summaryrefslogtreecommitdiffstats
path: root/examples/sensors/cubehouse/painter_shader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/sensors/cubehouse/painter_shader.cpp')
-rw-r--r--examples/sensors/cubehouse/painter_shader.cpp159
1 files changed, 0 insertions, 159 deletions
diff --git a/examples/sensors/cubehouse/painter_shader.cpp b/examples/sensors/cubehouse/painter_shader.cpp
deleted file mode 100644
index 13163b34..00000000
--- a/examples/sensors/cubehouse/painter_shader.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "painter.h"
-#include "light.h"
-#include "lightmodel.h"
-#include "material.h"
-#include <QtOpenGL/qglshaderprogram.h>
-
-ShaderPainter::ShaderPainter()
-{
- materialProgram = new QGLShaderProgram();
- materialProgram->addShaderFromSourceFile
- (QGLShader::Vertex, QLatin1String(":/lighting.vsh"));
- materialProgram->addShaderFromSourceFile
- (QGLShader::Fragment, QLatin1String(":/material.fsh"));
- materialProgram->bindAttributeLocation("vertex", 0);
- materialProgram->bindAttributeLocation("normal", 1);
- materialProgram->bindAttributeLocation("texcoord", 2);
- materialProgram->link();
-
- textureProgram = new QGLShaderProgram();
- textureProgram->addShaderFromSourceFile
- (QGLShader::Vertex, QLatin1String(":/lighting.vsh"));
- textureProgram->addShaderFromSourceFile
- (QGLShader::Fragment, QLatin1String(":/texture.fsh"));
- textureProgram->bindAttributeLocation("vertex", 0);
- textureProgram->bindAttributeLocation("normal", 1);
- textureProgram->bindAttributeLocation("texcoord", 2);
- textureProgram->link();
-
- currentProgram = 0;
- matricesChanged = false;
-}
-
-ShaderPainter::~ShaderPainter()
-{
- delete materialProgram;
- delete textureProgram;
-}
-
-void ShaderPainter::setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj)
-{
- combinedMatrix = proj * mv;
- modelViewMatrix = mv;
- normalMatrix = mv.normalMatrix();
- matricesChanged = true;
-}
-
-void ShaderPainter::selectMaterial(Material *material)
-{
- if (currentProgram != materialProgram) {
- materialProgram->bind();
- materialProgram->enableAttributeArray(0);
- materialProgram->enableAttributeArray(1);
- materialProgram->disableAttributeArray(2);
- currentProgram = materialProgram;
- matricesChanged = true;
- }
- if (matricesChanged) {
- materialProgram->setUniformValue("matrix", combinedMatrix);
- materialProgram->setUniformValue("modelView", modelViewMatrix);
- materialProgram->setUniformValue("normalMatrix", normalMatrix);
- matricesChanged = false;
- }
- updateMaterials(materialProgram, material);
-}
-
-void ShaderPainter::selectTexturedMaterial(Material *material)
-{
- if (currentProgram != textureProgram) {
- textureProgram->bind();
- textureProgram->enableAttributeArray(0);
- textureProgram->enableAttributeArray(1);
- textureProgram->enableAttributeArray(2);
- textureProgram->setUniformValue("tex", 0);
- currentProgram = textureProgram;
- matricesChanged = true;
- }
- if (matricesChanged) {
- textureProgram->setUniformValue("matrix", combinedMatrix);
- textureProgram->setUniformValue("modelView", modelViewMatrix);
- textureProgram->setUniformValue("normalMatrix", normalMatrix);
- matricesChanged = false;
- }
- updateMaterials(textureProgram, material);
-}
-
-void ShaderPainter::setVertices(const float *array, int stride)
-{
- // Doesn't matter which program we use - they have the same locations.
- materialProgram->setAttributeArray(0, array, 3, stride * sizeof(float));
-}
-
-void ShaderPainter::setTexCoords(const float *array, int stride)
-{
- materialProgram->setAttributeArray(2, array, 2, stride * sizeof(float));
-}
-
-void ShaderPainter::setNormals(const float *array, int stride)
-{
- materialProgram->setAttributeArray(1, array, 3, stride * sizeof(float));
-}
-
-void ShaderPainter::updateMaterials
- (QGLShaderProgram *program, Material *material)
-{
- // Set the uniform variables for the light.
- QVector4D pli = light->eyePosition(QMatrix4x4());
- program->setUniformValue("pli", QVector3D(pli.x(), pli.y(), pli.z()));
- program->setUniformValue("pliw", GLfloat(pli.w()));
-
- // Set the uniform variables for the light model.
- program->setUniformValue("viewerAtInfinity", (int)(lightModel->viewerPosition() == LightModel::ViewerAtInfinity));
- program->setUniformValue("acs", lightModel->ambientSceneColor());
-
- // Set the uniform variables for the material.
- program->setUniformValue("acm", material->ambientColor());
- program->setUniformValue("dcm", material->diffuseColor());
- program->setUniformValue("scm", material->specularColor());
- program->setUniformValue("srm", (float)(material->shininess()));
-}