diff options
author | Oliver Wolff <oliver.wolff@theqtcompany.com> | 2015-12-03 08:29:20 +0100 |
---|---|---|
committer | Oliver Wolff <oliver.wolff@theqtcompany.com> | 2015-12-03 08:01:52 +0000 |
commit | 2494c271d49f30e783cba20dd430b64bb9261702 (patch) | |
tree | f9e4dddc6d6a33aad23e461c9700f81044f6ae45 /examples | |
parent | d8d4a5e9ac1251e82d1ec639bc3bff7e7f53c083 (diff) |
Fixed qmlqtsensors example
There were API changes, that broke the current version.
Both the tilt sensor's value and the ambient light
sensor's enum value are now part of the reading's
instead of the sensor's API.
Change-Id: I774ecbcacdcce537358fdb0f3a6794a89572742d
Reviewed-by: Alex Blasche <alexander.blasche@theqtcompany.com>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/sensors/qmlqtsensors/qmlqtsensors.qml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/sensors/qmlqtsensors/qmlqtsensors.qml b/examples/sensors/qmlqtsensors/qmlqtsensors.qml index bc456be5..40492c71 100644 --- a/examples/sensors/qmlqtsensors/qmlqtsensors.qml +++ b/examples/sensors/qmlqtsensors/qmlqtsensors.qml @@ -106,18 +106,18 @@ ApplicationWindow { active: false //! [5] onReadingChanged: { - if (reading.lightLevel == AmbientLightSensor.Unknown) - ambientlighttext.text = "Ambient light: Unknown"; - else if (reading.lightLevel == AmbientLightSensor.Dark) + if (reading.lightLevel == AmbientLightReading.Dark) ambientlighttext.text = "Ambient light: Dark"; - else if (reading.lightLevel == AmbientLightSensor.Twilight) + else if (reading.lightLevel == AmbientLightReading.Twilight) ambientlighttext.text = "Ambient light: Twilight"; - else if (reading.lightLevel == AmbientLightSensor.Light) + else if (reading.lightLevel == AmbientLightReading.Light) ambientlighttext.text = "Ambient light: Light"; - else if (reading.lightLevel == AmbientLightSensor.Bright) + else if (reading.lightLevel == AmbientLightReading.Bright) ambientlighttext.text = "Ambient light: Bright"; - else if (reading.lightLevel == AmbientLightSensor.Sunny) + else if (reading.lightLevel == AmbientLightReading.Sunny) ambientlighttext.text = "Ambient light: Sunny"; + else + ambientlighttext.text = "Ambient light: Unknown"; } //! [5] } @@ -160,7 +160,7 @@ ApplicationWindow { height: 30 verticalAlignment: Text.AlignVCenter //! [3] - text: "X Rotation: " + tilt.xRotation + "°" + text: "X Rotation: " + (tilt.reading ? tilt.reading.xRotation.toFixed(2) + "°" : "Unknown") //! [3] } } @@ -184,7 +184,7 @@ ApplicationWindow { height: 30 verticalAlignment: Text.AlignVCenter //! [4] - text: "Y Rotation: " + tilt.yRotation + "°" + text: "Y Rotation: " + (tilt.reading ? tilt.reading.yRotation.toFixed(2) + "°" : "Unknown") //! [4] } } |