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-rw-r--r--examples/sensors/grue/lib/gruesensor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/sensors/grue/lib/gruesensor.cpp b/examples/sensors/grue/lib/gruesensor.cpp
index 549eb98b..12be6502 100644
--- a/examples/sensors/grue/lib/gruesensor.cpp
+++ b/examples/sensors/grue/lib/gruesensor.cpp
@@ -59,19 +59,19 @@ IMPLEMENT_READING(GrueSensorReading)
\property GrueSensorReading::chanceOfBeingEaten
\brief holds your chance of being eaten.
- The value is the probability (from 0 to 1) that a Grue will eat you.
- A probability of 1 means you are currently being eaten. The darker
+ The value is the probability (from 0 to 100) that a Grue will eat you.
+ A probability of 100 means you are currently being eaten. The darker
it is, the more likely you are to be eaten by a Grue. The longer you
stay in a dark area, the more likely you are to be eaten by a Grue.
If you are in a lit room, the probability will be 0 as Grues fear light.
*/
-qreal GrueSensorReading::chanceOfBeingEaten() const
+int GrueSensorReading::chanceOfBeingEaten() const
{
return d->chanceOfBeingEaten;
}
-void GrueSensorReading::setChanceOfBeingEaten(qreal chanceOfBeingEaten)
+void GrueSensorReading::setChanceOfBeingEaten(int chanceOfBeingEaten)
{
d->chanceOfBeingEaten = chanceOfBeingEaten;
}