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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import Qt3D 1.0
+import Qt3D.Shapes 1.0
+import "."
+
+Item3D{
+ id: room
+ property double scale: 1.0
+ property bool yspin: false
+ property bool xspin: false
+ property int yrot: 0
+ property int xrot: 0
+ property double distanceCorrection: 3.7
+
+ transform: [
+ Rotation3D {
+ id: yRT
+ angle: 0
+ axis: Qt.vector3d(0, -1, 0)
+ },
+ Rotation3D {
+ id: xRT
+ angle: 0
+ axis: Qt.vector3d(-1, 0, 0)
+ }
+ ]
+
+ SequentialAnimation {
+ running: yspin
+ NumberAnimation {
+ target: yRT
+ property: "angle"
+ to: yrot
+ easing.type:"Linear"
+ duration: 50
+ }
+ onCompleted: yspin = false
+ }
+
+ SequentialAnimation {
+ running: xspin
+ NumberAnimation {
+ target: xRT
+ property: "angle"
+ to: xrot
+ easing.type:"Linear"
+ duration: 50
+ }
+ onCompleted: xspin = false
+ }
+
+ function rotateY(y)
+ {
+ room.yrot=y;
+ room.yspin = true;
+ }
+
+ function rotateX(x)
+ {
+ room.xrot=x;
+ room.xspin = true;
+ }
+
+ Quad {
+ id: frontWall
+ scale: room.scale
+ effect: Effect {
+ texture: "images/wall.jpg"
+ }
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(1, 0, 0)
+ },
+ Rotation3D {
+ angle: 0
+ axis: Qt.vector3d(0, 1, 0)
+ },
+ Rotation3D {
+ angle: 0
+ axis: Qt.vector3d(0, 0, 1)
+ }
+ ]
+ }
+
+ Quad {
+ id: ground
+ scale: room.scale
+ effect: Effect {
+ texture: "images/ground.jpg"
+ }
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(1, 0, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(0, 1, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(0, 0, 1)
+ }
+ ]
+ }
+
+ Quad {
+ id: leftWall
+ scale: room.scale
+ effect: Effect {
+ texture: "images/wall.jpg"
+ }
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0)
+ },
+ Rotation3D {
+ angle: 0
+ axis: Qt.vector3d(1, 0, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(0, 1, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(0, 0, 1)
+ }
+ ]
+ }
+
+ Quad {
+ id: rightWall
+ scale: room.scale
+ effect: Effect {
+ texture: "images/wall.jpg"
+ }
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0)
+ },
+ Rotation3D {
+ angle: 180
+ axis: Qt.vector3d(1, 0, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(0, 1, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(0, 0, 1)
+ }
+ ]
+ }
+
+ Quad {
+ id: roof
+ scale: room.scale
+ effect: Effect {
+ texture: "images/roof.jpg"
+ }
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(1, 0, 0)
+ },
+ Rotation3D {
+ angle: -90
+ axis: Qt.vector3d(0, 1, 0)
+ },
+ Rotation3D {
+ angle: 90
+ axis: Qt.vector3d(0, 0, 1)
+ }
+ ]
+ }
+
+ Quad {
+ id: backWall
+ scale: room.scale
+ effect: Effect {
+ texture: "images/wall.jpg"
+ }
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0)
+ },
+ Rotation3D {
+ angle: -90
+ axis: Qt.vector3d(1, 0, 0)
+ },
+ Rotation3D {
+ angle: 0
+ axis: Qt.vector3d(0, 1, 0)
+ },
+ Rotation3D {
+ angle: 0
+ axis: Qt.vector3d(0, 0, 1)
+ }
+ ]
+ }
+
+ Cube {
+ id: cube
+ scale: 0.5
+
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0.0, 0.0, 0.0)
+ }
+ ]
+ }
+
+ Table {
+ scale: 0.025
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0)
+ }
+ ]
+ }
+
+ Teapot {
+ scale: 0.5
+
+ effect: Effect {
+ color: "#ffffaa"
+ decal: true
+ }
+
+ transform: [
+ Translation3D {
+ translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0)
+ }
+ ]
+ }
+}