"/>
- <else/>
- <raise event="turnOffR"/>
- </if>
- <if cond="In('aLetterOn')">
- <raise event="turnOnA"/>
- <else/>
- <raise event="turnOffA"/>
- </if>
- <if cond="In('zLetterOn')">
- <raise event="turnOnZ"/>
- <else/>
- <raise event="turnOffZ"/>
- </if>
- <if cond="In('yLetterOn')">
- <raise event="turnOnY"/>
- <else/>
- <raise event="turnOffY"/>
- </if>
- </transition>
-
- <transition event="turnOnLights">
- <raise event="turnOnC"/>
- <raise event="turnOnR"/>
- <raise event="turnOnA"/>
- <raise event="turnOnZ"/>
- <raise event="turnOnY"/>
- </transition>
-
- <transition event="turnOffLights">
- <raise event="turnOffC"/>
- <raise event="turnOffR"/>
- <raise event="turnOffA"/>
- <raise event="turnOffZ"/>
- <raise event="turnOffY"/>
- </transition>
- </state>
- </parallel>
- </parallel>
-</scxml>