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diff --git a/examples/sensors/cubehouse/Room.qml b/examples/sensors/cubehouse/Room.qml
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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import Qt3D 1.0
-import Qt3D.Shapes 1.0
-import "."
-
-Item3D{
- id: room
- property double scale: 1.0
- property bool yspin: false
- property bool xspin: false
- property int yrot: 0
- property int xrot: 0
- property double distanceCorrection: 3.7
-
- transform: [
- Rotation3D {
- id: yRT
- angle: 0
- axis: Qt.vector3d(0, -1, 0)
- },
- Rotation3D {
- id: xRT
- angle: 0
- axis: Qt.vector3d(-1, 0, 0)
- }
- ]
-
- SequentialAnimation {
- running: yspin
- NumberAnimation {
- target: yRT
- property: "angle"
- to: yrot
- easing.type:"Linear"
- duration: 50
- }
- onCompleted: yspin = false
- }
-
- SequentialAnimation {
- running: xspin
- NumberAnimation {
- target: xRT
- property: "angle"
- to: xrot
- easing.type:"Linear"
- duration: 50
- }
- onCompleted: xspin = false
- }
-
- function rotateY(y)
- {
- room.yrot=y;
- room.yspin = true;
- }
-
- function rotateX(x)
- {
- room.xrot=x;
- room.xspin = true;
- }
-
- Quad {
- id: frontWall
- scale: room.scale
- effect: Effect {
- texture: "content/wall.jpg"
- }
- transform: [
- Translation3D {
- translate: Qt.vector3d(0, -frontWall.scale + room.distanceCorrection, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(1, 0, 0)
- },
- Rotation3D {
- angle: 0
- axis: Qt.vector3d(0, 1, 0)
- },
- Rotation3D {
- angle: 0
- axis: Qt.vector3d(0, 0, 1)
- }
- ]
- }
-
- Quad {
- id: ground
- scale: room.scale
- effect: Effect {
- texture: "content/ground.jpg"
- }
- transform: [
- Translation3D {
- translate: Qt.vector3d(0, -ground.scale + room.distanceCorrection, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(1, 0, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(0, 1, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(0, 0, 1)
- }
- ]
- }
-
- Quad {
- id: leftWall
- scale: room.scale
- effect: Effect {
- texture: "content/wall.jpg"
- }
- transform: [
- Translation3D {
- translate: Qt.vector3d(0, -leftWall.scale + room.distanceCorrection, 0)
- },
- Rotation3D {
- angle: 0
- axis: Qt.vector3d(1, 0, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(0, 1, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(0, 0, 1)
- }
- ]
- }
-
- Quad {
- id: rightWall
- scale: room.scale
- effect: Effect {
- texture: "content/wall.jpg"
- }
- transform: [
- Translation3D {
- translate: Qt.vector3d(0, -rightWall.scale + room.distanceCorrection, 0)
- },
- Rotation3D {
- angle: 180
- axis: Qt.vector3d(1, 0, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(0, 1, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(0, 0, 1)
- }
- ]
- }
-
- Quad {
- id: roof
- scale: room.scale
- effect: Effect {
- texture: "content/roof.jpg"
- }
- transform: [
- Translation3D {
- translate: Qt.vector3d(0, -roof.scale + room.distanceCorrection, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(1, 0, 0)
- },
- Rotation3D {
- angle: -90
- axis: Qt.vector3d(0, 1, 0)
- },
- Rotation3D {
- angle: 90
- axis: Qt.vector3d(0, 0, 1)
- }
- ]
- }
-
- Quad {
- id: backWall
- scale: room.scale
- effect: Effect {
- texture: "content/wall.jpg"
- }
- transform: [
- Translation3D {
- translate: Qt.vector3d(0, -backWall.scale + room.distanceCorrection, 0)
- },
- Rotation3D {
- angle: -90
- axis: Qt.vector3d(1, 0, 0)
- },
- Rotation3D {
- angle: 0
- axis: Qt.vector3d(0, 1, 0)
- },
- Rotation3D {
- angle: 0
- axis: Qt.vector3d(0, 0, 1)
- }
- ]
- }
-
- Cube {
- id: cube
- scale: 0.5
-
- transform: [
- Translation3D {
- translate: Qt.vector3d(0.0, 0.0, 0.0)
- }
- ]
- }
-
- Table {
- scale: 0.025
- transform: [
- Translation3D {
- translate: Qt.vector3d(0, -7 + room.distanceCorrection, 0)
- }
- ]
- }
-
- Teapot {
- scale: 0.5
-
- effect: Effect {
- color: "#ffffaa"
- decal: true
- }
-
- transform: [
- Translation3D {
- translate: Qt.vector3d(0.0, -4.50 + room.distanceCorrection, 0.0)
- }
- ]
- }
-}