/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtScxml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mainwindow.h" #include "ui_mainwindow.h" #include #include QT_USE_NAMESPACE MainWindow::MainWindow(QScxmlStateMachine *machine, QWidget *parent) : QWidget(parent), m_ui(new Ui::MainWindow), m_machine(machine) { m_ui->setupUi(this); // lights initAndConnect(QLatin1String("cLightOn"), m_ui->cLabel); initAndConnect(QLatin1String("rLightOn"), m_ui->rLabel); initAndConnect(QLatin1String("aLightOn"), m_ui->aLabel); initAndConnect(QLatin1String("zLightOn"), m_ui->zLabel); initAndConnect(QLatin1String("yLightOn"), m_ui->yLabel); initAndConnect(QLatin1String("hurryLightOn"), m_ui->hurryLabel); initAndConnect(QLatin1String("jackpotLightOn"), m_ui->jackpotLabel); initAndConnect(QLatin1String("gameOverLightOn"), m_ui->gameOverLabel); // help labels initAndConnect(QLatin1String("offState"), m_ui->offStateLabel); initAndConnect(QLatin1String("hurryStateOff"), m_ui->normalStateLabel); initAndConnect(QLatin1String("hurryStateOn"), m_ui->hurryStateLabel); initAndConnect(QLatin1String("jackpotStateOn"), m_ui->jackpotStateLabel); // context enablement initAndConnect(QLatin1String("offState"), m_ui->startButton); initAndConnect(QLatin1String("onState"), m_ui->cButton); initAndConnect(QLatin1String("onState"), m_ui->rButton); initAndConnect(QLatin1String("onState"), m_ui->aButton); initAndConnect(QLatin1String("onState"), m_ui->zButton); initAndConnect(QLatin1String("onState"), m_ui->yButton); initAndConnect(QLatin1String("onState"), m_ui->ballOutButton); // datamodel update m_machine->connectToEvent("updateScore", [this] (const QScxmlEvent &event) { const QVariant data = event.data(); const QString highScore = data.toMap().value("highScore").toString(); m_ui->highScoreLabel->setText(highScore); const QString score = data.toMap().value("score").toString(); m_ui->scoreLabel->setText(score); }); // gui interaction connect(m_ui->cButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("cLetterTriggered"); }); connect(m_ui->rButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("rLetterTriggered"); }); connect(m_ui->aButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("aLetterTriggered"); }); connect(m_ui->zButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("zLetterTriggered"); }); connect(m_ui->yButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("yLetterTriggered"); }); connect(m_ui->startButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("startTriggered"); }); connect(m_ui->ballOutButton, &QAbstractButton::clicked, [this] { m_machine->submitEvent("ballOutTriggered"); }); } MainWindow::~MainWindow() { delete m_ui; } void MainWindow::initAndConnect(const QString &state, QWidget *widget) { widget->setEnabled(m_machine->isActive(state)); m_machine->connectToState(state, widget, &QWidget::setEnabled); }