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authorWolfgang Beck <wolfgang.beck@nokia.com>2011-10-18 10:55:17 +1000
committerQt by Nokia <qt-info@nokia.com>2011-10-18 08:53:43 +0200
commitbceb1409f81832e08c852cfbeb63668fae8ca012 (patch)
tree9d98354a846dc40b2f54c7057ee941f2b5108815 /examples/sensors/cubehouse/material.cpp
parent678b8cecda68509aebcfc933fd561f45f061a326 (diff)
MTMW-306 Update cubehouse example
Change-Id: I473898a4a6a46c89edb7d7b6ada7027dd9ae96d6 Reviewed-by: Wolfgang Beck <wolfgang.beck@nokia.com>
Diffstat (limited to 'examples/sensors/cubehouse/material.cpp')
-rw-r--r--examples/sensors/cubehouse/material.cpp331
1 files changed, 0 insertions, 331 deletions
diff --git a/examples/sensors/cubehouse/material.cpp b/examples/sensors/cubehouse/material.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "material.h"
-
-/*!
- \class Material
- \brief The Material class describes material properties for OpenGL drawing.
- \since 4.7
- \ingroup qt3d
- \ingroup qt3d::painting
-*/
-
-class MaterialPrivate
-{
-public:
- explicit MaterialPrivate();
-
- QColor basicColor;
- QColor ambientColor;
- QColor diffuseColor;
- QColor specularColor;
- QColor emittedLight;
- qreal shininess;
-};
-
-MaterialPrivate::MaterialPrivate()
- : basicColor(255, 255, 255, 255),
- specularColor(0, 0, 0, 255),
- emittedLight(0, 0, 0, 255),
- shininess(0)
-{
- ambientColor.setRgbF(0.2f, 0.2f, 0.2f, 1.0f);
- diffuseColor.setRgbF(0.8f, 0.8f, 0.8f, 1.0f);
-}
-
-/*!
- Constructs a Material object with its default values,
- and attaches it to \a parent.
-*/
-Material::Material(QObject *parent)
- : QObject(parent), d_ptr(new MaterialPrivate)
-{
-}
-
-/*!
- Destroys this Material object.
-*/
-Material::~Material()
-{
-}
-
-/*!
- \property Material::basicColor
- \brief the basic color of the material. The default value
- is (1.0, 1.0, 1.0, 1.0).
-
- The basic color is used by effects that don't implement
- material-based lighting. It is ignored by material-based
- lighting effects.
-
- \sa ambientColor(), diffuseColor(), basicColorChanged(), setColor()
-*/
-QColor Material::basicColor() const
-{
- Q_D(const Material);
- return d->basicColor;
-}
-
-void Material::setBasicColor(const QColor& value)
-{
- Q_D(Material);
- if (d->basicColor != value) {
- d->basicColor = value;
- emit basicColorChanged();
- emit materialChanged();
- }
-}
-
-/*!
- \property Material::ambientColor
- \brief the ambient color of the material. The default value
- is (0.2, 0.2, 0.2, 1.0).
-
- \sa diffuseColor(), specularColor(), ambientColorChanged()
-*/
-QColor Material::ambientColor() const
-{
- Q_D(const Material);
- return d->ambientColor;
-}
-
-void Material::setAmbientColor(const QColor& value)
-{
- Q_D(Material);
- if (d->ambientColor != value) {
- d->ambientColor = value;
- emit ambientColorChanged();
- emit materialChanged();
- }
-}
-
-/*!
- \property Material::diffuseColor
- \brief the diffuse color of the material. The default value
- is (0.8, 0.8, 0.8, 1.0).
-
- \sa ambientColor(), specularColor(), diffuseColorChanged()
-*/
-QColor Material::diffuseColor() const
-{
- Q_D(const Material);
- return d->diffuseColor;
-}
-
-void Material::setDiffuseColor(const QColor& value)
-{
- Q_D(Material);
- if (d->diffuseColor != value) {
- d->diffuseColor = value;
- emit diffuseColorChanged();
- emit materialChanged();
- }
-}
-
-/*!
- \property Material::specularColor
- \brief the specular color of the material. The default value
- is (0, 0, 0, 1).
