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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "lightmodel.h"
+
+/*!
+ \class LightModel
+ \brief The LightModel class defines the lighting model to use for the scene.
+ \since 4.7
+ \ingroup qt3d
+ \ingroup qt3d::painting
+*/
+
+/*!
+ \enum LightModel::Model
+ This enum defines the type of lighting model to use: one-sided or two-sided.
+
+ \value OneSided One-sided lighting, with the front face material used for both front and back faces.
+ \value TwoSided Two-sided lighting, with separate front and back face materials.
+*/
+
+/*!
+ \enum LightModel::ColorControl
+ This enum controls the number of colors to be generated by the lighting computation.
+
+ \value SingleColor A single color is generated by the lighting computation.
+ \value SeparateSpecularColor A separate specular color computation is
+ performed and then summed into the pixel color after texture mapping.
+*/
+
+/*!
+ \enum LightModel::ViewerPosition
+ This enum defines the position of the viewer for the purposes of lighting calculations.
+
+ \value ViewerAtInfinity The viewer is at infinity along the -z axis.
+ \value LocalViewer The viewer is at the local origin in eye coordinates.
+*/
+
+class LightModelPrivate
+{
+public:
+ LightModelPrivate()
+ : model(LightModel::OneSided),
+ colorControl(LightModel::SingleColor),
+ viewerPosition(LightModel::ViewerAtInfinity)
+ {
+ ambientSceneColor.setRgbF(0.2, 0.2, 0.2, 1.0);
+ }
+
+ LightModel::Model model;
+ LightModel::ColorControl colorControl;
+ LightModel::ViewerPosition viewerPosition;
+ QColor ambientSceneColor;
+};
+
+/*!
+ Constructs a light model object with default values and attach
+ it to \a parent.
+*/
+LightModel::LightModel(QObject *parent)
+ : QObject(parent), d_ptr(new LightModelPrivate)
+{
+}
+
+/*!
+ Destroys this light model.
+*/
+LightModel::~LightModel()
+{
+}
+
+/*!
+ \property LightModel::model
+ \brief the lighting model to use, either OneSided or TwoSided.
+ The default is OneSided.
+
+ \sa modelChanged()
+*/
+LightModel::Model LightModel::model() const
+{
+ Q_D(const LightModel);
+ return d->model;
+}
+
+void LightModel::setModel(LightModel::Model value)
+{
+ Q_D(LightModel);
+ if (d->model != value) {
+ d->model = value;
+ emit modelChanged();
+ emit lightModelChanged();
+ }
+}
+
+/*!
+ \property LightModel::colorControl
+ \brief the color control mode, either SingleColor or
+ SeparateSpecularColor. The default value is SingleColor.
+
+ If SingleColor is specified, then a single color is calculated
+ by the lighting computation for a vertex. If SeparateSpecularColor
+ is specified, then a separate specular color computation is
+ performed and then summed into the pixel color after texture mapping.
+
+ \sa colorControlChanged()
+*/
+LightModel::ColorControl LightModel::colorControl() const
+{
+ Q_D(const LightModel);
+ return d->colorControl;
+}
+
+void LightModel::setColorControl(LightModel::ColorControl value)
+{
+ Q_D(LightModel);
+ if (d->colorControl != value) {
+ d->colorControl = value;
+ emit colorControlChanged();
+ emit lightModelChanged();
+ }
+}
+
+/*!
+ \property LightModel::viewerPosition
+ \brief the viewer position, either ViewerAtInfinity or LocalViewer.
+ The default value is ViewerAtInfinity.
+
+ \sa viewerPositionChanged()
+*/
+LightModel::ViewerPosition LightModel::viewerPosition() const
+{
+ Q_D(const LightModel);
+ return d->viewerPosition;
+}
+
+void LightModel::setViewerPosition(LightModel::ViewerPosition value)
+{
+ Q_D(LightModel);
+ if (d->viewerPosition != value) {
+ d->viewerPosition = value;
+ emit viewerPositionChanged();
+ emit lightModelChanged();
+ }
+}
+
+/*!
+ \property LightModel::ambientSceneColor
+ \brief the ambient color of the entire scene. The default value
+ is (0.2, 0.2, 0.2, 1.0).
+
+ \sa ambientSceneColorChanged()
+*/
+QColor LightModel::ambientSceneColor() const
+{
+ Q_D(const LightModel);
+ return d->ambientSceneColor;
+}
+
+void LightModel::setAmbientSceneColor(const QColor& value)
+{
+ Q_D(LightModel);
+ if (d->ambientSceneColor != value) {
+ d->ambientSceneColor = value;
+ emit ambientSceneColorChanged();
+ emit lightModelChanged();
+ }
+}
+
+/*!
+ \fn void LightModel::modelChanged()
+
+ This signal is emitted when model() changes.
+
+ \sa model(), lightModelChanged()
+*/
+
+/*!
+ \fn void LightModel::colorControlChanged()
+
+ This signal is emitted when colorControl() changes.
+
+ \sa colorControl(), lightModelChanged()
+*/
+
+/*!
+ \fn void LightModel::viewerPositionChanged()
+
+ This signal is emitted when viewerPosition() changes.
+
+ \sa viewerPosition(), lightModelChanged()
+*/
+
+/*!
+ \fn void LightModel::ambientSceneColorChanged()
+
+ This signal is emitted when ambientSceneColor() changes.
+
+ \sa ambientSceneColor(), lightModelChanged()
+*/
+
+/*!
+ \fn void LightModel::lightModelChanged()
+
+ This signal is emitted when one of model(), colorControl(),
+ viewerPosition(), or ambientSceneColor() changes.
+*/