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Diffstat (limited to 'examples/statemachine/doc/src/sub-attaq.qdoc')
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diff --git a/examples/statemachine/doc/src/sub-attaq.qdoc b/examples/statemachine/doc/src/sub-attaq.qdoc deleted file mode 100644 index fdf114c..0000000 --- a/examples/statemachine/doc/src/sub-attaq.qdoc +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (C) 2016 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only - -/*! - \example animation/sub-attaq - \title Sub-Attaq - \ingroup examples-qtstatemachine - - \brief This example shows Qt's ability to combine - \l{The Animation Framework}{the animation framework} - and \l{Qt State Machine Overview}{the state machine framework} to create a - game. - - \image sub-attaq-demo.png - - The purpose of the game is to destroy all submarines to win the current - level. The boat can be controlled using left and right keys. To fire a bomb - you can press the up and down keys. - - \section1 The \c main() Function - - \snippet animation/sub-attaq/main.cpp 0 - - The MainWindow instance is created and shown. - - \section1 The \c MainWindow Class - - \snippet animation/sub-attaq/mainwindow.cpp 1 - - MainWindow extends QMainWindow and contains the GraphicsScene instance. It - creates and sets up the menu bar as well. - - \section1 The \c GraphicsScene Class - - There are several state machines in the application. The \c GraphicsScene - state machine handles states related to events outside the actual game scene - like the letter animation in the beginning. - - \section2 The \c GraphicsScene Constructor - - \snippet animation/sub-attaq/graphicsscene.cpp 2 - - The \c GraphicsScene class contains the background images and the score and - level information texts. - - \section2 \c The setupScene Method - - \snippet animation/sub-attaq/graphicsscene.cpp 3 - - The four state machine states are created with sequential transitions from - one to the next. The \c gameState also has a transition that is triggered - by \c newAction, the new game menu item, or its shortcut key at any point - in the application. The \c gameState state is an instance of the - \c PlayState class. - - \image sub-attaq-graphicsscene-chart.png - - \section1 The \c PlayState Class - - The \c PlayState class is a QState derived class that handles the state when - the game is in progress. - - \snippet animation/sub-attaq/states.cpp 4 - - The \c PlayState state machine handles higher level game logic like pausing - the game and updating the score. - - \image sub-attaq-playstate-chart.png - - The \c playingState state is a QState instance that is active while the user - is actively playing the game. The \c pauseState is set up with transitions - to and from \c playingState, which are triggered by pressing the p key. - The \c lostState is created with a transition to it, which is triggered when - the boat is destroyed. The \c winState is also created here with a - transition to and from the \c levelState. - - \section1 The \c LevelState Class - - \snippet animation/sub-attaq/states.cpp 5 - - The components of the scene are initialized based on what level the player - has reached. -*/ |