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-rw-r--r--examples/statemachine/animation/sub-attaq/states.h133
1 files changed, 0 insertions, 133 deletions
diff --git a/examples/statemachine/animation/sub-attaq/states.h b/examples/statemachine/animation/sub-attaq/states.h
deleted file mode 100644
index a6a7ab0..0000000
--- a/examples/statemachine/animation/sub-attaq/states.h
+++ /dev/null
@@ -1,133 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#ifndef STATES_H
-#define STATES_H
-
-//Qt
-#include <QKeyEventTransition>
-#include <QSignalTransition>
-#include <QState>
-
-class GraphicsScene;
-QT_BEGIN_NAMESPACE
-class QStateMachine;
-QT_END_NAMESPACE
-
-class PlayState : public QState
-{
-public:
- explicit PlayState(GraphicsScene *scene, QState *parent = nullptr);
- ~PlayState();
-
- protected:
- void onEntry(QEvent *) override;
-
-private :
- GraphicsScene *scene;
- QStateMachine *machine;
- int currentLevel;
- int score;
-
- friend class UpdateScoreState;
- friend class UpdateScoreTransition;
- friend class WinTransition;
- friend class CustomSpaceTransition;
- friend class WinState;
- friend class LostState;
- friend class LevelState;
-};
-
-class LevelState : public QState
-{
-public:
- LevelState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr);
-protected:
- void onEntry(QEvent *) override;
-private :
- void initializeLevel();
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class PauseState : public QState
-{
-public:
- explicit PauseState(GraphicsScene *scene, QState *parent = nullptr);
-
-protected:
- void onEntry(QEvent *) override;
- void onExit(QEvent *) override;
-private :
- GraphicsScene *scene;
-};
-
-class LostState : public QState
-{
-public:
- LostState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr);
-
-protected:
- void onEntry(QEvent *) override;
- void onExit(QEvent *) override;
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class WinState : public QState
-{
-public:
- WinState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr);
-
-protected:
- void onEntry(QEvent *) override;
- void onExit(QEvent *) override;
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class UpdateScoreState : public QState
-{
-public:
- UpdateScoreState(QState *parent);
-private:
-};
-
-//This transition is used to update the score
-class UpdateScoreTransition : public QSignalTransition
-{
-public:
- UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- bool eventTest(QEvent *event) override;
-private:
- PlayState *game;
- GraphicsScene *scene;
-};
-
-//This transition tests if we have won the game
-class WinTransition : public QSignalTransition
-{
-public:
- WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- bool eventTest(QEvent *event) override;
-private:
- PlayState *game;
- GraphicsScene *scene;
-};
-
-//This transition is true if one level has been completed and the player wants to continue
- class CustomSpaceTransition : public QKeyEventTransition
-{
-public:
- CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
-protected:
- bool eventTest(QEvent *event) override;
-private:
- PlayState *game;
-};
-
-#endif // STATES_H