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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-/*!
-\group sensorgesture_emulator_topics
-\title QtSensorGestures Emulator
-\brief Information about the development of clients and recognizer plugins
- using QtSensorGestures
-
-\section1 Overview
-
-Whether creating client apps using Qt's built-in sensor gestures, or
-creating customized recognizers, the Emulator can be used to help develop client
-apps and recognizers.
-
-\section1 Developing sensor gesture clients.
-
-For instance, the Emulator can be used for writing a client app that needs
-to use the 'slam' gesture.
-
-Under the 'Sensors' heading in the Emulator control, you will see an edit
-box for 'Sensor gestures' that will contain a list of signals available
-when your client instantiates a QSensorGesture.
-
-Select 'slam', and then click the 'Send' button
-to send a detected("slam") signal to the client.
-
-*/