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authorWolfgang Beck <wolfgang.beck@nokia.com>2012-05-17 12:27:18 +1000
committerQt by Nokia <qt-info@nokia.com>2012-05-24 03:06:56 +0200
commit17d908ba5205513e9ed0be33aebeb3736bda0326 (patch)
treeda04213540ee61853aab6b4260721f1badd703b2 /examples/QtSensors/QtSensors_maze/QtSensors_maze.qml
parent32e2d98ea438041e7e0c4df7e67053c5ee7527a7 (diff)
Unfork the examples.
Some examples were forked off and updated. Unfork by bringing these changes back (a later update will bring the other examples in line with this new style). The changes are primarily made up of file renaming. Also, JPG files have been converted to PNG. Some documentation updates have been done. Change-Id: Ib090abb5ebea2003d479d2336a23317f52b8c4d8 Reviewed-by: Lincoln Ramsay <lincoln.ramsay@nokia.com>
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/* Layout
+ mainWnd
+ /
+------------------------------/ gameRect
+| /
+|-----------------------------/
+||---------------------------|
+||||M| ||
+||| \ ||
+||| mouseCtrl ||
+||| ||
+||| ||
+||| Labyrinth ||
+||| ||
+||| ||
+||| cheeseSquare ||
+||| \ ||
+||| |C|||
+||---------------------------|
+|-----------------------------
+|
+|-----------------------------
+|| || |
+|-----------------------------
+| \ \
+| \ timePlayingLabel
+| newGameButton
+------------------------------
+
+*/
+//Import the declarative plugins
+import QtQuick 2.0
+import "components"
+
+//! [0]
+import QtSensors 5.0
+//! [0]
+
+//Import the javascript functions for this game
+import "lib.js" as Lib
+
+ApplicationWindow {
+ id: mainWnd
+
+ property Mouse mouseCtrl;
+ property LabyrinthSquare cheeseSquare;
+ property Congratulation congratulation;
+
+ Rectangle {
+ id: gameRect
+ x: (mainWnd.width - width) / 2
+ y: 25
+ width: Lib.dimension * Lib.cellDimension
+ height: Lib.dimension * Lib.cellDimension
+ color: "transparent"
+ border.width: 2
+
+ //timer for starting the labyrinth game
+ Timer {
+ id: startTimer
+ interval: 50; running: true; repeat: false
+ onTriggered: {
+
+ //reset game time
+ timePlayingLabel.text = "--";
+ Lib.sec = 0.0;
+ Lib.createLabyrinth();
+
+ //create labyrinth elements (only at the first time)
+ var needloadcomponent = false;
+ if (Lib.objectArray === null){
+ needloadcomponent = true;
+ Lib.objectArray = new Array(Lib.dimension * Lib.dimension);
+ }
+ var idx = 0;
+ for (var y = 0; y < Lib.dimension; y++ ){
+ for (var x = 0; x < Lib.dimension; x++ ){
+ var component = null;
+
+ //create labyrinth components (only at the first time)
+ if (needloadcomponent){
+ component = Qt.createComponent("LabyrinthSquare.qml");
+ if (component.status == Component.Ready) {
+ var square = component.createObject(parent);
+ square.x = x * square.width;
+ square.y = y * square.height;
+ square.val = Lib.labyrinth[x][y];
+ square.updateImage();
+ Lib.objectArray[idx] = square;
+ if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)){
+ cheeseSquare = square;
+ var component1 = Qt.createComponent("Congratulation.qml");
+ if (component1.status == Component.Ready) {
+ congratulation = component1.createObject(parent);
+ congratulation.visible = false;
+ }
+ }
+ }
