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authorWolfgang Beck <wolfgang.beck@nokia.com>2011-12-15 14:11:46 +1000
committerQt by Nokia <qt-info@nokia.com>2011-12-20 04:38:54 +0100
commit52a414bd2291dbf9b99606019ab50a914280ecb0 (patch)
treee9c25309ea7aa6c121b688459ab491436406e9e8 /examples/sensors/grue/lib/gruesensor.cpp
parent72a3d3b60b20abbc7e6af2ec1e33275bfa7841b1 (diff)
Grue example doesn't work in simulator
Change-Id: I486e24befd3f31345ec7f8dffd9a183f9f2ec4cb Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Lincoln Ramsay <lincoln.ramsay@nokia.com>
Diffstat (limited to 'examples/sensors/grue/lib/gruesensor.cpp')
-rw-r--r--examples/sensors/grue/lib/gruesensor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/sensors/grue/lib/gruesensor.cpp b/examples/sensors/grue/lib/gruesensor.cpp
index 549eb98b..12be6502 100644
--- a/examples/sensors/grue/lib/gruesensor.cpp
+++ b/examples/sensors/grue/lib/gruesensor.cpp
@@ -59,19 +59,19 @@ IMPLEMENT_READING(GrueSensorReading)
\property GrueSensorReading::chanceOfBeingEaten
\brief holds your chance of being eaten.
- The value is the probability (from 0 to 1) that a Grue will eat you.
- A probability of 1 means you are currently being eaten. The darker
+ The value is the probability (from 0 to 100) that a Grue will eat you.
+ A probability of 100 means you are currently being eaten. The darker
it is, the more likely you are to be eaten by a Grue. The longer you
stay in a dark area, the more likely you are to be eaten by a Grue.
If you are in a lit room, the probability will be 0 as Grues fear light.
*/
-qreal GrueSensorReading::chanceOfBeingEaten() const
+int GrueSensorReading::chanceOfBeingEaten() const
{
return d->chanceOfBeingEaten;
}
-void GrueSensorReading::setChanceOfBeingEaten(qreal chanceOfBeingEaten)
+void GrueSensorReading::setChanceOfBeingEaten(int chanceOfBeingEaten)
{
d->chanceOfBeingEaten = chanceOfBeingEaten;
}