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Diffstat (limited to 'examples/sensors/maze/Button.qml')
-rw-r--r-- | examples/sensors/maze/Button.qml | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/examples/sensors/maze/Button.qml b/examples/sensors/maze/Button.qml new file mode 100644 index 00000000..bbb63a2c --- /dev/null +++ b/examples/sensors/maze/Button.qml @@ -0,0 +1,89 @@ +//Import the declarative plugins +import QtQuick 2.0 + +//Implementation of the Button control. +Item { + id: button + width: 30 + height: 30 + property alias buttonText: innerText.text; + property color color: "white" + property color hoverColor: "#aaaaaa" + property color pressColor: "slategray" + property int fontSize: 10 + property int borderWidth: 1 + property int borderRadius: 2 + scale: state === "Pressed" ? 0.96 : 1.0 + onEnabledChanged: state = "" + signal clicked + + //define a scale animation + Behavior on scale { + NumberAnimation { + duration: 100 + easing.type: Easing.InOutQuad + } + } + + //Rectangle to draw the button + Rectangle { + id: rectangleButton + anchors.fill: parent + radius: borderRadius + color: button.enabled ? button.color : "grey" + border.width: borderWidth + border.color: "black" + + Text { + id: innerText + font.pointSize: fontSize + anchors.centerIn: parent + } + } + + //change the color of the button in differen button states + states: [ + State { + name: "Hovering" + PropertyChanges { + target: rectangleButton + color: hoverColor + } + }, + State { + name: "Pressed" + PropertyChanges { + target: rectangleButton + color: pressColor + } + } + ] + + //define transmission for the states + transitions: [ + Transition { + from: ""; to: "Hovering" + ColorAnimation { duration: 200 } + }, + Transition { + from: "*"; to: "Pressed" + ColorAnimation { duration: 10 } + } + ] + + //Mouse area to react on click events + MouseArea { + hoverEnabled: true + anchors.fill: button + onEntered: { button.state='Hovering'} + onExited: { button.state=''} + onClicked: { button.clicked();} + onPressed: { button.state="Pressed" } + onReleased: { + if (containsMouse) + button.state="Hovering"; + else + button.state=""; + } + } +} |