+ }
+ else{
+ Lib.objectArray[idx].val = Lib.labyrinth[x][y];
+ Lib.objectArray[idx].updateImage();
+ if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)){
+ cheeseSquare = Lib.objectArray[idx];
+ congratulation.visible = false;
+ }
+ }
+ idx++;
+ }
+ }
+
+ //Lib.printLab(); //this is for debug. Labyrinth will be printed out in the console
+
+ //Create the mouse control (only at the first time)
+ if (mouseCtrl === null){
+ var component = Qt.createComponent("Mouse.qml");
+ if (component.status == Component.Ready) {
+ mouseCtrl = component.createObject(parent);
+ }
+ }
+ mouseCtrl.x = 0;
+ mouseCtrl.y = 0;
+ newGameButton.enabled = true;
+
+ //Start the Tilt reader timer
+ tiltTimer.running = true;
+ tiltSensor.calibrate();
+ }
+ }
+ }
+
+//! [1]
+ TiltSensor{
+ id: tiltSensor
+ unit: TiltSensor.Degrees
+ enabled: true
+ accuracy: 5.0
+ }
+//! [1]
+
+ //Timer to read out the x and y rotation of the TiltSensor
+ Timer {
+ id: tiltTimer
+ interval: 50; running: false; repeat: true
+
+//! [2]
+ onTriggered: {
+ if (!tiltSensor.enabled)
+ tiltSensor.enabled = true;
+//! [2]
+
+ if (mouseCtrl === null)
+ return;
+
+ //check if already solved
+ if (Lib.won !== true){
+ Lib.sec += 0.05;
+ timePlayingLabel.text = Math.floor(Lib.sec) + " seconds";
+
+ //check if we can move the mouse
+ var xval = -1;
+ var yval = -1;
+
+//! [3]
+ var xstep = 0;
+ if (tiltSensor.yRotation > 0)
+ xstep = 1;
+ else if (tiltSensor.yRotation < 0)
+ xstep = -1;
+ var ystep = 0;
+ if (tiltSensor.xRotation > 0)
+ ystep = 1;
+ else if (tiltSensor.xRotation < 0)
+ ystep = -1;
+//! [3]
+
+ if (xstep < 0){
+ if (mouseCtrl.x > 0){
+ if (Lib.canMove(mouseCtrl.x + xstep, mouseCtrl.y)){
+ xval = mouseCtrl.x + xstep;
+ }
+ }
+ }
+ else if (xstep > 0){
+ if (mouseCtrl.x < (Lib.cellDimension * (Lib.dimension - 1))){
+ if (Lib.canMove(mouseCtrl.x + xstep, mouseCtrl.y)){
+ xval = mouseCtrl.x + xstep;
+ }
+ }
+ }
+ if (ystep < 0){
+ if (mouseCtrl.y > 0){
+ if (Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)){
+ yval = mouseCtrl.y + ystep;
+ }
+ }
+ }
+ else if (ystep > 0){
+ if (mouseCtrl.y < (Lib.cellDimension * (Lib.dimension - 1))){
+ if (Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)){
+ yval = mouseCtrl.y + ystep;
+ }
+ }
+ }
+ if (xval >= 0 && yval >= 0)
+ mouseCtrl.move(xval, yval);
+
+ //move the mouse in the allwed position
+ else{
+ if (xval >= 0){
+ mouseCtrl.move(xval, mouseCtrl.y);
+ }
+ if (yval >= 0){
+ mouseCtrl.move(mouseCtrl.x, yval);
+ }
+ }
+ }
+ else{
+
+ //game won, stop the tilt meter
+ mainWnd.cheeseSquare.val = 4;
+ mainWnd.cheeseSquare.updateImage();
+ mainWnd.congratulation.visible = true;
+ newGameButton.enabled = true;
+ tiltTimer.running = false;
+ }
+ }
+ }
+
+ //Button to start a new Game
+ Button{
+ id: newGameButton
+ anchors.left: gameRect.left
+ anchors.top: gameRect.bottom
+ anchors.topMargin: 5
+ height: 30
+ width: 100
+ text: "new game"
+ enabled: false;
+ onClicked: {
+ newGameButton.enabled = false;
+ startTimer.start();
+ }
+ }
+
+ //Label to print out the game time
+ Text{
+ id: timePlayingLabel
+ anchors.right: gameRect.right
+ anchors.top: gameRect.bottom
+ anchors.topMargin: 5
+ }
+}
+