-
- \sa ambientColor(), diffuseColor(), specularColorChanged()
-*/
-QColor Material::specularColor() const
-{
- Q_D(const Material);
- return d->specularColor;
-}
-
-void Material::setSpecularColor(const QColor& value)
-{
- Q_D(Material);
- if (d->specularColor != value) {
- d->specularColor = value;
- emit specularColorChanged();
- emit materialChanged();
- }
-}
-
-/*!
- \property Material::emittedLight
- \brief the emitted light intensity of the material.
- The default value is (0.0, 0.0, 0.0, 1.0), which indicates
- that the material does not emit any light.
-
- \sa emittedLightChanged()
-*/
-QColor Material::emittedLight() const
-{
- Q_D(const Material);
- return d->emittedLight;
-}
-
-void Material::setEmittedLight(const QColor& value)
-{
- Q_D(Material);
- if (d->emittedLight != value) {
- d->emittedLight = value;
- emit emittedLightChanged();
- emit materialChanged();
- }
-}
-
-/*!
- \property Material::color
- \brief the overall color of the material. The default value
- is (1.0, 1.0, 1.0, 1.0).
-
- This is a convenience property. When read it returns basicColor().
- When written, it sets basicColor() to the value, ambientColor()
- to 20% of the value, and diffuseColor() to 80% of the value.
- The result is that regardless of whether lighting is used or not,
- the material will appear to have a similar color.
-
- \sa basicColor(), ambientColor(), diffuseColor()
-*/
-QColor Material::color() const
-{
- Q_D(const Material);
- return d->basicColor;
-}
-
-void Material::setColor(const QColor& value)
-{
- Q_D(Material);
- d->basicColor = value;
- d->ambientColor.setRgbF
- (value.redF() * 0.2f, value.greenF() * 0.2f,
- value.blueF() * 0.2f, value.alphaF());
- d->diffuseColor.setRgbF
- (value.redF() * 0.8f, value.greenF() * 0.8f,
- value.blueF() * 0.8f, value.alphaF());
- emit basicColorChanged();
- emit ambientColorChanged();
- emit diffuseColorChanged();
- emit materialChanged();
-}
-
-/*!
- \property Material::shininess
- \brief the specular exponent of the material, or how shiny it is.
- Must be between 0 and 128. The default value is 0. A value outside
- this range will be clamped to the range when the property is set.
-
- \sa shininessChanged()
-*/
-qreal Material::shininess() const
-{
- Q_D(const Material);
- return d->shininess;
-}
-
-void Material::setShininess(qreal value)
-{
- Q_D(Material);
- if (value < 0)
- value = 0;
- else if (value > 128)
- value = 128;
- if (d->shininess != value) {
- d->shininess = value;
- emit shininessChanged();
- emit materialChanged();
- }
-}
-
-/*!
- \fn void Material::basicColorChanged()
-
- This signal is emitted when basicColor() changes.
-
- \sa basicColor(), setBasicColor(), materialChanged()
-*/
-
-/*!
- \fn void Material::ambientColorChanged()
-
- This signal is emitted when ambientColor() changes.
-
- \sa ambientColor(), setAmbientColor(), materialChanged()
-*/
-
-/*!
- \fn void Material::diffuseColorChanged()
-
- This signal is emitted when diffuseColor() changes.
-
- \sa diffuseColor(), setDiffuseColor(), materialChanged()
-*/
-
-/*!
- \fn void Material::specularColorChanged()
-
- This signal is emitted when specularColor() changes.
-
- \sa specularColor(), setSpecularColor(), materialChanged()
-*/
-
-/*!
- \fn void Material::emittedLightChanged()
-
- This signal is emitted when emittedLight() changes.
-
- \sa emittedLight(), setEmittedLight(), materialChanged()
-*/
-
-/*!
- \fn void Material::shininessChanged()
-
- This signal is emitted when shininess() changes.
-
- \sa shininess(), setShininess(), materialChanged()
-*/
-
-/*!
- \fn void Material::materialChanged()
-
- This signal is emitted when one of basicColor(), ambientColor(),
- diffuseColor(), specularColor(), emittedLight(), shiniess(),
- or texture() changes.
-
- \sa basicColorChanged(), ambientColorChanged(), diffuseColorChanged()
- \sa specularColorChanged(), emittedLightChanged(), shininessChanged()
- \sa texturesChanged()
-*/