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* Move examples into module based subdirAlex Blasche2016-02-121-20/+1
| | | | | | | | | The release process puts all examples based on their module name into the same directory. Therefore each module has to group its examples based on their module name. Change-Id: I3695297ff0489fbbb2c4f4aa13e0c4baa7f011b7 Reviewed-by: Jarek Kobus <jaroslaw.kobus@theqtcompany.com>
* Reorganize the calculator example.Jarek Kobus2016-02-111-1/+1
| | | | | Change-Id: I6696fcc426296a5d17180edfbdaee7842429e0c9 Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Reorganize pinball exampleJarek Kobus2015-12-181-2/+1
| | | | | Change-Id: I61cd8f4309c0fc8cd0ca34722ad30e6133eeb4fc Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Temporarily disable building tests/examples with msvc.Erik Verbruggen2015-11-201-0/+2
| | | | | | | The CI has an issue due to which these can't be build. Change-Id: Iba2ff0ac7b41bbe52b7a838eb3f1cc44f068ed3b Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Add a calculator example, taken from w3c document.Jarek Kobus2015-10-301-0/+1
| | | | | | | | The example got slightly modified. Not working perfectly (due to internal logic of the example). Change-Id: I4698688dd724497518aadbe5155a280329074615 Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Add more advanced version of Pinball with ecmascriptJarek Kobus2015-10-301-0/+1
| | | | | | | It uses ecmascript to count score / highscore. Change-Id: Idf0953e42d613cac95dc8b82027f61cac0ff890f Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Add a pinball exampleJarek Kobus2015-10-301-0/+1
| | | | | Change-Id: Ibe8d31fa3b70b862dfb74606f5e4cd5435b25878 Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Add properties for nested state machines.Erik Verbruggen2015-10-061-0/+2
| | | | | Change-Id: I80893af6755ca9b731c0701a38b55b8596f84f94 Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* C++ data-model.Erik Verbruggen2015-09-171-0/+2
| | | | | Change-Id: I0f0457f007a31ad7cb93a3a40f0b9c87d808b1ab Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Pass data in & out of a state-machine.Erik Verbruggen2015-08-251-0/+4
| | | | | | | | | | | | | | | | | | For both C++ and QML, both for dynamically instantiated state machines and for state machines that are compiled to C++: - all states are exposed by name as properties - all signals of type "qt:signal" are signals - all events on which transitions react are slots Both signals and slots take a QVariant as parameter, which holds the _event.data property contents/params. The mediaplayer examples use the signals and slots to pass data out of, respectively into the state machine. Change-Id: Id4198450c2cc4b3ebdea25c6da729751bbdd194c Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Pulled the examples apart.Erik Verbruggen2015-06-111-2/+4
| | | | | Change-Id: Ie379f3996cf62e4a0d0c9df166f33f74b9eeab8e Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Added QML module and an example using it.Erik Verbruggen2015-06-031-0/+4
| | | | | | | | This supports loading a state machine from a .scxml file, as well as setting a state machine as a QObject on the QML context. Change-Id: Iab2f12cb58f13b43912e83a08e67476d4c9296b5 Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
* Added static & dynamic C++ example.Erik Verbruggen2015-06-021-0/+5
Change-Id: I42232b8e0154a2d8cdd3c6860551f284239ba9f3 Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>