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authorWolfgang Beck <wolfgang.beck@nokia.com>2011-12-08 12:42:35 +1000
committerQt by Nokia <qt-info@nokia.com>2011-12-09 01:43:36 +0100
commitc5ee8b6f82d5a39260121433f95b28f8cf7762eb (patch)
tree26ed0f0a0644d50131b11557738babdfe087f422 /examples
parent3b8c985084be2698745386f9618f26b04d475367 (diff)
Add MAZE tutorial
Change-Id: I076d5071aa27ba10da6885b1d856c24ca6bb4f7d Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Lincoln Ramsay <lincoln.ramsay@nokia.com> Reviewed-by: Wolfgang Beck <wolfgang.beck@nokia.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/sensors/maze/Maze.qml11
1 files changed, 11 insertions, 0 deletions
diff --git a/examples/sensors/maze/Maze.qml b/examples/sensors/maze/Maze.qml
index a0a998ab..189f5239 100644
--- a/examples/sensors/maze/Maze.qml
+++ b/examples/sensors/maze/Maze.qml
@@ -40,7 +40,10 @@
//Import the declarative plugins
import QtQuick 2.0
+
+//! [0]
import QtSensors 5.0
+//! [0]
//Import the javascript functions for this game
import "lib.js" as Lib
@@ -159,20 +162,25 @@ Rectangle {
}
}
+//! [1]
TiltSensor{
id: tiltSensor
unit: TiltSensor.Degrees
enabled: true
accuracy: 5.0
}
+//! [1]
//Timer to read out the x and y rotation of the TiltSensor
Timer {
id: tiltTimer
interval: 50; running: false; repeat: true
+
+//! [2]
onTriggered: {
if (!tiltSensor.enabled)
tiltSensor.enabled = true;
+//! [2]
if (mouseCtrl === null)
return;
@@ -185,6 +193,8 @@ Rectangle {
//check if we can move the mouse
var xval = -1;
var yval = -1;
+
+//! [3]
var xstep = 0;
if (tiltSensor.yRotation > 0)
xstep = 1;
@@ -195,6 +205,7 @@ Rectangle {
ystep = 1;
else if (tiltSensor.xRotation < 0)
ystep = -1;
+//! [3]
if (xstep < 0){
if (mouseCtrl.x > 0){