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Diffstat (limited to 'examples/sensors/cubehouse/painter_shader.cpp')
-rw-r--r-- | examples/sensors/cubehouse/painter_shader.cpp | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/examples/sensors/cubehouse/painter_shader.cpp b/examples/sensors/cubehouse/painter_shader.cpp deleted file mode 100644 index 13163b34..00000000 --- a/examples/sensors/cubehouse/painter_shader.cpp +++ /dev/null @@ -1,159 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtSensors module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "painter.h" -#include "light.h" -#include "lightmodel.h" -#include "material.h" -#include <QtOpenGL/qglshaderprogram.h> - -ShaderPainter::ShaderPainter() -{ - materialProgram = new QGLShaderProgram(); - materialProgram->addShaderFromSourceFile - (QGLShader::Vertex, QLatin1String(":/lighting.vsh")); - materialProgram->addShaderFromSourceFile - (QGLShader::Fragment, QLatin1String(":/material.fsh")); - materialProgram->bindAttributeLocation("vertex", 0); - materialProgram->bindAttributeLocation("normal", 1); - materialProgram->bindAttributeLocation("texcoord", 2); - materialProgram->link(); - - textureProgram = new QGLShaderProgram(); - textureProgram->addShaderFromSourceFile - (QGLShader::Vertex, QLatin1String(":/lighting.vsh")); - textureProgram->addShaderFromSourceFile - (QGLShader::Fragment, QLatin1String(":/texture.fsh")); - textureProgram->bindAttributeLocation("vertex", 0); - textureProgram->bindAttributeLocation("normal", 1); - textureProgram->bindAttributeLocation("texcoord", 2); - textureProgram->link(); - - currentProgram = 0; - matricesChanged = false; -} - -ShaderPainter::~ShaderPainter() -{ - delete materialProgram; - delete textureProgram; -} - -void ShaderPainter::setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj) -{ - combinedMatrix = proj * mv; - modelViewMatrix = mv; - normalMatrix = mv.normalMatrix(); - matricesChanged = true; -} - -void ShaderPainter::selectMaterial(Material *material) -{ - if (currentProgram != materialProgram) { - materialProgram->bind(); - materialProgram->enableAttributeArray(0); - materialProgram->enableAttributeArray(1); - materialProgram->disableAttributeArray(2); - currentProgram = materialProgram; - matricesChanged = true; - } - if (matricesChanged) { - materialProgram->setUniformValue("matrix", combinedMatrix); - materialProgram->setUniformValue("modelView", modelViewMatrix); - materialProgram->setUniformValue("normalMatrix", normalMatrix); - matricesChanged = false; - } - updateMaterials(materialProgram, material); -} - -void ShaderPainter::selectTexturedMaterial(Material *material) -{ - if (currentProgram != textureProgram) { - textureProgram->bind(); - textureProgram->enableAttributeArray(0); - textureProgram->enableAttributeArray(1); - textureProgram->enableAttributeArray(2); - textureProgram->setUniformValue("tex", 0); - currentProgram = textureProgram; - matricesChanged = true; - } - if (matricesChanged) { - textureProgram->setUniformValue("matrix", combinedMatrix); - textureProgram->setUniformValue("modelView", modelViewMatrix); - textureProgram->setUniformValue("normalMatrix", normalMatrix); - matricesChanged = false; - } - updateMaterials(textureProgram, material); -} - -void ShaderPainter::setVertices(const float *array, int stride) -{ - // Doesn't matter which program we use - they have the same locations. - materialProgram->setAttributeArray(0, array, 3, stride * sizeof(float)); -} - -void ShaderPainter::setTexCoords(const float *array, int stride) -{ - materialProgram->setAttributeArray(2, array, 2, stride * sizeof(float)); -} - -void ShaderPainter::setNormals(const float *array, int stride) -{ - materialProgram->setAttributeArray(1, array, 3, stride * sizeof(float)); -} - -void ShaderPainter::updateMaterials - (QGLShaderProgram *program, Material *material) -{ - // Set the uniform variables for the light. - QVector4D pli = light->eyePosition(QMatrix4x4()); - program->setUniformValue("pli", QVector3D(pli.x(), pli.y(), pli.z())); - program->setUniformValue("pliw", GLfloat(pli.w())); - - // Set the uniform variables for the light model. - program->setUniformValue("viewerAtInfinity", (int)(lightModel->viewerPosition() == LightModel::ViewerAtInfinity)); - program->setUniformValue("acs", lightModel->ambientSceneColor()); - - // Set the uniform variables for the material. - program->setUniformValue("acm", material->ambientColor()); - program->setUniformValue("dcm", material->diffuseColor()); - program->setUniformValue("scm", material->specularColor()); - program->setUniformValue("srm", (float)(material->shininess())); -} |