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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef LIGHT_H
+#define LIGHT_H
+
+#include <QtCore/qobject.h>
+#include <QtCore/qscopedpointer.h>
+#include <QtGui/qcolor.h>
+#include <QtGui/qvector3d.h>
+#include <QtGui/qvector4d.h>
+
+class LightPrivate;
+QT_BEGIN_NAMESPACE
+class QMatrix4x4;
+QT_END_NAMESPACE
+
+class Light : public QObject
+{
+ Q_OBJECT
+ Q_ENUMS(LightType)
+ Q_PROPERTY(LightType type READ type)
+ Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
+ Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
+ Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged)
+ Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
+ Q_PROPERTY(QColor specularColor READ specularColor WRITE setSpecularColor NOTIFY specularColorChanged)
+ Q_PROPERTY(QVector3D spotDirection READ spotDirection WRITE setSpotDirection NOTIFY spotDirectionChanged)
+ Q_PROPERTY(qreal spotExponent READ spotExponent WRITE setSpotExponent NOTIFY spotExponentChanged)
+ Q_PROPERTY(qreal spotAngle READ spotAngle WRITE setSpotAngle NOTIFY spotAngleChanged)
+ Q_PROPERTY(qreal constantAttenuation READ constantAttenuation WRITE setConstantAttenuation NOTIFY constantAttenuationChanged)
+ Q_PROPERTY(qreal linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linearAttenuationChanged)
+ Q_PROPERTY(qreal quadraticAttenuation READ quadraticAttenuation WRITE setQuadraticAttenuation NOTIFY quadraticAttenuationChanged)
+public:
+ enum LightType {
+ Directional,
+ Positional
+ };
+
+ Light(QObject *parent = 0);
+ ~Light();
+
+ Light::LightType type() const;
+
+ QVector3D position() const;
+ void setPosition(const QVector3D& value);
+
+ QVector3D direction() const;
+ void setDirection(const QVector3D& value);
+
+ QColor ambientColor() const;
+ void setAmbientColor(const QColor& value);
+
+ QColor diffuseColor() const;
+ void setDiffuseColor(const QColor& value);
+
+ QColor specularColor() const;
+ void setSpecularColor(const QColor& value);
+
+ QVector3D spotDirection() const;
+ void setSpotDirection(const QVector3D& value);
+
+ qreal spotExponent() const;
+ void setSpotExponent(qreal value);
+
+ qreal spotAngle() const;
+ void setSpotAngle(qreal value);
+
+ qreal spotCosAngle() const;
+
+ qreal constantAttenuation() const;
+ void setConstantAttenuation(qreal value);
+
+ qreal linearAttenuation() const;
+ void setLinearAttenuation(qreal value);
+
+ qreal quadraticAttenuation() const;
+ void setQuadraticAttenuation(qreal value);
+
+ QVector4D eyePosition(const QMatrix4x4& transform) const;
+ QVector3D eyeSpotDirection(const QMatrix4x4& transform) const;
+
+Q_SIGNALS:
+ void positionChanged();
+ void directionChanged();
+ void ambientColorChanged();
+ void diffuseColorChanged();
+ void specularColorChanged();
+ void spotDirectionChanged();
+ void spotExponentChanged();
+ void spotAngleChanged();
+ void constantAttenuationChanged();
+ void linearAttenuationChanged();
+ void quadraticAttenuationChanged();
+ void lightChanged();
+
+private:
+ QScopedPointer<LightPrivate> d_ptr;
+
+ Q_DECLARE_PRIVATE(Light)
+ Q_DISABLE_COPY(Light)
+};
+
+#endif