/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example animation/animatedtiles \title Animated Tiles Example \ingroup examples-qtstatemachine \brief The Animated Tiles example animates items in a graphics scene. The example demonstrates how QStateMachine states can be used to animate positions of graphical objects. There are five states in the application that can be triggered by five buttons. The buttons initiate state transitions that animate the positions of 64 QGraphicsPixmapItem images. \image animatedtiles-example.png \section1 The \c main() Function \snippet animation/animatedtiles/main.cpp 0 The QGraphicsScene is created, then the 64 images are created and added to the scene with the initial position of the center of the window. The Pixmap class is defined in the example that extends the QGraphicsPixmapItem so that its position can be read and written as Qt properties. \snippet animation/animatedtiles/main.cpp 1 Then the five buttons are created and added to a QGraphicsItem for easier positioning. The Button class is defined in the example. It extends QGraphicsWidget and implements displaying a QPixmap on a circular background with shading based on its pressed state. \snippet animation/animatedtiles/main.cpp 2 The states are created and added to a root state. \image animated-tiles-chart.png Having the five states as child states of \c rootState allows state transitions from any of the child states to any other child state if the state transitions are set up from \c rootState to the child states. \snippet animation/animatedtiles/main.cpp 3 For each image, the position properties are set to each state based on a function that creates the required shape. The states set these properties to the images when the given state is entered. \snippet animation/animatedtiles/main.cpp 4 The QGraphicsView is created and set up with the required properties. \snippet animation/animatedtiles/main.cpp 5 The state machine is created and the previously created states are added with the \c rootState set as the initial state. \snippet animation/animatedtiles/main.cpp 6 The QParallelAnimationGroup is created with a QPropertyAnimation for each item that animates the item position values. \snippet animation/animatedtiles/main.cpp 7 The state transitions are created with the button presses as their triggers and the animation group assigned to them. \snippet animation/animatedtiles/main.cpp 8 An initial state transition is set up from root to ellipse state that is triggered with a QTimer after application start. */