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diff --git a/examples/sensors/cubehouse/painter_fixed.cpp b/examples/sensors/cubehouse/painter_fixed.cpp
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--- a/examples/sensors/cubehouse/painter_fixed.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "painter.h"
-#include "light.h"
-#include "lightmodel.h"
-#include "material.h"
-
-FixedFunctionPainter::FixedFunctionPainter()
-{
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glDisable(GL_CULL_FACE);
-}
-
-static void setMatrix(GLenum type, const QMatrix4x4 &matrix)
-{
- glMatrixMode(type);
- if (sizeof(qreal) == sizeof(GLfloat)) {
- glLoadMatrixf(reinterpret_cast<const GLfloat *>(matrix.constData()));
- } else {
- GLfloat mat[16];
- const qreal *m = matrix.constData();
- for (int index = 0; index < 16; ++index)
- mat[index] = m[index];
- glLoadMatrixf(mat);
- }
-}
-
-void FixedFunctionPainter::setMatrices
- (const QMatrix4x4 &mv, const QMatrix4x4 &proj)
-{
- setMatrix(GL_PROJECTION, proj);
- setMatrix(GL_MODELVIEW, mv);
-}
-
-static void setLight(int light, const Light *parameters,
- const QMatrix4x4& transform = QMatrix4x4())
-{
- GLfloat params[4];
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- QColor color = parameters->ambientColor();
- params[0] = color.redF();
- params[1] = color.greenF();
- params[2] = color.blueF();
- params[3] = color.alphaF();
- glLightfv(light, GL_AMBIENT, params);
-
- color = parameters->diffuseColor();
- params[0] = color.redF();
- params[1] = color.greenF();
- params[2] = color.blueF();
- params[3] = color.alphaF();
- glLightfv(light, GL_DIFFUSE, params);
-
- color = parameters->specularColor();
- params[0] = color.redF();
- params[1] = color.greenF();
- params[2] = color.blueF();
- params[3] = color.alphaF();
- glLightfv(light, GL_SPECULAR, params);
-
- QVector4D vector = parameters->eyePosition(transform);
- params[0] = vector.x();
- params[1] = vector.y();
- params[2] = vector.z();
- params[3] = vector.w();
- glLightfv(light, GL_POSITION, params);
-
- QVector3D spotDirection = parameters->eyeSpotDirection(transform);
- params[0] = spotDirection.x();
- params[1] = spotDirection.y();
- params[2] = spotDirection.z();
- glLightfv(light, GL_SPOT_DIRECTION, params);
-
- params[0] = parameters->spotExponent();
- glLightfv(light, GL_SPOT_EXPONENT, params);
-
- params[0] = parameters->spotAngle();
- glLightfv(light, GL_SPOT_CUTOFF, params);
-
- params[0] = parameters->constantAttenuation();
- glLightfv(light, GL_CONSTANT_ATTENUATION, params);
-
- params[0] = parameters->linearAttenuation();
- glLightfv(light, GL_LINEAR_ATTENUATION, params);
-
- params[0] = parameters->quadraticAttenuation();
- glLightfv(light, GL_QUADRATIC_ATTENUATION, params);
-
- glPopMatrix();
-}
-
-static void setLightModel(const LightModel *lightModel)
-{
- GLfloat values[4];
-#ifdef GL_LIGHT_MODEL_TWO_SIDE
- if (lightModel->model() == LightModel::TwoSided)
- values[0] = 1.0f;
- else
- values[0] = 0.0f;
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, values);
-#endif
-#ifdef GL_LIGHT_MODEL_COLOR_CONTROL
- if (lightModel->colorControl() == LightModel::SeparateSpecularColor)
- values[0] = GL_SEPARATE_SPECULAR_COLOR;
- else
- values[0] = GL_SINGLE_COLOR;
- glLightModelfv(GL_LIGHT_MODEL_COLOR_CONTROL, values);
-#endif
-#ifdef GL_LIGHT_MODEL_LOCAL_VIEWER
- if (lightModel->viewerPosition() == LightModel::LocalViewer)
- values[0] = 1.0f;
- else
- values[0] = 0.0f;
- glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, values);
-#endif
-#ifdef GL_LIGHT_MODEL_AMBIENT
- QColor color = lightModel->ambientSceneColor();
- values[0] = color.redF();
- values[1] = color.blueF();
- values[2] = color.greenF();
- values[3] = color.alphaF();
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, values);
-#endif
-}
-
-static void setMaterial(int face, const Material *parameters)
-{
- GLfloat params[17];
-
- QColor mcolor = parameters->ambientColor();
- params[0] = mcolor.redF();
- params[1] = mcolor.greenF();
- params[2] = mcolor.blueF();
- params[3] = mcolor.alphaF();
-
- mcolor = parameters->diffuseColor();
- params[4] = mcolor.redF();
- params[5] = mcolor.greenF();
- params[6] = mcolor.blueF();
- params[7] = mcolor.alphaF();
-
- mcolor = parameters->specularColor();
- params[8] = mcolor.redF();
- params[9] = mcolor.greenF();
- params[10] = mcolor.blueF();
- params[11] = mcolor.alphaF();
-
- mcolor = parameters->emittedLight();
- params[12] = mcolor.redF();
- params[13] = mcolor.greenF();
- params[14] = mcolor.blueF();
- params[15] = mcolor.alphaF();
-
- params[16] = parameters->shininess();
-
- glMaterialfv(face, GL_AMBIENT, params);
- glMaterialfv(face, GL_DIFFUSE, params + 4);
- glMaterialfv(face, GL_SPECULAR, params + 8);
- glMaterialfv(face, GL_EMISSION, params + 12);
- glMaterialfv(face, GL_SHININESS, params + 16);
-}
-
-void FixedFunctionPainter::selectMaterial(Material *material)
-{
- ::setLight(GL_LIGHT0, light);
- ::setLightModel(lightModel);
- ::setMaterial(GL_FRONT_AND_BACK, material);
- glDisable(GL_TEXTURE_2D);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-void FixedFunctionPainter::selectTexturedMaterial(Material *material)
-{
- ::setLight(GL_LIGHT0, light);
- ::setLightModel(lightModel);
- ::setMaterial(GL_FRONT_AND_BACK, material);
- glEnable(GL_TEXTURE_2D);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-}
-
-void FixedFunctionPainter::setVertices(const float *array, int stride)
-{
- glVertexPointer(3, GL_FLOAT, stride * sizeof(float), array);
-}
-
-void FixedFunctionPainter::setTexCoords(const float *array, int stride)
-{
- glTexCoordPointer(2, GL_FLOAT, stride * sizeof(float), array);
-}
-
-void FixedFunctionPainter::setNormals(const float *array, int stride)
-{
- glNormalPointer(GL_FLOAT, stride * sizeof(float), array);
-}