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-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
-
-/*!
- \example statemachine/twowaybutton
- \title Two-way Button Example
- \ingroup examples-qtstatemachine
-
- \brief The Two-way button example shows how to use
- \l{Qt State Machine Overview}{Qt State Machine Framework}
- to implement a simple state machine that toggles the current
- state when a button is clicked.
-
- \image twowaybutton-example.png
-
- \snippet statemachine/twowaybutton/main.cpp 0
-
- The application's main() function begins by constructing the application
- object, a button and a state machine.
-
- \snippet statemachine/twowaybutton/main.cpp 1
-
- \image twowaybutton-chart.png
-
- The state machine has two states; \c on and \c off. When either state is
- entered, the text of the button will be set accordingly.
-
- \snippet statemachine/twowaybutton/main.cpp 2
-
- When the state machine is in the \c off state and the button is clicked,
- it will transition to the \c on state; when the state machine is in the \c
- on state and the button is clicked, it will transition to the \c off
- state.
-
- \snippet statemachine/twowaybutton/main.cpp 3
-
- The states are added to the state machine; they become top-level (sibling)
- states.
-
- \snippet statemachine/twowaybutton/main.cpp 4
-
- The initial state is \c off; this is the state the state machine will
- immediately transition to once the state machine is started.
-
- \snippet statemachine/twowaybutton/main.cpp 5
-
- Finally, the button is resized and made visible, and the application event
- loop is entered.
-
-*/